Win32 Hardware Toggle Emulation
Emulates 4 toggle switches and 4 momentary action buttons in the Win32 driver. These are represented as a row of buttons under the GDISP display window. These are implemented as GINPUT Toggle driver (not as GPIO pins).
This commit is contained in:
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99a9bf45e7
commit
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2 changed files with 224 additions and 58 deletions
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@ -32,12 +32,6 @@
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#if GFX_USE_GDISP /*|| defined(__DOXYGEN__)*/
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/* Include mouse support code */
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#include "lld/ginput/mouse.h"
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/* Include the emulation code for things we don't support */
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#include "lld/gdisp/emulation.c"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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@ -45,11 +39,41 @@
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#include <wingdi.h>
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#include <assert.h>
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#ifndef GINPUT_NEED_TOGGLE
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#define GINPUT_NEED_TOGGLE FALSE
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#endif
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#ifndef GINPUT_NEED_MOUSE
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#define GINPUT_NEED_MOUSE FALSE
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#endif
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#if GINPUT_NEED_TOGGLE
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/* Include toggle support code */
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#include "lld/ginput/toggle.h"
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const GToggleConfig GInputToggleConfigTable[GINPUT_TOGGLE_CONFIG_ENTRIES] = {
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{0, 0xFF, 0x00, PAL_MODE_INPUT},
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};
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#endif
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#if GINPUT_NEED_MOUSE
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/* Include mouse support code */
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#include "ginput.h"
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#include "lld/ginput/mouse.h"
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#endif
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/* Include the emulation code for things we don't support */
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#include "lld/gdisp/emulation.c"
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/*===========================================================================*/
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/* Driver local routines . */
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/*===========================================================================*/
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#define WIN32_USE_MSG_REDRAW FALSE
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#if GINPUT_NEED_TOGGLE
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#define WIN32_BUTTON_AREA 16
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#else
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#define WIN32_BUTTON_AREA 0
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#endif
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#define APP_NAME "GDISP"
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@ -61,37 +85,104 @@ static HDC dcBuffer = NULL;
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static HBITMAP dcBitmap = NULL;
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static HBITMAP dcOldBitmap;
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static volatile bool_t isReady = FALSE;
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static coord_t mousex, mousey;
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static uint16_t mousebuttons;
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static coord_t wWidth, wHeight;
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#if GINPUT_NEED_MOUSE
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static coord_t mousex, mousey;
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static uint16_t mousebuttons;
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#endif
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#if GINPUT_NEED_TOGGLE
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static uint8_t toggles = 0;
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#endif
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static LRESULT myWindowProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
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{
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HDC dc;
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PAINTSTRUCT ps;
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HDC dc;
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PAINTSTRUCT ps;
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#if GINPUT_NEED_TOGGLE
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HBRUSH hbrOn, hbrOff;
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HPEN pen;
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RECT rect;
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HGDIOBJ old;
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POINT p;
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coord_t pos;
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uint8_t bit;
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#endif
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switch (Msg) {
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case WM_CREATE:
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break;
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#if GINPUT_NEED_MOUSE
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case WM_LBUTTONDOWN:
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mousebuttons = 0x0001;
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goto mousemove;
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#if GINPUT_NEED_MOUSE
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if ((coord_t)HIWORD(lParam) < wHeight) {
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mousebuttons |= GINPUT_MOUSE_BTN_LEFT;
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goto mousemove;
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}
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#endif
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#if GINPUT_NEED_TOGGLE
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bit = 1 << ((coord_t)LOWORD(lParam)*8/wWidth);
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toggles ^= bit;
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rect.left = 0;
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rect.right = wWidth;
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rect.top = wHeight;
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rect.bottom = wHeight + WIN32_BUTTON_AREA;
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InvalidateRect(hWnd, &rect, FALSE);
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UpdateWindow(hWnd);
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#if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE
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ginputToggleWakeup();
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#endif
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#endif
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break;
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case WM_LBUTTONUP:
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mousebuttons &= ~0x0001;
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goto mousemove;
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#if GINPUT_NEED_TOGGLE
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if ((toggles & 0xF0)) {
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toggles &= 0x0F;
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rect.left = 0;
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rect.right = wWidth;
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rect.top = wHeight;
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rect.bottom = wHeight + WIN32_BUTTON_AREA;
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InvalidateRect(hWnd, &rect, FALSE);
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UpdateWindow(hWnd);
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#if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE
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ginputToggleWakeup();
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#endif
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}
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#endif
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#if GINPUT_NEED_MOUSE
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if ((coord_t)HIWORD(lParam) < wHeight) {
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mousebuttons &= ~GINPUT_MOUSE_BTN_LEFT;
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goto mousemove;
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}
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#endif
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break;
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#if GINPUT_NEED_MOUSE
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case WM_MBUTTONDOWN:
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mousebuttons = 0x0004;
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goto mousemove;
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if ((coord_t)HIWORD(lParam) < wHeight) {
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mousebuttons |= GINPUT_MOUSE_BTN_MIDDLE;
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goto mousemove;
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}
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break;
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case WM_MBUTTONUP:
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mousebuttons &= ~0x0004;
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goto mousemove;
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if ((coord_t)HIWORD(lParam) < wHeight) {
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mousebuttons &= ~GINPUT_MOUSE_BTN_MIDDLE;
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goto mousemove;
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}
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break;
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case WM_RBUTTONDOWN:
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mousebuttons = 0x0002;
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goto mousemove;
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if ((coord_t)HIWORD(lParam) < wHeight) {
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mousebuttons |= GINPUT_MOUSE_BTN_RIGHT;
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goto mousemove;
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}
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break;
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case WM_RBUTTONUP:
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mousebuttons &= ~0x0002;
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goto mousemove;
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if ((coord_t)HIWORD(lParam) < wHeight) {
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mousebuttons &= ~GINPUT_MOUSE_BTN_RIGHT;
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goto mousemove;
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}
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break;
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case WM_MOUSEMOVE:
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if ((coord_t)HIWORD(lParam) >= wHeight)
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break;
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mousemove:
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mousex = (coord_t)LOWORD(lParam);
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mousey = (coord_t)HIWORD(lParam);
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@ -114,8 +205,32 @@ static LRESULT myWindowProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
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dc = BeginPaint(hWnd, &ps);
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BitBlt(dc, ps.rcPaint.left, ps.rcPaint.top,
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ps.rcPaint.right - ps.rcPaint.left,
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ps.rcPaint.bottom - ps.rcPaint.top,
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(ps.rcPaint.bottom > wHeight ? wHeight : ps.rcPaint.bottom) - ps.rcPaint.top,
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dcBuffer, ps.rcPaint.left, ps.rcPaint.top, SRCCOPY);
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#if GINPUT_NEED_TOGGLE
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if (ps.rcPaint.bottom >= wHeight) {
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pen = CreatePen(PS_SOLID, 1, COLOR2BGR(Black));
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hbrOn = CreateSolidBrush(COLOR2BGR(Blue));
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hbrOff = CreateSolidBrush(COLOR2BGR(Gray));
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old = SelectObject(dc, pen);
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MoveToEx(dc, 0, wHeight, &p);
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LineTo(dc, wWidth, wHeight);
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for(pos = 0, bit=1; pos < wWidth; pos=rect.right, bit <<= 1) {
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rect.left = pos;
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rect.right = pos + wWidth/8;
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rect.top = wHeight;
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rect.bottom = wHeight + WIN32_BUTTON_AREA;
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FillRect(dc, &rect, (toggles & bit) ? hbrOn : hbrOff);
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if (pos > 0) {
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MoveToEx(dc, rect.left, rect.top, &p);
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LineTo(dc, rect.left, rect.bottom);
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}
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}
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DeleteObject(hbrOn);
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DeleteObject(hbrOff);
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SelectObject(dc, old);
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}
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#endif
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EndPaint(hWnd, &ps);
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break;
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case WM_DESTROY:
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@ -154,8 +269,8 @@ static DWORD WINAPI WindowThread(LPVOID lpParameter) {
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wc.lpszClassName = APP_NAME;
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RegisterClass(&wc);
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rect.top = 0; rect.bottom = GDISP.Height;
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rect.left = 0; rect.right = GDISP.Width;
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rect.top = 0; rect.bottom = wHeight+WIN32_BUTTON_AREA;
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rect.left = 0; rect.right = wWidth;
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AdjustWindowRect(&rect, WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU, 0);
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winRootWindow = CreateWindow(APP_NAME, "", WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU, 0, 0,
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rect.right-rect.left, rect.bottom-rect.top, 0, 0, hInstance, NULL);
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GetClientRect(winRootWindow, &rect);
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GDISP.Width = rect.right-rect.left;
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GDISP.Height = rect.bottom - rect.top;
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wWidth = rect.right-rect.left;
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wHeight = rect.bottom - rect.top - WIN32_BUTTON_AREA;
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dc = GetDC(winRootWindow);
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dcBitmap = CreateCompatibleBitmap(dc, GDISP.Width, GDISP.Height);
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dcBitmap = CreateCompatibleBitmap(dc, wWidth, wHeight);
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dcBuffer = CreateCompatibleDC(dc);
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ReleaseDC(winRootWindow, dc);
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dcOldBitmap = SelectObject(dcBuffer, dcBitmap);
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/* Set the window dimensions */
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GetWindowRect(GetDesktopWindow(), &rect);
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GDISP.Width = rect.right - rect.left;
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GDISP.Height = rect.bottom - rect.top;
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if (GDISP.Width > GDISP_SCREEN_WIDTH)
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GDISP.Width = GDISP_SCREEN_WIDTH;
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if (GDISP.Height > GDISP_SCREEN_HEIGHT)
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GDISP.Height = GDISP_SCREEN_HEIGHT;
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wWidth = rect.right - rect.left;
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wHeight = rect.bottom - rect.top - WIN32_BUTTON_AREA;
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if (wWidth > GDISP_SCREEN_WIDTH)
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wWidth = GDISP_SCREEN_WIDTH;
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if (wHeight > GDISP_SCREEN_HEIGHT)
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wHeight = GDISP_SCREEN_HEIGHT;
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/* Initialise the window */
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CreateThread(0, 0, WindowThread, 0, 0, 0);
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GDISP.Powermode = powerOn;
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GDISP.Backlight = 100;
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GDISP.Contrast = 50;
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GDISP.Width = wWidth;
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GDISP.Height = wHeight;
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#if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
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GDISP.clipx0 = 0;
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GDISP.clipy0 = 0;
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* @notapi
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*/
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void GDISP_LLD(control)(unsigned what, void *value) {
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RECT rect;
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switch(what) {
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case GDISP_CONTROL_ORIENTATION:
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if (GDISP.Orientation == (gdisp_orientation_t)value)
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return;
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GetClientRect(winRootWindow, &rect);
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switch((gdisp_orientation_t)value) {
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case GDISP_ROTATE_0:
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/* Code here */
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GDISP.Width = rect.right-rect.left;
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GDISP.Height = rect.bottom - rect.top;
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GDISP.Width = wWidth;
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GDISP.Height = wHeight;
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break;
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case GDISP_ROTATE_90:
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/* Code here */
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GDISP.Height = rect.right-rect.left;
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GDISP.Width = rect.bottom - rect.top;
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GDISP.Height = wWidth;
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GDISP.Width = wHeight;
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break;
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case GDISP_ROTATE_180:
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/* Code here */
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GDISP.Width = rect.right-rect.left;
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GDISP.Height = rect.bottom - rect.top;
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GDISP.Width = wWidth;
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GDISP.Height = wHeight;
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break;
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case GDISP_ROTATE_270:
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/* Code here */
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GDISP.Height = rect.right-rect.left;
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GDISP.Width = rect.bottom - rect.top;
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GDISP.Height = wWidth;
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GDISP.Width = wHeight;
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break;
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default:
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return;
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#if GINPUT_NEED_MOUSE
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#include "lld/ginput/mouse.h"
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void ginput_lld_mouse_init(void) {}
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void ginput_lld_mouse_init(void) {}
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void ginput_lld_mouse_get_reading(MouseReading *pt) {
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pt->x = mousex;
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pt->y = mousey > wHeight ? wHeight : mousey;
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pt->z = (mousebuttons & GINPUT_MOUSE_BTN_LEFT) ? 100 : 0;
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pt->buttons = mousebuttons;
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}
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void ginput_lld_mouse_get_reading(MouseReading *pt) {
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pt->x = mousex;
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pt->y = mousey;
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pt->z = (mousebuttons & 0x0001) ? 100 : 0;
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pt->buttons = mousebuttons; // We auto-magicaly know that the mousebutton bits match the MouseReading bits.
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}
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#endif /* GINPUT_NEED_MOUSE */
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#if GINPUT_NEED_TOGGLE
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void ginput_lld_toggle_init(const GToggleConfig *ptc) { (void) ptc; }
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unsigned ginput_lld_toggle_getbits(const GToggleConfig *ptc) { (void) ptc; return toggles; }
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#endif /* GINPUT_NEED_MOUSE */
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51
drivers/multiple/Win32/ginput_lld_toggle_config.h
Normal file
51
drivers/multiple/Win32/ginput_lld_toggle_config.h
Normal file
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/*
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ChibiOS/GFX - Copyright (C) 2012
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Joel Bodenmann aka Tectu <joel@unormal.org>
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This file is part of ChibiOS/GFX.
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ChibiOS/GFX is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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ChibiOS/GFX is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file drivers/multiple/Win32/ginput_lld_toggle_config.h
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* @brief GINPUT Toggle Driver configuration header.
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*
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* @addtogroup GINPUT_TOGGLE
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* @{
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*/
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#ifndef _GINPUT_LLD_TOGGLE_CONFIG_H
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#define _GINPUT_LLD_TOGGLE_CONFIG_H
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#if GFX_USE_GINPUT && GINPUT_NEED_TOGGLE
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#define GINPUT_TOGGLE_POLL_PERIOD TIME_INFINITE // We are interrupt driven (or polled - ether works here)
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#define GINPUT_TOGGLE_NUM_PORTS 8 // The total number of toggle inputs
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#define GINPUT_TOGGLE_CONFIG_ENTRIES 1 // The total number of GToggleConfig entries
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#define GINPUT_TOGGLE_SW1 0 // Switch 1 - Toggle
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#define GINPUT_TOGGLE_SW2 1 // Switch 2 - Toggle
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#define GINPUT_TOGGLE_SW3 2 // Switch 3 - Toggle
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#define GINPUT_TOGGLE_SW4 3 // Switch 4 - Toggle
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#define GINPUT_TOGGLE_MOMENTARY1 4 // Switch 5 - Momentary
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#define GINPUT_TOGGLE_MOMENTARY2 5 // Switch 6 - Momentary
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#define GINPUT_TOGGLE_MOMENTARY3 6 // Switch 7 - Momentary
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#define GINPUT_TOGGLE_MOMENTARY4 7 // Switch 8 - Momentary
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#endif /* GFX_USE_GDISP && GINPUT_NEED_TOGGLE */
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#endif /* _GINPUT_LLD_TOGGLE_CONFIG_H */
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/** @} */
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