New makefile structure. Also OSX board defintion

ugfx_release_2.6
inmarket 2014-09-28 01:42:30 +10:00
parent 2776d00e82
commit daf9f65b9f
18 changed files with 456 additions and 635 deletions

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@ -1,5 +1,6 @@
GFXINC += $(GFXLIB)/boards/base/Linux-Framebuffer
GFXSRC +=
GFXDEFS += -DGFX_USE_OS_LINUX=TRUE
GFXLIBS += rt
include $(GFXLIB)/drivers/gdisp/framebuffer/driver.mk

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@ -1,220 +1,44 @@
#
# !!!! Do NOT edit this makefile with an editor which replace tabs by spaces !!!!
#
##############################################################################################
#
# On command line:
#
# make all = Create project
#
# make clean = Clean project files.
#
# To rebuild project do "make clean" and "make all".
#
# Possible Targets: all clean Debug cleanDebug Release cleanRelease
##############################################################################################
# Start of make control
# Settings
#
# Verbose compiling?
USE_VERBOSE_COMPILE=no
# See $(GFXLIB)/tools/gmake_scripts/readme.txt for the meaning of these variables
OPT_VERBOSE_COMPILE = no
OPT_GENERATE_LISTINGS = yes
OPT_GENERATE_MAP = yes
OPT_COPY_EXE = no
OPT_NATIVEOS = linux
OPT_OS = linux
# Generate listing files?
USE_LISTING=no
# Your project name and executable file name - Optional, defaults to the project directory name
#PROJECT=uGFX
# See $(GFXLIB)/tools/gmake_scripts/library_ugfx.mk for the meaning of these variables
GFXLIB = ../uGFX
GFXBOARD = Linux-Framebuffer
#GFXDRIVERS = multiple/uGFXnet
GFXDEMO = modules/gdisp/basics
##############################################################################################
# Start of default section
# Set these for your project
#
TRGT =
CC = $(TRGT)gcc
AS = $(TRGT)gcc -x assembler-with-cpp
ARCH =
SRCFLAGS = -m32 -ggdb -O0 -fomit-frame-pointer -Wall -Wextra -Wstrict-prototypes -fverbose-asm
CFLAGS =
CXXFLAGS =
ASFLAGS =
LDFLAGS = -pthread
# List all default C defines here, like -D_DEBUG=1
DDEFS =
# List all default ASM defines here, like -D_DEBUG=1
DADEFS =
# List all default directories to look for include files here
DINCDIR =
# List the default directory to look for the libraries here
DLIBDIR =
# List all default libraries here
DLIBS = -lrt
#
# End of default section
##############################################################################################
SRC =
DEFS =
LIBS =
INCPATH =
LIBPATH =
##############################################################################################
# Start of user section
# These should be at the end
#
# Default project name is the project directory name
ifeq ($(PROJECT),)
PROJECT := $(notdir $(patsubst %/,%,$(dir $(abspath $(firstword $(MAKEFILE_LIST))))))
endif
# Imported source files and paths for uGFX
GFXLIB = ../ugfx
include ${GFXLIB}/gfx.mk
include ${GFXLIB}/boards/base/Linux-Framebuffer/board.mk
# Where is our source code - alter these for your project.
# Either just include the demo makefile or add your own definitions
include $(GFXLIB)/demos/modules/gdisp/basics/demo.mk
#MYFILES = my-project-directory
#MYCSRC = $(MYFILES)/main.c
#MYDEFS =
# List all user C define here, like -D_DEBUG=1
UDEFS = $(MYDEFS) $(GFXDEFS)
# Define ASM defines here
UADEFS =
# List C source files here
SRC = $(GFXSRC) \
$(MYCSRC)
# List ASM source files here
ASRC =
# List all user directories here
UINCDIR = $(MYFILES) $(GFXINC)
# List the user directory to look for the libraries here
ULIBDIR =
# List all user libraries here
ULIBS =
# Define optimisation level here
OPT = -ggdb -O0 -fomit-frame-pointer
#
# End of user defines
##############################################################################################
I# Output directory and files
ifeq ($(MAKECMDGOALS),Debug)
BUILDDIR = bin/Debug
else ifeq ($(MAKECMDGOALS),Release)
BUILDDIR = bin/Release
else ifeq ($(MAKECMDGOALS),cleanDebug)
BUILDDIR = bin/Debug
else ifeq ($(MAKECMDGOALS),cleanRelease)
BUILDDIR = bin/Release
else ifeq ($(BUILDDIR),)
BUILDDIR = .build
else ifeq ($(BUILDDIR),.)
BUILDDIR = .build
endif
OBJDIR = $(BUILDDIR)/obj
LSTDIR = $(BUILDDIR)/lst
MAPDIR = $(BUILDDIR)/map
DEPDIR = .dep
INCDIR = $(patsubst %,-I%,$(DINCDIR) $(UINCDIR))
LIBDIR = $(patsubst %,-L%,$(DLIBDIR) $(ULIBDIR))
DEFS = $(DDEFS) $(UDEFS)
ADEFS = $(DADEFS) $(UADEFS)
COBJ = $(addprefix $(OBJDIR)/, $(subst ../,_dot_dot/,$(SRC:.c=.o)))
AOBJ = $(addprefix $(OBJDIR)/, $(subst ../,_dot_dot/,$(ASRC:.s=.o)))
OBJS = $(AOBJ) $(COBJ)
LIBS = $(DLIBS) $(ULIBS)
ASFLAGS = $(ADEFS)
CPFLAGS = $(OPT) -Wall -Wextra -Wstrict-prototypes -fverbose-asm $(DEFS)
LDFLAGS = -Wl,-Map=$(MAPDIR)/$(PROJECT).map,--cref,--no-warn-mismatch $(LIBDIR)
ifeq ($(USE_LISTING),yes)
ASFLAGS += -Wa,-amhls=$(LSTDIR)/$(subst ../,_dot_dot/,$(<:.s=.lst))
CPFLAGS += -Wa,-alms=$(LSTDIR)/$(subst ../,_dot_dot/,$(<:.c=.lst))
endif
ifeq ($(HOST_OSX),yes)
ifeq ($(OSX_SDK),)
OSX_SDK = /Developer/SDKs/MacOSX10.7.sdk
endif
ifeq ($(OSX_ARCH),)
OSX_ARCH = -mmacosx-version-min=10.3 -arch i386
endif
LIBS += $(OSX_ARCH)
CPFLAGS += -isysroot $(OSX_SDK) $(OSX_ARCH)
LDFLAGS = -Wl -Map=$(MAPDIR)/$(PROJECT).map,-syslibroot,$(OSX_SDK),$(LIBDIR)
else
# Linux, or other
CPFLAGS += -m32
endif
# Generate dependency information
CPFLAGS += -MD -MP -MF $(DEPDIR)/$(@F).d
#
# makefile rules
#
Debug Release: all
cleanDebug cleanRelease: clean
all: $(BUILDDIR) $(OBJS) $(PROJECT)
$(BUILDDIR) $(OBJDIR) $(LSTDIR) $(MAPDIR):
mkdir -p $(OBJDIR)
mkdir -p $(MAPDIR)
ifeq ($(USE_LISTING),yes)
mkdir -p $(LSTDIR)
endif
ifneq ($(USE_VERBOSE_COMPILE),yes)
@echo Compiler Options - $(CC) -c $(CPFLAGS) -I. $(INCDIR) main.c -o $(OBJDIR)/main.o
@echo
endif
.SECONDEXPANSION:
$(OBJDIR)/%.o : $$(subst _dot_dot/,../,%.c)
@mkdir -p $(dir $@)
ifeq ($(USE_VERBOSE_COMPILE),yes)
@echo
$(CC) -c $(CPFLAGS) -I. $(INCDIR) $< -o $@
else
@echo Compiling $<
@$(CC) -c $(CPFLAGS) -I. $(INCDIR) $< -o $@
endif
$(OBJDIR)/%.o : $$(subst _dot_dot/,../,%.s)
@mkdir -p $(dir $@)
ifeq ($(USE_VERBOSE_COMPILE),yes)
@echo
$(AS) -c $(ASFLAGS) -I. $(INCDIR) $< -o $@
else
@echo Compiling $<
@$(AS) -c $(ASFLAGS) -I. $(INCDIR) $< -o $@
endif
$(PROJECT): $(OBJS)
$(CC) $(OBJS) $(LDFLAGS) $(LIBS) -o $@
gcov:
-mkdir gcov
$(COV) -u $(subst /,\,$(SRC))
-mv *.gcov ./gcov
clean:
-rm -fR $(BUILDDIR)
-rm -fR $(DEPDIR)
#
# Include the dependency files, should be the last of the makefile
#
-include $(shell mkdir $(DEPDIR) 2>/dev/null) $(wildcard $(DEPDIR)/*)
include $(GFXLIB)/tools/gmake_scripts/library_ugfx.mk
include $(GFXLIB)/tools/gmake_scripts/compiler_gcc.mk
# *** EOF ***

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@ -1,6 +1,7 @@
GFXINC += $(GFXLIB)/boards/base/Linux
GFXSRC +=
GFXDEFS += -DGFX_USE_OS_LINUX=TRUE
GFXLIBS += rt
include $(GFXLIB)/drivers/multiple/X/driver.mk

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@ -1,220 +1,44 @@
#
# !!!! Do NOT edit this makefile with an editor which replace tabs by spaces !!!!
#
##############################################################################################
#
# On command line:
#
# make all = Create project
#
# make clean = Clean project files.
#
# To rebuild project do "make clean" and "make all".
#
# Possible Targets: all clean Debug cleanDebug Release cleanRelease
##############################################################################################
# Start of make control
# Settings
#
# Verbose compiling?
USE_VERBOSE_COMPILE=no
# See $(GFXLIB)/tools/gmake_scripts/readme.txt for the meaning of these variables
OPT_VERBOSE_COMPILE = no
OPT_GENERATE_LISTINGS = yes
OPT_GENERATE_MAP = yes
OPT_COPY_EXE = no
OPT_NATIVEOS = linux
OPT_OS = linux
# Generate listing files?
USE_LISTING=no
# Your project name and executable file name - Optional, defaults to the project directory name
#PROJECT=uGFX
# See $(GFXLIB)/tools/gmake_scripts/library_ugfx.mk for the meaning of these variables
GFXLIB = ../uGFX
GFXBOARD = Linux
#GFXDRIVERS = multiple/uGFXnet
GFXDEMO = modules/gdisp/basics
##############################################################################################
# Start of default section
# Set these for your project
#
TRGT =
CC = $(TRGT)gcc
AS = $(TRGT)gcc -x assembler-with-cpp
ARCH =
SRCFLAGS = -m32 -ggdb -O0 -fomit-frame-pointer -Wall -Wextra -Wstrict-prototypes -fverbose-asm
CFLAGS =
CXXFLAGS =
ASFLAGS =
LDFLAGS = -pthread
# List all default C defines here, like -D_DEBUG=1
DDEFS =
# List all default ASM defines here, like -D_DEBUG=1
DADEFS =
# List all default directories to look for include files here
DINCDIR =
# List the default directory to look for the libraries here
DLIBDIR =
# List all default libraries here
DLIBS = -lX11 -pthread -lrt
#
# End of default section
##############################################################################################
SRC =
DEFS =
LIBS =
INCPATH =
LIBPATH =
##############################################################################################
# Start of user section
# These should be at the end
#
# Default project name is the project directory name
ifeq ($(PROJECT),)
PROJECT := $(notdir $(patsubst %/,%,$(dir $(abspath $(firstword $(MAKEFILE_LIST))))))
endif
# Imported source files and paths for uGFX
GFXLIB = ../ugfx
include ${GFXLIB}/gfx.mk
include ${GFXLIB}/boards/base/Linux/board.mk
# Where is our source code - alter these for your project.
# Either just include the demo makefile or add your own definitions
include $(GFXLIB)/demos/modules/gdisp/basics/demo.mk
#MYFILES = my-project-directory
#MYCSRC = $(MYFILES)/main.c
#MYDEFS =
# List all user C define here, like -D_DEBUG=1
UDEFS = $(MYDEFS) $(GFXDEFS)
# Define ASM defines here
UADEFS =
# List C source files here
SRC = $(GFXSRC) \
$(MYCSRC)
# List ASM source files here
ASRC =
# List all user directories here
UINCDIR = $(MYFILES) $(GFXINC)
# List the user directory to look for the libraries here
ULIBDIR =
# List all user libraries here
ULIBS =
# Define optimisation level here
OPT = -ggdb -O0 -fomit-frame-pointer
#
# End of user defines
##############################################################################################
# Output directory and files
ifeq ($(MAKECMDGOALS),Debug)
BUILDDIR = bin/Debug
else ifeq ($(MAKECMDGOALS),Release)
BUILDDIR = bin/Release
else ifeq ($(MAKECMDGOALS),cleanDebug)
BUILDDIR = bin/Debug
else ifeq ($(MAKECMDGOALS),cleanRelease)
BUILDDIR = bin/Release
else ifeq ($(BUILDDIR),)
BUILDDIR = .build
else ifeq ($(BUILDDIR),.)
BUILDDIR = .build
endif
OBJDIR = $(BUILDDIR)/obj
LSTDIR = $(BUILDDIR)/lst
MAPDIR = $(BUILDDIR)/map
DEPDIR = .dep
INCDIR = $(patsubst %,-I%,$(DINCDIR) $(UINCDIR))
LIBDIR = $(patsubst %,-L%,$(DLIBDIR) $(ULIBDIR))
DEFS = $(DDEFS) $(UDEFS)
ADEFS = $(DADEFS) $(UADEFS)
COBJ = $(addprefix $(OBJDIR)/, $(subst ../,_dot_dot/,$(SRC:.c=.o)))
AOBJ = $(addprefix $(OBJDIR)/, $(subst ../,_dot_dot/,$(ASRC:.s=.o)))
OBJS = $(AOBJ) $(COBJ)
LIBS = $(DLIBS) $(ULIBS)
ASFLAGS = $(ADEFS)
CPFLAGS = $(OPT) -Wall -Wextra -Wstrict-prototypes -fverbose-asm $(DEFS)
LDFLAGS = -Wl,-Map=$(MAPDIR)/$(PROJECT).map,--cref,--no-warn-mismatch $(LIBDIR)
ifeq ($(USE_LISTING),yes)
ASFLAGS += -Wa,-amhls=$(LSTDIR)/$(subst ../,_dot_dot/,$(<:.s=.lst))
CPFLAGS += -Wa,-alms=$(LSTDIR)/$(subst ../,_dot_dot/,$(<:.c=.lst))
endif
ifeq ($(HOST_OSX),yes)
ifeq ($(OSX_SDK),)
OSX_SDK = /Developer/SDKs/MacOSX10.7.sdk
endif
ifeq ($(OSX_ARCH),)
OSX_ARCH = -mmacosx-version-min=10.3 -arch i386
endif
LIBS += $(OSX_ARCH)
CPFLAGS += -isysroot $(OSX_SDK) $(OSX_ARCH)
LDFLAGS = -Wl -Map=$(MAPDIR)/$(PROJECT).map,-syslibroot,$(OSX_SDK),$(LIBDIR)
else
# Linux, or other
CPFLAGS += -m32
endif
# Generate dependency information
CPFLAGS += -MD -MP -MF $(DEPDIR)/$(@F).d
#
# makefile rules
#
Debug Release: all
cleanDebug cleanRelease: clean
all: $(BUILDDIR) $(OBJS) $(PROJECT)
$(BUILDDIR) $(OBJDIR) $(LSTDIR) $(MAPDIR):
mkdir -p $(OBJDIR)
mkdir -p $(MAPDIR)
ifeq ($(USE_LISTING),yes)
mkdir -p $(LSTDIR)
endif
ifneq ($(USE_VERBOSE_COMPILE),yes)
@echo Compiler Options - $(CC) -c $(CPFLAGS) -I. $(INCDIR) main.c -o $(OBJDIR)/main.o
@echo
endif
.SECONDEXPANSION:
$(OBJDIR)/%.o : $$(subst _dot_dot/,../,%.c)
@mkdir -p $(dir $@)
ifeq ($(USE_VERBOSE_COMPILE),yes)
@echo
$(CC) -c $(CPFLAGS) -I. $(INCDIR) $< -o $@
else
@echo Compiling $<
@$(CC) -c $(CPFLAGS) -I. $(INCDIR) $< -o $@
endif
$(OBJDIR)/%.o : $$(subst _dot_dot/,../,%.s)
@mkdir -p $(dir $@)
ifeq ($(USE_VERBOSE_COMPILE),yes)
@echo
$(AS) -c $(ASFLAGS) -I. $(INCDIR) $< -o $@
else
@echo Compiling $<
@$(AS) -c $(ASFLAGS) -I. $(INCDIR) $< -o $@
endif
$(PROJECT): $(OBJS)
$(CC) $(OBJS) $(LDFLAGS) $(LIBS) -o $@
gcov:
-mkdir gcov
$(COV) -u $(subst /,\,$(SRC))
-mv *.gcov ./gcov
clean:
-rm -fR $(BUILDDIR)
-rm -fR $(DEPDIR)
#
# Include the dependency files, should be the last of the makefile
#
-include $(shell mkdir $(DEPDIR) 2>/dev/null) $(wildcard $(DEPDIR)/*)
include $(GFXLIB)/tools/gmake_scripts/library_ugfx.mk
include $(GFXLIB)/tools/gmake_scripts/compiler_gcc.mk
# *** EOF ***

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@ -0,0 +1,7 @@
GFXINC += $(GFXLIB)/boards/base/OSX
GFXSRC +=
GFXDEFS += -DGFX_USE_OS_OSX=TRUE
GFXLIBS += rt
include $(GFXLIB)/drivers/multiple/X/driver.mk

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@ -0,0 +1,47 @@
# Possible Targets: all clean Debug cleanDebug Release cleanRelease
##############################################################################################
# Settings
#
# See $(GFXLIB)/tools/gmake_scripts/readme.txt for the meaning of these variables
OPT_VERBOSE_COMPILE = no
OPT_GENERATE_LISTINGS = yes
OPT_GENERATE_MAP = yes
OPT_COPY_EXE = no
OPT_NATIVEOS = osx
OPT_OS = osx
# See $(GFXLIB)/tools/gmake_scripts/library_ugfx.mk for the meaning of these variables
GFXLIB = ../uGFX
GFXBOARD = OSX
#GFXDRIVERS = multiple/uGFXnet
GFXDEMO = modules/gdisp/basics
##############################################################################################
# Set these for your project
#
OSX_SDK = /Developer/SDKs/MacOSX10.7.sdk
OSX_ARCH = -mmacosx-version-min=10.3 -arch i386
ARCH =
SRCFLAGS = -m32 -ggdb -O0 -fomit-frame-pointer -Wall -Wextra -Wstrict-prototypes -fverbose-asm -isysroot $(OSX_SDK) $(OSX_ARCH)
CFLAGS =
CXXFLAGS =
ASFLAGS =
LDFLAGS = -pthread -Wl,-syslibroot,$(OSX_SDK) $(OSX_ARCH)
SRC =
DEFS =
LIBS =
INCPATH =
LIBPATH =
##############################################################################################
# These should be at the end
#
include $(GFXLIB)/tools/gmake_scripts/library_ugfx.mk
include $(GFXLIB)/tools/gmake_scripts/compiler_gcc.mk
# *** EOF ***

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@ -0,0 +1,5 @@
Copy these files into your own project directory and alter them to suite.
Notes:
1/ Look at the MYFILES definition and the MYCSRC definition.

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This directory contains the interface for OSX using X.
On this board uGFX currently supports:
- GDISP via the X driver
- GINPUT-touch via the X driver
There is an example Makefile and project in the examples directory.

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@ -1,5 +1,5 @@
GFXINC += $(GFXLIB)/boards/base/Win32
GFXINC +=
GFXSRC +=
GFXLIBS +=
include $(GFXLIB)/drivers/multiple/Win32/driver.mk
include $(GFXLIB)/drivers/gaudio/Win32/driver.mk

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@ -1,239 +1,73 @@
#
# !!!! Do NOT edit this makefile with an editor which replace tabs by spaces !!!!
#
##############################################################################################
#
# On command line:
#
# make all = Create project
#
# make clean = Clean project files.
#
# To rebuild project do "make clean" and "make all".
#
# Possible Targets: all clean Debug cleanDebug Release cleanRelease
##############################################################################################
# Start of make control
# Settings
#
# Turn ChibiOS simimulator on or off?
USE_CHIBIOS=no
# See $(GFXLIB)/tools/gmake_scripts/readme.txt for the meaning of these variables
OPT_VERBOSE_COMPILE = no
OPT_GENERATE_LISTINGS = yes
OPT_GENERATE_MAP = yes
OPT_COPY_EXE = no
OPT_NATIVEOS = win32
OPT_OS = win32
# Verbose compiling?
USE_VERBOSE_COMPILE=no
# Generate listing files?
USE_LISTING=no
# Your project name and executable file name - Optional, defaults to the project directory name
#PROJECT=uGFX
#
# End of make control
##############################################################################################
##############################################################################################
# Start of default section
#
CC = i686-pc-mingw32-gcc -g
# List all default C defines here, like -D_DEBUG=1
DDEFS =
# List all default directories to look for include files here
DINCDIR =
# List the default directory to look for the libraries here
DLIBDIR =
# List all default libraries here
DLIBS = -lws2_32 -lgdi32 -lwinmm
# Make sure this empty for now
SRC =
#
# End of default section
##############################################################################################
##############################################################################################
# Start of user section
#
# Imported source files and paths for uGFX
# See $(GFXLIB)/tools/gmake_scripts/library_ugfx.mk for the meaning of these variables
GFXLIB = ../uGFX
include $(GFXLIB)/gfx.mk
include $(GFXLIB)/boards/base/Win32/board.mk
GFXBOARD = Win32
#GFXDRIVERS = multiple/uGFXnet
GFXDEMO = modules/gdisp/basics
# Imported source files and paths for ChibiOS
ifeq ($(USE_CHIBIOS),yes)
# Win32 - ChibiOS simulator
ifeq ($(OPT_OS),chibios)
# Required: Location of the ChibiOS code
CHIBIOS = ../ChibiOS
include $(CHIBIOS)/boards/simulator/board.mk
include ${CHIBIOS}/os/hal/hal.mk
include ${CHIBIOS}/os/hal/platforms/Win32/platform.mk
include ${CHIBIOS}/os/ports/GCC/SIMIA32/port.mk
include ${CHIBIOS}/os/kernel/kernel.mk
DDEFS += -DSIMULATOR -DSHELL_USE_IPRINTF=FALSE
UINCDIR += $(PORTINC) $(KERNINC) $(TESTINC) \
$(HALINC) $(PLATFORMINC) $(BOARDINC)
# ${CHIBIOS}/os/various
SRC += ${PORTSRC} \
${KERNSRC} \
${TESTSRC} \
${HALSRC} \
${PLATFORMSRC} \
$(BOARDSRC)
GFXDEFS += -DGFX_USE_OS_CHIBIOS=TRUE
else
GFXDEFS += -DGFX_USE_OS_WIN32=TRUE
endif
# Where is our source code - alter these for your project.
# Either just include the demo makefile or add your own definitions
include $(GFXLIB)/demos/modules/gdisp/basics/demo.mk
#MYFILES = my-project-directory
#MYCSRC = $(MYFILES)/main.c
#MYDEFS =
# List C source files here
SRC += ${GFXSRC} \
${MYCSRC}
# List all user C define here, like -D_DEBUG=1
UDEFS = ${GFXDEFS}
# List all user directories here
UINCDIR = ${GFXINC} \
${MYFILES}
# List the user directory to look for the libraries here
ULIBDIR =
# List all user libraries here
ULIBS =
# Define optimisation level here
#OPT = -ggdb -O2 -fomit-frame-pointer
OPT = -ggdb -O0 -fomit-frame-pointer
#
# End of user defines
##############################################################################################
# Default project name is the project directory name
ifeq ($(PROJECT),)
PROJECT := $(notdir $(patsubst %/,%,$(dir $(abspath $(firstword $(MAKEFILE_LIST))))))
endif
# Output directory and files
ifeq ($(MAKECMDGOALS),Debug)
BUILDDIR = bin/Debug
else ifeq ($(MAKECMDGOALS),Release)
BUILDDIR = bin/Release
else ifeq ($(MAKECMDGOALS),cleanDebug)
BUILDDIR = bin/Debug
else ifeq ($(MAKECMDGOALS),cleanRelease)
BUILDDIR = bin/Release
else ifeq ($(BUILDDIR),)
BUILDDIR = .build
else ifeq ($(BUILDDIR),.)
BUILDDIR = .build
endif
OBJDIR = $(BUILDDIR)/obj
LSTDIR = $(BUILDDIR)/lst
MAPDIR = $(BUILDDIR)/map
DEPDIR = .dep
INCDIR = $(patsubst %,-I%,$(DINCDIR) $(UINCDIR))
LIBDIR = $(patsubst %,-L%,$(DLIBDIR) $(ULIBDIR))
DEFS = $(DDEFS) $(UDEFS)
ADEFS = $(DADEFS) $(UADEFS)
COBJ = $(addprefix $(OBJDIR)/, $(subst ../,_dot_dot/,$(SRC:.c=.o)))
AOBJ = $(addprefix $(OBJDIR)/, $(subst ../,_dot_dot/,$(ASRC:.s=.o)))
OBJS = $(AOBJ) $(COBJ)
LIBS = $(DLIBS) $(ULIBS)
LDFLAGS = -Wl,-Map=$(MAPDIR)/$(PROJECT).map,--cref,--no-warn-mismatch $(LIBDIR)
CPFLAGS = $(OPT) -Wall -Wextra -Wstrict-prototypes -fverbose-asm $(DEFS)
ifeq ($(USE_LISTING),yes)
CPFLAGS += -Wa,-alms=$(LSTDIR)/$(<:.c=.lst)
endif
# Generate dependency information
CPFLAGS += -MD -MP -MF $(DEPDIR)/$(@F).d
#
# makefile rules
# Set these for your project
#
Debug Release: all
ARCH = i686-pc-mingw32-
SRCFLAGS = -ggdb -O0 -fomit-frame-pointer -Wall -Wextra -Wstrict-prototypes -fverbose-asm
CFLAGS =
CXXFLAGS =
ASFLAGS =
LDFLAGS =
cleanDebug cleanRelease: clean
all: $(BUILDDIR) $(OBJS) $(BUILDDIR)/$(PROJECT).exe MAKE_ALL_RULE_HOOK
#all: main.cp
main.cp: $(MYCSRC)
$(CC) -c $(CPFLAGS) -E -P -I. $(INCDIR) $< -o $@
MAKE_ALL_RULE_HOOK:
$(BUILDDIR) $(OBJDIR) $(LSTDIR):
mkdir -p $(OBJDIR)
mkdir -p $(MAPDIR)
ifeq ($(USE_LISTING),yes)
mkdir -p $(LSTDIR)
endif
ifneq ($(USE_VERBOSE_COMPILE),yes)
@echo Compiler Options - $(CC) -c $(CPFLAGS) -I. $(INCDIR) main.c -o $(OBJDIR)/main.o
@echo
endif
.SECONDEXPANSION:
$(OBJDIR)/%.o : $$(subst _dot_dot/,../,%.c)
@mkdir -p $(dir $@)
ifeq ($(USE_VERBOSE_COMPILE),yes)
@echo
$(CC) -c $(CPFLAGS) -I. $(INCDIR) $< -o $@
else
@echo Compiling $<
@$(CC) -c $(CPFLAGS) -I. $(INCDIR) $< -o $@
endif
$(OBJDIR)/%.o : $$(subst _dot_dot/,../,%.s)
@mkdir -p $(dir $@)
ifeq ($(USE_VERBOSE_COMPILE),yes)
@echo
$(AS) -c $(ASFLAGS) -I. $(INCDIR) $< -o $@
else
@echo Compiling $<
@$(AS) -c $(ASFLAGS) -I. $(INCDIR) $< -o $@
endif
%.exe: $(OBJS)
ifeq ($(USE_VERBOSE_COMPILE),yes)
@echo
$(CC) $(OBJS) $(LDFLAGS) $(LIBS) -o $@
else
@echo Linking $@
@$(CC) $(OBJS) $(LDFLAGS) $(LIBS) -o $@
endif
gcov:
-mkdir gcov
$(COV) -u $(subst /,\,$(SRC))
-mv *.gcov ./gcov
clean:
-rm -fR $(BUILDDIR)
-rm -fR $(DEPDIR)
SRC =
DEFS =
LIBS =
INCPATH =
LIBPATH =
##############################################################################################
# Optional: Win32 - ChibiOS Simulator
#
# Include the dependency files, should be the last of the makefile
#
-include $(shell mkdir $(DEPDIR) 2>/dev/null) $(wildcard $(DEPDIR)/*)
ifeq ($(OPT_OS),chibios)
include $(CHIBIOS)/boards/simulator/board.mk
include $(CHIBIOS)/os/hal/hal.mk
include $(CHIBIOS)/os/hal/platforms/Win32/platform.mk
include $(CHIBIOS)/os/ports/GCC/SIMIA32/port.mk
include $(CHIBIOS)/os/kernel/kernel.mk
DEFS += SIMULATOR SHELL_USE_IPRINTF=FALSE
INCPATH += $(PORTINC) $(KERNINC) $(TESTINC) \
$(HALINC) $(PLATFORMINC) $(BOARDINC)
# $(CHIBIOS)/os/various
SRC += $(PORTSRC) \
$(KERNSRC) \
$(TESTSRC) \
$(HALSRC) \
$(PLATFORMSRC) \
$(BOARDSRC)
endif
##############################################################################################
# These should be at the end
#
include $(GFXLIB)/tools/gmake_scripts/library_ugfx.mk
include $(GFXLIB)/tools/gmake_scripts/compiler_gcc.mk
# *** EOF ***

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@ -2,5 +2,5 @@
GFXSRC += $(GFXLIB)/drivers/gaudio/Win32/gaudio_record_lld.c \
$(GFXLIB)/drivers/gaudio/Win32/gaudio_play_lld.c
# Required include directories
GFXINC += $(GFXLIB)/drivers/gaudio/Win32
GFXLIBS += winmm

View File

@ -1,2 +1,3 @@
GFXINC += $(GFXLIB)/drivers/multiple/Win32
GFXSRC += $(GFXLIB)/drivers/multiple/Win32/gdisp_lld_Win32.c
GFXINC += $(GFXLIB)/drivers/multiple/Win32
GFXSRC += $(GFXLIB)/drivers/multiple/Win32/gdisp_lld_Win32.c
GFXLIBS += gdi32

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@ -1,2 +1,3 @@
GFXINC += $(GFXLIB)/drivers/multiple/X
GFXSRC += $(GFXLIB)/drivers/multiple/X/gdisp_lld_X.c
GFXLIBS += X11

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@ -1,2 +1,6 @@
GFXINC += $(GFXLIB)/drivers/multiple/uGFXnet
GFXSRC += $(GFXLIB)/drivers/multiple/uGFXnet/gdisp_lld_uGFXnet.c
ifeq($(OPT_NATIVEOS),win32)
GFXLIBS += ws2_32
endif

30
gfx.mk
View File

@ -13,3 +13,33 @@ include $(GFXLIB)/src/gadc/sys_make.mk
include $(GFXLIB)/src/gaudio/sys_make.mk
include $(GFXLIB)/src/gmisc/sys_make.mk
include $(GFXLIB)/src/gfile/sys_make.mk
# Include the boards and drivers
ifneq ($(GFXBOARD),)
include $(GFXLIB)/boards/base/$(GFXBOARD)/board.mk
endif
ifneq ($(GFXDRIVERS),)
include $(patsubst %,$(GFXLIB)/drivers/%/driver.mk,$(GFXDRIVERS))
endif
ifneq ($(GFXDEMO),)
include $(GFXLIB)/demos/$(GFXDEMO)/demo.mk
endif
# Include the operating system define
ifeq ($(OPT_OS),win32)
GFXDEFS += GFX_USE_OS_WIN32=TRUE
else ifeq ($(OPT_OS),linux)
GFXDEFS += GFX_USE_OS_LINUX=TRUE
else ifeq ($(OPT_OS),osx)
GFXDEFS += GFX_USE_OS_OSX=TRUE
else ifeq ($(OPT_OS),chibios)
GFXDEFS += GFX_USE_OS_CHIBIOS=TRUE
else ifeq ($(OPT_OS),freertos)
GFXDEFS += GFX_USE_OS_FREERTOS=TRUE
else ifeq ($(OPT_OS),ecos)
GFXDEFS += GFX_USE_OS_ECOS=TRUE
else ifeq ($(OPT_OS),rawrtos)
GFXDEFS += GFX_USE_OS_RAWRTOS=TRUE
else ifeq ($(OPT_OS),raw32)
GFXDEFS += GFX_USE_OS_RAW32=TRUE
endif

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@ -0,0 +1,155 @@
# See readme.txt for the make API
# Add ARCH to each of the compiler programs
ifeq ($(XCC),)
XCC = $(ARCH)gcc
endif
ifeq ($(XCXX),)
XCXX = $(ARCH)g++
endif
ifeq ($(XAS),)
XAS = $(ARCH)gcc -x assembler-with-cpp
endif
ifeq ($(XLD),)
XLD = $(ARCH)gcc
endif
# Default project name is the project directory name
ifeq ($(PROJECT),)
PROJECT := $(notdir $(patsubst %/,%,$(dir $(abspath $(firstword $(MAKEFILE_LIST))))))
endif
# Output directory and files
ifeq ($(BUILDDIR),)
ifeq ($(MAKECMDGOALS),Debug)
BUILDDIR = bin/Debug
else ifeq ($(MAKECMDGOALS),Release)
BUILDDIR = bin/Release
else ifeq ($(MAKECMDGOALS),cleanDebug)
BUILDDIR = bin/Debug
else ifeq ($(MAKECMDGOALS),cleanRelease)
BUILDDIR = bin/Release
else
BUILDDIR = .build
endif
endif
OBJDIR = $(BUILDDIR)/obj
DEPDIR = $(BUILDDIR)/dep
SRCFILE = $<
OBJFILE = $@
LSTFILE = $(@:.o=.lst)
MAPFILE = $(BUILDDIR)/$(PROJECT).map
ifeq ($(OPT_NATIVEOS),win32)
EXEFILE = $(BUILDDIR)/$(PROJECT).exe
else
EXEFILE = $(BUILDDIR)/$(PROJECT)
endif
SRCFLAGS += -I. $(patsubst %,-I%,$(INCPATH)) $(patsubst %,-D%,$(patsubst -D%,%,$(DEFS)))
LDFLAGS += $(patsubst %,-L%,$(LIBPATH)) $(patsubst %,-l%,$(patsubst -l%,%,$(LIBS)))
OBJS = $(addprefix $(OBJDIR)/,$(subst ../,_dot_dot/,$(addsuffix .o,$(basename $(SRC)))))
ifeq ($(OPT_GENERATE_MAP),yes)
LDFLAGS += -Wl,-Map=$(MAPFILE),--cref,--no-warn-mismatch
endif
ifeq ($(OPT_GENERATE_LISTINGS),yes)
CFLAGS += -Wa,-alms=$(LSTFILE)
CXXFLAGS += -Wa,-alms=$(LSTFILE)
ASFLAGS += -Wa,-amhls=$(LSTFILE)
endif
# Generate dependency information
SRCFLAGS += -MMD -MP -MF $(DEPDIR)/$(@F).d
#
# makefile rules
#
.PHONY: builddirs fakefile.o all clean Debug Release cleanDebug cleanRelease
Debug Release: all
cleanDebug cleanRelease: clean
all: builddirs fakefile.o $(EXEFILE)
builddirs:
@mkdir -p $(BUILDDIR)
@mkdir -p $(OBJDIR)
@mkdir -p $(DEPDIR)
fakefile.o:
ifneq ($(OPT_VERBOSE_COMPILE),yes)
@echo Compiler Options - $(XCC) -c $(CPPFLAGS) $(CFLAGS) $(SRCFLAGS) fakefile.c -o $(OBJDIR)/$@
@echo
endif
.SECONDEXPANSION:
$(OBJDIR)/%.o : $$(subst _dot_dot/,../,%.c)
@mkdir -p $(dir $@)
ifeq ($(OPT_VERBOSE_COMPILE),yes)
@echo
$(XCC) -c $(CPPFLAGS) $(CFLAGS) $(SRCFLAGS) $< -o $@
else
@echo Compiling $<
@$(XCC) -c $(CPPFLAGS) $(CFLAGS) $(SRCFLAGS) $< -o $@
endif
$(OBJDIR)/%.o : $$(subst _dot_dot/,../,%.cpp)
@mkdir -p $(dir $@)
ifeq ($(OPT_VERBOSE_COMPILE),yes)
@echo
$(XCXX) -c $(CPPFLAGS) $(CXXFLAGS) $(SRCFLAGS) $< -o $@
else
@echo Compiling $<
@$(XCXX) -c $(CPPFLAGS) $(CXXFLAGS) $(SRCFLAGS) $< -o $@
endif
$(OBJDIR)/%.o : $$(subst _dot_dot/,../,%.c++)
@mkdir -p $(dir $@)
ifeq ($(OPT_VERBOSE_COMPILE),yes)
@echo
$(XCXX) -c $(CPPFLAGS) $(CXXFLAGS) $(SRCFLAGS) $< -o $@
else
@echo Compiling $<
@$(XCXX) -c $(CPPFLAGS) $(CXXFLAGS) $(SRCFLAGS) $< -o $@
endif
$(OBJDIR)/%.o : $$(subst _dot_dot/,../,%.s)
@mkdir -p $(dir $@)
ifeq ($(OPT_VERBOSE_COMPILE),yes)
@echo
$(XAS) -c $(CPPFLAGS) $(ASFLAGS) $(SRCFLAGS) $< -o $@
else
@echo Compiling $<
@$(XAS) -c $(CPPFLAGS) $(ASFLAGS) $(SRCFLAGS) $< -o $@
endif
$(EXEFILE): $(OBJS)
@mkdir -p $(dir $@)
ifeq ($(OPT_VERBOSE_COMPILE),yes)
@echo
$(XLD) $(OBJS) $(LDFLAGS) -o $@
else
@echo Linking $@
@$(XLD) $(OBJS) $(LDFLAGS) -o $@
endif
ifeq ($(OPT_COPY_EXE),yes)
@cp $(EXEFILE) .
endif
gcov:
-mkdir gcov
$(COV) -u $(subst /,\,$(SRC))
-mv *.gcov ./gcov
#
# Include the dependency files, should be the last of the makefile except for clean
#
-include $(shell mkdir -p $(DEPDIR) 2>/dev/null) $(wildcard $(DEPDIR)/*)
clean:
-rm -fR $(BUILDDIR)
# *** EOF ***

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@ -0,0 +1,20 @@
# See readme.txt for the make API
# Requirements:
#
# GFXLIB: The location of the uGFX code eg GFXLIB=../ugfx
#
# Optional:
#
# GFXBOARD: The uGFX Board to include eg GFXBOARD=Win32
# GFXDRIVERS: The uGFX Drivers to include - separate multiple drivers with spaces eg GFXDRIVERS=multiple/uGFXnet
# GFXDEMO: Compile a uGFX standard demo? If blank you need to include your own project files. eg GFXDEMO=modules/gwin/widgets
#
include $(GFXLIB)/gfx.mk
SRC += $(GFXSRC)
DEFS += $(GFXDEFS)
INCPATH += $(GFXINC)
LIBS += $(GFXLIBS)

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@ -0,0 +1,60 @@
All make script files in this directory apply the following rules and assumptions:
- The scripts are written using gmake syntax
- They assume access to the following unix utilities
rm, cp, mv, mkdir, sh
- They use and implement the following make variables
Input Variables (all optional unless otherwise specified)
----------------------------
OPT_VERBOSE_COMPILE=no|yes - Turn on full compile messages - default no
OPT_GENERATE_LISTINGS=no|yes - Generate listing files - default no
OPT_GENERATE_MAP=no|yes - Generate a map file - default no
OPT_COPY_EXE=no|yes - Copy the final program to the local project directory - default no
OPT_NATIVEOS=win32|linux|osx|chibios|freertos|ecos|raw32|rawrtos - Mandatory: The real operating system of the machine
OPT_OS=win32|linux|osx|chibios|freertos|ecos|raw32|rawrtos - Mandatory: Should be the same as OPT_NATIVEOS except when running an OS simulator
BUILDDIR - Build Directory - default is ".build" or "bin/Debug" or "bin/Release" depending on the target
PROJECT - Project Name - default is the name of the project directory
ARCH - Architecture - default is ""
XCC - C compiler - default is "$(ARCH)gcc"
XCXX - C++ compiler - default is "$(ARCH)g++"
XAS - Assembler - default is "$(ARCH)gcc -x assembler-with-cpp"
XLD - Linker - default is "$(ARCH)gcc"
SRCFLAGS - Compiler defines for c, c++ and assembler files - default is ""
CFLAGS - C specific compiler defines - default is ""
CXXFLAGS - C++ specific compiler flags - default is ""
CPPFLAGS - C Preprocessor flags for c, c++ and assembler files - default is ""
ASFLAGS - Assembler specific compiler flags - default is ""
LDFLAGS - Linker flags - default is ""
The following variables are a list of space separated values. In some cases an optional prefix (if specified) will be stripped off
the variables for compatibility with old definitions.
INCPATH - List of header include directories - default is ""
LIBPATH - List of library include directories - default is ""
DEFS - List of preprocessor defines (any -D prefix is ignored) - default is ""
LIBS - List of libraries (any -l prefix is ignored) - default is ""
SRC - List of c, c++ and assembler source files - default is ""
Variables for use in variable defintions
----------------------------------------
SRCFILE - The original source file
OBJFILE - The output object file
LSTFILE - The listing file
MAPFILE - The map file
EXEFILE - The final project output file
Targets
----------------------------
all
clean
Debug
cleanDebug
Release
cleanRelease