Merge branch 'master' into gfile

ugfx_release_2.6
inmarket 2014-02-07 14:09:21 +10:00
commit da122c6d48
1 changed files with 9 additions and 9 deletions

View File

@ -109,7 +109,7 @@ static struct MouseConfig_t {
float dx, dx0, dx1, dx2, dy0, dy1, dy2;
/* Compute all the required determinants */
dx = ((float)(points[0].x - points[2].x)) * ((float)(points[1].y - points[2].y))
dx = ((float)(points[0].x - points[2].x)) * ((float)(points[1].y - points[2].y))
- ((float)(points[1].x - points[2].x)) * ((float)(points[0].y - points[2].y));
dx0 = ((float)(cross[0].x - cross[2].x)) * ((float)(points[1].y - points[2].y))
@ -119,18 +119,18 @@ static struct MouseConfig_t {
- ((float)(cross[0].x - cross[2].x)) * ((float)(points[1].x - points[2].x));
dx2 = cross[0].x * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y) -
cross[1].x * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) +
cross[2].x * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y);
cross[1].x * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) +
cross[2].x * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y);
dy0 = ((float)(cross[0].y - cross[2].y)) * ((float)(points[1].y - points[2].y))
- ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].y - points[2].y));
dy0 = ((float)(cross[0].y - cross[2].y)) * ((float)(points[1].y - points[2].y))
- ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].y - points[2].y));
dy1 = ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].x - points[2].x))
dy1 = ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].x - points[2].x))
- ((float)(cross[0].y - cross[2].y)) * ((float)(points[1].x - points[2].x));
dy2 = cross[0].y * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y) -
cross[1].y * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) +
cross[2].y * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y);
dy2 = cross[0].y * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y) -
cross[1].y * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) +
cross[2].y * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y);
/* Now, calculate all the required coefficients */
c->ax = dx0 / dx;