Fix console recursion bug - Thanks to Oleg Gerasimov

This commit is contained in:
inmarket 2017-01-09 10:23:48 +10:00
parent 28f4ac22ce
commit def8fd488f

View File

@ -152,13 +152,60 @@
#undef gcw #undef gcw
} }
/**
* Scroll the history buffer by one line
*/
static void scrollBuffer(GConsoleObject *gcw) {
char *p, *ep;
size_t dp;
// Only scroll if we need to
if (!gcw->buffer || (gcw->g.flags & GCONSOLE_FLG_NOSTORE))
return;
// If a buffer overrun has been marked don't scroll as we have already
if ((gcw->g.flags & GCONSOLE_FLG_OVERRUN)) {
gcw->g.flags &= ~GCONSOLE_FLG_OVERRUN;
return;
}
// Remove one line from the start
ep = gcw->buffer+gcw->bufpos;
for(p = gcw->buffer; p < ep && *p != '\n'; p++) {
#if GWIN_CONSOLE_ESCSEQ
if (*p == 27)
ESCtoAttr(p[1], &gcw->startattr);
#endif
}
// Was there a newline, if not delete everything.
if (*p != '\n') {
gcw->bufpos = 0;
return;
}
// Delete the data
dp = ++p - gcw->buffer; // Calculate the amount to to be removed
gcw->bufpos -= dp; // Calculate the new size
if (gcw->bufpos)
memcpy(gcw->buffer, p, gcw->bufpos); // Move the rest of the data
}
static void HistoryRedraw(GWindowObject *gh) { static void HistoryRedraw(GWindowObject *gh) {
#define gcw ((GConsoleObject *)gh) #define gcw ((GConsoleObject *)gh)
coord_t fy;
// No redrawing if there is no history // No redrawing if there is no history
if (!gcw->buffer) if (!gcw->buffer)
return; return;
// Handle vertical size decrease - We have to scroll out first lines of the log
fy = gdispGetFontMetric(gh->font, fontHeight);
while (gcw->cy > gh->height) {
scrollBuffer(gcw);
gcw->cy -= fy;
}
// We are printing the buffer - don't store it again // We are printing the buffer - don't store it again
gh->flags |= GCONSOLE_FLG_NOSTORE; gh->flags |= GCONSOLE_FLG_NOSTORE;
@ -248,45 +295,6 @@
gcw->buffer[gcw->bufpos++] = c; gcw->buffer[gcw->bufpos++] = c;
} }
/**
* Scroll the history buffer by one line
*/
static void scrollBuffer(GConsoleObject *gcw) {
char *p, *ep;
size_t dp;
// Only scroll if we need to
if (!gcw->buffer || (gcw->g.flags & GCONSOLE_FLG_NOSTORE))
return;
// If a buffer overrun has been marked don't scroll as we have already
if ((gcw->g.flags & GCONSOLE_FLG_OVERRUN)) {
gcw->g.flags &= ~GCONSOLE_FLG_OVERRUN;
return;
}
// Remove one line from the start
ep = gcw->buffer+gcw->bufpos;
for(p = gcw->buffer; p < ep && *p != '\n'; p++) {
#if GWIN_CONSOLE_ESCSEQ
if (*p == 27)
ESCtoAttr(p[1], &gcw->startattr);
#endif
}
// Was there a newline, if not delete everything.
if (*p != '\n') {
gcw->bufpos = 0;
return;
}
// Delete the data
dp = ++p - gcw->buffer; // Calculate the amount to to be removed
gcw->bufpos -= dp; // Calculate the new size
if (gcw->bufpos)
memcpy(gcw->buffer, p, gcw->bufpos); // Move the rest of the data
}
/** /**
* Clear the history buffer * Clear the history buffer
*/ */
@ -532,6 +540,10 @@ void gwinPutChar(GHandle gh, char c) {
if (gcw->cy + fy > gh->height) { if (gcw->cy + fy > gh->height) {
#if GWIN_CONSOLE_USE_HISTORY && GWIN_CONSOLE_BUFFER_SCROLLING #if GWIN_CONSOLE_USE_HISTORY && GWIN_CONSOLE_BUFFER_SCROLLING
if (gcw->buffer) { if (gcw->buffer) {
// If flag GCONSOLE_FLG_NOSTORE is set, then do not recursivly call HistoryRedraw - just drop the buffer
if (gh->flags & GCONSOLE_FLG_NOSTORE)
gcw->bufpos = 0;
// Scroll the buffer and then redraw using the buffer // Scroll the buffer and then redraw using the buffer
scrollBuffer(gcw); scrollBuffer(gcw);
if (DrawStart(gh)) { if (DrawStart(gh)) {