Add option GWIN_BUTTON_LAZY_RELEASE

Add option GWIN_BUTTON_LAZY_RELEASE. When set to true in gfxconf.h it
changes gwin button behaviour to not require the mouse/touch be over the
button when it is released.
ugfx_release_2.6
Andrew Hannam 2013-03-02 22:20:57 +10:00
parent 57435fb4c2
commit dddbb25930
3 changed files with 354 additions and 346 deletions

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@ -87,6 +87,7 @@
#define GEVENT_MAX_SOURCE_LISTENERS 32
#define GTIMER_THREAD_WORKAREA_SIZE 512
#define GADC_MAX_LOWSPEED_DEVICES 4
#define GWIN_BUTTON_LAZY_RELEASE FALSE
*/
/* Optional Low Level Driver Definitions */

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@ -1,71 +1,74 @@
/*
ChibiOS/GFX - Copyright (C) 2012
Joel Bodenmann aka Tectu <joel@unormal.org>
This file is part of ChibiOS/GFX.
ChibiOS/GFX is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
ChibiOS/GFX is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file include/gwin/options.h
* @brief GWIN sub-system options header file.
*
* @addtogroup GWIN
* @{
*/
#ifndef _GWIN_OPTIONS_H
#define _GWIN_OPTIONS_H
/**
* @name GWIN Functionality to be included
* @{
*/
/**
* @brief Should button functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_BUTTON
#define GWIN_NEED_BUTTON FALSE
#endif
/**
* @brief Should console functions be included.
* @details Defaults to FALSE
* @note To use chprintf() for printing in a console window you need to
* include in your application source file...
* \#include "chprintf.h"
* Also in your makefile, as part of your list of C source files, include
* ${CHIBIOS}/os/various/chprintf.c
*/
#ifndef GWIN_NEED_CONSOLE
#define GWIN_NEED_CONSOLE FALSE
#endif
/**
* @brief Should graph functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_GRAPH
#define GWIN_NEED_GRAPH FALSE
#endif
/**
* @}
*
* @name GWIN Optional Sizing Parameters
* @{
*/
/** @} */
#endif /* _GWIN_OPTIONS_H */
/** @} */
/*
ChibiOS/GFX - Copyright (C) 2012
Joel Bodenmann aka Tectu <joel@unormal.org>
This file is part of ChibiOS/GFX.
ChibiOS/GFX is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
ChibiOS/GFX is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file include/gwin/options.h
* @brief GWIN sub-system options header file.
*
* @addtogroup GWIN
* @{
*/
#ifndef _GWIN_OPTIONS_H
#define _GWIN_OPTIONS_H
/**
* @name GWIN Functionality to be included
* @{
*/
/**
* @brief Should button functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_BUTTON
#define GWIN_NEED_BUTTON FALSE
#endif
/**
* @brief Should console functions be included.
* @details Defaults to FALSE
* @note To use chprintf() for printing in a console window you need to
* include in your application source file...
* \#include "chprintf.h"
* Also in your makefile, as part of your list of C source files, include
* ${CHIBIOS}/os/various/chprintf.c
*/
#ifndef GWIN_NEED_CONSOLE
#define GWIN_NEED_CONSOLE FALSE
#endif
/**
* @brief Should graph functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_GRAPH
#define GWIN_NEED_GRAPH FALSE
#endif
/**
* @}
*
* @name GWIN Optional Parameters
* @{
*/
#ifndef GWIN_BUTTON_LAZY_RELEASE
#define GWIN_BUTTON_LAZY_RELEASE FALSE
#endif
/** @} */
#endif /* _GWIN_OPTIONS_H */
/** @} */

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@ -1,275 +1,279 @@
/*
ChibiOS/GFX - Copyright (C) 2012
Joel Bodenmann aka Tectu <joel@unormal.org>
This file is part of ChibiOS/GFX.
ChibiOS/GFX is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
ChibiOS/GFX is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file src/gwin/button.c
* @brief GWIN sub-system button code.
*
* @defgroup Button Button
* @ingroup GWIN
*
* @{
*/
#include "ch.h"
#include "hal.h"
#include "gfx.h"
#if (GFX_USE_GWIN && GWIN_NEED_BUTTON) || defined(__DOXYGEN__)
#include <string.h>
#include "gwin/internal.h"
static const GButtonStyle GButtonDefaultStyle = {
GBTN_3D,
HTML2COLOR(0x404040), // color_up_edge;
HTML2COLOR(0xE0E0E0), // color_up_fill;
HTML2COLOR(0x000000), // color_up_txt;
HTML2COLOR(0x404040), // color_dn_edge;
HTML2COLOR(0x808080), // color_dn_fill;
HTML2COLOR(0x404040), // color_dn_txt;
};
// Process an event callback
static void gwinButtonCallback(void *param, GEvent *pe) {
GSourceListener *psl;
#define gh ((GHandle)param)
#define gbw ((GButtonObject *)param)
#define gsh ((GSourceHandle)param)
#define pme ((GEventMouse *)pe)
#define pte ((GEventTouch *)pe)
#define pxe ((GEventToggle *)pe)
#define pbe ((GEventGWinButton *)pe)
switch (pe->type) {
#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
case GEVENT_MOUSE:
case GEVENT_TOUCH:
// Ignore anything other than the primary mouse button going up or down
if (!((pme->current_buttons ^ pme->last_buttons) & GINPUT_MOUSE_BTN_LEFT))
return;
if (gbw->state == GBTN_UP) {
// Our button is UP: Test for button down over the button
if ((pme->current_buttons & GINPUT_MOUSE_BTN_LEFT)
&& pme->x >= gbw->gwin.x && pme->x < gbw->gwin.x + gbw->gwin.width
&& pme->y >= gbw->gwin.y && pme->y < gbw->gwin.y + gbw->gwin.height) {
gbw->state = GBTN_DOWN;
gwinButtonDraw((GHandle)param);
}
return;
}
// Our button is DOWN
// Skip more mouse downs
if ((pme->current_buttons & GINPUT_MOUSE_BTN_LEFT))
return;
// This must be a mouse up - set the button as UP
gbw->state = GBTN_UP;
gwinButtonDraw((GHandle)param);
// If the mouse up was over the button then create the event
if (pme->x >= gbw->gwin.x && pme->x < gbw->gwin.x + gbw->gwin.width
&& pme->y >= gbw->gwin.y && pme->y < gbw->gwin.y + gbw->gwin.height)
break;
return;
#endif
#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
case GEVENT_TOGGLE:
// State has changed - update the button
gbw->state = pxe->on ? GBTN_DOWN : GBTN_UP;
gwinButtonDraw((GHandle)param);
// Trigger the event on button down (different than for mouse/touch)
if (gbw->state == GBTN_DOWN)
break;
return;
#endif
default:
return;
}
// Trigger a GWIN Button Event
psl = 0;
while ((psl = geventGetSourceListener(gsh, psl))) {
if (!(pe = geventGetEventBuffer(psl)))
continue;
pbe->type = GEVENT_GWIN_BUTTON;
pbe->button = gh;
geventSendEvent(psl);
}
#undef pbe
#undef pme
#undef pte
#undef pxe
#undef gsh
#undef gbw
#undef gh
}
GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type) {
if (!(gb = (GButtonObject *)_gwinInit((GWindowObject *)gb, x, y, width, height, sizeof(GButtonObject))))
return 0;
gb->gwin.type = GW_BUTTON;
gwinSetFont(&gb->gwin, font);
gwinSetButtonStyle(&gb->gwin, &GButtonDefaultStyle);
gb->type = type;
gb->state = GBTN_UP;
gb->txt = "";
geventListenerInit(&gb->listener);
geventRegisterCallback(&gb->listener, gwinButtonCallback, gb);
return (GHandle)gb;
}
void gwinSetButtonStyle(GHandle gh, const GButtonStyle *style) {
#define gbw ((GButtonObject *)gh)
if (gh->type != GW_BUTTON)
return;
gbw->style.shape = style->shape;
gbw->style.color_up_edge = style->color_up_edge;
gbw->style.color_up_fill = style->color_up_fill;
gbw->style.color_dn_edge = style->color_dn_edge;
gbw->style.color_dn_fill = style->color_dn_fill;
gbw->style.color_up_txt = style->color_up_txt;
gbw->style.color_dn_txt = style->color_dn_txt;
#undef gbw
}
void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc) {
#define gbw ((GButtonObject *)gh)
if (gh->type != GW_BUTTON)
return;
// Dispose of the old string
if ((gh->flags & GBTN_FLG_ALLOCTXT)) {
gh->flags &= ~GBTN_FLG_ALLOCTXT;
if (gbw->txt) {
chHeapFree((void *)gbw->txt);
gbw->txt = "";
}
}
// Alloc the new text if required
if (txt && useAlloc) {
char *str;
if ((str = (char *)chHeapAlloc(NULL, strlen(txt)+1))) {
gh->flags |= GBTN_FLG_ALLOCTXT;
strcpy(str, txt);
}
txt = (const char *)str;
}
gbw->txt = txt ? txt : "";
#undef gbw
}
void gwinButtonDraw(GHandle gh) {
color_t cedge;
color_t cfill;
color_t ctxt;
const char * txt;
#define gbw ((GButtonObject *)gh)
#define RND_CNR_SIZE 5
if (gh->type != GW_BUTTON)
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
// Get the text (safely)
txt = gh->font && gbw->txt ? gbw->txt : "";
// Determine the colors to use
switch(gbw->state) {
case GBTN_DOWN:
cedge = gbw->style.color_dn_edge;
cfill = gbw->style.color_dn_fill;
ctxt = gbw->style.color_dn_txt;
break;
case GBTN_UP: default:
cedge = gbw->style.color_up_edge;
cfill = gbw->style.color_up_fill;
ctxt = gbw->style.color_up_txt;
break;
}
// Draw according to the shape specified.
switch(gbw->style.shape) {
#if GDISP_NEED_ARC
case GBTN_ROUNDED:
if (gh->width >= 2*RND_CNR_SIZE+10) {
gdispFillRoundedBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, RND_CNR_SIZE-1, cfill);
gdispDrawStringBox(gh->x+1, gh->y+RND_CNR_SIZE, gh->width-2, gh->height-(2*RND_CNR_SIZE), txt, gh->font, ctxt, justifyCenter);
gdispDrawRoundedBox(gh->x, gh->y, gh->width, gh->height, RND_CNR_SIZE, cedge);
break;
}
/* Fall Through */
#endif
case GBTN_SQUARE:
gdispFillStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, ctxt, cfill, justifyCenter);
gdispDrawBox(gh->x, gh->y, gh->width, gh->height, cedge);
break;
#if GDISP_NEED_ELLIPSE
case GBTN_ELLIPSE:
gdispFillEllipse(gh->x+1, gh->y+1, gh->width/2-1, gh->height/2-1, cfill);
gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, ctxt, justifyCenter);
gdispDrawEllipse(gh->x, gh->y, gh->width/2, gh->height/2, cedge);
break;
#endif
case GBTN_3D: default:
gdispFillStringBox(gh->x, gh->y, gh->width-1, gh->height-1, txt, gh->font, ctxt, cfill, justifyCenter);
gdispDrawLine(gh->x+gh->width-1, gh->y, gh->x+gh->width-1, gh->y+gh->height-1, cedge);
gdispDrawLine(gh->x, gh->y+gh->height-1, gh->x+gh->width-2, gh->y+gh->height-1, cedge);
break;
}
#undef gbw
}
#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh) {
if (gh->type != GW_BUTTON)
return FALSE;
return geventAttachSource(&((GButtonObject *)gh)->listener, gsh, GLISTEN_MOUSEMETA);
}
#endif
#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh) {
if (gh->type != GW_BUTTON)
return FALSE;
return geventAttachSource(&((GButtonObject *)gh)->listener, gsh, GLISTEN_TOGGLE_OFF|GLISTEN_TOGGLE_ON);
}
#endif
#endif /* GFX_USE_GWIN && GWIN_NEED_BUTTON */
/** @} */
/*
ChibiOS/GFX - Copyright (C) 2012
Joel Bodenmann aka Tectu <joel@unormal.org>
This file is part of ChibiOS/GFX.
ChibiOS/GFX is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
ChibiOS/GFX is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file src/gwin/button.c
* @brief GWIN sub-system button code.
*
* @defgroup Button Button
* @ingroup GWIN
*
* @{
*/
#include "ch.h"
#include "hal.h"
#include "gfx.h"
#if (GFX_USE_GWIN && GWIN_NEED_BUTTON) || defined(__DOXYGEN__)
#include <string.h>
#include "gwin/internal.h"
static const GButtonStyle GButtonDefaultStyle = {
GBTN_3D,
HTML2COLOR(0x404040), // color_up_edge;
HTML2COLOR(0xE0E0E0), // color_up_fill;
HTML2COLOR(0x000000), // color_up_txt;
HTML2COLOR(0x404040), // color_dn_edge;
HTML2COLOR(0x808080), // color_dn_fill;
HTML2COLOR(0x404040), // color_dn_txt;
};
// Process an event callback
static void gwinButtonCallback(void *param, GEvent *pe) {
GSourceListener *psl;
#define gh ((GHandle)param)
#define gbw ((GButtonObject *)param)
#define gsh ((GSourceHandle)param)
#define pme ((GEventMouse *)pe)
#define pte ((GEventTouch *)pe)
#define pxe ((GEventToggle *)pe)
#define pbe ((GEventGWinButton *)pe)
switch (pe->type) {
#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
case GEVENT_MOUSE:
case GEVENT_TOUCH:
// Ignore anything other than the primary mouse button going up or down
if (!((pme->current_buttons ^ pme->last_buttons) & GINPUT_MOUSE_BTN_LEFT))
return;
if (gbw->state == GBTN_UP) {
// Our button is UP: Test for button down over the button
if ((pme->current_buttons & GINPUT_MOUSE_BTN_LEFT)
&& pme->x >= gbw->gwin.x && pme->x < gbw->gwin.x + gbw->gwin.width
&& pme->y >= gbw->gwin.y && pme->y < gbw->gwin.y + gbw->gwin.height) {
gbw->state = GBTN_DOWN;
gwinButtonDraw((GHandle)param);
}
return;
}
// Our button is DOWN
// Skip more mouse downs
if ((pme->current_buttons & GINPUT_MOUSE_BTN_LEFT))
return;
// This must be a mouse up - set the button as UP
gbw->state = GBTN_UP;
gwinButtonDraw((GHandle)param);
#if GWIN_BUTTON_LAZY_RELEASE
break;
#else
// If the mouse up was over the button then create the event
if (pme->x >= gbw->gwin.x && pme->x < gbw->gwin.x + gbw->gwin.width
&& pme->y >= gbw->gwin.y && pme->y < gbw->gwin.y + gbw->gwin.height)
break;
return;
#endif
#endif
#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
case GEVENT_TOGGLE:
// State has changed - update the button
gbw->state = pxe->on ? GBTN_DOWN : GBTN_UP;
gwinButtonDraw((GHandle)param);
// Trigger the event on button down (different than for mouse/touch)
if (gbw->state == GBTN_DOWN)
break;
return;
#endif
default:
return;
}
// Trigger a GWIN Button Event
psl = 0;
while ((psl = geventGetSourceListener(gsh, psl))) {
if (!(pe = geventGetEventBuffer(psl)))
continue;
pbe->type = GEVENT_GWIN_BUTTON;
pbe->button = gh;
geventSendEvent(psl);
}
#undef pbe
#undef pme
#undef pte
#undef pxe
#undef gsh
#undef gbw
#undef gh
}
GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type) {
if (!(gb = (GButtonObject *)_gwinInit((GWindowObject *)gb, x, y, width, height, sizeof(GButtonObject))))
return 0;
gb->gwin.type = GW_BUTTON;
gwinSetFont(&gb->gwin, font);
gwinSetButtonStyle(&gb->gwin, &GButtonDefaultStyle);
gb->type = type;
gb->state = GBTN_UP;
gb->txt = "";
geventListenerInit(&gb->listener);
geventRegisterCallback(&gb->listener, gwinButtonCallback, gb);
return (GHandle)gb;
}
void gwinSetButtonStyle(GHandle gh, const GButtonStyle *style) {
#define gbw ((GButtonObject *)gh)
if (gh->type != GW_BUTTON)
return;
gbw->style.shape = style->shape;
gbw->style.color_up_edge = style->color_up_edge;
gbw->style.color_up_fill = style->color_up_fill;
gbw->style.color_dn_edge = style->color_dn_edge;
gbw->style.color_dn_fill = style->color_dn_fill;
gbw->style.color_up_txt = style->color_up_txt;
gbw->style.color_dn_txt = style->color_dn_txt;
#undef gbw
}
void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc) {
#define gbw ((GButtonObject *)gh)
if (gh->type != GW_BUTTON)
return;
// Dispose of the old string
if ((gh->flags & GBTN_FLG_ALLOCTXT)) {
gh->flags &= ~GBTN_FLG_ALLOCTXT;
if (gbw->txt) {
chHeapFree((void *)gbw->txt);
gbw->txt = "";
}
}
// Alloc the new text if required
if (txt && useAlloc) {
char *str;
if ((str = (char *)chHeapAlloc(NULL, strlen(txt)+1))) {
gh->flags |= GBTN_FLG_ALLOCTXT;
strcpy(str, txt);
}
txt = (const char *)str;
}
gbw->txt = txt ? txt : "";
#undef gbw
}
void gwinButtonDraw(GHandle gh) {
color_t cedge;
color_t cfill;
color_t ctxt;
const char * txt;
#define gbw ((GButtonObject *)gh)
#define RND_CNR_SIZE 5
if (gh->type != GW_BUTTON)
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
// Get the text (safely)
txt = gh->font && gbw->txt ? gbw->txt : "";
// Determine the colors to use
switch(gbw->state) {
case GBTN_DOWN:
cedge = gbw->style.color_dn_edge;
cfill = gbw->style.color_dn_fill;
ctxt = gbw->style.color_dn_txt;
break;
case GBTN_UP: default:
cedge = gbw->style.color_up_edge;
cfill = gbw->style.color_up_fill;
ctxt = gbw->style.color_up_txt;
break;
}
// Draw according to the shape specified.
switch(gbw->style.shape) {
#if GDISP_NEED_ARC
case GBTN_ROUNDED:
if (gh->width >= 2*RND_CNR_SIZE+10) {
gdispFillRoundedBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, RND_CNR_SIZE-1, cfill);
gdispDrawStringBox(gh->x+1, gh->y+RND_CNR_SIZE, gh->width-2, gh->height-(2*RND_CNR_SIZE), txt, gh->font, ctxt, justifyCenter);
gdispDrawRoundedBox(gh->x, gh->y, gh->width, gh->height, RND_CNR_SIZE, cedge);
break;
}
/* Fall Through */
#endif
case GBTN_SQUARE:
gdispFillStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, ctxt, cfill, justifyCenter);
gdispDrawBox(gh->x, gh->y, gh->width, gh->height, cedge);
break;
#if GDISP_NEED_ELLIPSE
case GBTN_ELLIPSE:
gdispFillEllipse(gh->x+1, gh->y+1, gh->width/2-1, gh->height/2-1, cfill);
gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, ctxt, justifyCenter);
gdispDrawEllipse(gh->x, gh->y, gh->width/2, gh->height/2, cedge);
break;
#endif
case GBTN_3D: default:
gdispFillStringBox(gh->x, gh->y, gh->width-1, gh->height-1, txt, gh->font, ctxt, cfill, justifyCenter);
gdispDrawLine(gh->x+gh->width-1, gh->y, gh->x+gh->width-1, gh->y+gh->height-1, cedge);
gdispDrawLine(gh->x, gh->y+gh->height-1, gh->x+gh->width-2, gh->y+gh->height-1, cedge);
break;
}
#undef gbw
}
#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh) {
if (gh->type != GW_BUTTON)
return FALSE;
return geventAttachSource(&((GButtonObject *)gh)->listener, gsh, GLISTEN_MOUSEMETA);
}
#endif
#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh) {
if (gh->type != GW_BUTTON)
return FALSE;
return geventAttachSource(&((GButtonObject *)gh)->listener, gsh, GLISTEN_TOGGLE_OFF|GLISTEN_TOGGLE_ON);
}
#endif
#endif /* GFX_USE_GWIN && GWIN_NEED_BUTTON */
/** @} */