FIx bug where WM_Raise doesn't raise children if the parent is raised.
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@ -988,6 +988,35 @@ static void WM_Raise(GHandle gh) {
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gfxQueueASyncRemove(&_GWINList, &gh->wmq);
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gfxQueueASyncRemove(&_GWINList, &gh->wmq);
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gfxQueueASyncPut(&_GWINList, &gh->wmq);
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gfxQueueASyncPut(&_GWINList, &gh->wmq);
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#if GWIN_NEED_CONTAINERS
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// Any children need to be moved
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if ((gh->flags & GWIN_FLG_CONTAINER)) {
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GHandle child;
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bool_t restart;
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// Raise the children too.
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// Note children can also have their own children so after each move required we have to start again.
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for(gh = gwinGetNextWindow(0); gh; gh = gwinGetNextWindow(gh)) {
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if ((gh->flags & GWIN_FLG_CONTAINER)) {
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restart = FALSE;
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for(child = gwinGetNextWindow(0); child && child != gh; child = gwinGetNextWindow(child)) {
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if (child->parent == gh) {
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// Oops - this child is behind its parent
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gfxQueueASyncRemove(&_GWINList, &child->wmq);
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gfxQueueASyncPut(&_GWINList, &child->wmq);
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// Continue the loop here effectively restarts at the front of the list
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// for this parent container as we have moved this child to the start of the list.
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// We also need to restart everything once this container is done.
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restart = TRUE;
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}
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}
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if (restart)
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gh = 0;
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}
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}
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}
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#endif
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// Redraw the window
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// Redraw the window
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_gwinUpdate(gh);
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_gwinUpdate(gh);
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}
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}
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