Fix some prototypes for win32.raw32 emulation environments
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@ -440,7 +440,7 @@ typedef struct winPriv {
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uint16_t mousebuttons;
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GMouse *mouse;
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bool_t mouseenabled;
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void (*capfn)(HWND hWnd, GDisplay *g, uint16_t buttons, coord_t x, coord_t y);
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void (*capfn)(void * hWnd, GDisplay *g, uint16_t buttons, coord_t x, coord_t y);
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#endif
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#if GFX_USE_GINPUT && GINPUT_NEED_TOGGLE
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uint8_t toggles;
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@ -469,7 +469,7 @@ void gfxEmulatorSetParentWindow(void *hwnd) {
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void gfxEmulatorMouseEnable(GDisplay *g, bool_t enabled) {
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((winPriv *)g->priv)->mouseenabled = enabled;
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}
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void gfxEmulatorMouseCapture(GDisplay *g, void (*capfn)(HWND hWnd, GDisplay *g, uint16_t buttons, coord_t x, coord_t y)) {
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void gfxEmulatorMouseCapture(GDisplay *g, void (*capfn)(void * hWnd, GDisplay *g, uint16_t buttons, coord_t x, coord_t y)) {
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((winPriv *)g->priv)->capfn = capfn;
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}
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#endif
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@ -62,7 +62,7 @@ void gfxEmulatorSetParentWindow(void *hwnd);
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// This function enables you to capture mouse events on a ugfx Win32 display window.
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// Passing NULL turns off the capture
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void gfxEmulatorMouseCapture(GDisplay *g, void (*capfn)(HWND hWnd, GDisplay *g, uint16_t buttons, coord_t x, coord_t y));
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void gfxEmulatorMouseCapture(GDisplay *g, void (*capfn)(void * hWnd, GDisplay *g, uint16_t buttons, coord_t x, coord_t y));
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#endif
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#endif /* GFX_USE_GDISP */
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