Add support to GWIN for a routine that can redraw an entire display (subject to the controls being able to redraw).
This also removes a few change of visibility bugs in gwin and simplifies code.
This commit is contained in:
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3c3bab5d82
commit
d35bf6cda6
4 changed files with 115 additions and 93 deletions
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@ -104,6 +104,16 @@ typedef struct gwinVMT {
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/* @} */
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#endif
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// These flags are needed whether or not we are running a window manager.
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/**
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* @brief Flags for redrawing after a visibility change
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* @{
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*/
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#define GWIN_WMFLG_PRESERVE 0x0001 // @< Preserve whatever existing contents possible if a window can't redraw
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#define GWIN_WMFLG_NOBGCLEAR 0x0002 // @< Don't clear the area if the window is not visible
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#define GWIN_WMFLG_NOZORDER 0x0004 // @< Don't redraw higher z-order windows that overlap
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/* @} */
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#if GWIN_NEED_WINDOWMANAGER || defined(__DOXYGEN__)
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#if 1 // When we know that wmq is the first element of the GWindowObject structure
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#define QItem2GWindow(qi) ((GHandle)qi)
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@ -125,7 +135,7 @@ typedef struct gwinVMT {
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void (*DeInit) (void); // @< The window manager has just been removed as the current window manager
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bool_t (*Add) (GHandle gh, const GWindowInit *pInit); // @< A window has been added
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void (*Delete) (GHandle gh); // @< A window has been deleted
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void (*Visible) (GHandle gh); // @< A window has changed its visibility state
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void (*Redraw) (GHandle gh, int visflags); // @< A window needs to be redraw (or undrawn)
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void (*Redim) (GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h); // @< A window wants to be moved or resized
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void (*Raise) (GHandle gh); // @< A window wants to be on top
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void (*MinMax) (GHandle gh, GWindowMinMax minmax); // @< A window wants to be minimized/maximised
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@ -378,6 +378,22 @@ extern "C" {
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void gwinRedraw(GHandle gh);
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#if GWIN_NEED_WINDOWMANAGER
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/**
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* @brief Redraw a window
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*
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* @param[in] g The display to redraw. Passing NULL will redraw all displays.
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* @param[in] preserve Should the redraw try to preserve existing screen data for those
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* windows that can't redraw themselves?
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*
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* @note This is normally never required as windows and widgets will redraw as required.
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* @note Some windows are incapable of redrawing themselves as they don't save
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* their drawing state.
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* @note This does not clear the background - just redraws the gwin windows (where possible)
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*
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* @api
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*/
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void gwinRedrawDisplay(GDisplay *g, bool_t preserve);
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/**
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* @brief Minimize, Maximize or Restore a window
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* @pre GWIN_NEED_WINDOWMANAGER must be TRUE
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103
src/gwin/gwin.c
103
src/gwin/gwin.c
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@ -37,15 +37,31 @@ static color_t defaultBgColor = Black;
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* Helper Routines
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*-----------------------------------------------*/
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#if !GWIN_NEED_WINDOWMANAGER
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static void _gwm_vis(GHandle gh) {
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if (gh->vmt->Redraw) {
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#if GWIN_NEED_WINDOWMANAGER
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#define _gwm_redraw(gh, flags) _GWINwm->vmt->Redraw(gh, flags)
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#define _gwm_redim(gh,x,y,w,h) _GWINwm->vmt->Redim(gh,x,y,w,h);
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#else
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static void _gwm_redraw(GHandle gh, int flags) {
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if ((gh->flags & GWIN_FLG_VISIBLE)) {
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if (gh->vmt->Redraw) {
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#if GDISP_NEED_CLIP
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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gh->vmt->Redraw(gh);
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} else if (!(flags & GWIN_WMFLG_PRESERVE))
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#if GDISP_NEED_CLIP
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
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if (gh->vmt->AfterClear)
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gh->vmt->AfterClear(gh);
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}
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} else if (!(flags & GWIN_WMFLG_NOBGCLEAR)) {
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#if GDISP_NEED_CLIP
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gdispSetClip(gh->x, gh->y, gh->width, gh->height);
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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gh->vmt->Redraw(gh);
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} else
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gwinClear(gh);
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gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, defaultBgColor);
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}
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}
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static void _gwm_redim(GHandle gh, coord_t x, coord_t y, coord_t width, coord_t height) {
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gh->x = x; gh->y = y;
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@ -60,14 +76,7 @@ static color_t defaultBgColor = Black;
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if (gh->y+gh->height > gdispGetHeight()) gh->height = gdispGetHeight() - gh->y;
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// Redraw the window
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if ((gh->flags & GWIN_FLG_VISIBLE)) {
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if (gh->vmt->Redraw) {
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#if GDISP_NEED_CLIP
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gdispSetClip(gh->x, gh->y, gh->width, gh->height);
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#endif
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gh->vmt->Redraw(gh);
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}
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}
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_gwm_redraw(gh, GWIN_WMFLG_PRESERVE|GWIN_WMFLG_NOBGCLEAR);
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}
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#endif
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@ -108,15 +117,15 @@ GHandle _gwindowCreate(GDisplay *g, GWindowObject *pgw, const GWindowInit *pInit
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pgw->font = defaultFont;
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#endif
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#if GWIN_NEED_WINDOWMANAGER
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if (!_GWINwm->vmt->Add(pgw, pInit)) {
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if ((pgw->flags & GWIN_FLG_DYNAMIC))
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gfxFree(pgw);
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return 0;
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}
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#else
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_gwm_redim(pgw, pInit->x, pInit->y, pInit->width, pInit->height);
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#endif
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#if GWIN_NEED_WINDOWMANAGER
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if (!_GWINwm->vmt->Add(pgw, pInit)) {
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if ((pgw->flags & GWIN_FLG_DYNAMIC))
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gfxFree(pgw);
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return 0;
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}
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#else
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_gwm_redim(pgw, pInit->x, pInit->y, pInit->width, pInit->height);
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#endif
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return (GHandle)pgw;
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}
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@ -163,6 +172,9 @@ GHandle gwinGWindowCreate(GDisplay *g, GWindowObject *pgw, const GWindowInit *pI
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}
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void gwinDestroy(GHandle gh) {
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// Make the window invisible
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gwinSetVisible(gh, FALSE);
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// Remove from the window manager
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#if GWIN_NEED_WINDOWMANAGER
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_GWINwm->vmt->Delete(gh);
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@ -188,18 +200,12 @@ void gwinSetVisible(GHandle gh, bool_t visible) {
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if (visible) {
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if (!(gh->flags & GWIN_FLG_VISIBLE)) {
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gh->flags |= GWIN_FLG_VISIBLE;
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#if GWIN_NEED_WINDOWMANAGER
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_GWINwm->vmt->Visible(gh);
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#else
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_gwm_vis(gh);
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#endif
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_gwm_redraw(gh, 0);
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}
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} else {
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if ((gh->flags & GWIN_FLG_VISIBLE)) {
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gh->flags &= ~GWIN_FLG_VISIBLE;
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#if GWIN_NEED_WINDOWMANAGER
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_GWINwm->vmt->Visible(gh);
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#endif
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_gwm_redraw(gh, 0);
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}
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}
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}
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@ -212,22 +218,12 @@ void gwinSetEnabled(GHandle gh, bool_t enabled) {
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if (enabled) {
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if (!(gh->flags & GWIN_FLG_ENABLED)) {
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gh->flags |= GWIN_FLG_ENABLED;
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if ((gh->flags & GWIN_FLG_VISIBLE) && gh->vmt->Redraw) {
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#if GDISP_NEED_CLIP
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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gh->vmt->Redraw(gh);
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}
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_gwm_redraw(gh, GWIN_WMFLG_PRESERVE|GWIN_WMFLG_NOBGCLEAR);
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}
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} else {
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if ((gh->flags & GWIN_FLG_ENABLED)) {
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gh->flags &= ~GWIN_FLG_ENABLED;
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if ((gh->flags & GWIN_FLG_VISIBLE) && gh->vmt->Redraw) {
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#if GDISP_NEED_CLIP
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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gh->vmt->Redraw(gh);
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}
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_gwm_redraw(gh, GWIN_WMFLG_PRESERVE|GWIN_WMFLG_NOBGCLEAR);
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}
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}
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}
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@ -237,28 +233,15 @@ bool_t gwinGetEnabled(GHandle gh) {
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}
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void gwinMove(GHandle gh, coord_t x, coord_t y) {
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#if GWIN_NEED_WINDOWMANAGER
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_GWINwm->vmt->Redim(gh, x, y, gh->width, gh->height);
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#else
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_gwm_redim(gh, x, y, gh->width, gh->height);
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#endif
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_gwm_redim(gh, x, y, gh->width, gh->height);
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}
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void gwinResize(GHandle gh, coord_t width, coord_t height) {
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#if GWIN_NEED_WINDOWMANAGER
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_GWINwm->vmt->Redim(gh, gh->x, gh->y, width, height);
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#else
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_gwm_redim(gh, gh->x, gh->y, width, height);
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#endif
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_gwm_redim(gh, gh->x, gh->y, width, height);
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}
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void gwinRedraw(GHandle gh) {
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#if GWIN_NEED_WINDOWMANAGER
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gwinRaise(gh);
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#else
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if ((gh->flags & GWIN_FLG_VISIBLE))
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_gwm_vis(gh);
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#endif
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_gwm_redraw(gh, GWIN_WMFLG_PRESERVE|GWIN_WMFLG_NOBGCLEAR);
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}
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#if GDISP_NEED_TEXT
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@ -27,7 +27,7 @@ static void WM_Init(void);
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static void WM_DeInit(void);
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static bool_t WM_Add(GHandle gh, const GWindowInit *pInit);
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static void WM_Delete(GHandle gh);
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static void WM_Visible(GHandle gh);
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static void WM_Redraw(GHandle gh, int flags);
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static void WM_Redim(GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h);
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static void WM_Raise(GHandle gh);
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static void WM_MinMax(GHandle gh, GWindowMinMax minmax);
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@ -37,7 +37,7 @@ static const gwmVMT GNullWindowManagerVMT = {
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WM_DeInit,
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WM_Add,
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WM_Delete,
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WM_Visible,
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WM_Redraw,
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WM_Redim,
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WM_Raise,
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WM_MinMax,
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@ -86,6 +86,19 @@ GWindowMinMax gwinGetMinMax(GHandle gh) {
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return GWIN_NORMAL;
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}
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void gwinRedrawDisplay(GDisplay *g, bool_t preserve) {
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const gfxQueueASyncItem * qi;
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GHandle gh;
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for(qi = gfxQueueASyncPeek(&_GWINList); qi; qi = gfxQueueASyncNext(qi)) {
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gh = QItem2GWindow(qi);
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if (!g || gh->display == g)
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_GWINwm->vmt->Redraw(gh,
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preserve ? (GWIN_WMFLG_PRESERVE|GWIN_WMFLG_NOBGCLEAR|GWIN_WMFLG_NOZORDER)
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: (GWIN_WMFLG_NOBGCLEAR|GWIN_WMFLG_NOZORDER));
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}
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}
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/*-----------------------------------------------
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* Window Manager Routines
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*-----------------------------------------------*/
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@ -116,28 +129,38 @@ static bool_t WM_Add(GHandle gh, const GWindowInit *pInit) {
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}
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static void WM_Delete(GHandle gh) {
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// Make the window invisible and clear the area underneath
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if ((gh->flags & GWIN_FLG_VISIBLE)) {
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gh->flags &= ~GWIN_FLG_VISIBLE;
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gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gwinGetDefaultBgColor());
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}
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// Remove it from the queue
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gfxQueueASyncRemove(&_GWINList, &gh->wmq);
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}
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static void WM_Visible(GHandle gh) {
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#if GDISP_NEED_CLIP
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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static void WM_Redraw(GHandle gh, int flags) {
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if ((gh->flags & GWIN_FLG_VISIBLE)) {
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if (gh->vmt->Redraw)
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if (gh->vmt->Redraw) {
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#if GDISP_NEED_CLIP
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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gh->vmt->Redraw(gh);
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else
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} else if (!(flags & GWIN_WMFLG_PRESERVE)) {
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#if GDISP_NEED_CLIP
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
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if (gh->vmt->AfterClear)
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gh->vmt->AfterClear(gh);
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}
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// A real window manager would also redraw the borders here
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} else
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// A real window manager would then redraw any higher z-order windows
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// if (!(flags & GWIN_WMFLG_NOZORDER))
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// ...
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} else if (!(flags & GWIN_WMFLG_NOBGCLEAR)) {
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#if GDISP_NEED_CLIP
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gwinGetDefaultBgColor());
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}
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}
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static void WM_Redim(GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h) {
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return;
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// Clear the old area
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if ((gh->flags & GWIN_FLG_VISIBLE))
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if ((gh->flags & GWIN_FLG_VISIBLE)) {
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#if GDISP_NEED_CLIP
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gwinGetDefaultBgColor());
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}
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// Set the new size
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gh->x = x; gh->y = y;
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gh->width = w; gh->height = h;
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// Redraw the window (if possible)
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if ((gh->flags & GWIN_FLG_VISIBLE)) {
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if (gh->vmt->Redraw) {
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#if GDISP_NEED_CLIP
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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gh->vmt->Redraw(gh);
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}
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}
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WM_Redraw(gh, GWIN_WMFLG_PRESERVE|GWIN_WMFLG_NOBGCLEAR);
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}
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static void WM_MinMax(GHandle gh, GWindowMinMax minmax) {
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gfxQueueASyncPut(&_GWINList, &gh->wmq);
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// Redraw the window
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if ((gh->flags & GWIN_FLG_VISIBLE)) {
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if (gh->vmt->Redraw) {
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#if GDISP_NEED_CLIP
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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gh->vmt->Redraw(gh);
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}
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}
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WM_Redraw(gh, GWIN_WMFLG_PRESERVE|GWIN_WMFLG_NOBGCLEAR);
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}
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#endif /* GFX_USE_GWIN && GWIN_NEED_WINDOWMANAGER */
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