Fix font clipping properly. Previous fix did not bound the font display in the x direction.
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71818b2942
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de7aafe785
1 changed files with 21 additions and 3 deletions
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@ -2769,8 +2769,14 @@ void gdispGDrawBox(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, co
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#if GDISP_NEED_ANTIALIAS && GDISP_HARDWARE_PIXELREAD
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static void drawcharline(int16_t x, int16_t y, uint8_t count, uint8_t alpha, void *state) {
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#define GD ((GDisplay *)state)
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if (y < GD->t.clipy0 || y >= GD->t.clipy1)
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if (y < GD->t.clipy0 || y >= GD->t.clipy1 || x+count <= GD->t.clipx0 || x >= GD->t.clipx1)
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return;
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if (x < GD->t.clipx0) {
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count -= GD->t.clipx0 - x;
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x = GD->t.clipx0;
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}
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if (x+count > GD->t.clipx1)
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count = GD->t.clipx1 - x;
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if (alpha == 255) {
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GD->p.x = x; GD->p.y = y; GD->p.x1 = x+count-1; GD->p.color = GD->t.color;
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hline_clip(GD);
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@ -2786,8 +2792,14 @@ void gdispGDrawBox(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, co
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#else
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static void drawcharline(int16_t x, int16_t y, uint8_t count, uint8_t alpha, void *state) {
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#define GD ((GDisplay *)state)
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if (y < GD->t.clipy0 || y >= GD->t.clipy1)
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if (y < GD->t.clipy0 || y >= GD->t.clipy1 || x+count <= GD->t.clipx0 || x >= GD->t.clipx1)
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return;
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if (x < GD->t.clipx0) {
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count -= GD->t.clipx0 - x;
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x = GD->t.clipx0;
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}
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if (x+count > GD->t.clipx1)
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count = GD->t.clipx1 - x;
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if (alpha > 0x80) { // A best approximation when using anti-aliased fonts but we can't actually draw them anti-aliased
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GD->p.x = x; GD->p.y = y; GD->p.x1 = x+count-1; GD->p.color = GD->t.color;
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hline_clip(GD);
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@ -2799,8 +2811,14 @@ void gdispGDrawBox(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, co
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#if GDISP_NEED_ANTIALIAS
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static void fillcharline(int16_t x, int16_t y, uint8_t count, uint8_t alpha, void *state) {
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#define GD ((GDisplay *)state)
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if (y < GD->t.clipy0 || y >= GD->t.clipy1)
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if (y < GD->t.clipy0 || y >= GD->t.clipy1 || x+count <= GD->t.clipx0 || x >= GD->t.clipx1)
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return;
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if (x < GD->t.clipx0) {
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count -= GD->t.clipx0 - x;
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x = GD->t.clipx0;
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}
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if (x+count > GD->t.clipx1)
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count = GD->t.clipx1 - x;
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if (alpha == 255) {
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GD->p.color = GD->t.color;
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} else {
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