Add support for a portrait and landscape orientation modes.
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2 changed files with 13 additions and 1 deletions
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@ -62,8 +62,10 @@ typedef enum fontmetric { fontHeight, fontDescendersHeight, fontLineSpacing, fon
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typedef const struct mf_font_s* font_t;
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/**
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* @brief Type for the screen orientation.
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* @note GDISP_ROTATE_LANDSCAPE and GDISP_ROTATE_PORTRAIT are internally converted to the
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* most appropriate other orientation.
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*/
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typedef enum orientation { GDISP_ROTATE_0=0, GDISP_ROTATE_90=90, GDISP_ROTATE_180=180, GDISP_ROTATE_270=270 } orientation_t;
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typedef enum orientation { GDISP_ROTATE_0=0, GDISP_ROTATE_90=90, GDISP_ROTATE_180=180, GDISP_ROTATE_270=270, GDISP_ROTATE_PORTRAIT=1000, GDISP_ROTATE_LANDSCAPE=1001 } orientation_t;
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/**
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* @brief Type for the available power modes for the screen.
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*/
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@ -2367,6 +2367,16 @@ void gdispGBlitArea(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, c
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MUTEX_ENTER(g);
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g->p.x = what;
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g->p.ptr = value;
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if (what == GDISP_CONTROL_ORIENTATION) {
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switch ((orientation_t) value) {
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case GDISP_ROTATE_LANDSCAPE:
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g->p.ptr = g->g.Width >= g->g.Height ? GDISP_ROTATE_0 : GDISP_ROTATE_90;
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break;
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case GDISP_ROTATE_PORTRAIT:
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g->p.ptr = g->g.Width >= g->g.Height ? GDISP_ROTATE_90 : GDISP_ROTATE_0;
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break;
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}
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}
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gdisp_lld_control(g);
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#if GDISP_NEED_CLIP || GDISP_NEED_VALIDATION
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if (what == GDISP_CONTROL_ORIENTATION) {
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