Add support for a portrait and landscape orientation modes.

ugfx_release_2.6
inmarket 2013-11-09 19:17:22 +10:00
parent 53408e2cb3
commit daa4e8bbd7
2 changed files with 13 additions and 1 deletions

View File

@ -62,8 +62,10 @@ typedef enum fontmetric { fontHeight, fontDescendersHeight, fontLineSpacing, fon
typedef const struct mf_font_s* font_t;
/**
* @brief Type for the screen orientation.
* @note GDISP_ROTATE_LANDSCAPE and GDISP_ROTATE_PORTRAIT are internally converted to the
* most appropriate other orientation.
*/
typedef enum orientation { GDISP_ROTATE_0=0, GDISP_ROTATE_90=90, GDISP_ROTATE_180=180, GDISP_ROTATE_270=270 } orientation_t;
typedef enum orientation { GDISP_ROTATE_0=0, GDISP_ROTATE_90=90, GDISP_ROTATE_180=180, GDISP_ROTATE_270=270, GDISP_ROTATE_PORTRAIT=1000, GDISP_ROTATE_LANDSCAPE=1001 } orientation_t;
/**
* @brief Type for the available power modes for the screen.
*/

View File

@ -2367,6 +2367,16 @@ void gdispGBlitArea(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, c
MUTEX_ENTER(g);
g->p.x = what;
g->p.ptr = value;
if (what == GDISP_CONTROL_ORIENTATION) {
switch ((orientation_t) value) {
case GDISP_ROTATE_LANDSCAPE:
g->p.ptr = g->g.Width >= g->g.Height ? GDISP_ROTATE_0 : GDISP_ROTATE_90;
break;
case GDISP_ROTATE_PORTRAIT:
g->p.ptr = g->g.Width >= g->g.Height ? GDISP_ROTATE_90 : GDISP_ROTATE_0;
break;
}
}
gdisp_lld_control(g);
#if GDISP_NEED_CLIP || GDISP_NEED_VALIDATION
if (what == GDISP_CONTROL_ORIENTATION) {