From da37b111e438d36f19ce855615d87febe313a1cb Mon Sep 17 00:00:00 2001 From: Andrew Hannam Date: Sun, 10 Mar 2013 16:15:49 +1000 Subject: [PATCH] GWIN button changes Support a user supplied custom button drawing function. Add arrow buttons based on the new GDISP polygon support. --- include/gwin/button.h | 446 ++++++++++++++++++++++++------------------ src/gwin/button.c | 246 +++++++++++++++++------ 2 files changed, 434 insertions(+), 258 deletions(-) diff --git a/include/gwin/button.h b/include/gwin/button.h index 479f8628..36b05d83 100644 --- a/include/gwin/button.h +++ b/include/gwin/button.h @@ -1,194 +1,252 @@ -/* - ChibiOS/GFX - Copyright (C) 2012, 2013 - Joel Bodenmann aka Tectu - - This file is part of ChibiOS/GFX. - - ChibiOS/GFX is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 3 of the License, or - (at your option) any later version. - - ChibiOS/GFX is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ -/** - * @file include/gwin/button.h - * @brief GWIN Graphic window subsystem header file. - * - * @defgroup Button Button - * @ingroup GWIN - * - * @details GWIN allows it to easily create buttons with different styles - * and check for different meta states such as: PRESSED, CLICKED, - * RELEASED etc. - * - * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h - * @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h - * @{ - */ - -#ifndef _GWIN_BUTTON_H -#define _GWIN_BUTTON_H - -#if GWIN_NEED_BUTTON || defined(__DOXYGEN__) - -/*===========================================================================*/ -/* Driver constants. */ -/*===========================================================================*/ - -#define GW_BUTTON 0x0002 -#define GEVENT_GWIN_BUTTON (GEVENT_GWIN_FIRST+0) - -/*===========================================================================*/ -/* Type definitions */ -/*===========================================================================*/ - -typedef struct GEventGWinButton_t { - GEventType type; // The type of this event (GEVENT_GWIN_BUTTON) - GHandle button; // The button that has been depressed (actually triggered on release) -} GEventGWinButton; - -// There are currently no GEventGWinButton listening flags - use 0 - -typedef enum GButtonShape_e { - GBTN_3D, GBTN_SQUARE, GBTN_ROUNDED, GBTN_ELLIPSE -} GButtonShape; - -typedef struct GButtonStyle_t { - GButtonShape shape; - color_t color_up_edge; - color_t color_up_fill; - color_t color_up_txt; - color_t color_dn_edge; - color_t color_dn_fill; - color_t color_dn_txt; -} GButtonStyle; - -typedef enum GButtonType_e { - GBTN_NORMAL, GBTN_TOGGLE -} GButtonType; - -typedef enum GButtonState_e { - GBTN_UP, GBTN_DOWN -} GButtonState; - -// A button window -typedef struct GButtonObject_t { - GWindowObject gwin; - - GButtonStyle style; - GButtonState state; - GButtonType type; - const char * txt; - GListener listener; -} GButtonObject; - -/*===========================================================================*/ -/* External declarations. */ -/*===========================================================================*/ - -#ifdef __cplusplus -extern "C" { -#endif - -/** - * @brief Create a button window. - * @return NULL if there is no resultant drawing area, otherwise a window handle. - * - * @param[in] gb The GButtonObject structure to initialise. If this is NULL the structure is dynamically allocated. - * @param[in] x,y The screen co-ordinates for the bottom left corner of the window - * @param[in] width The width of the window - * @param[in] height The height of the window - * @param[in] font The font to use - * @param[in] type The type of button - * @note The drawing color gets set to White and the background drawing color to Black. - * @note The dimensions and position may be changed to fit on the real screen. - * @note The button is not automatically drawn. Call gwinButtonDraw() after changing the button style or setting the text. - * - * @api - */ -GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type); - -/** - * @brief Set the style of a button. - * @details The button style is defined by its shape and colours. - * - * @param[in] gh The window handle (must be a button window) - * @param[in] style The button style to set. - * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button style - * - * @api - */ -void gwinSetButtonStyle(GHandle gh, const GButtonStyle *style); - -/** - * @brief Set the text of a button. - * - * @param[in] gh The window handle (must be a button window) - * @param[in] txt The button text to set. This must be a constant string unless useAlloc is set. - * @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory. - * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button text. - * - * @api - */ -void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc); - -/** - * @brief Redraw the button. - * - * @param[in] gh The window handle (must be a button window) - * - * @api - */ -void gwinButtonDraw(GHandle gh); - -#define gwinGetButtonState(gh) (((GButtonObject *)(gh))->state) - -/** - * @brief Get the source handle of a button - * @details Get the source handle of a button so the application can listen for events - * - * @param[in] gh The Hanlde - */ -#define gwinGetButtonSource(gh) ((GSourceHandle)(gh)) - -#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE - /** - * @brief Attach a mouse source - * @details Attach a mouse source to a given button - * - * @param[in] gh The button handle - * @param[in] gsh The source handle - * - * @return - */ - bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh); -#endif - -#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE - /** - * @brief Attach a toggle source - * @details Attach a toggle source to this button - * - * @gh The button handle - * @gsh The source handle - * - * @return - */ - bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh); -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* GWIN_NEED_BUTTON */ - -#endif /* _GWIN_BUTTON_H */ -/** @} */ +/* + ChibiOS/GFX - Copyright (C) 2012, 2013 + Joel Bodenmann aka Tectu + + This file is part of ChibiOS/GFX. + + ChibiOS/GFX is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + ChibiOS/GFX is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ +/** + * @file include/gwin/button.h + * @brief GWIN Graphic window subsystem header file. + * + * @defgroup Button Button + * @ingroup GWIN + * + * @details GWIN allows it to easily create buttons with different styles + * and check for different meta states such as: PRESSED, CLICKED, + * RELEASED etc. + * + * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h + * @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h + * @{ + */ + +#ifndef _GWIN_BUTTON_H +#define _GWIN_BUTTON_H + +#if GWIN_NEED_BUTTON || defined(__DOXYGEN__) + +/*===========================================================================*/ +/* Driver constants. */ +/*===========================================================================*/ + +#define GW_BUTTON 0x0002 +#define GEVENT_GWIN_BUTTON (GEVENT_GWIN_FIRST+0) + +/*===========================================================================*/ +/* Type definitions */ +/*===========================================================================*/ + +typedef struct GEventGWinButton_t { + GEventType type; // The type of this event (GEVENT_GWIN_BUTTON) + GHandle button; // The button that has been depressed (actually triggered on release) +} GEventGWinButton; + +// There are currently no GEventGWinButton listening flags - use 0 + +typedef enum GButtonShape_e { + GBTN_3D, GBTN_SQUARE, GBTN_ROUNDED, GBTN_ELLIPSE, GBTN_CUSTOM, + GBTN_ARROW_UP, GBTN_ARROW_DOWN, GBTN_ARROW_LEFT, GBTN_ARROW_RIGHT, +} GButtonShape; + +typedef struct GButtonDrawStyle_t { + color_t color_edge; + color_t color_fill; + color_t color_txt; +} GButtonDrawStyle; + +typedef enum GButtonType_e { + GBTN_NORMAL, GBTN_TOGGLE +} GButtonType; + +typedef enum GButtonState_e { + GBTN_UP, GBTN_DOWN +} GButtonState; + +typedef void (*GButtonDrawFunction)(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); + +// A button window +typedef struct GButtonObject_t { + GWindowObject gwin; + + GButtonDrawStyle up; + GButtonDrawStyle dn; + GButtonState state; + GButtonType type; + const char *txt; + GButtonDrawFunction fn; + void *param; + GListener listener; +} GButtonObject; + +/*===========================================================================*/ +/* External declarations. */ +/*===========================================================================*/ + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @brief Create a button window. + * @return NULL if there is no resultant drawing area, otherwise a window handle. + * + * @param[in] gb The GButtonObject structure to initialise. If this is NULL the structure is dynamically allocated. + * @param[in] x,y The screen co-ordinates for the bottom left corner of the window + * @param[in] width The width of the window + * @param[in] height The height of the window + * @param[in] font The font to use + * @param[in] type The type of button + * @note The drawing color gets set to White and the background drawing color to Black. + * @note The dimensions and position may be changed to fit on the real screen. + * @note The button is not automatically drawn. Call gwinButtonDraw() after changing the button style or setting the text. + * + * @api + */ +GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type); + +/** + * @brief Set the style of a button. + * @details The button style is defined by its shape and colours. + * + * @param[in] gh The window handle (must be a button window) + * @param[in] shape The shape of the button. + * @param[in] pUp The styling for the button when in the up state. + * @param[in] pDown The styling for the button when in the down state. + * + * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button style + * @note The button style is copied into the internal button structure - there is no need to + * maintain a static style structures. + * @note The pUp and pDown parameters can be NULL. If they are then the existing color styles + * are not changed for that button state. + * + * @api + */ +void gwinSetButtonStyle(GHandle gh, GButtonShape shape, const GButtonDrawStyle *pUp, const GButtonDrawStyle *pDown); + +/** + * @brief Set the text of a button. + * + * @param[in] gh The window handle (must be a button window) + * @param[in] txt The button text to set. This must be a constant string unless useAlloc is set. + * @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory. + * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button text. + * + * @api + */ +void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc); + +/** + * @brief Redraw the button. + * + * @param[in] gh The window handle (must be a button window) + * + * @api + */ +void gwinButtonDraw(GHandle gh); + +/** + * @brief Set the callback routine to perform a custom button drawing. + * + * @param[in] gh The window handle (must be a button window) + * @param[in] fn The function to use to draw the button + * @param[in] param A parameter to pass to the button drawing function + * + * @api + */ +void gwinSetButtonCustom(GHandle gh, GButtonDrawFunction fn, void *param); + +#define gwinGetButtonState(gh) (((GButtonObject *)(gh))->state) + +/** + * @brief Get the source handle of a button + * @details Get the source handle of a button so the application can listen for events + * + * @param[in] gh The window handle + * + * @api + */ +#define gwinGetButtonSource(gh) ((GSourceHandle)(gh)) + +#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE + /** + * @brief Attach a mouse source + * @details Attach a mouse source to a given button + * + * @param[in] gh The button handle + * @param[in] gsh The source handle + * + * @api + */ + bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh); +#endif + +#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE + /** + * @brief Attach a toggle source + * @details Attach a toggle source to this button + * + * @param[in] gh The button handle + * @param[in] gsh The source handle + * + * @api + */ + bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh); +#endif + +/** + * @brief Standard button drawing routines + * @details These routines are called to draw the standard button styles. + * + * @param[in] gh The button handle + * @param[in] isdown Is the button currently down (depressed) + * @param[in] pstyle The current drawing style for the state we are in + * @param[in] param A parameter passed in from the user + * + * @note In your custom button drawing function you may optionally call these + * standard functions and then draw your extra details on top. + * @note The standard functions below ignore the param parameter. It is there + * only to ensure the functions match the GButtonDrawFunction type. + * @note When called by a button press/release the framework ensure that it is + * a button object and sets up clipping to the button object window. These + * drawing routines then don't have to worry about explicitly doing that. + * + * @api + * @{ + */ +void gwinButtonDraw_3D(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); +void gwinButtonDraw_Square(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); +#if GDISP_NEED_ARC || defined(__DOXYGEN__) + void gwinButtonDraw_Rounded(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); +#endif +#if GDISP_NEED_ELLIPSE || defined(__DOXYGEN__) + void gwinButtonDraw_Ellipse(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); +#endif +#if GDISP_NEED_CONVEX_POLYGON || defined(__DOXYGEN__) + void gwinButtonDraw_ArrowUp(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); + void gwinButtonDraw_ArrowDown(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); + void gwinButtonDraw_ArrowLeft(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); + void gwinButtonDraw_ArrowRight(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); +#endif +/** @} */ + +#ifdef __cplusplus +} +#endif + +#endif /* GWIN_NEED_BUTTON */ + +#endif /* _GWIN_BUTTON_H */ +/** @} */ diff --git a/src/gwin/button.c b/src/gwin/button.c index 43bc80c6..e67e8c70 100644 --- a/src/gwin/button.c +++ b/src/gwin/button.c @@ -33,15 +33,23 @@ #if (GFX_USE_GWIN && GWIN_NEED_BUTTON) || defined(__DOXYGEN__) +/* Parameters for various shapes */ +#define RND_CNR_SIZE 5 // Rounded corner size for rounded buttons +#define ARROWHEAD_DIVIDER 4 // A quarter of the height for the arrow head +#define ARROWBODY_DIVIDER 4 // A quarter of the width for the arrow body + #include #include "gwin/internal.h" -static const GButtonStyle GButtonDefaultStyle = { - GBTN_3D, +#define GWIN_BUTTON_DEFAULT_SHAPE GBTN_3D + +static const GButtonDrawStyle GButtonDefaultStyleUp = { HTML2COLOR(0x404040), // color_up_edge; HTML2COLOR(0xE0E0E0), // color_up_fill; HTML2COLOR(0x000000), // color_up_txt; + }; +static const GButtonDrawStyle GButtonDefaultStyleDown = { HTML2COLOR(0x404040), // color_dn_edge; HTML2COLOR(0x808080), // color_dn_fill; HTML2COLOR(0x404040), // color_dn_txt; @@ -139,8 +147,10 @@ GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, if (!(gb = (GButtonObject *)_gwinInit((GWindowObject *)gb, x, y, width, height, sizeof(GButtonObject)))) return 0; gb->gwin.type = GW_BUTTON; + gb->fn = 0; + gb->param = 0; gwinSetFont(&gb->gwin, font); - gwinSetButtonStyle(&gb->gwin, &GButtonDefaultStyle); + gwinSetButtonStyle(&gb->gwin, GWIN_BUTTON_DEFAULT_SHAPE, &GButtonDefaultStyleUp, &GButtonDefaultStyleDown); gb->type = type; gb->state = GBTN_UP; gb->txt = ""; @@ -149,18 +159,41 @@ GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, return (GHandle)gb; } -void gwinSetButtonStyle(GHandle gh, const GButtonStyle *style) { +void gwinSetButtonStyle(GHandle gh, GButtonShape shape, const GButtonDrawStyle *pUp, const GButtonDrawStyle *pDown) { #define gbw ((GButtonObject *)gh) if (gh->type != GW_BUTTON) return; - - gbw->style.shape = style->shape; - gbw->style.color_up_edge = style->color_up_edge; - gbw->style.color_up_fill = style->color_up_fill; - gbw->style.color_dn_edge = style->color_dn_edge; - gbw->style.color_dn_fill = style->color_dn_fill; - gbw->style.color_up_txt = style->color_up_txt; - gbw->style.color_dn_txt = style->color_dn_txt; + + switch(shape) { + case GBTN_SQUARE: gbw->fn = gwinButtonDraw_Square; break; + #if GDISP_NEED_ARC + case GBTN_ROUNDED: gbw->fn = gwinButtonDraw_Rounded; break; + #endif + #if GDISP_NEED_ELLIPSE + case GBTN_ELLIPSE: gbw->fn = gwinButtonDraw_Ellipse; break; + #endif + + #if GDISP_NEED_CONVEX_POLYGON + case GBTN_ARROW_UP: gbw->fn = gwinButtonDraw_ArrowUp; break; + case GBTN_ARROW_DOWN: gbw->fn = gwinButtonDraw_ArrowDown; break; + case GBTN_ARROW_LEFT: gbw->fn = gwinButtonDraw_ArrowLeft; break; + case GBTN_ARROW_RIGHT: gbw->fn = gwinButtonDraw_ArrowRight; break; + #endif + + case GBTN_CUSTOM: if (gbw->fn) break; /* Fall Through */ + case GBTN_3D: /* Fall through */ + default: gbw->fn = gwinButtonDraw_3D; break; + } + if (pUp) { + gbw->up.color_edge = pUp->color_edge; + gbw->up.color_fill = pUp->color_fill; + gbw->up.color_txt = pUp->color_txt; + } + if (pDown) { + gbw->dn.color_edge = pDown->color_edge; + gbw->dn.color_fill = pDown->color_fill; + gbw->dn.color_txt = pDown->color_txt; + } #undef gbw } @@ -193,12 +226,7 @@ void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc) { } void gwinButtonDraw(GHandle gh) { - color_t cedge; - color_t cfill; - color_t ctxt; - const char * txt; #define gbw ((GButtonObject *)gh) - #define RND_CNR_SIZE 5 if (gh->type != GW_BUTTON) return; @@ -206,56 +234,146 @@ void gwinButtonDraw(GHandle gh) { #if GDISP_NEED_CLIP gdispSetClip(gh->x, gh->y, gh->width, gh->height); #endif - - // Get the text (safely) - txt = gh->font && gbw->txt ? gbw->txt : ""; - - // Determine the colors to use - switch(gbw->state) { - case GBTN_DOWN: - cedge = gbw->style.color_dn_edge; - cfill = gbw->style.color_dn_fill; - ctxt = gbw->style.color_dn_txt; - break; - case GBTN_UP: default: - cedge = gbw->style.color_up_edge; - cfill = gbw->style.color_up_fill; - ctxt = gbw->style.color_up_txt; - break; - } - - // Draw according to the shape specified. - switch(gbw->style.shape) { -#if GDISP_NEED_ARC - case GBTN_ROUNDED: - if (gh->width >= 2*RND_CNR_SIZE+10) { - gdispFillRoundedBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, RND_CNR_SIZE-1, cfill); - gdispDrawStringBox(gh->x+1, gh->y+RND_CNR_SIZE, gh->width-2, gh->height-(2*RND_CNR_SIZE), txt, gh->font, ctxt, justifyCenter); - gdispDrawRoundedBox(gh->x, gh->y, gh->width, gh->height, RND_CNR_SIZE, cedge); - break; - } - /* Fall Through */ -#endif - case GBTN_SQUARE: - gdispFillStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, ctxt, cfill, justifyCenter); - gdispDrawBox(gh->x, gh->y, gh->width, gh->height, cedge); - break; -#if GDISP_NEED_ELLIPSE - case GBTN_ELLIPSE: - gdispFillEllipse(gh->x+1, gh->y+1, gh->width/2-1, gh->height/2-1, cfill); - gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, ctxt, justifyCenter); - gdispDrawEllipse(gh->x, gh->y, gh->width/2, gh->height/2, cedge); - break; -#endif - case GBTN_3D: default: - gdispFillStringBox(gh->x, gh->y, gh->width-1, gh->height-1, txt, gh->font, ctxt, cfill, justifyCenter); - gdispDrawLine(gh->x+gh->width-1, gh->y, gh->x+gh->width-1, gh->y+gh->height-1, cedge); - gdispDrawLine(gh->x, gh->y+gh->height-1, gh->x+gh->width-2, gh->y+gh->height-1, cedge); - break; - } + + gbw->fn(gh, + gbw->state == GBTN_DOWN, + gh->font && gbw->txt ? gbw->txt : "", + gbw->state == GBTN_DOWN ? &gbw->dn : &gbw->up, + gbw->param); + #undef gbw } +void gwinSetButtonCustom(GHandle gh, GButtonDrawFunction fn, void *param) { + #define gbw ((GButtonObject *)gh) + + if (gh->type != GW_BUTTON) + return; + + gbw->fn = fn ? fn : gwinButtonDraw_3D; + gbw->param = param; + + #undef gbw +} + +void gwinButtonDraw_3D(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) { + (void) isdown; + (void) param; + + gdispFillStringBox(gh->x, gh->y, gh->width-1, gh->height-1, txt, gh->font, pstyle->color_txt, pstyle->color_fill, justifyCenter); + gdispDrawLine(gh->x+gh->width-1, gh->y, gh->x+gh->width-1, gh->y+gh->height-1, pstyle->color_edge); + gdispDrawLine(gh->x, gh->y+gh->height-1, gh->x+gh->width-2, gh->y+gh->height-1, pstyle->color_edge); +} + +void gwinButtonDraw_Square(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) { + (void) isdown; + (void) param; + + gdispFillStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, pstyle->color_txt, pstyle->color_fill, justifyCenter); + gdispDrawBox(gh->x, gh->y, gh->width, gh->height, pstyle->color_edge); +} + +#if GDISP_NEED_ARC + void gwinButtonDraw_Rounded(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) { + (void) isdown; + (void) param; + + if (gh->width >= 2*RND_CNR_SIZE+10) { + gdispFillRoundedBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, RND_CNR_SIZE-1, pstyle->color_fill); + gdispDrawStringBox(gh->x+1, gh->y+RND_CNR_SIZE, gh->width-2, gh->height-(2*RND_CNR_SIZE), txt, gh->font, pstyle->color_txt, justifyCenter); + gdispDrawRoundedBox(gh->x, gh->y, gh->width, gh->height, RND_CNR_SIZE, pstyle->color_edge); + } else { + gdispFillStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, pstyle->color_txt, pstyle->color_fill, justifyCenter); + gdispDrawBox(gh->x, gh->y, gh->width, gh->height, pstyle->color_edge); + } + } +#endif + +#if GDISP_NEED_ELLIPSE + void gwinButtonDraw_Ellipse(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) { + (void) isdown; + (void) param; + + gdispFillEllipse(gh->x+1, gh->y+1, gh->width/2-1, gh->height/2-1, pstyle->color_fill); + gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, pstyle->color_txt, justifyCenter); + gdispDrawEllipse(gh->x, gh->y, gh->width/2, gh->height/2, pstyle->color_edge); + } +#endif + +#if GDISP_NEED_CONVEX_POLYGON + void gwinButtonDraw_ArrowUp(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) { + (void) isdown; + (void) param; + point arw[7]; + + arw[0].x = gh->x+gh->width/2; arw[0].y = gh->y; + arw[1].x = gh->x+gh->width-1; arw[1].y = gh->y+gh->height/ARROWHEAD_DIVIDER; + arw[2].x = gh->x+(gh->width + gh->width/ARROWBODY_DIVIDER)/2; arw[2].y = gh->y+gh->height/ARROWHEAD_DIVIDER; + arw[3].x = gh->x+(gh->width + gh->width/ARROWBODY_DIVIDER)/2; arw[3].y = gh->y+gh->height-1; + arw[4].x = gh->x+(gh->width - gh->width/ARROWBODY_DIVIDER)/2; arw[4].y = gh->y+gh->height-1; + arw[5].x = gh->x+(gh->width - gh->width/ARROWBODY_DIVIDER)/2; arw[5].y = gh->y+gh->height/ARROWHEAD_DIVIDER; + arw[6].x = gh->x; arw[6].y = gh->y+gh->height/ARROWHEAD_DIVIDER; + + gdispFillConvexPoly(arw, 7, pstyle->color_fill); + gdispDrawPoly(arw, 7, pstyle->color_edge); + gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, pstyle->color_txt, justifyCenter); + } + + void gwinButtonDraw_ArrowDown(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) { + (void) isdown; + (void) param; + point arw[7]; + + arw[0].x = gh->x+gh->width/2; arw[0].y = gh->y+gh->height-1; + arw[1].x = gh->x+gh->width-1; arw[1].y = gh->y+gh->height-1-gh->height/ARROWHEAD_DIVIDER; + arw[2].x = gh->x+(gh->width + gh->width/ARROWBODY_DIVIDER)/2; arw[2].y = gh->y+gh->height-1-gh->height/ARROWHEAD_DIVIDER; + arw[3].x = gh->x+(gh->width + gh->width/ARROWBODY_DIVIDER)/2; arw[3].y = gh->y; + arw[4].x = gh->x+(gh->width - gh->width/ARROWBODY_DIVIDER)/2; arw[4].y = gh->y; + arw[5].x = gh->x+(gh->width - gh->width/ARROWBODY_DIVIDER)/2; arw[5].y = gh->y+gh->height-1-gh->height/ARROWHEAD_DIVIDER; + arw[6].x = gh->x; arw[6].y = gh->y+gh->height-1-gh->height/ARROWHEAD_DIVIDER; + + gdispFillConvexPoly(arw, 7, pstyle->color_fill); + gdispDrawPoly(arw, 7, pstyle->color_edge); + gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, pstyle->color_txt, justifyCenter); + } + + void gwinButtonDraw_ArrowLeft(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) { + (void) isdown; + (void) param; + point arw[7]; + + arw[0].x = gh->x; arw[0].y = gh->y+gh->height/2; + arw[1].x = gh->x+gh->width/ARROWHEAD_DIVIDER; arw[1].y = gh->y; + arw[2].x = gh->x+gh->width/ARROWHEAD_DIVIDER; arw[2].y = gh->y+(gh->height - gh->height/ARROWBODY_DIVIDER)/2; + arw[3].x = gh->x+gh->width-1; arw[3].y = gh->y+(gh->height - gh->height/ARROWBODY_DIVIDER)/2; + arw[4].x = gh->x+gh->width-1; arw[4].y = gh->y+(gh->height + gh->height/ARROWBODY_DIVIDER)/2; + arw[5].x = gh->x+gh->width/ARROWHEAD_DIVIDER; arw[5].y = gh->y+(gh->height + gh->height/ARROWBODY_DIVIDER)/2; + arw[6].x = gh->x+gh->width/ARROWHEAD_DIVIDER; arw[6].y = gh->y+gh->height-1; + + gdispFillConvexPoly(arw, 7, pstyle->color_fill); + gdispDrawPoly(arw, 7, pstyle->color_edge); + gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, pstyle->color_txt, justifyCenter); + } + + void gwinButtonDraw_ArrowRight(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) { + (void) isdown; + (void) param; + point arw[7]; + + arw[0].x = gh->x+gh->width-1; arw[0].y = gh->y+gh->height/2; + arw[1].x = gh->x+gh->width-1-gh->width/ARROWHEAD_DIVIDER; arw[1].y = gh->y; + arw[2].x = gh->x+gh->width-1-gh->width/ARROWHEAD_DIVIDER; arw[2].y = gh->y+(gh->height - gh->height/ARROWBODY_DIVIDER)/2; + arw[3].x = gh->x; arw[3].y = gh->y+(gh->height - gh->height/ARROWBODY_DIVIDER)/2; + arw[4].x = gh->x; arw[4].y = gh->y+(gh->height + gh->height/ARROWBODY_DIVIDER)/2; + arw[5].x = gh->x+gh->width-1-gh->width/ARROWHEAD_DIVIDER; arw[5].y = gh->y+(gh->height + gh->height/ARROWBODY_DIVIDER)/2; + arw[6].x = gh->x+gh->width-1-gh->width/ARROWHEAD_DIVIDER; arw[6].y = gh->y+gh->height-1; + + gdispFillConvexPoly(arw, 7, pstyle->color_fill); + gdispDrawPoly(arw, 7, pstyle->color_edge); + gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, pstyle->color_txt, justifyCenter); + } +#endif + #if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh) { if (gh->type != GW_BUTTON)