gdisp: fixed bug in line drawing function
There was a problem when you drew a line from (x0,y0) to (x1,y1) and these points met following conditions: y0 = y1 and x0 > x1. The viewport was set incorrectly to start from (x0,y1) when it should start from (x1,y0) since x1 is lower in this case. (x1,y1) would be also OK since y0 = y1.
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@ -54,7 +54,7 @@ GDISPDriver GDISP;
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if (x1 > x0)
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gdisp_lld_fill_area(x0, y0, x1-x0+1, 1, color);
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else
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gdisp_lld_fill_area(x0, y1, x0-x1+1, 1, color);
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gdisp_lld_fill_area(x1, y0, x0-x1+1, 1, color);
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return;
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}
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#endif
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