version 1.3 release

This commit is contained in:
Joel Bodenmann 2012-10-25 01:04:36 +02:00
parent 9bcabe082a
commit e04654e6d9
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ChibiOS/GFX coding style
To provide an easy-to-read code, we want to have a uniform
coding style within ChibiOS/GFX.
Because I personally like the widley used linux kernel coding style,
I decided to use it for ChibiOS/GFX as well.
Therefore, the coding style documentation is a 1:1 copy from the
codingstyle.txt of the linux kernel source code.
Please make sure you match these coding styles before you contribute
any code. If you find any existing code which dosen't match these rules,
please feel free to submit a patch.
There are only two rules which are not similar to the following
documentation:
- Prefered tabsize is 4, not 8
- We don't use 80 character columns
Please read through the following carefully:
Linux kernel coding style
This is a short document describing the preferred coding style for the
linux kernel. Coding style is very personal, and I won't _force_ my
views on anybody, but this is what goes for anything that I have to be
able to maintain, and I'd prefer it for most other things too. Please
at least consider the points made here.
First off, I'd suggest printing out a copy of the GNU coding standards,
and NOT read it. Burn them, it's a great symbolic gesture.
Anyway, here goes:
Chapter 1: Indentation
Tabs are 8 characters, and thus indentations are also 8 characters.
There are heretic movements that try to make indentations 4 (or even 2!)
characters deep, and that is akin to trying to define the value of PI to
be 3.
Rationale: The whole idea behind indentation is to clearly define where
a block of control starts and ends. Especially when you've been looking
at your screen for 20 straight hours, you'll find it a lot easier to see
how the indentation works if you have large indentations.
Now, some people will claim that having 8-character indentations makes
the code move too far to the right, and makes it hard to read on a
80-character terminal screen. The answer to that is that if you need
more than 3 levels of indentation, you're screwed anyway, and should fix
your program.
In short, 8-char indents make things easier to read, and have the added
benefit of warning you when you're nesting your functions too deep.
Heed that warning.
Chapter 2: Placing Braces
The other issue that always comes up in C styling is the placement of
braces. Unlike the indent size, there are few technical reasons to
choose one placement strategy over the other, but the preferred way, as
shown to us by the prophets Kernighan and Ritchie, is to put the opening
brace last on the line, and put the closing brace first, thusly:
if (x is true) {
we do y
}
However, there is one special case, namely functions: they have the
opening brace at the beginning of the next line, thus:
int function(int x)
{
body of function
}
Heretic people all over the world have claimed that this inconsistency
is ... well ... inconsistent, but all right-thinking people know that
(a) K&R are _right_ and (b) K&R are right. Besides, functions are
special anyway (you can't nest them in C).
Note that the closing brace is empty on a line of its own, _except_ in
the cases where it is followed by a continuation of the same statement,
ie a "while" in a do-statement or an "else" in an if-statement, like
this:
do {
body of do-loop
} while (condition);
and
if (x == y) {
..
} else if (x > y) {
...
} else {
....
}
Rationale: K&R.
Also, note that this brace-placement also minimizes the number of empty
(or almost empty) lines, without any loss of readability. Thus, as the
supply of new-lines on your screen is not a renewable resource (think
25-line terminal screens here), you have more empty lines to put
comments on.
Chapter 3: Naming
C is a Spartan language, and so should your naming be. Unlike Modula-2
and Pascal programmers, C programmers do not use cute names like
ThisVariableIsATemporaryCounter. A C programmer would call that
variable "tmp", which is much easier to write, and not the least more
difficult to understand.
HOWEVER, while mixed-case names are frowned upon, descriptive names for
global variables are a must. To call a global function "foo" is a
shooting offense.
GLOBAL variables (to be used only if you _really_ need them) need to
have descriptive names, as do global functions. If you have a function
that counts the number of active users, you should call that
"count_active_users()" or similar, you should _not_ call it "cntusr()".
Encoding the type of a function into the name (so-called Hungarian
notation) is brain damaged - the compiler knows the types anyway and can
check those, and it only confuses the programmer. No wonder MicroSoft
makes buggy programs.
LOCAL variable names should be short, and to the point. If you have
some random integer loop counter, it should probably be called "i".
Calling it "loop_counter" is non-productive, if there is no chance of it
being mis-understood. Similarly, "tmp" can be just about any type of
variable that is used to hold a temporary value.
If you are afraid to mix up your local variable names, you have another
problem, which is called the function-growth-hormone-imbalance syndrome.
See next chapter.
Chapter 4: Functions
Functions should be short and sweet, and do just one thing. They should
fit on one or two screenfuls of text (the ISO/ANSI screen size is 80x24,
as we all know), and do one thing and do that well.
The maximum length of a function is inversely proportional to the
complexity and indentation level of that function. So, if you have a
conceptually simple function that is just one long (but simple)
case-statement, where you have to do lots of small things for a lot of
different cases, it's OK to have a longer function.
However, if you have a complex function, and you suspect that a
less-than-gifted first-year high-school student might not even
understand what the function is all about, you should adhere to the
maximum limits all the more closely. Use helper functions with
descriptive names (you can ask the compiler to in-line them if you think
it's performance-critical, and it will probably do a better job of it
that you would have done).
Another measure of the function is the number of local variables. They
shouldn't exceed 5-10, or you're doing something wrong. Re-think the
function, and split it into smaller pieces. A human brain can
generally easily keep track of about 7 different things, anything more
and it gets confused. You know you're brilliant, but maybe you'd like
to understand what you did 2 weeks from now.
Chapter 5: Commenting
Comments are good, but there is also a danger of over-commenting. NEVER
try to explain HOW your code works in a comment: it's much better to
write the code so that the _working_ is obvious, and it's a waste of
time to explain badly written code.
Generally, you want your comments to tell WHAT your code does, not HOW.
Also, try to avoid putting comments inside a function body: if the
function is so complex that you need to separately comment parts of it,
you should probably go back to chapter 4 for a while. You can make
small comments to note or warn about something particularly clever (or
ugly), but try to avoid excess. Instead, put the comments at the head
of the function, telling people what it does, and possibly WHY it does
it.
Chapter 6: You've made a mess of it
That's OK, we all do. You've probably been told by your long-time Unix
user helper that "GNU emacs" automatically formats the C sources for
you, and you've noticed that yes, it does do that, but the defaults it
uses are less than desirable (in fact, they are worse than random
typing - a infinite number of monkeys typing into GNU emacs would never
make a good program).
So, you can either get rid of GNU emacs, or change it to use saner
values. To do the latter, you can stick the following in your .emacs file:
(defun linux-c-mode ()
"C mode with adjusted defaults for use with the Linux kernel."
(interactive)
(c-mode)
(c-set-style "K&R")
(setq c-basic-offset 8))
This will define the M-x linux-c-mode command. When hacking on a
module, if you put the string -*- linux-c -*- somewhere on the first
two lines, this mode will be automatically invoked. Also, you may want
to add
(setq auto-mode-alist (cons '("/usr/src/linux.*/.*\\.[ch]$" . linux-c-mode)
auto-mode-alist))
to your .emacs file if you want to have linux-c-mode switched on
automagically when you edit source files under /usr/src/linux.
But even if you fail in getting emacs to do sane formatting, not
everything is lost: use "indent".
Now, again, GNU indent has the same brain dead settings that GNU emacs
has, which is why you need to give it a few command line options.
However, that's not too bad, because even the makers of GNU indent
recognize the authority of K&R (the GNU people aren't evil, they are
just severely misguided in this matter), so you just give indent the
options "-kr -i8" (stands for "K&R, 8 character indents").
"indent" has a lot of options, and especially when it comes to comment
re-formatting you may want to take a look at the manual page. But
remember: "indent" is not a fix for bad programming.
Chapter 7: Configuration-files
For configuration options (arch/xxx/config.in, and all the Config.in files),
somewhat different indentation is used.
An indention level of 3 is used in the code, while the text in the config-
options should have an indention-level of 2 to indicate dependencies. The
latter only applies to bool/tristate options. For other options, just use
common sense. An example:
if [ "$CONFIG_EXPERIMENTAL" = "y" ]; then
tristate 'Apply nitroglycerine inside the keyboard (DANGEROUS)' CONFIG_BOOM
if [ "$CONFIG_BOOM" != "n" ]; then
bool ' Output nice messages when you explode' CONFIG_CHEER
fi
fi
Generally, CONFIG_EXPERIMENTAL should surround all options not considered
stable. All options that are known to trash data (experimental write-
support for file-systems, for instance) should be denoted (DANGEROUS), other
Experimental options should be denoted (EXPERIMENTAL).
Chapter 8: Data structures
Data structures that have visibility outside the single-threaded
environment they are created and destroyed in should always have
reference counts. In the kernel, garbage collection doesn't exist (and
outside the kernel garbage collection is slow and inefficient), which
means that you absolutely _have_ to reference count all your uses.
Reference counting means that you can avoid locking, and allows multiple
users to have access to the data structure in parallel - and not having
to worry about the structure suddenly going away from under them just
because they slept or did something else for a while.
Note that locking is _not_ a replacement for reference counting.
Locking is used to keep data structures coherent, while reference
counting is a memory management technique. Usually both are needed, and
they are not to be confused with each other.
Many data structures can indeed have two levels of reference counting,
when there are users of different "classes". The subclass count counts
the number of subclass users, and decrements the global count just once
when the subclass count goes to zero.
Examples of this kind of "multi-reference-counting" can be found in
memory management ("struct mm_struct": mm_users and mm_count), and in
filesystem code ("struct super_block": s_count and s_active).
Remember: if another thread can find your data structure, and you don't
have a reference count on it, you almost certainly have a bug.

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There are serval macros available to configure the behaviour of the GFX-Library.
HAL macros:
#define HAL_USE_GFX // enables the GDISP sub system. This is essentially needed to use the display
#define GFX_USE_TOUCHPAD // enables the TouchPad sub system. This is essentially needed to use the touchpad
GDISP macors:
#define GDISP_USE_GPIO // GDISP is connected to the MCU using GPIO interface, involves using lld_lcdWriteGPIO() and lld_lcdReadGPIO()
#define GDISP_USE_FSMC // GDISP is connected to the MCU using FSMC interface
#define GDISP_USE_SPI // GDISP is connected to the MCU using SPI interface
#define GDISP_SCREEN_WIDTH // defines width of panel in pixels. This is essentially needed to use the display
#define GDISP_SCREEN_HEIGHT // defines height of panel in pixels. This is essentailly needed to use the display
#define GDISP_NEED_MULTITHREAD // GDISP will be accessed across different threads -> thread safe mode
#define GDISP_NEED_CONTROL // must be set to TRUE if controll access to the LCD controller is needed, eg for changing orientation or power mode
#define GDISP_NEED_CLIP // when clipping is needed
#define GDISP_NEED_CIRCLE // for circle drawing support (filled and frame)
#define GDISP_NEED_ELLIPSE // for ellipse drawing support (filled and frame)
#define GDISP_NEED_ARC // for arc drawing support (filled and frame)
#define GDISP_NEED_TEXT // for font rendering support
#define GDISP_NEED_PIXELREAD // to read a pixels color value back
#define GDISP_NEED_SCROLL // is scrolling is needed (pixel shift)
#define GDISP_NEED_QUERY // to make certain queries to the LCD controller
#define GFX_USE_CONSOLE // for the console abstraction
TouchPad macros:
#define TOUCHPAD_NEED_MULTITHREAD // TouchPad will be accessed across different threads -> thread safe mode
#define TOUCHPAD_XY_INVERTED // output of tpReadX() and tpReadY() swapped - needed if touchpad writes swapped to touchpad controller
#define TOUCHPAD_STORE_CALIBRATION // calibration values can be stored if set to true. Therefore tpCalibration() is not neccessary to call on each reset. involves using lld_tpWriteCalibration() and lld_tpReadCalibration()

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The console module acts as a BaseSequentialStream at a user defined area of the LCD.
Requirements:
The console code requires a lld that has vertical scroll implemented.
It is also necessary to enable the scroll code:
#define GDISP_NEED_SCROLL TRUE
Usage:
#include "console.h"
/* Define a console object */
GLCDConsole CON1;
/* initialise the console to take up the entire screen */
lcdConsoleInit(&CON1, 0, 0, 320, 240, &fontLarger, Black, White);
/* print something */
chprintf((BaseSequentialStream *)&CON1, "Hello the time is %d\nGoodbye.", chTimeNow());

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This file is a complete history of persons who contributed to the GLCD Library.
At this point we want to thank all of these people for their work.
NickName RealName Contribution
======== ======== ============
Mobyfab Fabien Poussin SSD1963 driver, TOUCHPAD_XY_INVERTED macro
inmarket Andrew Hannam GDISP (restructorizing the entire library)
VMT
ASYNC and MULTITHREAD implementation
Badger Thomas Saunders console implementation
FSMC for STM32F1 and F4
lld orientation fixed for S6F1121 and SSD1289
Abhishek Abhishek Kumar S6D1121 GPIO
font rendering
touchpad noise filtering & optimizations
benwilliam - lcdDrawEllipse()
fastMath
dxli Dongxu Li lcdDrawEllipse() filled option

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This is a tree of the toplevel directory of the GLCD library.
The maintainer is supposed to keep it up to date at any new release.
.
├── demos
│   ├── console
│   │   └── main.c
│   ├── lcd
│   │   └── main.c
│   ├── notepad
│   │   └── main.c
│   ├── readme.txt
│   └── touchpad
│   └── main.c
├── docs
│   ├── codingstyle.txt
│   ├── configure.txt
│   ├── console.txt
│   ├── contributors.txt
│   ├── files.txt
│   ├── readme.txt
│   ├── releases.txt
│   └── usage.txt
├── Doxygenfile
├── drivers
│   ├── gdisp
│   │   ├── Nokia6610
│   │   │   ├── gdisp_lld_board_example.h
│   │   │   ├── gdisp_lld_board_olimexsam7ex256.h
│   │   │   ├── gdisp_lld.c
│   │   │   ├── gdisp_lld_config.h
│   │   │   ├── gdisp_lld.mk
│   │   │   ├── GE12.h
│   │   │   ├── GE8.h
│   │   │   └── readme.txt
│   │   ├── S6D1121
│   │   │   ├── gdisp_lld.c
│   │   │   ├── gdisp_lld_config.h
│   │   │   ├── gdisp_lld.mk
│   │   │   ├── readme.txt
│   │   │   └── s6d1121_lld.c.h
│   │   ├── SSD1289
│   │   │   ├── gdisp_lld.c
│   │   │   ├── gdisp_lld_config.h
│   │   │   ├── gdisp_lld.mk
│   │   │   ├── readme.txt
│   │   │   └── ssd1289_lld.c.h
│   │   ├── SSD1963
│   │   │   ├── gdisp_lld.c
│   │   │   ├── gdisp_lld_config.h
│   │   │   ├── gdisp_lld.mk
│   │   │   ├── gdisp_lld_panel.h
│   │   │   ├── readme.txt
│   │   │   └── ssd1963.h
│   │   ├── TestStub
│   │   │   ├── gdisp_lld.c
│   │   │   ├── gdisp_lld_config.h
│   │   │   ├── gdisp_lld.mk
│   │   │   └── readme.txt
│   │   └── VMT
│   │   ├── gdisp_lld.c
│   │   ├── gdisp_lld_config.h
│   │   ├── gdisp_lld_driver1.c
│   │   ├── gdisp_lld_driver2.c
│   │   ├── gdisp_lld.mk
│   │   └── readme.txt
│   └── touchpad
│   ├── ADS7843
│   │   ├── readme.txt
│   │   ├── touchpad_lld.c
│   │   ├── touchpad_lld_config.h
│   │   └── touchpad_lld.mk
│   └── XPT2046
│   ├── readme.txt
│   ├── touchpad_lld.c
│   ├── touchpad_lld_config.h
│   └── touchpad_lld.mk
├── gfx.mk
├── include
│   ├── console.h
│   ├── gdisp_emulation.c
│   ├── gdisp_fonts.h
│   ├── gdisp.h
│   ├── gdisp_lld.h
│   ├── gdisp_lld_msgs.h
│   ├── touchpad.h
│   └── touchpad_lld.h
├── license.txt
├── old
│   ├── graph
│   │   ├── graph.c
│   │   ├── graph.h
│   │   └── graph.mk
│   └── gui
│   ├── gui.c
│   ├── gui.h
│   └── gui.mk
├── readme.txt
├── src
│   ├── console.c
│   ├── gdisp.c
│   ├── gdisp_fonts.c
│   ├── gdisp-readme.txt
│   └── touchpad.c
├── templates
│   ├── gdispXXXXX
│   │   ├── gdisp_lld.c
│   │   ├── gdisp_lld_config.h
│   │   ├── gdisp_lld.mk
│   │   └── readme.txt
│   ├── readme.txt
│   └── touchpadXXXXX
│   ├── touchpad_lld.c
│   ├── touchpad_lld_config.h
│   └── touchpad_lld.mk
└── tools
└── readme.txt
26 directories, 87 files

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This folder contains documentation about this GLCD library.

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*****************************************************************************
*** Releases ***
*****************************************************************************
current stable: 1.2
*** changes after 1.2 ***
*** changer after 1.1 ***
FIX: orientation macros changed
FIX: huge internal bugfix in orientation stuff (big thanks to Abhishek)
FEATURE: added TOUCHPAD_XY_INVERTED macro
FIX: struct cal renamed to struct cal_t
FIX: SCREEN_WIDTH and SCREEN_HEIGHT renamed to GDISP_SCREEN_WIDTH and GDISP_SCREEN_HEIGHT
FIX: struct TOUCHPAD_t renamed to struct TOUCHPADDriver_t
FIX: struct GConsole renamed to struct GConsole_t
FIX: lcdConsoleXXX() functions have been renamed to gfxConsoleXXX()
FEATURE: FSMC for SSD1289 F2/F4
*** changes after 1.0 ***
FIX: removed gdisp and touchpad prefix of driver directories
UPDATE: added SSD1963 driver
FIX: fixed Validation, VMT driver, console and BitBlit
FEATURE: added clipping support
FEATURE: addad gdispDrawArc()
FEATURE: added SSD1963 DMA support
FEATURE: added touchpad interface for storing calibration values (#define TOUCHPAD_STORE_CALIBRATION)
CHANGE: replaced every GDISP_XXX macro with GDISP_XXX
CHANGE: removed last digit of version number

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To include any of these functions/drivers in your project...
1/ Specify the path to the GFXLIB. If none defined, default is $(CHIBIOS)/ext/lcd
2/ In your project Makefile (amongst similiar lines but after the hal line) add the line...
include $(GFXLIB)/gfx.mk
3/ Add $(GFXSRC) and $(GFXINC) to your SRCS and INCDIR of your projects Makefile
4/ In your project Makefile add the makefiles for any specific drivers you want e.g
include $(GFXLIB)/drivers/touchpad/XPT2046/touchpad_lld.mk
include $(GFXLIB)/drivers/gdisp/SSD1289/gdisp_lld.mk
5/ In your project halconf.h turn on the support you want. Please take a look to
docs/configure.txt for a list and description of all available macros. For example:
#define GFX_USE_GDISP TRUE
#define GFX_USE_TOUCHPAD TRUE
#define GDISP_USE_GPIO TRUE
#define GDISP_GDISP_SCREEN_WIDTH 240
#define GDISP_GDISP_SCREEN_HEIGHT 320
#define GDISP_NEED_CONTROL TRUE
#define TOUCHPAD_NEED_MULTITHREAD TRUE
6/ Do a make clean

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## Doxygen
run doxygen in the toplevel directory to generate the doxygen documentation in html
## Wiki
please read the wiki pages to this project carefully, before you ask any questions:
http://chibios.org/dokuwiki/doku.php?id=chibios:community
## Maintainer & Contributors
please read the contributors.txt file which contains a full history of each contribution
Maintainer:
- Joel Bodenmann aka Tectu <joel@unormal.org>
please visit http://chibios-gfx.com