First version of a network display driver (the display is somewhere on the network rather than attached locally).

A remote display application is still to be written (coming soon).
Note: the remote display initiates the connection to the headless device rather than the headless device making the connection to the display.
ugfx_release_2.6
inmarket 2013-11-13 17:35:20 +10:00
parent bca78196f5
commit e1721a9226
5 changed files with 622 additions and 0 deletions

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GFXINC += $(GFXLIB)/drivers/multiple/uGFXnet
GFXSRC += $(GFXLIB)/drivers/multiple/uGFXnet/gdisp_lld_uGFXnet.c

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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file drivers/multiple/Win32/gdisp_lld_config.h
* @brief GDISP Graphic Driver subsystem low level driver header for Win32.
*
* @addtogroup GDISP
* @{
*/
#ifndef _GDISP_LLD_CONFIG_H
#define _GDISP_LLD_CONFIG_H
#if GFX_USE_GDISP
/*===========================================================================*/
/* Driver hardware support. */
/*===========================================================================*/
// Calling gdispGFlush() is optional for this driver but can be used by the
// application to force a display update. eg after streaming.
#define GDISP_HARDWARE_FLUSH TRUE
#define GDISP_HARDWARE_DRAWPIXEL TRUE
#define GDISP_HARDWARE_FILLS TRUE
#define GDISP_HARDWARE_BITFILLS TRUE
#define GDISP_HARDWARE_PIXELREAD TRUE
#define GDISP_HARDWARE_SCROLL TRUE
#define GDISP_HARDWARE_CONTROL TRUE
#define GDISP_LLD_PIXELFORMAT GDISP_PIXELFORMAT_RGB565
#endif /* GFX_USE_GDISP */
#endif /* _GDISP_LLD_CONFIG_H */
/** @} */

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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file drivers/multiple/Win32/gdisp_lld.c
* @brief GDISP Graphics Driver subsystem low level driver source for uGFX network display.
*/
#include "gfx.h"
#if GFX_USE_GDISP
#define GDISP_DRIVER_VMT GDISPVMT_uGFXnet
#include "../drivers/multiple/uGFXnet/gdisp_lld_config.h"
#include "gdisp/lld/gdisp_lld.h"
#ifndef GDISP_SCREEN_WIDTH
#define GDISP_SCREEN_WIDTH 640
#endif
#ifndef GDISP_SCREEN_HEIGHT
#define GDISP_SCREEN_HEIGHT 480
#endif
#ifndef GDISP_GFXNET_PORT
#define GDISP_GFXNET_PORT 13001
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#if defined(WIN32) || GFX_USE_OS_WIN32
#include <winsock.h>
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#define closesocket(fd) close(fd)
#define ioctlsocket(fd,cmd,arg) ioctl(fd,cmd,arg)
#ifndef SOCKET
#define SOCKET int
#endif
#endif
#define GDISP_FLG_HASMOUSE (GDISP_FLG_DRIVER<<0)
#define GDISP_FLG_CONNECTED (GDISP_FLG_DRIVER<<1)
#define GDISP_FLG_HAVEDATA (GDISP_FLG_DRIVER<<2)
#if GINPUT_NEED_MOUSE
/* Include mouse support code */
#include "ginput/lld/mouse.h"
#endif
/*===========================================================================*/
/* Driver local routines . */
/*===========================================================================*/
// All commands are sent in 16 bit blocks (2 bytes) in network order (BigEndian)
#define GNETCODE_INIT 0xFFFF // Followed by version,width,height,pixelformat,hasmouse
#define GNETCODE_FLUSH 0x0000 // No following data
#define GNETCODE_PIXEL 0x0001 // Followed by x,y,color
#define GNETCODE_FILL 0x0002 // Followed by x,y,cx,cy,color
#define GNETCODE_BLIT 0x0003 // Followed by x,y,cx,cy,bits
#define GNETCODE_READ 0x0004 // Followed by x,y - Response is 0x0004,color
#define GNETCODE_SCROLL 0x0005 // Followed by x,y,cx,cy,lines
#define GNETCODE_CONTROL 0x0006 // Followed by what,data - Response is 0x0006,0x0000 (fail) or 0x0006,0x0001 (success)
#define GNETCODE_MOUSE_X 0x0007 // This is only ever received - never sent. Response is 0x0007,x
#define GNETCODE_MOUSE_Y 0x0008 // This is only ever received - never sent. Response is 0x0008,y
#define GNETCODE_MOUSE_B 0x0009 // This is only ever received - never sent. Response is 0x0009,buttons
#define GNETCODE_VERSION 0x0100 // V1.0
typedef struct netPriv {
SOCKET netfd; // The current socket
unsigned databytes; // How many bytes have been read
uint16_t data[2]; // Buffer for storing data read.
#if GINPUT_NEED_MOUSE
coord_t mousex, mousey;
uint16_t mousebuttons;
#endif
} netPriv;
static gfxThreadHandle hThread;
static GDisplay * mouseDisplay;
static DECLARE_THREAD_STACK(waNetThread, 256);
static DECLARE_THREAD_FUNCTION(NetThread, param) {
SOCKET listenfd, fdmax, i, clientfd;
int len;
unsigned disp;
fd_set master, read_fds;
struct sockaddr_in serv_addr;
struct sockaddr_in clientaddr;
GDisplay * g;
netPriv * priv;
(void)param;
/* clear the master and temp sets */
FD_ZERO(&master);
FD_ZERO(&read_fds);
if ((listenfd = socket(AF_INET, SOCK_STREAM, 0)) == (SOCKET)-1)
gfxHalt("GDISP: uGFXnet - Socket failed");
memset(&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(GDISP_GFXNET_PORT);
if (bind(listenfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) == -1)
gfxHalt("GDISP: uGFXnet - Bind failed");
if (listen(listenfd, 10) == -1)
gfxHalt("GDISP: uGFXnet - Listen failed");
/* add the listener to the master set */
FD_SET(listenfd, &master);
/* keep track of the biggest file descriptor */
fdmax = listenfd; /* so far, it's this one*/
/* loop */
for(;;) {
/* copy it */
read_fds = master;
if (select(fdmax+1, &read_fds, 0, 0, 0) == -1)
gfxHalt("GDISP: uGFXnet - Select failed");
// Run through the existing connections looking for data to be read
for(i = 0; i <= fdmax; i++) {
if(!FD_ISSET(i, &read_fds))
continue;
// Handle new connections
if(i == listenfd) {
len = sizeof(clientaddr);
if((clientfd = accept(listenfd, (struct sockaddr *)&clientaddr, &len)) == (SOCKET)-1)
gfxHalt("GDISP: uGFXnet - Accept failed");
// Look for a display that isn't connected
for(disp = 0; disp < GDISP_TOTAL_DISPLAYS; disp++) {
if (!(g = gdispGetDisplay(disp)))
continue;
#if GDISP_TOTAL_CONTROLLERS > 1
// Ignore displays for other controllers
if (g->vmt != &GDISPVMT_uGFXnet)
continue;
#endif
if (!(g->flags & GDISP_FLG_CONNECTED))
break;
}
// Was anything found?
if (disp >= GDISP_TOTAL_DISPLAYS) {
// No Just close the connection
closesocket(clientfd);
//printf(New connection from %s on socket %d rejected as all displays are already connected\n", inet_ntoa(clientaddr.sin_addr), clientfd);
continue;
}
// Save the descriptor
FD_SET(clientfd, &master);
if (clientfd > fdmax) fdmax = clientfd;
priv = g->priv;
memset(priv, 0, sizeof(netPriv));
priv->netfd = clientfd;
g->flags |= GDISP_FLG_CONNECTED;
//printf(New connection from %s on socket %d allocated to display %u\n", inet_ntoa(clientaddr.sin_addr), clientfd, disp+1);
// Send the initialisation data (2 words at a time)
priv->data[0] = htons(GNETCODE_INIT);
priv->data[1] = htons(GNETCODE_VERSION);
send(clientfd, (const char *)priv->data, 4, 0);
priv->data[0] = htons(GDISP_SCREEN_WIDTH);
priv->data[1] = htons(GDISP_SCREEN_HEIGHT);
send(clientfd, (const char *)priv->data, 4, 0);
priv->data[0] = htons(GDISP_LLD_PIXELFORMAT);
priv->data[1] = htons((g->flags & GDISP_FLG_HASMOUSE) ? 1 : 0);
send(clientfd, (const char *)priv->data, 4, 0);
continue;
}
// Handle data from a client
// Look for a display that is connected and the socket descriptor matches
for(disp = 0; disp < GDISP_TOTAL_DISPLAYS; disp++) {
if (!(g = gdispGetDisplay(disp)))
continue;
#if GDISP_TOTAL_CONTROLLERS > 1
// Ignore displays for other controllers
if (g->vmt != &GDISPVMT_uGFXnet)
continue;
#endif
priv = g->priv;
if ((g->flags & GDISP_FLG_CONNECTED) && priv->netfd == i)
break;
}
if (disp >= GDISP_TOTAL_DISPLAYS)
gfxHalt("GDISP: uGFXnet - Got data from unrecognized connection");
if ((g->flags & GDISP_FLG_HAVEDATA)) {
// The higher level is still processing the previous data.
// Give it a chance to run by coming back to this data.
gfxSleepMilliseconds(1);
continue;
}
/* handle data from a client */
if ((len = recv(i, ((char *)priv->data)+priv->databytes, sizeof(priv->data)-priv->databytes, 0)) <= 0) {
// Socket closed or in error state
g->flags &= ~GDISP_FLG_CONNECTED;
memset(priv, 0, sizeof(netPriv));
closesocket(i);
FD_CLR(i, &master);
continue;
}
// Do we have a full reply yet
if (priv->databytes < sizeof(priv->data))
continue;
// Process the data received
switch(priv->data[0]) {
#if GINPUT_NEED_MOUSE
case GNETCODE_MOUSE_X: priv->mousex = priv->data[1]; break;
case GNETCODE_MOUSE_Y: priv->mousey = priv->data[1]; break;
case GNETCODE_MOUSE_B: priv->mousebuttons = priv->data[1]; break;
#endif
case GNETCODE_CONTROL:
case GNETCODE_READ:
priv->databytes = 0;
g->flags |= GDISP_FLG_HAVEDATA;
break;
default:
// Just ignore unrecognised data
break;
}
}
}
return 0;
}
/*===========================================================================*/
/* Driver exported functions. */
/*===========================================================================*/
LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
netPriv * priv;
// Initialise the receiver thread (if it hasn't been done already)
if (!hThread) {
hThread = gfxThreadCreate(waNetThread, sizeof(waNetThread), HIGH_PRIORITY, NetThread, 0);
gfxThreadClose(hThread);
}
// Only turn on mouse on the first window for now
#if GINPUT_NEED_MOUSE
if (!g->controllerdisplay) {
mouseDisplay = g;
g->flags |= GDISP_FLG_HASMOUSE;
}
#endif
// Create a private area for this window
if (!(priv = (netPriv *)gfxAlloc(sizeof(netPriv))))
gfxHalt("GDISP: uGFXnet - Memory allocation failed");
memset(priv, 0, sizeof(netPriv));
g->priv = priv;
g->board = 0; // no board interface for this controller
// Initialise the GDISP structure
g->g.Orientation = GDISP_ROTATE_0;
g->g.Powermode = powerOn;
g->g.Backlight = 100;
g->g.Contrast = 50;
g->g.Width = GDISP_SCREEN_WIDTH;
g->g.Height = GDISP_SCREEN_HEIGHT;
return TRUE;
}
#if GDISP_HARDWARE_FLUSH
LLDSPEC void gdisp_lld_flush(GDisplay *g) {
netPriv * priv;
uint16_t buf[1];
if (!(g->flags & GDISP_FLG_CONNECTED))
return;
priv = g->priv;
buf[0] = htons(GNETCODE_FLUSH);
send(priv->netfd, (const char *)buf, sizeof(buf), 0);
}
#endif
#if GDISP_HARDWARE_DRAWPIXEL
LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) {
netPriv * priv;
uint16_t buf[4];
if (!(g->flags & GDISP_FLG_CONNECTED))
return;
priv = g->priv;
buf[0] = htons(GNETCODE_PIXEL);
buf[1] = htons(g->p.x);
buf[2] = htons(g->p.y);
buf[3] = htons(COLOR2NATIVE(g->p.color));
send(priv->netfd, (const char *)buf, sizeof(buf), 0);
}
#endif
/* ---- Optional Routines ---- */
#if GDISP_HARDWARE_FILLS
LLDSPEC void gdisp_lld_fill_area(GDisplay *g) {
netPriv * priv;
uint16_t buf[6];
if (!(g->flags & GDISP_FLG_CONNECTED))
return;
priv = g->priv;
buf[0] = htons(GNETCODE_FILL);
buf[1] = htons(g->p.x);
buf[2] = htons(g->p.y);
buf[3] = htons(g->p.cx);
buf[4] = htons(g->p.cy);
buf[5] = htons(COLOR2NATIVE(g->p.color));
send(priv->netfd, (const char *)buf, sizeof(buf), 0);
}
#endif
#if GDISP_HARDWARE_BITFILLS
LLDSPEC void gdisp_lld_blit_area(GDisplay *g) {
netPriv * priv;
pixel_t * buffer;
uint16_t buf[5];
coord_t x, y;
if (!(g->flags & GDISP_FLG_CONNECTED))
return;
// Make everything relative to the start of the line
buffer = g->p.ptr;
buffer += g->p.x2*g->p.y1;
priv = g->priv;
buf[0] = htons(GNETCODE_BLIT);
buf[1] = htons(g->p.x);
buf[2] = htons(g->p.y);
buf[3] = htons(g->p.cx);
buf[4] = htons(g->p.cy);
send(priv->netfd, (const char *)buf, sizeof(buf), 0);
for(y = 0; y < g->p.cy; y++, buffer += g->p.x2 - g->p.cx) {
for(x = 0; x < g->p.cx; x++, buffer++) {
buf[0] = COLOR2NATIVE(buffer[0]);
send(priv->netfd, (const char *)buf, sizeof(buf[0]), 0);
}
}
}
#endif
#if GDISP_HARDWARE_PIXELREAD
LLDSPEC color_t gdisp_lld_get_pixel_color(GDisplay *g) {
netPriv * priv;
uint16_t buf[3];
color_t data;
if (!(g->flags & GDISP_FLG_CONNECTED))
return 0;
priv = g->priv;
buf[0] = htons(GNETCODE_READ);
buf[1] = htons(g->p.x);
buf[2] = htons(g->p.y);
send(priv->netfd, (const char *)buf, sizeof(buf), 0);
// Now wait for a reply
while(!(g->flags & GDISP_FLG_HAVEDATA) || priv->data[0] != GNETCODE_READ)
gfxSleepMilliseconds(1);
data = NATIVE2COLOR(priv->data[1]);
g->flags &= ~GDISP_FLG_HAVEDATA;
return data;
}
#endif
#if GDISP_NEED_SCROLL && GDISP_HARDWARE_SCROLL
LLDSPEC void gdisp_lld_vertical_scroll(GDisplay *g) {
netPriv * priv;
uint16_t buf[6];
if (!(g->flags & GDISP_FLG_CONNECTED))
return;
priv = g->priv;
buf[0] = htons(GNETCODE_FILL);
buf[1] = htons(g->p.x);
buf[2] = htons(g->p.y);
buf[3] = htons(g->p.cx);
buf[4] = htons(g->p.cy);
buf[5] = htons(g->p.y1);
send(priv->netfd, (const char *)buf, sizeof(buf), 0);
}
#endif
#if GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL
LLDSPEC void gdisp_lld_control(GDisplay *g) {
netPriv * priv;
uint16_t buf[3];
bool_t allgood;
if (!(g->flags & GDISP_FLG_CONNECTED))
return;
// Check if we might support the code
switch(g->p.x) {
case GDISP_CONTROL_ORIENTATION:
if (g->g.Orientation == (orientation_t)g->p.ptr)
return;
break;
case GDISP_CONTROL_POWER:
if (g->g.Powermode == (powermode_t)g->p.ptr)
return;
break;
case GDISP_CONTROL_BACKLIGHT:
if (g->g.Backlight == (uint16_t)(int)g->p.ptr)
return;
if ((uint16_t)(int)g->p.ptr > 100)
g->p.ptr = (void *)100;
break;
default:
return;
}
// Send the command
priv = g->priv;
buf[0] = htons(GNETCODE_CONTROL);
buf[1] = htons(g->p.x);
buf[2] = htons((uint16_t)(int)g->p.ptr);
send(priv->netfd, (const char *)buf, sizeof(buf), 0);
// Now wait for a reply
while(!(g->flags & GDISP_FLG_HAVEDATA) || priv->data[0] != GNETCODE_CONTROL)
gfxSleepMilliseconds(1);
// Extract the return status
allgood = priv->data[1] ? TRUE : FALSE;
g->flags &= ~GDISP_FLG_HAVEDATA;
// Do nothing more if the operation failed
if (!allgood) return;
// Update the local stuff
switch(g->p.x) {
case GDISP_CONTROL_ORIENTATION:
switch((orientation_t)g->p.ptr) {
case GDISP_ROTATE_0:
case GDISP_ROTATE_180:
g->g.Width = GDISP_SCREEN_WIDTH;
g->g.Height = GDISP_SCREEN_HEIGHT;
break;
case GDISP_ROTATE_90:
case GDISP_ROTATE_270:
g->g.Height = GDISP_SCREEN_WIDTH;
g->g.Width = GDISP_SCREEN_HEIGHT;
break;
default:
return;
}
g->g.Orientation = (orientation_t)g->p.ptr;
break;
case GDISP_CONTROL_POWER:
g->g.Powermode = (powermode_t)g->p.ptr;
break;
case GDISP_CONTROL_BACKLIGHT:
g->g.Backlight = (uint16_t)(int)g->p.ptr;
break;
}
}
#endif
#if GINPUT_NEED_MOUSE
void ginput_lld_mouse_init(void) {}
void ginput_lld_mouse_get_reading(MouseReading *pt) {
GDisplay * g;
netPriv * priv;
g = mouseDisplay;
priv = g->priv;
pt->x = priv->mousex;
pt->y = priv->mousey;
pt->z = (priv->mousebuttons & GINPUT_MOUSE_BTN_LEFT) ? 100 : 0;
pt->buttons = priv->mousebuttons;
}
#endif /* GINPUT_NEED_MOUSE */
#endif /* GFX_USE_GDISP */

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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file drivers/multiple/Win32/ginput_lld_mouse_config.h
* @brief GINPUT LLD header file for mouse/touch driver.
*
* @defgroup Mouse Mouse
* @ingroup GINPUT
*
* @{
*/
#ifndef _LLD_GINPUT_MOUSE_CONFIG_H
#define _LLD_GINPUT_MOUSE_CONFIG_H
// This driver supports being both a mouse or a touch device (we don't actually know which it really is)
// When operating in mouse mode a long left button click does not generate a context click.
// When operating in touch mode we allow sloppier clicks etc
#if 1
#define GINPUT_MOUSE_EVENT_TYPE GEVENT_MOUSE
#define GINPUT_MOUSE_CLICK_TIME TIME_INFINITE // Long click != Context Click
#define GINPUT_MOUSE_NEED_CALIBRATION FALSE
#define GINPUT_MOUSE_LLD_CALIBRATION_LOADSAVE FALSE
#define GINPUT_MOUSE_READ_CYCLES 1
#define GINPUT_MOUSE_MAX_CALIBRATION_ERROR -1
#define GINPUT_MOUSE_MAX_CLICK_JITTER 0
#define GINPUT_MOUSE_MAX_MOVE_JITTER 0
#else
#define GINPUT_MOUSE_EVENT_TYPE GEVENT_TOUCH
#define GINPUT_MOUSE_CLICK_TIME 700 // Long click = Context Click
#define GINPUT_MOUSE_NEED_CALIBRATION FALSE // Can be set to TRUE just for testing
#define GINPUT_MOUSE_LLD_CALIBRATION_LOADSAVE FALSE
#define GINPUT_MOUSE_READ_CYCLES 1
#define GINPUT_MOUSE_MAX_CALIBRATION_ERROR 2
#define GINPUT_MOUSE_MAX_CLICK_JITTER 2
#define GINPUT_MOUSE_MAX_MOVE_JITTER 2
#endif
// This driver supports both an "interrupt" mode, and a polled mode
#define GINPUT_MOUSE_POLL_PERIOD TIME_INFINITE // Interrupt driven by the Window thread
//#define GINPUT_MOUSE_POLL_PERIOD 25 // Poll driven
#endif /* _LLD_GINPUT_MOUSE_CONFIG_H */
/** @} */

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To use this driver:
This driver is special in that it implements both the gdisp low level driver
and a touchscreen driver.
1. Add in your gfxconf.h:
a) #define GFX_USE_GDISP TRUE
b) Optionally #define GFX_USE_GINPUT TRUE
#define GINPUT_USE_MOUSE TRUE
c) Any optional high level driver defines (see gdisp.h) eg: GDISP_NEED_MULTITHREAD
d) Optionally the following (with appropriate values):
#define GDISP_SCREEN_WIDTH 640
#define GDISP_SCREEN_HEIGHT 480
2. To your makefile add the following lines:
include $(GFXLIB)/gfx.mk
include $(GFXLIB)/drivers/multiple/uGFXnet/gdisp_lld.mk
3. Make sure you have networking libraries included.