Combine GAUDIN and GAUDOUT into a single GAUDIO module.

Simplify GAUDIN (now GAUDIO RECORD) api.
Update audio demo's to match.
Port Win32 driver to new audio api.
This commit is contained in:
inmarket 2014-03-11 17:13:31 +10:00
parent 944c33cbff
commit ea5a1b849d
57 changed files with 1405 additions and 1521 deletions

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@ -5,4 +5,4 @@ include $(GFXLIB)/drivers/gdisp/Nokia6610GE12/gdisp_lld.mk
include $(GFXLIB)/drivers/gadc/AT91SAM7/gadc_lld.mk
include $(GFXLIB)/drivers/ginput/dial/GADC/ginput_lld.mk
include $(GFXLIB)/drivers/ginput/toggle/Pal/ginput_lld.mk
include $(GFXLIB)/drivers/audio/gadc/driver.mk
include $(GFXLIB)/drivers/gaudio/gadc/driver.mk

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@ -6,7 +6,7 @@ On this board uGFX currently supports:
- GADC via the AT91SAM7 driver
- GINPUT-dials via the GADC driver
- GINPUT-toggles via the Pal driver
- GAUDIN via the GADC driver
- GAUDIO recording via the GADC driver
Note there are two variants of this board - one with the GE8 display
and one with the GE12 display. This one is for the GE12 display.

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@ -5,4 +5,4 @@ include $(GFXLIB)/drivers/gdisp/Nokia6610GE8/gdisp_lld.mk
include $(GFXLIB)/drivers/gadc/AT91SAM7/gadc_lld.mk
include $(GFXLIB)/drivers/ginput/dial/GADC/ginput_lld.mk
include $(GFXLIB)/drivers/ginput/toggle/Pal/ginput_lld.mk
include $(GFXLIB)/drivers/audio/gadc/driver.mk
include $(GFXLIB)/drivers/gaudio/gadc/driver.mk

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@ -6,28 +6,28 @@
*/
/**
* @file boards/base/Olimex-SAM7EX256-GE8/gaudin_lld_board.h
* @brief GAUDIN Driver board config file for the Olimex SAM7EX256 board
* @file boards/base/Olimex-SAM7EX256-GE8/gaudio_record_board.h
* @brief GAUDIO Record Driver board config file for the Olimex SAM7EX256 board
*/
#ifndef _GAUDIN_LLD_BOARD_H
#define _GAUDIN_LLD_BOARD_H
#ifndef _GAUDIO_RECORD_BOARD_H
#define _GAUDIO_RECORD_BOARD_H
/*===========================================================================*/
/* Audio inputs on this board */
/*===========================================================================*/
#define GAUDIN_NUM_CHANNELS 1
#define GAUDIO_RECORD_NUM_CHANNELS 1
/**
* The list of audio channels and their uses
*/
#define GAUDIN_MICROPHONE 0
#define GAUDIO_RECORD_MICROPHONE 0
#ifdef GAUDIN_LLD_IMPLEMENTATION
static uint32_t gaudin_lld_physdevs[GAUDIN_NUM_CHANNELS] = {
#ifdef GAUDIO_RECORD_IMPLEMENTATION
static uint32_t gaudin_lld_physdevs[GAUDIO_RECORD_NUM_CHANNELS] = {
GADC_PHYSDEV_MICROPHONE,
};
#endif
#endif /* _GAUDIN_LLD_BOARD_H */
#endif /* _GAUDIO_RECORD_BOARD_H */

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@ -6,7 +6,7 @@ On this board uGFX currently supports:
- GADC via the AT91SAM7 driver
- GINPUT-dials via the GADC driver
- GINPUT-toggles via the Pal driver
- GAUDIN via the GADC driver
- GAUDIO recording via the GADC driver
Note there are two variants of this board - one with the GE8 display
and one with the GE12 display. This one is for the GE8 display.

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@ -2,4 +2,4 @@ GFXINC += $(GFXLIB)/boards/base/Win32
GFXSRC +=
include $(GFXLIB)/drivers/multiple/Win32/driver.mk
include $(GFXLIB)/drivers/audio/Win32/driver.mk
include $(GFXLIB)/drivers/gaudio/Win32/driver.mk

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@ -1,3 +1,3 @@
DEMODIR = $(GFXLIB)/demos/modules/audio/oscilloscope
DEMODIR = $(GFXLIB)/demos/modules/gaudio/oscilloscope
GFXINC += $(DEMODIR)
GFXSRC += $(DEMODIR)/main.c $(DEMODIR)/gwinosc.c

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@ -46,11 +46,14 @@
#define GFX_USE_GWIN TRUE
#define GFX_USE_GTIMER TRUE
//#define GFX_USE_GADC TRUE
#define GFX_USE_GAUDIN TRUE
#define GFX_USE_GAUDIO TRUE
/* Features for the GDISP sub-system. */
#define GDISP_NEED_VALIDATION TRUE
#define GDISP_NEED_CLIP TRUE
#define GDISP_NEED_MULTITHREAD TRUE
/* Features for the GAUDIO sub-system */
#define GAUDIO_NEED_RECORD TRUE
#endif /* _GFXCONF_H */

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@ -32,8 +32,8 @@
*
* This GWIN superset implements a simple audio oscilloscope using the GAUDIN module.
*
* It makes many assumptions, the most fundamental of which is that the audio device
* produces unsigned integer samples.
* It makes many assumptions, the most fundamental of which is that the audio data
* should be scaled to SCOPE_Y_BITS.
*
* The GMISC module with GMISC_NEED_ARRAYOPS could be used to process the samples more
* correctly if we were really building something generic.
@ -45,22 +45,15 @@
/* Include internal GWIN routines so we can build our own superset class */
#include "src/gwin/class_gwin.h"
/* The size of our dynamically allocated audio buffer */
#define AUDIOBUFSZ 64*2
/* How many flat-line sample before we trigger */
#define FLATLINE_SAMPLES 8
static void _destroy(GHandle gh) {
gaudinStop();
gaudioRecordStop();
if (((GScopeObject *)gh)->lastscopetrace) {
gfxFree(((GScopeObject *)gh)->lastscopetrace);
((GScopeObject *)gh)->lastscopetrace = 0;
}
if (((GScopeObject *)gh)->audiobuf) {
gfxFree(((GScopeObject *)gh)->audiobuf);
((GScopeObject *)gh)->audiobuf = 0;
}
}
static const gwinVMT scopeVMT = {
@ -71,95 +64,104 @@ static const gwinVMT scopeVMT = {
0, // The after-clear routine
};
GHandle gwinGScopeCreate(GDisplay *g, GScopeObject *gs, GWindowInit *pInit, uint16_t channel, uint32_t frequency) {
GHandle gwinGScopeCreate(GDisplay *g, GScopeObject *gs, GWindowInit *pInit, uint16_t channel, uint32_t frequency, ArrayDataFormat format) {
/* Make sure the audio parameters are valid first */
if (!gaudioRecordInit(channel, frequency, format))
return 0;
/* Initialise the base class GWIN */
if (!(gs = (GScopeObject *)_gwindowCreate(g, &gs->g, pInit, &scopeVMT, 0)))
return 0;
/* Initialise the scope object members and allocate memory for buffers */
gfxSemInit(&gs->bsem, 0, 1);
gs->format = format;
gs->nextx = 0;
if (!(gs->lastscopetrace = (coord_t *)gfxAlloc(gs->g.width * sizeof(coord_t))))
return 0;
if (!(gs->audiobuf = (audin_sample_t *)gfxAlloc(AUDIOBUFSZ * sizeof(audin_sample_t))))
return 0;
#if TRIGGER_METHOD == TRIGGER_POSITIVERAMP
#if TRIGGER_METHOD == TRIGGER_POSITIVERAMP
gs->lasty = gs->g.height/2;
#elif TRIGGER_METHOD == TRIGGER_MINVALUE
#elif TRIGGER_METHOD == TRIGGER_MINVALUE
gs->lasty = gs->g.height/2;
gs->scopemin = 0;
#endif
/* Start the GADC high speed converter */
gaudinInit(channel, frequency, gs->audiobuf, AUDIOBUFSZ, AUDIOBUFSZ/2);
gaudinSetBSem(&gs->bsem, &gs->myEvent);
gaudinStart();
#endif
/* Set visibility */
gwinSetVisible((GHandle)gs, pInit->show);
/* Start the audio recording */
gaudioRecordStart();
return (GHandle)gs;
}
void gwinScopeWaitForTrace(GHandle gh) {
#define gs ((GScopeObject *)(gh))
GAudioData *paud;
int i;
coord_t x, y;
coord_t yoffset;
audin_sample_t *pa;
uint8_t *pa8;
uint16_t *pa16;
coord_t *pc;
#if TRIGGER_METHOD == TRIGGER_POSITIVERAMP
uint8_t shr;
#if TRIGGER_METHOD == TRIGGER_POSITIVERAMP
bool_t rdytrigger;
int flsamples;
#elif TRIGGER_METHOD == TRIGGER_MINVALUE
#elif TRIGGER_METHOD == TRIGGER_MINVALUE
bool_t rdytrigger;
int flsamples;
coord_t scopemin;
#endif
#endif
if (gh->vmt != &scopeVMT)
return;
/* Wait for a set of audio conversions */
gfxSemWait(&gs->bsem, TIME_INFINITE);
paud = gaudioRecordGetData(TIME_INFINITE);
/* Ensure we are drawing in the right area */
#if GDISP_NEED_CLIP
gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
#endif
shr = 16 - gfxSampleFormatBits(gs->format);
yoffset = gh->height/2;
if (!(GAUDIN_SAMPLE_FORMAT & 1))
if (!gfxSampleFormatIsSigned(gs->format))
yoffset += (1<<SCOPE_Y_BITS)/2;
x = gs->nextx;
pc = gs->lastscopetrace+x;
pa = gs->myEvent.buffer;
#if TRIGGER_METHOD == TRIGGER_POSITIVERAMP
pa8 = (uint8_t *)(paud+1);
pa16 = (uint16_t *)(paud+1);
#if TRIGGER_METHOD == TRIGGER_POSITIVERAMP
rdytrigger = FALSE;
flsamples = 0;
#elif TRIGGER_METHOD == TRIGGER_MINVALUE
#elif TRIGGER_METHOD == TRIGGER_MINVALUE
rdytrigger = FALSE;
flsamples = 0;
scopemin = 0;
#endif
for(i = gs->myEvent.count; i; i--) {
/* Calculate the new scope value - re-scale using simple shifts for efficiency, re-center and y-invert */
#if GAUDIN_BITS_PER_SAMPLE > SCOPE_Y_BITS
y = yoffset - (*pa++ >> (GAUDIN_BITS_PER_SAMPLE - SCOPE_Y_BITS));
#else
y = yoffset - (*pa++ << (SCOPE_Y_BITS - GAUDIN_BITS_PER_SAMPLE));
#endif
#if TRIGGER_METHOD == TRIGGER_MINVALUE
for(i = paud->len/(gfxSampleFormatBits(gs->format)/8); i; i--) {
/* Calculate the new scope value - re-scale using simple shifts for efficiency, re-center and y-invert */
if (gs->format <= 8)
y = yoffset - (((coord_t)(*pa8++ ) << shr) >> (16-SCOPE_Y_BITS));
else
y = yoffset - (((coord_t)(*pa16++) << shr) >> (16-SCOPE_Y_BITS));
#if TRIGGER_METHOD == TRIGGER_MINVALUE
/* Calculate the scopemin ready for the next trace */
if (y > scopemin)
scopemin = y;
#endif
#endif
/* Have we reached the end of a scope trace? */
if (x >= gh->width) {
#if TRIGGER_METHOD == TRIGGER_POSITIVERAMP || TRIGGER_METHOD == TRIGGER_MINVALUE
#if TRIGGER_METHOD == TRIGGER_POSITIVERAMP || TRIGGER_METHOD == TRIGGER_MINVALUE
/* Handle triggering - we trigger on the next sample minimum (y value maximum) or a flat-line */
#if TRIGGER_METHOD == TRIGGER_MINVALUE
@ -191,7 +193,7 @@ void gwinScopeWaitForTrace(GHandle gh) {
/* Ready for a the next trigger cycle */
rdytrigger = FALSE;
#endif
#endif
/* Prepare for a scope trace */
x = 0;
@ -214,5 +216,6 @@ void gwinScopeWaitForTrace(GHandle gh) {
gs->scopemin = scopemin;
#endif
gaudioReleaseBuffer(paud);
#undef gs
}

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@ -64,9 +64,7 @@ typedef struct GScopeObject_t {
GWindowObject g; // Base Class
coord_t *lastscopetrace; // To store last scope trace
gfxSem bsem; // We get signalled on this
audin_sample_t *audiobuf; // To store audio samples
GEventAudioIn myEvent; // Information on received samples
ArrayDataFormat format; // The sample format
coord_t nextx; // Where we are up to
#if TRIGGER_METHOD == TRIGGER_POSITIVERAMP
coord_t lasty; // The last y value - used for trigger slope detection
@ -83,8 +81,8 @@ extern "C" {
/**
* Create a scope window.
*/
GHandle gwinGScopeCreate(GDisplay *g, GScopeObject *gs, GWindowInit *pInit, uint16_t channel, uint32_t frequency);
#define gwinScopeCreate(gs,pI,ch,f) gwinGScopeCreate(GDISP,gs,pI,ch,f)
GHandle gwinGScopeCreate(GDisplay *g, GScopeObject *gs, GWindowInit *pInit, uint16_t channel, uint32_t frequency, ArrayDataFormat format);
#define gwinScopeCreate(gs,pI,ch,f,fmt) gwinGScopeCreate(GDISP,gs,pI,ch,f,fmt)
/**
* Wait for a scope trace to be ready and then draw it.

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@ -39,8 +39,9 @@
#include "gwinosc.h"
/* Specify our timing parameters */
#define MY_AUDIO_FREQUENCY 4000 /* 4khz */
#define MY_AUDIO_CHANNEL 0 /* Use channel 0 */
#define MY_AUDIO_FREQUENCY 8000 /* 8khz. If this is too much try 4000 (4khz) */
#define MY_AUDIO_CHANNEL 0 /* Use channel 0 - must be a mono channel */
#define MY_AUDIO_FORMAT GAUDIO_RECORD_FORMAT1 /* The default format */
/* Data */
static GScopeObject gScopeWindow;
@ -54,6 +55,11 @@ int main(void) {
gfxInit();
// Allocate audio buffers - 4 x 128 byte buffers.
// You may need to increase this for slower cpu's.
// You may be able to decrease this for low latency operating systems.
gaudioAllocBuffers(4, 128);
/* Get the screen dimensions */
swidth = gdispGetWidth();
sheight = gdispGetHeight();
@ -65,7 +71,7 @@ int main(void) {
wi.show = TRUE;
wi.x = wi.y = 0;
wi.width = swidth; wi.height = sheight;
ghScope = gwinScopeCreate(&gScopeWindow, &wi, MY_AUDIO_CHANNEL, MY_AUDIO_FREQUENCY);
ghScope = gwinScopeCreate(&gScopeWindow, &wi, MY_AUDIO_CHANNEL, MY_AUDIO_FREQUENCY, MY_AUDIO_FORMAT);
}
gwinSetBgColor(ghScope, White);
gwinSetColor(ghScope, Red);

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Before

Width:  |  Height:  |  Size: 19 KiB

After

Width:  |  Height:  |  Size: 19 KiB

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@ -1,3 +1,3 @@
DEMODIR = $(GFXLIB)/demos/modules/audio/play-wave
DEMODIR = $(GFXLIB)/demos/modules/gaudio/play-wave
GFXINC += $(DEMODIR)
GFXSRC += $(DEMODIR)/main.c

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@ -43,7 +43,7 @@
/* GFX sub-systems to turn on */
#define GFX_USE_GDISP TRUE
#define GFX_USE_GAUDOUT TRUE
#define GFX_USE_GAUDIO TRUE
#define GFX_USE_GFILE TRUE
/* Features for the GDISP sub-system. */
@ -53,6 +53,9 @@
/* GDISP fonts to include */
#define GDISP_INCLUDE_FONT_UI2 TRUE
/* Features for the GAUDIO sub-system */
#define GAUDIO_NEED_PLAY TRUE
/* Features for the GFILE sub-system */
#define GFILE_NEED_ROMFS TRUE

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@ -35,7 +35,7 @@
/* Specify our timing parameters */
#define MY_AUDIO_CHANNEL 0 /* Use channel 0 */
#define MY_AUDIO_CHANNEL_IS_STEREO GAUDOUT_CHANNEL0_STEREO /* Is it stereo? */
#define MY_AUDIO_CHANNEL_IS_STEREO GAUDOUT_CHANNEL0_IS_STEREO /* Is it stereo? */
// Storage for the wave header
static char whdr[32];
@ -61,7 +61,9 @@ int main(void) {
// Any font will do
font = gdispOpenFont("*");
// Allocate audio buffers - 4 x 512 byte buffers. You may need to increase this for slower cpu's.
// Allocate audio buffers - 4 x 512 byte buffers.
// You may need to increase this for slower cpu's.
// You may be able to decrease this for low latency operating systems.
if (!gaudioAllocBuffers(4, 512)) {
errmsg = "Err: No Memory";
goto theend;
@ -179,8 +181,8 @@ int main(void) {
}
gfileClose(f);
// Wait 3 seconds for the play to finish - FIX THIS
gfxSleepMilliseconds(3000);
// Wait for the play to finish
gaudioPlayWait(TIME_INFINITE);
gdispDrawString(0, gdispGetHeight()/2+10, "Done", font, Green);
// The end

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@ -1,7 +1,7 @@
/**
* This file was generated from "allwrong.wav" using...
*
* file2c -bcs allwrong.wav romfs_allwrong.h
* file2c -dcs allwrong.wav romfs_allwrong.h
*
*/
static const char allwrong[] = {

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@ -1,6 +0,0 @@
# List the required driver.
GFXSRC += $(GFXLIB)/drivers/audio/Win32/gaudin_lld.c \
$(GFXLIB)/drivers/audio/Win32/gaudout_lld.c
# Required include directories
GFXINC += $(GFXLIB)/drivers/audio/Win32

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@ -1,170 +0,0 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file drivers/audio/Win32/gaudin_lld.c
* @brief GAUDIN - Driver file for Win32.
*/
#include "gfx.h"
#if GFX_USE_GAUDIN
/* Include the driver defines */
#include "src/gaudin/driver.h"
#undef Red
#undef Green
#undef Blue
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
#include <mmsystem.h>
static HWAVEIN ah;
static volatile int nQueuedBuffers;
static bool_t isClosing;
static WAVEHDR *pWaveHdrs;
static HANDLE waveThread;
static DWORD threadID;
/*
static void PrintWaveErrorMsg(DWORD err, TCHAR * str)
{
#define BUFFERSIZE 128
char buffer[BUFFERSIZE];
fprintf(stderr, "GAUDIN: ERROR 0x%08X: %s\r\n", err, str);
if (mciGetErrorString(err, &buffer[0], sizeof(buffer)))
fprintf(stderr, "%s\r\n", &buffer[0]);
else
fprintf(stderr, "0x%08X returned!\r\n", err);
}
*/
/**************************** waveProc() *******************************
* We don't use CALLBACK_FUNCTION because it is restricted to calling only
* a few particular Windows functions, namely some of the time functions,
* and a few of the Low Level MIDI API. If you violate this rule, your app can
* hang inside of the callback). One of the Windows API that a callback can't
* call is waveInAddBuffer() which is what we need to use whenever we receive a
* MM_WIM_DATA. My callback would need to defer that job to another thread
* anyway, so instead just use CALLBACK_THREAD here instead.
*************************************************************************/
static DWORD WINAPI waveProc(LPVOID arg) {
MSG msg;
(void) arg;
while (GetMessage(&msg, 0, 0, 0)) {
switch (msg.message) {
case MM_WIM_DATA:
GAUDIN_ISR_CompleteI((audin_sample_t *)((WAVEHDR *)msg.lParam)->lpData, ((WAVEHDR *)msg.lParam)->dwBytesRecorded/sizeof(audin_sample_t));
/* Are we closing? */
if (isClosing) {
/* Yes. We aren't recording, so another WAVEHDR has been returned to us after recording has stopped.
* When we get all of them back, things can be cleaned up
*/
nQueuedBuffers--;
waveInUnprepareHeader(ah, (WAVEHDR *)msg.lParam, sizeof(WAVEHDR));
} else {
/* No. Now we need to requeue this buffer so the driver can use it for another block of audio
* data. NOTE: We shouldn't need to waveInPrepareHeader() a WAVEHDR that has already been prepared once.
* Note: We are assuming here that both the application can still access the buffer while
* it is on the queue.
*/
waveInAddBuffer(ah, (WAVEHDR *)msg.lParam, sizeof(WAVEHDR));
}
break;
}
}
return 0;
}
/*===========================================================================*/
/* External declarations. */
/*===========================================================================*/
void gaudin_lld_deinit(void) {
if (ah) {
isClosing = TRUE;
waveInReset(ah);
while(nQueuedBuffers) Sleep(1);
waveInClose(ah);
ah = 0;
if (pWaveHdrs) gfxFree(pWaveHdrs);
pWaveHdrs = 0;
isClosing = FALSE;
}
}
void gaudin_lld_init(const gaudin_params *paud) {
WAVEFORMATEX wfx;
size_t spaceleft;
audin_sample_t *p;
WAVEHDR *phdr;
size_t nBuffers;
size_t sz;
if (!waveThread) {
if (!(waveThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)waveProc, 0, 0, &threadID))) {
fprintf(stderr, "GAUDIN/GAUDOUT: Can't create WAVE recording thread\n");
return;
}
CloseHandle(waveThread);
}
gaudin_lld_deinit();
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nChannels = paud->channel == GAUDIN_STEREO ? 2 : 1;
wfx.nSamplesPerSec = paud->frequency;
wfx.nBlockAlign = wfx.nChannels * sizeof(audin_sample_t);
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
wfx.wBitsPerSample = sizeof(audin_sample_t) * 8;
wfx.cbSize = 0;
if (waveInOpen(&ah, WAVE_MAPPER, &wfx, (DWORD_PTR)threadID, (DWORD_PTR)paud, CALLBACK_THREAD)) {
fprintf(stderr, "GAUDIN: Can't open WAVE recording device\n");
return;
}
/* We need to allocate a wave header for each buffer */
nBuffers = (paud->bufcount + paud->samplesPerEvent - 1) / paud->samplesPerEvent;
if (!(pWaveHdrs = gfxAlloc(nBuffers * sizeof(WAVEHDR)))) {
fprintf(stderr, "GAUDIN: Buffer header allocation failed\n");
return;
}
/* Prepare each buffer and send to the wavein device */
spaceleft = paud->bufcount;
for(p = paud->buffer, phdr = pWaveHdrs, spaceleft = paud->bufcount; spaceleft; p += sz, phdr++, spaceleft -= sz) {
sz = spaceleft > paud->samplesPerEvent ? paud->samplesPerEvent : spaceleft;
phdr->dwBufferLength = sz * sizeof(audin_sample_t);
phdr->lpData = (LPSTR)p;
phdr->dwFlags = 0;
if (!waveInPrepareHeader(ah, phdr, sizeof(WAVEHDR))
&& !waveInAddBuffer(ah, phdr, sizeof(WAVEHDR)))
nQueuedBuffers++;
else
fprintf(stderr, "GAUDIN: Buffer prepare failed\n");
}
if (!nQueuedBuffers)
fprintf(stderr, "GAUDIN: Failed to prepare any buffers\n");
}
void gaudin_lld_start(void) {
waveInStart(ah);
}
void gaudin_lld_stop(void) {
waveInStop(ah);
}
#endif /* GFX_USE_GAUDIN */

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@ -1,64 +0,0 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file drivers/audio/Win32/gaudin_lld_config.h
* @brief GAUDIN Driver config file.
*
* @addtogroup GAUDIN
* @{
*/
#ifndef GAUDIN_LLD_CONFIG_H
#define GAUDIN_LLD_CONFIG_H
#if GFX_USE_GAUDIN
/*===========================================================================*/
/* Driver hardware support. */
/*===========================================================================*/
/**
* @brief The audio input sample type
*/
//typedef uint8_t audin_sample_t;
typedef int16_t audin_sample_t;
/**
* @brief The maximum sample frequency supported by this audio device
*/
#define GAUDIN_MAX_SAMPLE_FREQUENCY 44100
/**
* @brief The number of bits in a sample
*/
//#define GAUDIN_BITS_PER_SAMPLE 8
#define GAUDIN_BITS_PER_SAMPLE 16
/**
* @brief The format of an audio sample
*/
//#define GAUDIN_SAMPLE_FORMAT ARRAY_DATA_8BITUNSIGNED
#define GAUDIN_SAMPLE_FORMAT ARRAY_DATA_16BITSIGNED
/**
* @brief The number of audio channels supported by this driver
*/
#define GAUDIN_NUM_CHANNELS 2
/**
* @brief The list of audio channels and their uses
* @{
*/
#define GAUDIN_MONO 0
#define GAUDIN_STEREO 1
/** @} */
#endif /* GFX_USE_GAUDIN */
#endif /* GAUDIN_LLD_CONFIG_H */
/** @} */

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@ -1,10 +0,0 @@
This driver uses the Win32 audio system to provide GAUDIN and GAUDOUT channels.
For GAUDIN - It supports 2 channels, Channel 0 being a mono channel and Channel 1 being a stereo channel.
For GAUDOUT - It supports 2 channels, Channel 0 being a mono channel and Channel 1 being a stereo channel.
For stereo, the samples are interleaved. Remember to allocate enough space for two samples per
sample period.
This is a simple driver that makes no changes to the mixer so set up the audio mixer using
the windows control panel audio mixer before starting recording/playback.

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@ -1,5 +0,0 @@
# List the required driver.
GFXSRC += $(GFXLIB)/drivers/gaudin/gadc/gaudin_lld.c
# Required include directories
GFXINC += $(GFXLIB)/drivers/audio/gadc

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@ -0,0 +1,6 @@
# List the required driver.
GFXSRC += $(GFXLIB)/drivers/gaudio/Win32/gaudio_record_lld.c \
$(GFXLIB)/drivers/gaudio/Win32/gaudio_play_lld.c
# Required include directories
GFXINC += $(GFXLIB)/drivers/gaudio/Win32

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@ -6,17 +6,17 @@
*/
/**
* @file drivers/audio/Win32/gaudout_lld_config.h
* @brief GAUDOUT Driver config file.
* @file drivers/gaudio/Win32/gaudio_play_config.h
* @brief GAUDIO Play Driver config file.
*
* @addtogroup GAUDOUT
* @addtogroup GAUDIO
* @{
*/
#ifndef GAUDOUT_LLD_CONFIG_H
#define GAUDIN_LLD_CONFIG_H
#ifndef GAUDIO_PLAY_CONFIG_H
#define GAUDIO_PLAY_CONFIG_H
#if GFX_USE_GAUDOUT
#if GFX_USE_GAUDIO && GAUDIO_NEED_PLAY
/*===========================================================================*/
/* Driver hardware support. */
@ -25,39 +25,39 @@
/**
* @brief The maximum sample frequency supported by this audio device
*/
#define GAUDOUT_MAX_SAMPLE_FREQUENCY 44100
#define GAUDIO_PLAY_MAX_SAMPLE_FREQUENCY 44100
/**
* @brief The number of audio formats supported by this driver
*/
#define GAUDOUT_NUM_FORMATS 2
#define GAUDIO_PLAY_NUM_FORMATS 2
/**
* @brief The available audio sample formats in order of preference
*/
#define GAUDOUT_FORMAT1 ARRAY_DATA_16BITSIGNED
#define GAUDOUT_FORMAT2 ARRAY_DATA_8BITUNSIGNED
#define GAUDIO_PLAY_FORMAT1 ARRAY_DATA_16BITSIGNED
#define GAUDIO_PLAY_FORMAT2 ARRAY_DATA_8BITUNSIGNED
/**
* @brief The number of audio channels supported by this driver
*/
#define GAUDOUT_NUM_CHANNELS 2
#define GAUDIO_PLAY_NUM_CHANNELS 2
/**
* @brief Whether each channel is mono or stereo
*/
#define GAUDOUT_CHANNEL0_STEREO FALSE
#define GAUDOUT_CHANNEL1_STEREO TRUE
#define GAUDIO_PLAY_CHANNEL0_IS_STEREO FALSE
#define GAUDIO_PLAY_CHANNEL1_IS_STEREO TRUE
/**
* @brief The list of audio channel names and their uses
* @{
*/
#define GAUDOUT_MONO 0
#define GAUDOUT_STEREO 1
#define GAUDIO_PLAY_MONO 0
#define GAUDIO_PLAY_STEREO 1
/** @} */
#endif /* GFX_USE_GAUDOUT */
#endif /* GFX_USE_GAUDIO && GAUDIO_NEED_PLAY */
#endif /* GAUDOUT_LLD_CONFIG_H */
#endif /* GAUDIO_PLAY_CONFIG_H */
/** @} */

View File

@ -6,16 +6,16 @@
*/
/**
* @file drivers/audio/Win32/gaudout_lld.c
* @brief GAUDOUT - Driver file for Win32.
* @file drivers/gaudio/Win32/gaudio_play_lld.c
* @brief GAUDIO - Play Driver file for Win32.
*/
#include "gfx.h"
#if GFX_USE_GAUDOUT
#if GFX_USE_GAUDIO && GAUDIO_NEED_PLAY
/* Include the driver defines */
#include "src/gaudout/driver.h"
#include "src/gaudio/driver_play.h"
#undef Red
#undef Green
@ -36,20 +36,6 @@ static WAVEHDR WaveHdrs[MAX_WAVE_HEADERS];
static HANDLE waveThread;
static DWORD threadID;
/*
static void PrintWaveErrorMsg(DWORD err, TCHAR * str)
{
#define BUFFERSIZE 128
char buffer[BUFFERSIZE];
fprintf(stderr, "GAUDOUT: ERROR 0x%08X: %s\r\n", err, str);
if (mciGetErrorString(err, &buffer[0], sizeof(buffer)))
fprintf(stderr, "%s\r\n", &buffer[0]);
else
fprintf(stderr, "0x%08X returned!\r\n", err);
}
*/
/**************************** waveProc() *******************************
* We don't use CALLBACK_FUNCTION because it is restricted to calling only
* a few particular Windows functions, namely some of the time functions,
@ -65,7 +51,9 @@ static bool_t senddata(WAVEHDR *pwh) {
// Get the next data block to send
gfxSystemLock();
paud = gaudoutGetDataBlockI();
paud = gaudioPlayGetDataBlockI();
if (!paud && !nQueuedBuffers)
gaudioPlayDoneI();
gfxSystemUnlock();
if (!paud)
return FALSE;
@ -77,13 +65,13 @@ static bool_t senddata(WAVEHDR *pwh) {
pwh->dwFlags = 0;
pwh->dwLoops = 0;
if (waveOutPrepareHeader(ah, pwh, sizeof(WAVEHDR))) {
fprintf(stderr, "GAUDOUT: Failed to prepare a buffer");
fprintf(stderr, "GAUDIO: Failed to prepare a play buffer");
exit(-1);
}
// Send it to windows
if (waveOutWrite(ah, pwh, sizeof(WAVEHDR))) {
fprintf(stderr, "GAUDOUT: Failed to write the buffer");
fprintf(stderr, "GAUDIO: Failed to write the play buffer");
exit(-1);
}
@ -106,19 +94,26 @@ static DWORD WINAPI waveProc(LPVOID arg) {
// Give the buffer back to the Audio Free List
gfxSystemLock();
gaudoutReleaseDataBlockI((GAudioData *)pwh->dwUser);
gaudioPlayReleaseDataBlockI((GAudioData *)pwh->dwUser);
gfxSystemUnlock();
pwh->lpData = 0;
nQueuedBuffers--;
// Try and get a new block
if ((!isRunning || !senddata(pwh)) && !nQueuedBuffers) {
// Are we stopping?
if (!isRunning) {
// Have we finished yet?
if (!nQueuedBuffers) {
gfxSystemLock();
gaudoutDoneI();
gaudioPlayDoneI();
gfxSystemUnlock();
}
break;
}
// Try and get a new block
senddata(pwh);
break;
}
}
return 0;
}
@ -127,17 +122,7 @@ static DWORD WINAPI waveProc(LPVOID arg) {
/* External declarations. */
/*===========================================================================*/
void gaudout_lld_deinit() {
if (ah) {
isRunning = FALSE;
waveOutReset(ah);
while(nQueuedBuffers) Sleep(1);
waveOutClose(ah);
ah = 0;
}
}
bool_t gaudout_lld_init(uint16_t channel, uint32_t frequency, ArrayDataFormat format) {
bool_t gaudio_play_lld_init(uint16_t channel, uint32_t frequency, ArrayDataFormat format) {
WAVEFORMATEX wfx;
if (format != ARRAY_DATA_8BITUNSIGNED && format != ARRAY_DATA_16BITSIGNED)
@ -145,40 +130,41 @@ bool_t gaudout_lld_init(uint16_t channel, uint32_t frequency, ArrayDataFormat fo
if (!waveThread) {
if (!(waveThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)waveProc, 0, 0, &threadID))) {
fprintf(stderr, "GAUDOUT: Can't create WAVE play-back thread\n");
fprintf(stderr, "GAUDIO: Can't create WAVE play-back thread\n");
exit(-1);
}
CloseHandle(waveThread);
}
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nChannels = channel == GAUDOUT_STEREO ? 2 : 1;
wfx.nChannels = channel == GAUDIO_PLAY_STEREO ? 2 : 1;
wfx.nSamplesPerSec = frequency;
wfx.nBlockAlign = wfx.nChannels * (format == ARRAY_DATA_8BITUNSIGNED ? 1 : 2);
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
wfx.wBitsPerSample = (format == ARRAY_DATA_8BITUNSIGNED ? 8 : 16);
wfx.cbSize = 0;
if (ah) {
waveOutClose(ah);
ah = 0;
}
if (waveOutOpen(&ah, WAVE_MAPPER, &wfx, (DWORD_PTR)threadID, 0, CALLBACK_THREAD)) {
fprintf(stderr, "GAUDOUT: Can't open WAVE play-back device\n");
fprintf(stderr, "GAUDIO: Can't open WAVE play-back device\n");
exit(-1);
}
return TRUE;
}
bool_t gaudout_lld_set_volume(uint8_t vol) {
bool_t gaudio_play_lld_set_volume(uint8_t vol) {
if (!ah)
return FALSE;
return waveOutSetVolume(ah, (((uint16_t)vol)<<8)|vol) != 0;
}
void gaudout_lld_start(void) {
void gaudio_play_lld_start(void) {
WAVEHDR *pwh;
if (!ah)
return;
isRunning = TRUE;
while (nQueuedBuffers < MAX_WAVE_HEADERS) {
// Find the empty one - there will always be at least one.
@ -190,10 +176,10 @@ void gaudout_lld_start(void) {
}
}
void gaudout_lld_stop(void) {
void gaudio_play_lld_stop(void) {
isRunning = FALSE;
if (ah)
waveOutReset(ah);
while(nQueuedBuffers) Sleep(1);
}
#endif /* GFX_USE_GAUDOUT */
#endif /* GFX_USE_GAUDIO && GAUDIO_NEED_PLAY */

View File

@ -0,0 +1,63 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file drivers/gaudio/Win32/gaudio_record_config.h
* @brief GAUDIO Record Driver config file.
*
* @addtogroup GAUDIO
* @{
*/
#ifndef GAUDIO_RECORD_CONFIG_H
#define GAUDIO_RECORD_CONFIG_H
#if GFX_USE_GAUDIO && GAUDIO_NEED_RECORD
/*===========================================================================*/
/* Driver hardware support. */
/*===========================================================================*/
/**
* @brief The maximum sample frequency supported by this audio device
*/
#define GAUDIO_RECORD_MAX_SAMPLE_FREQUENCY 44100
/**
* @brief The number of audio formats supported by this driver
*/
#define GAUDIO_RECORD_NUM_FORMATS 2
/**
* @brief The available audio sample formats in order of preference
*/
#define GAUDIO_RECORD_FORMAT1 ARRAY_DATA_16BITSIGNED
#define GAUDIO_RECORD_FORMAT2 ARRAY_DATA_8BITUNSIGNED
/**
* @brief The number of audio channels supported by this driver
*/
#define GAUDIO_RECORD_NUM_CHANNELS 2
/**
* @brief Whether each channel is mono or stereo
*/
#define GAUDIO_RECORD_CHANNEL0_IS_STEREO FALSE
#define GAUDIO_RECORD_CHANNEL1_IS_STEREO TRUE
/**
* @brief The list of audio channels and their uses
* @{
*/
#define GAUDIO_RECORD_MONO 0
#define GAUDIO_RECORD_STEREO 1
/** @} */
#endif /* GFX_USE_GAUDIO && GAUDIO_NEED_RECORD */
#endif /* GAUDIO_RECORD_CONFIG_H */
/** @} */

View File

@ -0,0 +1,187 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file drivers/gaudio/Win32/gaudio_record_lld.c
* @brief GAUDIO - Record Driver file for Win32.
*/
#include "gfx.h"
#if GFX_USE_GAUDIO && GAUDIO_NEED_RECORD
/* Include the driver defines */
#include "src/gaudio/driver_record.h"
#undef Red
#undef Green
#undef Blue
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
#include <mmsystem.h>
#define MAX_WAVE_HEADERS 2 // Larger numbers enable more buffering which is good for ensuring
// there are no skips due to data not being available, however larger
// numbers of buffers chews buffers on the free-list.
static HWAVEIN ah = 0;
static volatile int nQueuedBuffers;
static bool_t isRunning;
static WAVEHDR WaveHdrs[MAX_WAVE_HEADERS];
static HANDLE waveThread;
static DWORD threadID;
/**************************** waveProc() *******************************
* We don't use CALLBACK_FUNCTION because it is restricted to calling only
* a few particular Windows functions, namely some of the time functions,
* and a few of the Low Level MIDI API. If you violate this rule, your app can
* hang inside of the callback). One of the Windows API that a callback can't
* call is waveInAddBuffer() which is what we need to use whenever we receive a
* MM_WIM_DATA. My callback would need to defer that job to another thread
* anyway, so instead just use CALLBACK_THREAD here instead.
*************************************************************************/
static bool_t getbuffer(WAVEHDR *pwh) {
GAudioData *paud;
// Get the next data block to send
gfxSystemLock();
paud = gaudioRecordGetFreeBlockI();
if (!paud && !nQueuedBuffers)
gaudioRecordDoneI();
gfxSystemUnlock();
if (!paud)
return FALSE;
// Prepare the wave header for Windows
pwh->dwUser = (DWORD_PTR)paud;
pwh->lpData = (LPSTR)(paud+1); // The data is on the end of the structure
pwh->dwBufferLength = paud->size;
pwh->dwFlags = 0;
if (waveInPrepareHeader(ah, pwh, sizeof(WAVEHDR))) {
fprintf(stderr, "GAUDIO: Failed to prepare a record buffer");
exit(-1);
}
// Send it to windows
if (waveInAddBuffer(ah, pwh, sizeof(WAVEHDR))) {
fprintf(stderr, "GAUDIO: Failed to add the record buffer");
exit(-1);
}
nQueuedBuffers++;
return TRUE;
}
static DWORD WINAPI waveProc(LPVOID arg) {
MSG msg;
WAVEHDR *pwh;
GAudioData *paud;
(void) arg;
while (GetMessage(&msg, 0, 0, 0)) {
switch (msg.message) {
case MM_WIM_DATA:
pwh = (WAVEHDR *)msg.lParam;
// Windows - Let go!
waveInUnprepareHeader(ah, pwh, sizeof(WAVEHDR));
// Save the buffer in the audio record list
paud = (GAudioData *)pwh->dwUser;
paud->len = pwh->dwBytesRecorded;
gfxSystemLock();
gaudioRecordSaveDataBlockI(paud);
gfxSystemUnlock();
pwh->lpData = 0;
nQueuedBuffers--;
// Are we stopping?
if (!isRunning) {
// Have we finished yet?
if (!nQueuedBuffers) {
gfxSystemLock();
gaudioRecordDoneI();
gfxSystemUnlock();
}
break;
}
// Try and get a new block
getbuffer(pwh);
break;
}
}
return 0;
}
/*===========================================================================*/
/* External declarations. */
/*===========================================================================*/
bool_t gaudio_record_lld_init(uint16_t channel, uint32_t frequency, ArrayDataFormat format) {
WAVEFORMATEX wfx;
if (format != ARRAY_DATA_8BITUNSIGNED && format != ARRAY_DATA_16BITSIGNED)
return FALSE;
if (!waveThread) {
if (!(waveThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)waveProc, 0, 0, &threadID))) {
fprintf(stderr, "GAUDIO: Can't create WAVE recording thread\n");
exit(-1);
}
CloseHandle(waveThread);
}
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nChannels = channel == GAUDIO_RECORD_STEREO ? 2 : 1;
wfx.nSamplesPerSec = frequency;
wfx.nBlockAlign = wfx.nChannels * (format == ARRAY_DATA_8BITUNSIGNED ? 1 : 2);
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
wfx.wBitsPerSample = (format == ARRAY_DATA_8BITUNSIGNED ? 8 : 16);
wfx.cbSize = 0;
if (ah) {
waveInClose(ah);
ah = 0;
}
if (waveInOpen(&ah, WAVE_MAPPER, &wfx, (DWORD_PTR)threadID, 0, CALLBACK_THREAD)) {
fprintf(stderr, "GAUDIN: Can't open WAVE recording device\n");
exit(-1);
}
return TRUE;
}
void gaudio_record_lld_start(void) {
WAVEHDR *pwh;
if (!ah)
return;
while (nQueuedBuffers < MAX_WAVE_HEADERS) {
// Find the empty one - there will always be at least one.
for(pwh = WaveHdrs; pwh->lpData; pwh++);
// Grab the next audio block from the free-list
if (!getbuffer(pwh))
break;
}
if (!isRunning) {
isRunning = TRUE;
waveInStart(ah);
}
}
void gaudio_record_lld_stop(void) {
isRunning = FALSE;
waveInReset(ah);
while(nQueuedBuffers) Sleep(1);
}
#endif /* GFX_USE_GAUDIO && GAUDIO_NEED_RECORD */

View File

@ -0,0 +1,10 @@
This driver uses the Win32 audio system to provide GAUDIO play and record channels.
For PLAY - It supports 2 channels, Channel 0 being a mono channel and Channel 1 being a stereo channel.
For RECORD - It supports 2 channels, Channel 0 being a mono channel and Channel 1 being a stereo channel.
For stereo, the samples are interleaved. Remember to allocate enough space for two samples per
sample period.
This is a simple driver that makes no changes to the mixer so set up the audio mixer using
the windows control panel audio mixer before starting recording/playback.

View File

@ -0,0 +1,5 @@
# List the required driver.
GFXSRC += $(GFXLIB)/drivers/gaudio/gadc/gaudio_record_lld.c
# Required include directories
GFXINC += $(GFXLIB)/drivers/gaudio/gadc

View File

@ -6,15 +6,15 @@
*/
/**
* @file drivers/gaudin/gadc/gaudin_lld_board_template.h
* @brief GAUDIN Driver board config board file
* @file drivers/gaudio/gadc/gaudio_record_board_template.h
* @brief GAUDIO Record Driver board config board file
*
* @addtogroup GAUDIN
* @addtogroup GAUDIO
* @{
*/
#ifndef _GAUDIN_LLD_BOARD_H
#define _GAUDIN_LLD_BOARD_H
#ifndef _GAUDIO_RECORD_BOARD_H
#define _GAUDIO_RECORD_BOARD_H
/*===========================================================================*/
/* Audio inputs on this board */
@ -24,14 +24,14 @@
* @brief The number of audio channels supported by this driver
* @note This is an example
*/
#define GAUDIN_NUM_CHANNELS 1
#define GAUDIO_RECORD_NUM_CHANNELS 1
/**
* @brief The list of audio channels and their uses
* @note This is an example
* @{
*/
#define GAUDIN_MICROPHONE 0
#define GAUDIO_RECORD_MICROPHONE 0
/** @} */
/**
@ -39,12 +39,12 @@
* @note This is an example
* @{
*/
#ifdef GAUDIN_LLD_IMPLEMENTATION
static uint32_t gaudin_lld_physdevs[GAUDIN_NUM_CHANNELS] = {
#ifdef GAUDIO_RECORD_LLD_IMPLEMENTATION
static uint32_t gaudin_lld_physdevs[GAUDIO_RECORD_NUM_CHANNELS] = {
GADC_PHYSDEV_MICROPHONE,
};
#endif
/** @} */
#endif /* _GAUDIN_LLD_BOARD_H */
#endif /* _GAUDIO_RECORD_BOARD_H */
/** @} */

View File

@ -6,54 +6,54 @@
*/
/**
* @file drivers/gaudin/gadc/gaudin_lld_config.h
* @brief GAUDIN Driver config file.
* @file drivers/gaudio/gadc/gaudio_record_config.h
* @brief GAUDIN Record Driver config file.
*
* @addtogroup GAUDIN
* @addtogroup GAUDIO
* @{
*/
#ifndef GAUDIN_LLD_CONFIG_H
#define GAUDIN_LLD_CONFIG_H
#ifndef GAUDIO_RECORD_CONFIG_H
#define GAUDIO_RECORD_CONFIG_H
#if GFX_USE_GAUDIN
#if GFX_USE_GAUDIO && GAUDIO_NEED_RECORD
/*===========================================================================*/
/* Driver hardware support. */
/*===========================================================================*/
/**
* @brief The audio input sample type
* @brief The audio record sample type
* @details For this driver it matches the cpu sample type
*/
typedef adcsample_t audin_sample_t;
typedef adcsample_t audio_record_sample_t;
/**
* @brief The maximum sample frequency supported by this audio device
* @details For this driver it matches the GADC maximum high speed sample rate
*/
#define GAUDIN_MAX_SAMPLE_FREQUENCY GADC_MAX_HIGH_SPEED_SAMPLERATE
#define GAUDIO_RECORD_MAX_SAMPLE_FREQUENCY GADC_MAX_HIGH_SPEED_SAMPLERATE
/**
* @brief The number of bits in a sample
* @details For this driver it matches the cpu sample bits
*/
#define GAUDIN_BITS_PER_SAMPLE GADC_BITS_PER_SAMPLE
#define GAUDIO_RECORD_BITS_PER_SAMPLE GADC_BITS_PER_SAMPLE
/**
* @brief The format of an audio sample
* @details For this driver it matches the cpu sample format
*/
#define GAUDIN_SAMPLE_FORMAT GADC_SAMPLE_FORMAT
#define GAUDIO_RECORD_SAMPLE_FORMAT GADC_SAMPLE_FORMAT
/**
* For the GAUDIN driver that uses GADC - all the remaining config definitions are specific
* For the GAUDIO driver that uses GADC - all the remaining config definitions are specific
* to the board.
*/
/* Include the user supplied board definitions */
#include "gaudin_lld_board.h"
#include "gaudio_record_board.h"
#endif /* GFX_USE_GAUDIN */
#endif /* GFX_USE_GAUDIO && GAUDIO_NEED_RECORD */
#endif /* GAUDIN_LLD_CONFIG_H */
#endif /* GAUDIO_RECORD_CONFIG_H */
/** @} */

View File

@ -6,10 +6,10 @@
*/
/**
* @file drivers/gaudin/gadc/gaudin_lld.c
* @brief GAUDIN - Driver file for using the cpu ADC (via GADC).
* @file drivers/gaudio/gadc/gaudio_record_lld.c
* @brief GAUDIO - Record Driver file for using the cpu ADC (via GADC).
*
* @addtogroup GAUDIN
* @addtogroup GAUDIO
*
* @{
*/
@ -18,20 +18,20 @@
* We are now implementing the driver - pull in our channel table
* from the board definitions.
*/
#define GAUDIN_LLD_IMPLEMENTATION
#define GAUDIO_RECORD_IMPLEMENTATION
#include "gfx.h"
#if GFX_USE_GAUDIN
#if GFX_USE_GAUDIO && GAUDIO_NEED_RECORD
/* Double check the GADC system is turned on */
#if !GFX_USE_GADC
#error "GAUDIN - The GADC driver for GAUDIN requires GFX_USE_GADC to be TRUE"
#error "GAUDIO - The GADC driver for GAUDIO requires GFX_USE_GADC to be TRUE"
#endif
/* Include the driver defines */
#include "src/gaudin/driver.h"
#include "src/gaudio/driver_record.h"
/*===========================================================================*/
/* External declarations. */
@ -58,5 +58,5 @@ void gaudin_lld_stop(void) {
gadcHighSpeedStop();
}
#endif /* GFX_USE_GAUDIN */
#endif /* GFX_USE_GAUDIO && GAUDIO_NEED_RECORD */
/** @} */

View File

@ -1,4 +1,4 @@
This driver uses the generic GADC driver to provide a GAUDIN device.
This driver uses the generic GADC driver to provide a GAUDIO recording device.
It supports whatever high speed device channels that your GADC driver and board supports.

35
gfx.h
View File

@ -62,7 +62,7 @@
* @brief GFX Graphics Display Basic API
* @details Defaults to FALSE
* @note Also add the specific hardware driver to your makefile.
* Eg. include $(GFXLIB)/drivers/gdisp/Nokia6610/gdisp_lld.mk
* Eg. include $(GFXLIB)/drivers/gdisp/Nokia6610/driver.mk
*/
#ifndef GFX_USE_GDISP
#define GFX_USE_GDISP FALSE
@ -106,9 +106,9 @@
* @details Defaults to FALSE
* @note Also add the specific hardware drivers to your makefile.
* Eg.
* include $(GFXLIB)/drivers/ginput/toggle/Pal/ginput_lld.mk
* include $(GFXLIB)/drivers/ginput/toggle/Pal/driver.mk
* and...
* include $(GFXLIB)/drivers/ginput/touch/MCU/ginput_lld.mk
* include $(GFXLIB)/drivers/ginput/touch/MCU/driver.mk
*/
#ifndef GFX_USE_GINPUT
#define GFX_USE_GINPUT FALSE
@ -121,24 +121,14 @@
#define GFX_USE_GADC FALSE
#endif
/**
* @brief GFX Audio Input Device API
* @brief GFX Audio API
* @details Defaults to FALSE
* @note Also add the specific hardware drivers to your makefile.
* Eg.
* include $(GFXLIB)/drivers/gaudin/GADC/gaudin_lld.mk
* include $(GFXLIB)/drivers/gaudio/GADC/driver.mk
*/
#ifndef GFX_USE_GAUDIN
#define GFX_USE_GAUDIN FALSE
#endif
/**
* @brief GFX Audio Output Device API
* @details Defaults to FALSE
* @note Also add the specific hardware drivers to your makefile.
* Eg.
* include $(GFXLIB)/drivers/gaudout/PWM/gaudout_lld.mk
*/
#ifndef GFX_USE_GAUDOUT
#define GFX_USE_GAUDOUT FALSE
#ifndef GFX_USE_GAUDIO
#define GFX_USE_GAUDIO FALSE
#endif
/**
* @brief GFX Miscellaneous Routines API
@ -173,8 +163,7 @@
#include "src/gwin/sys_options.h"
#include "src/ginput/sys_options.h"
#include "src/gadc/sys_options.h"
#include "src/gaudin/sys_options.h"
#include "src/gaudout/sys_options.h"
#include "src/gaudio/sys_options.h"
/**
* Interdependency safety checks on the sub-systems.
@ -187,8 +176,7 @@
#include "src/gwin/sys_rules.h"
#include "src/ginput/sys_rules.h"
#include "src/gdisp/sys_rules.h"
#include "src/gaudout/sys_rules.h"
#include "src/gaudin/sys_rules.h"
#include "src/gaudio/sys_rules.h"
#include "src/gadc/sys_rules.h"
#include "src/gevent/sys_rules.h"
#include "src/gtimer/sys_rules.h"
@ -210,8 +198,7 @@
#include "src/gwin/sys_defs.h"
#include "src/ginput/sys_defs.h"
#include "src/gadc/sys_defs.h"
#include "src/gaudin/sys_defs.h"
#include "src/gaudout/sys_defs.h"
#include "src/gaudio/sys_defs.h"
#ifdef __cplusplus
extern "C" {
@ -231,7 +218,7 @@ extern "C" {
/**
* @brief The one call to end it all
*
* @note This will deinitialise each sub-system that has been turned on.
* @note This will de-initialise each sub-system that has been turned on.
*
* @api
*/

3
gfx.mk
View File

@ -9,7 +9,6 @@ include $(GFXLIB)/src/gtimer/sys_make.mk
include $(GFXLIB)/src/gwin/sys_make.mk
include $(GFXLIB)/src/ginput/sys_make.mk
include $(GFXLIB)/src/gadc/sys_make.mk
include $(GFXLIB)/src/gaudin/sys_make.mk
include $(GFXLIB)/src/gaudout/sys_make.mk
include $(GFXLIB)/src/gaudio/sys_make.mk
include $(GFXLIB)/src/gmisc/sys_make.mk
include $(GFXLIB)/src/gfile/sys_make.mk

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@ -218,15 +218,11 @@
///////////////////////////////////////////////////////////////////////////
// GAUDIN //
// GAUDIO //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GAUDIN FALSE
///////////////////////////////////////////////////////////////////////////
// GAUDOUT //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GAUDOUT FALSE
#define GFX_USE_GAUDIO FALSE
#define GAUDIO_NEED_PLAY FALSE
#define GAUDIO_NEED_RECORD FALSE
///////////////////////////////////////////////////////////////////////////
@ -243,4 +239,3 @@
#endif /* _GFXCONF_H */

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@ -1,102 +0,0 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gaudin/driver.h
* @brief GAUDIN - Audio Input driver header file.
*
* @defgroup Driver Driver
* @ingroup GAUDIN
* @{
*/
#ifndef _GAUDIN_LLD_H
#define _GAUDIN_LLD_H
#include "gfx.h"
#if GFX_USE_GAUDIN || defined(__DOXYGEN__)
/*===========================================================================*/
/* Type definitions */
/*===========================================================================*/
/**
* @brief The structure passed to start a audio conversion
* @note We use the structure instead of parameters purely to save
* interrupt stack space which is very limited in some platforms.
* @{
*/
typedef struct gaudin_params_t {
uint16_t channel;
uint32_t frequency;
audin_sample_t *buffer;
size_t bufcount;
size_t samplesPerEvent;
} gaudin_params;
/** @} */
/**
* @brief These routines are the callbacks that the driver uses.
* @details Defined in the high level GAUDIN code.
*
* @iclass
* @notapi
*
* @{
*/
/**
* @param[in] buffer The buffer
* @param[in] n The amount of samples
* */
extern void GAUDIN_ISR_CompleteI(audin_sample_t *buffer, size_t n);
extern void GAUDIN_ISR_ErrorI(void);
/**
* @}
*/
/*===========================================================================*/
/* External declarations. */
/*===========================================================================*/
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Initialise the driver
*
* @param[in] paud Initialisation parameters
*
* @api
*/
void gaudin_lld_init(const gaudin_params *paud);
/**
* @brief Start the audio input sampling
*
* @api
*/
void gaudin_lld_start(void);
/**
* @brief Stop the audio input sampling
*
* @api
*/
void gaudin_lld_stop(void);
#ifdef __cplusplus
}
#endif
#endif /* GFX_USE_GADC */
#endif /* _GADC_LLD_H */
/** @} */

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@ -1,158 +0,0 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gaudin/gaudin.c
* @brief GAUDIN sub-system code.
*
* @addtogroup GAUDIN
* @{
*/
#include "gfx.h"
#if GFX_USE_GAUDIN
/* Include the driver defines */
#include "src/gaudin/driver.h"
static gaudin_params aud;
static gfxSem *paudSem;
static GEventAudioIn *paudEvent;
static audin_sample_t *lastbuffer;
static size_t lastcount;
static uint16_t audFlags;
#define AUDFLG_RUNNING 0x0001
#define AUDFLG_USE_EVENTS 0x0002
#if GFX_USE_GEVENT
static GTimer AudGTimer;
static void AudGTimerCallback(void *param) {
(void) param;
GSourceListener *psl;
GEventADC *pe;
psl = 0;
while ((psl = geventGetSourceListener((GSourceHandle)(&aud), psl))) {
if (!(pe = (GEventAudioIn *)geventGetEventBuffer(psl))) {
// This listener is missing - save this.
psl->srcflags |= GAUDIN_LOSTEVENT;
continue;
}
pe->type = GEVENT_AUDIO_IN;
pe->channel = aud.channel;
pe->count = lastcount;
pe->buffer = lastbuffer;
pe->flags = psl->srcflags;
psl->srcflags = 0;
geventSendEvent(psl);
}
}
#endif
void GAUDIN_ISR_CompleteI(audin_sample_t *buffer, size_t n) {
/* Save the details */
lastcount = n;
lastbuffer = buffer;
/* Signal the user with the data */
if (paudEvent) {
#if GFX_USE_GEVENT
paudEvent->type = GEVENT_AUDIO_IN;
#endif
paudEvent->channel = aud.channel;
paudEvent->count = lastcount;
paudEvent->buffer = lastbuffer;
paudEvent->flags = 0;
}
/* Our two signalling mechanisms */
if (paudSem)
gfxSemSignalI(paudSem);
#if GFX_USE_GEVENT
if (audFlags & AUDFLG_USE_EVENTS)
gtimerJabI(&AudGTimer);
#endif
}
void GAUDIN_ISR_ErrorI(void) {
/* Ignore any errors for now */
}
void _gaudinInit(void)
{
#if GFX_USE_GEVENT
gtimerInit(&AudGTimer);
#endif
}
void _gaudinDeinit(void)
{
// Commented stuff still ToDo
#if GFX_USE_GEVENT
gtimerDeinit(&AudGTimer);
#endif
}
bool_t gaudinInit(uint16_t channel, uint32_t frequency, audin_sample_t *buffer, size_t bufcount, size_t samplesPerEvent) {
/* Check the channel is valid */
if (channel >= GAUDIN_NUM_CHANNELS || frequency > GAUDIN_MAX_SAMPLE_FREQUENCY)
return FALSE;
/* Stop any existing transfers */
if ((audFlags & AUDFLG_RUNNING))
gaudin_lld_stop();
audFlags = 0;
/* Initialise everything */
aud.channel = channel;
aud.frequency = frequency;
aud.buffer = buffer;
aud.bufcount = bufcount;
aud.samplesPerEvent = samplesPerEvent;
paudSem = 0;
paudEvent = 0;
/* Set up the low level driver */
gaudin_lld_init(&aud);
return TRUE;
}
#if GFX_USE_GEVENT
GSourceHandle gaudinGetSource(void) {
if (!gtimerIsActive(&AudGTimer))
gtimerStart(&AudGTimer, AudGTimerCallback, 0, TRUE, TIME_INFINITE);
audFlags |= AUDFLG_USE_EVENTS;
return (GSourceHandle)&aud;
}
#endif
void gaudinSetBSem(gfxSem *pbsem, GEventAudioIn *pEvent) {
gfxSystemLock();
paudSem = pbsem;
paudEvent = pEvent;
gfxSystemUnlock();
}
void gaudinStart(void) {
if (!(audFlags & AUDFLG_RUNNING)) {
audFlags |= AUDFLG_RUNNING;
gaudin_lld_start();
}
}
void gaudinStop(void) {
if ((audFlags & AUDFLG_RUNNING)) {
gaudin_lld_stop();
audFlags &= ~AUDFLG_RUNNING;
}
}
#endif /* GFX_USE_GAUDIN */
/** @} */

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@ -1,174 +0,0 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gaudin/sys_defs.h
*
* @addtogroup GAUDIN
*
* @brief Module to read audio inputs
*
* @{
*/
#ifndef _GAUDIN_H
#define _GAUDIN_H
#include "gfx.h"
#if GFX_USE_GAUDIN || defined(__DOXYGEN__)
/* Include the driver defines */
#include "gaudin_lld_config.h"
/*===========================================================================*/
/* Type definitions */
/*===========================================================================*/
// Event types for GAUDIN
#define GEVENT_AUDIO_IN (GEVENT_GAUDIN_FIRST+0)
/**
* @brief The Audio Input event structure.
* @{
*/
typedef struct GEventAudioIn_t {
#if GFX_USE_GEVENT || defined(__DOXYGEN__)
/**
* @brief The type of this event (GEVENT_AUDIO_IN)
*/
GEventType type;
#endif
/**
* @brief The current channel
*/
uint16_t channel;
/**
* @brief The event flags
*/
uint16_t flags;
/**
* @brief The event flag values.
* @{
*/
#define GAUDIN_LOSTEVENT 0x0001 /**< @brief The last GEVENT_AUDIO_IN event was lost */
/** @} */
/**
* @brief The number of audio samples in the buffer
*/
size_t count;
/**
* @brief The buffer containing the audio samples
*/
audin_sample_t *buffer;
} GEventAudioIn;
/** @} */
/*===========================================================================*/
/* External declarations. */
/*===========================================================================*/
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Initialise (but not start) the Audio Input Subsystem.
* @details Returns FALSE for an invalid channel or other invalid parameter.
*
* @param[in] channel The channel to convert. Can be set from 0 to GAUDIN_NUM_CHANNELS - 1.
* @param[in] frequency The sample frequency
* @param[in] buffer The static buffer to put the samples into.
* @param[in] bufcount The total number of conversions that will fit in the buffer.
* @param[in] samplesPerEvent The number of conversions to do before returning an event.
*
* @note Only one channel is active at a time. If an audio input is running it will be stopped.
* The Event subsystem is disconnected from the audio subsystem and any binary semaphore
* event is forgotten.
* @note Some channels may be stereo channels which return twice as much sample data with
* the left and right channel data interleaved. Other channels may be mono channels.
* Where stereo channels exist it would be common for the low level driver to also
* offer the left and right channels separately.
* @note Due to a bug in Chibi-OS countPerEvent must be even if using the GADC low level audio driver.
* If bufcount is not evenly divisable by countPerEvent, the remainder must also be even.
* This requirement may not apply to other GAUDIN drivers.
* @note The number of samples for stereo devices will be double the number of conversions.
* Make sure you allocate your buffers large enough. Each channel is then interleaved
* into the provided buffer. Note 'bufcount' and 'countPerEvent' parameters describe the
* number of conversions not the number of samples.
* @note The buffer is circular. When the end of the buffer is reached it will start
* putting data into the beginning of the buffer again.
* @note The event listener must process the event (and the data in it) before the
* next event occurs. If not, the following event will be lost.
* @note If bufcount is evenly divisable by countPerEvent, then every event will return
* countPerEvent conversions. If bufcount is not evenly divisable, it will return
* a block of samples containing less than countPerEvent samples when it reaches the
* end of the buffer.
*
* @return FALSE if invalid channel or parameter
*
* @api
*/
bool_t gaudinInit(uint16_t channel, uint32_t frequency, audin_sample_t *buffer, size_t bufcount, size_t samplesPerEvent);
#if GFX_USE_GEVENT || defined(__DOXYGEN__)
/**
* @brief Turn on sending results to the GEVENT sub-system.
* @details Returns a GSourceHandle to listen for GEVENT_AUDIO_IN events.
*
* @note The audio input will not use the GEVENT system unless this is
* called first. This saves processing time if the application does
* not want to use the GEVENT sub-system for audio input.
* Once turned on it can only be turned off by calling @p gaudinInit() again.
* @note The audio input is capable of signalling via this method and a binary semaphore
* at the same time.
*
* @return The GSourceHandle
*
* @api
*/
GSourceHandle gaudinGetSource(void);
#endif
/**
* @brief Allow retrieving of results from the audio input using a Binary Semaphore and a static event buffer.
*
* @param[in] pbsem The semaphore is signaled when data is available.
* @param[in] pEvent The static event buffer to place the result information.
*
* @note Passing a NULL for pbsem or pEvent will turn off signalling via this method.
* @note The audio input is capable of signalling via this method and the GEVENT
* sub-system at the same time.
*
* @api
*/
void gaudinSetBSem(gfxSem *pbsem, GEventAudioIn *pEvent);
/**
* @brief Start the audio input conversions.
* @pre It must have been initialised first with @p gaudinInit()
*
* @api
*/
void gaudinStart(void);
/**
* @brief Stop the audio input conversions.
*
* @api
*/
void gaudinStop(void);
#ifdef __cplusplus
}
#endif
#endif /* GFX_USE_GAUDIN */
#endif /* _GAUDIN_H */
/** @} */

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@ -1 +0,0 @@
GFXSRC += $(GFXLIB)/src/gaudin/gaudin.c

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@ -1,32 +0,0 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gaudin/sys_options.h
* @brief GAUDIN - Audio Input subsystem options header file.
*
* @addtogroup GAUDIN
* @{
*/
#ifndef _GAUDIN_OPTIONS_H
#define _GAUDIN_OPTIONS_H
/**
* @name GAUDIN Functionality to be included
* @{
*/
/**
* @}
*
* @name GAUDIN Optional Sizing Parameters
* @{
*/
/** @} */
#endif /* _GAUDIN_OPTIONS_H */
/** @} */

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@ -1,30 +0,0 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gaudin/sys_rules.h
* @brief GAUDIN safety rules header file.
*
* @addtogroup GAUDIN
* @{
*/
#ifndef _GAUDIN_RULES_H
#define _GAUDIN_RULES_H
#if GFX_USE_GAUDIN
#if GFX_USE_GEVENT && !GFX_USE_GTIMER
#if GFX_DISPLAY_RULE_WARNINGS
#warning "GAUDIN: GFX_USE_GTIMER is required if GFX_USE_GAUDIN and GFX_USE_GEVENT are TRUE. It has been turned on for you."
#endif
#undef GFX_USE_GTIMER
#define GFX_USE_GTIMER TRUE
#endif
#endif
#endif /* _GAUDIN_RULES_H */
/** @} */

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@ -6,20 +6,20 @@
*/
/**
* @file src/gaudout/driver.h
* @brief GAUDOUT - Audio Output driver header file.
* @file src/gaudio/driver_play.h
* @brief GAUDIO - Audio play driver header file.
*
* @defgroup Driver Driver
* @ingroup GAUDOUT
* @ingroup GAUDIO
* @{
*/
#ifndef _GAUDOUT_LLD_H
#define _GAUDOUT_LLD_H
#ifndef _GAUDIO_PLAY_LLD_H
#define _GAUDIO_PLAY_LLD_H
#include "gfx.h"
#if GFX_USE_GAUDOUT || defined(__DOXYGEN__)
#if (GFX_USE_GAUDIO && GAUDIO_NEED_PLAY) || defined(__DOXYGEN__)
/*===========================================================================*/
/* Type definitions */
@ -37,38 +37,38 @@ extern "C" {
* @brief Get a block of audio data to play
* @return A pointer to the GAaudioData structure or NULL if none is currently available
*
* @note Defined in the high level GAUDOUT code for use by the GAUDOUT drivers.
* @note Defined in the high level GAUDIO code for use by the GAUDIO play drivers.
*
* @iclass
* @notapi
*/
GAudioData *gaudoutGetDataBlockI(void);
GAudioData *gaudioPlayGetDataBlockI(void);
/**
* @brief Release a block of audio data after playing
* @brief Release a block of audio data to the free list
*
* @param[in] paud The GAudioData block to be released.
*
* @note Defined in the high level GAUDOUT code for use by the GAUDOUT drivers.
* @note Defined in the high level GAUDIO code for use by the GAUDIO play drivers.
*
* @iclass
* @notapi
*/
void gaudoutReleaseDataBlockI(GAudioData *paud);
void gaudioPlayReleaseDataBlockI(GAudioData *paud);
/**
* @brief Signal that all playing has now stopped
*
* @note Defined in the high level GAUDOUT code for use by the GAUDOUT drivers.
* @note Defined in the high level GAUDIO code for use by the GAUDIO play drivers.
*
* @iclass
* @notapi
*/
void gaudoutDoneI(void);
void gaudioPlayDoneI(void);
/**
* @brief Initialise the driver
* @return TRUE if the channel and frequency are valid.
* @brief Initialise the play driver
* @return TRUE if the channel, frequency and format are valid.
*
* @param[in] channel The channel to use (see the driver for the available channels provided)
* @param[in] frequency The sample frequency to use
@ -78,38 +78,30 @@ void gaudoutDoneI(void);
*
* @api
*/
bool_t gaudout_lld_init(uint16_t channel, uint32_t frequency, ArrayDataFormat format);
/**
* @brief De-Initialise the driver
*
* @note The audio output will always have been stopped first by the high level layer.
* @note This may be called before a @p gaudout_lld_init() has occurred.
*
* @api
*/
void gaudout_lld_deinit(void);
bool_t gaudio_play_lld_init(uint16_t channel, uint32_t frequency, ArrayDataFormat format);
/**
* @brief Start the audio output playing
*
* @note This may be called at any stage including while the driver
* is already playing. The driver should check for data blocks
* to play using @p gaudoutGetDataBlockI().
* to play using @p gaudioPlayGetDataBlockI().
*
* @api
*/
void gaudout_lld_start(void);
void gaudio_play_lld_start(void);
/**
* @brief Stop the audio output playing.
*
* @note Some drivers may only stop playing at a data block boundary.
* @note This may be called before a @p gaudout_lld_init() has occurred.
* @note It is possible but unlikely for it to be called when playing has already stopped.
* @note It should not return until all active buffers (currently in use by the driver)
* have been returned to the free-list and @p gaudioPlayDoneI() has been called.
*
* @api
*/
void gaudout_lld_stop(void);
void gaudio_play_lld_stop(void);
/**
* @brief Set the output volume.
@ -122,13 +114,13 @@ void gaudout_lld_stop(void);
*
* @api
*/
bool_t gaudout_lld_set_volume(uint8_t vol);
bool_t gaudio_play_lld_set_volume(uint8_t vol);
#ifdef __cplusplus
}
#endif
#endif /* GFX_USE_GAUDOUT */
#endif /* GFX_USE_GAUDIO && GAUDIO_NEED_PLAY */
#endif /* _GAUDOUT_LLD_H */
#endif /* _GAUDIO_PLAY_LLD_H */
/** @} */

108
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@ -0,0 +1,108 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gaudio/driver_record.h
* @brief GAUDIO - Audio Recording driver header file.
*
* @defgroup Driver Driver
* @ingroup GAUDIO
* @{
*/
#ifndef _GAUDIO_RECORD_LLD_H
#define _GAUDIO_RECORD_LLD_H
#include "gfx.h"
#if (GFX_USE_GAUDIO && GAUDIO_NEED_RECORD) || defined(__DOXYGEN__)
/*===========================================================================*/
/* Type definitions */
/*===========================================================================*/
/**
* @brief Get a free block of audio data that we can record into
* @return A pointer to the GAaudioData structure or NULL if none is currently available
*
* @note Defined in the high level GAUDIO code for use by the GAUDIO record drivers.
*
* @iclass
* @notapi
*/
GAudioData *gaudioRecordGetFreeBlockI(void);
/**
* @brief Save a block of recorded audio data ready for the application
*
* @param[in] paud The GAudioData block with data.
*
* @note Defined in the high level GAUDIO code for use by the GAUDIO record drivers.
*
* @iclass
* @notapi
*/
void gaudioRecordSaveDataBlockI(GAudioData *paud);
/**
* @brief Signal that all recording has now stopped
*
* @note Defined in the high level GAUDIO code for use by the GAUDIO record drivers.
*
* @iclass
* @notapi
*/
void gaudioRecordDoneI(void);
/*===========================================================================*/
/* External declarations. */
/*===========================================================================*/
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Initialise the record driver
* @return TRUE if the channel, frequency and format are valid.
*
* @param[in] channel The channel to use (see the driver for the available channels provided)
* @param[in] frequency The sample frequency to use
* @param[in] format The sample format
*
* @note The driver will always have been stopped and de-init before this is called.
*
* @api
*/
bool_t gaudio_record_lld_init(uint16_t channel, uint32_t frequency, ArrayDataFormat format);
/**
* @brief Start the audio recording
*
* @api
*/
void gaudio_record_lld_start(void);
/**
* @brief Stop the audio recording.
*
* @note Some drivers may only stop recording at a data block boundary.
* @note This routine should not return until any currently active buffers have been
* saved (even if with zero length) and @p gaudioRecordDoneI() has been called.
*
* @api
*/
void gaudio_record_lld_stop(void);
#ifdef __cplusplus
}
#endif
#endif /* GFX_USE_GAUDIO && GAUDIO_NEED_RECORD */
#endif /* _GAUDIO_RECORD_LLD_H */
/** @} */

318
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@ -0,0 +1,318 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gaudio/gaudio.c
* @brief GAUDIO sub-system code.
*
* @addtogroup GAUDIO
* @{
*/
#include "gfx.h"
#if GFX_USE_GAUDIO
static gfxQueueGSync freeList;
#if GAUDIO_NEED_PLAY
#include "src/gaudio/driver_play.h"
static gfxQueueASync playList;
static gfxSem playComplete;
static uint16_t playFlags;
#define PLAYFLG_USEEVENTS 0x0001
#define PLAYFLG_PLAYING 0x0002
#define PLAYFLG_ISINIT 0x0004
#if GFX_USE_GEVENT
static GTimer playTimer;
static void PlayTimerCallback(void *param);
#endif
#endif
#if GAUDIO_NEED_RECORD
#include "src/gaudio/driver_record.h"
static gfxQueueGSync recordList;
static uint16_t recordFlags;
#define RECORDFLG_USEEVENTS 0x0001
#define RECORDFLG_RECORDING 0x0002
#define RECORDFLG_STALLED 0x0004
#define RECORDFLG_ISINIT 0x0008
#if GFX_USE_GEVENT
static GTimer recordTimer;
static void RecordTimerCallback(void *param);
#endif
#endif
void _gaudioInit(void)
{
gfxQueueGSyncInit(&freeList);
#if GAUDIO_NEED_PLAY
gfxQueueASyncInit(&playList);
#if GFX_USE_GEVENT
gtimerInit(&playTimer);
#endif
gfxSemInit(&playComplete, 0, 0);
#endif
#if GAUDIO_NEED_RECORD
gfxQueueGSyncInit(&recordList);
#if GFX_USE_GEVENT
gtimerInit(&recordTimer);
#endif
#endif
}
void _gaudioDeinit(void)
{
#if GAUDIO_NEED_PLAY
#if GFX_USE_GEVENT
gtimerDeinit(&playTimer);
#endif
gfxSemDestroy(&playComplete);
#endif
#if GAUDIO_NEED_RECORD
#if GFX_USE_GEVENT
gtimerDeinit(&recordTimer);
#endif
#endif
}
bool_t gaudioAllocBuffers(unsigned num, size_t size) {
GAudioData *paud;
if (num < 1)
return FALSE;
// Round up to a multiple of 4 to prevent problems with structure alignment
size = (size + 3) & ~0x03;
// Allocate the memory
if (!(paud = gfxAlloc((size+sizeof(GAudioData)) * num)))
return FALSE;
// Add each of them to our free list
for(;num--; paud = (GAudioData *)((char *)(paud+1)+size)) {
paud->size = size;
gfxQueueGSyncPut(&freeList, (gfxQueueGSyncItem *)paud);
}
return TRUE;
}
void gaudioReleaseBuffer(GAudioData *paud) {
gfxQueueGSyncPut(&freeList, (gfxQueueGSyncItem *)paud);
}
GAudioData *gaudioGetBuffer(delaytime_t ms) {
return (GAudioData *)gfxQueueGSyncGet(&freeList, ms);
}
#if GAUDIO_NEED_PLAY
bool_t gaudioPlayInit(uint16_t channel, uint32_t frequency, ArrayDataFormat format) {
gaudioPlayStop();
playFlags &= ~PLAYFLG_ISINIT;
if (!gaudio_play_lld_init(channel, frequency, format))
return FALSE;
playFlags |= PLAYFLG_ISINIT;
return TRUE;
}
void gaudioPlay(GAudioData *paud) {
if (!(playFlags & PLAYFLG_ISINIT)) {
// Oops - init failed - return it directly to the free-list
if (paud) {
gfxQueueGSyncPut(&freeList, (gfxQueueGSyncItem *)paud);
gfxYield(); // Make sure we get no endless cpu hogging loops
}
return;
}
if (paud)
gfxQueueASyncPut(&playList, (gfxQueueASyncItem *)paud);
playFlags |= PLAYFLG_PLAYING;
gaudio_play_lld_start();
}
void gaudioPlayPause(void) {
if ((playFlags & (PLAYFLG_ISINIT|PLAYFLG_PLAYING)) == (PLAYFLG_ISINIT|PLAYFLG_PLAYING))
gaudio_play_lld_stop();
}
void gaudioPlayStop(void) {
GAudioData *paud;
if (playFlags & PLAYFLG_PLAYING)
gaudio_play_lld_stop();
while((paud = (GAudioData *)gfxQueueASyncGet(&playList)))
gfxQueueGSyncPut(&freeList, (gfxQueueGSyncItem *)paud);
}
bool_t gaudioPlaySetVolume(uint8_t vol) {
return gaudio_play_lld_set_volume(vol);
}
bool_t gaudioPlayWait(delaytime_t ms) {
if (!(playFlags & PLAYFLG_PLAYING))
return TRUE;
return gfxSemWait(&playComplete, ms);
}
#if GFX_USE_GEVENT
static void PlayTimerCallback(void *param) {
(void) param;
GSourceListener *psl;
GEventAudioPlay *pe;
psl = 0;
while ((psl = geventGetSourceListener((GSourceHandle)&playTimer, psl))) {
if (!(pe = (GEventAudioPlay *)geventGetEventBuffer(psl))) {
// This listener is missing - save this.
psl->srcflags |= GAUDIO_PLAY_LOSTEVENT;
continue;
}
pe->type = GEVENT_AUDIO_PLAY;
pe->flags = psl->srcflags;
psl->srcflags = 0;
if ((playFlags & PLAYFLG_PLAYING))
pe->flags |= GAUDIO_PLAY_PLAYING;
if (!gfxQueueGSyncIsEmpty(&freeList))
pe->flags |= GAUDIO_PLAY_FREEBLOCK;
geventSendEvent(psl);
}
}
GSourceHandle gaudioPlayGetSource(void) {
if (!gtimerIsActive(&playTimer))
gtimerStart(&playTimer, PlayTimerCallback, 0, TRUE, TIME_INFINITE);
playFlags |= PLAYFLG_USEEVENTS;
return (GSourceHandle)&playTimer;
}
#endif
/**
* Routines provided for use by drivers.
*/
GAudioData *gaudioPlayGetDataBlockI(void) {
return (GAudioData *)gfxQueueASyncGetI(&playList);
}
void gaudioPlayReleaseDataBlockI(GAudioData *paud) {
gfxQueueGSyncPutI(&freeList, (gfxQueueGSyncItem *)paud);
#if GFX_USE_GEVENT
if (playFlags & PLAYFLG_USEEVENTS)
gtimerJabI(&playTimer);
#endif
}
void gaudioPlayDoneI(void) {
playFlags &= ~PLAYFLG_PLAYING;
#if GFX_USE_GEVENT
if (playFlags & PLAYFLG_USEEVENTS)
gtimerJabI(&playTimer);
#endif
gfxSemSignalI(&playComplete); // This should really be gfxSemSignalAllI(&playComplete);
}
#endif
#if GAUDIO_NEED_RECORD
bool_t gaudioRecordInit(uint16_t channel, uint32_t frequency, ArrayDataFormat format) {
gaudioRecordStop();
recordFlags &= ~RECORDFLG_ISINIT;
if (!gaudio_record_lld_init(channel, frequency, format))
return FALSE;
recordFlags |= RECORDFLG_ISINIT;
return TRUE;
}
void gaudioRecordStart(void) {
if (!(recordFlags & RECORDFLG_ISINIT))
return; // Oops - init failed
recordFlags |= RECORDFLG_RECORDING;
recordFlags &= ~RECORDFLG_STALLED;
gaudio_record_lld_start();
}
void gaudioRecordStop(void) {
GAudioData *paud;
if ((recordFlags & (RECORDFLG_RECORDING|RECORDFLG_STALLED)) == RECORDFLG_RECORDING)
gaudio_record_lld_stop();
recordFlags &= ~(RECORDFLG_RECORDING|RECORDFLG_STALLED);
while((paud = (GAudioData *)gfxQueueGSyncGet(&recordList, TIME_IMMEDIATE)))
gfxQueueGSyncPut(&freeList, (gfxQueueGSyncItem *)paud);
}
GAudioData *gaudioRecordGetData(delaytime_t ms) {
return (GAudioData *)gfxQueueGSyncGet(&recordList, ms);
}
#if GFX_USE_GEVENT
static void RecordTimerCallback(void *param) {
(void) param;
GSourceListener *psl;
GEventAudioRecord *pe;
psl = 0;
while ((psl = geventGetSourceListener((GSourceHandle)&recordTimer, psl))) {
if (!(pe = (GEventAudioRecord *)geventGetEventBuffer(psl))) {
// This listener is missing - save this.
psl->srcflags |= GAUDIO_RECORD_LOSTEVENT;
continue;
}
pe->type = GEVENT_AUDIO_RECORD;
pe->flags = psl->srcflags;
psl->srcflags = 0;
if ((recordFlags & RECORDFLG_RECORDING))
pe->flags |= GAUDIO_RECORD_RECORDING;
if ((recordFlags & RECORDFLG_STALLED))
pe->flags |= GAUDIO_RECORD_STALL;
if (!gfxQueueGSyncIsEmpty(&recordList))
pe->flags |= GAUDIO_RECORD_GOTBLOCK;
geventSendEvent(psl);
}
}
GSourceHandle gaudioRecordGetSource(void) {
if (!gtimerIsActive(&recordTimer))
gtimerStart(&recordTimer, RecordTimerCallback, 0, TRUE, TIME_INFINITE);
recordFlags |= RECORDFLG_USEEVENTS;
return (GSourceHandle)&recordTimer;
}
#endif
/**
* Routines provided for use by drivers.
*/
GAudioData *gaudioRecordGetFreeBlockI(void) {
return (GAudioData *)gfxQueueGSyncGetI(&freeList);
}
void gaudioRecordSaveDataBlockI(GAudioData *paud) {
gfxQueueGSyncPutI(&recordList, (gfxQueueGSyncItem *)paud);
#if GFX_USE_GEVENT
if (recordFlags & RECORDFLG_USEEVENTS)
gtimerJabI(&recordTimer);
#endif
}
void gaudioRecordDoneI(void) {
recordFlags |= RECORDFLG_STALLED;
#if GFX_USE_GEVENT
if (recordFlags & RECORDFLG_USEEVENTS)
gtimerJabI(&recordTimer);
#endif
}
#endif
#endif /* GFX_USE_GAUDIO */
/** @} */

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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gaudio/sys_defs.h
*
* @addtogroup GAUDIO
*
* @brief Module to handle audio recording and play-back
*
* @{
*/
#ifndef _GAUDIO_H
#define _GAUDIO_H
#include "gfx.h"
#if GFX_USE_GAUDIO || defined(__DOXYGEN__)
/* Include the driver defines */
#if GAUDIO_NEED_PLAY
#include "gaudio_play_config.h"
#endif
#if GAUDIO_NEED_RECORD
#include "gaudio_record_config.h"
#endif
/*===========================================================================*/
/* Type definitions */
/*===========================================================================*/
/**
* @brief Contains Audio Data Samples
* @note This structure is followed immediately by the sample data itself.
* When allocating the buffers for the sample data put this structure
* at the beginning of the buffer.
*/
typedef struct GAudioData {
gfxQueueASyncItem next; // @< Used for queuing the buffers
size_t size; // @< The size of the buffer area following this structure (in bytes)
size_t len; // @< The length of the data in the buffer area (in bytes)
} GAudioData;
// Event types for GAUDIO
#define GEVENT_AUDIO_PLAY (GEVENT_GAUDIO_FIRST+0)
#define GEVENT_AUDIO_RECORD (GEVENT_GAUDIO_FIRST+1)
#if GFX_USE_GEVENT || defined(__DOXYGEN__)
/**
* @brief The Audio play event structure.
* @{
*/
typedef struct GEventAudioPlay_t {
/**
* @brief The type of this event (GEVENT_AUDIO_PLAY)
*/
GEventType type;
/**
* @brief The event flags
*/
uint16_t flags;
/**
* @brief The event flag values.
* @{
*/
#define GAUDIO_PLAY_LOSTEVENT 0x0001 /**< @brief The last GEVENT_AUDIO_PLAY event was lost */
#define GAUDIO_PLAY_PLAYING 0x0002 /**< @brief The audio out system is currently playing */
#define GAUDIO_PLAY_FREEBLOCK 0x0004 /**< @brief An audio buffer has been freed */
/** @} */
} GEventAudioPlay;
/** @} */
/**
* @brief The Audio record event structure.
* @{
*/
typedef struct GEventAudioRecord_t {
/**
* @brief The type of this event (GEVENT_AUDIO_RECORD)
*/
GEventType type;
/**
* @brief The event flags
*/
uint16_t flags;
/**
* @brief The event flag values.
* @{
*/
#define GAUDIO_RECORD_LOSTEVENT 0x0001 /**< @brief The last GEVENT_AUDIO_IN event was lost */
#define GAUDIO_RECORD_RECORDING 0x0002 /**< @brief The audio recording system is currently recording */
#define GAUDIO_RECORD_GOTBLOCK 0x0004 /**< @brief An audio buffer is ready for processing */
#define GAUDIO_RECORD_STALL 0x0008 /**< @brief The recording process has stalled due to no free buffers */
/** @} */
} GEventAudioRecord;
/** @} */
#endif
/*===========================================================================*/
/* External declarations. */
/*===========================================================================*/
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Allocate some audio buffers and put them on the free list
* @return TRUE is it succeeded. FALSE on allocation failure.
*
* @param[in] num The number of buffers to allocate
* @param[in] size The size (in bytes) of each buffer
*
* @api
*/
bool_t gaudioAllocBuffers(unsigned num, size_t size);
/**
* @brief Get an audio buffer from the free list
* @return A GAudioData pointer or NULL if the timeout is exceeded
*
* @params[in] ms The maximum amount of time in milliseconds to wait for a buffer if one is not available.
*
* @api
*/
GAudioData *gaudioGetBuffer(delaytime_t ms);
/**
* @brief Release a buffer back to the free list
*
* @param[in] paud The buffer to put (back) on the free-list.
*
* @note This call should be used to return any buffers that were taken from
* the free-list once they have been finished with. It can also be used
* to put new buffers onto the free-list. Just make sure the "size" field
* of the GAudioData structure has been filled in first.
*
* @api
*/
void gaudioReleaseBuffer(GAudioData *paud);
#if GAUDIO_NEED_PLAY || defined(__DOXYGEN__)
/**
* @brief Set the audio device to play on the specified channel and with the specified
* sample frequency.
* @return TRUE is successful, FALSE if the driver doesn't accept those parameters.
*
* @param[in] channel The audio output channel to use. Can be set from 0 to GAUDIO_PLAY_NUM_CHANNELS - 1
* @param[in] frequency The audio sample rate in samples per second
* @param[in] format The audio sample format
*
* @note Some channels are mono, and some are stereo. See your driver config file
* to determine which channels to use and whether they are stereo or not.
* @note Only one channel can be playing at a time. Calling this will stop any
* currently playing channel.
*
* @api
*/
bool_t gaudioPlayInit(uint16_t channel, uint32_t frequency, ArrayDataFormat format);
/**
* @brief Play the specified sample data.
* @details The sample data is output to the audio channel. On completion the buffer is returned to the free-list.
* @pre @p gaudioPlayInit must have been called first to set the channel and sample frequency.
*
* @param[in] paud The audio sample buffer to play. It can be NULL (used to restart paused audio)
*
* @note Calling this will cancel any pause.
* @note Before calling this function the len field of the GAudioData structure must be
* specified (in bytes).
* @note For stereo channels the sample data is interleaved in the buffer.
* @note This call returns before the data has completed playing. Subject to available buffers (which
* can be obtained from the free-list), any number of buffers may be played. They will be queued
* for playing in the order they are supplied to this routine and played when previous buffers are
* complete. In this way continuous playing can be obtained without audio gaps.
*
* @api
*/
void gaudioPlay(GAudioData *paud);
/**
* @brief Pause any currently playing sounds.
*
* @note If nothing is currently playing this routine does nothing. To restart playing call @p gaudioPlay()
* with or without a new sample buffer.
* @note Some drivers will not respond until a buffer boundary.
*
* @api
*/
void gaudioPlayPause(void);
/**
* @brief Stop any currently playing sounds.
*
* @note This stops any playing sounds and returns any currently queued buffers back to the free-list.
* @note Some drivers will not respond until a buffer boundary.
*
* @api
*/
void gaudioPlayStop(void);
/**
* @brief Set the output volume.
* @return TRUE if successful.
*
* @param[in] 0->255 (0 = muted)
*
* @note Some drivers may not support this. They will return FALSE.
* @note For stereo devices, both channels are set to the same volume.
*
* @api
*/
bool_t gaudioPlaySetVolume(uint8_t vol);
#if GFX_USE_GEVENT || defined(__DOXYGEN__)
/**
* @brief Turn on sending results to the GEVENT sub-system.
* @details Returns a GSourceHandle to listen for GEVENT_AUDIO_OUT events.
*
* @note The audio output will not use the GEVENT system unless this is
* called first. This saves processing time if the application does
* not want to use the GEVENT sub-system for audio output.
* Once turned on it can only be turned off by calling @p gaudioPlayInit() again.
* @note The audio output is capable of signaling via this method and other methods
* at the same time.
*
* @return The GSourceHandle
*
* @api
*/
GSourceHandle gaudioPlayGetSource(void);
#endif
/**
* @brief Wait for any currently playing sounds to complete
* @return TRUE if there is now nothing playing or FALSE if the timeout is exceeded
*
* @params[in] ms The maximum amount of time in milliseconds to wait for playing to complete.
*
* @api
*/
bool_t gaudioPlayWait(delaytime_t ms);
#endif
#if GAUDIO_NEED_RECORD || defined(__DOXYGEN__)
/**
* @brief Initialise (but not start) the Audio Recording sub-system.
* @details Returns FALSE for an invalid channel or other invalid parameter.
*
* @param[in] channel The channel to convert. Can be set from 0 to GAUDIO_RECORD_NUM_CHANNELS - 1
* @param[in] frequency The sample frequency
* @param[in] format The audio sample format requested
*
* @note Only one channel is active at a time. If an audio input is running it will be stopped.
* The Event subsystem is disconnected from the audio subsystem and any binary semaphore
* event is forgotten.
* @note Some channels may be stereo channels which return twice as much sample data with
* the left and right channel data interleaved. Other channels may be mono channels.
* Where stereo channels exist the low level driver may also
* offer the left and right channels separately.
* @note Due to a bug in Chibi-OS each buffer on the free-list must contain an even number of
* samples and for stereo devices it must hold a number of samples that is evenly divisible by 4.
* This requirement applies only to ChibiOS where the audio driver uses
* a ChibiOS hal driver like the cpu ADC driver. This applies even it is used indirectly via
* the uGFX GADC driver.
* @note The number of samples for stereo devices will be double the number of conversions.
* Make sure you allocate your buffers large enough. Each channel is then interleaved
* into the provided buffer.
*
* @return FALSE if invalid channel or parameter
*
* @api
*/
bool_t gaudioRecordInit(uint16_t channel, uint32_t frequency, ArrayDataFormat format);
/**
* @brief Start the audio recording.
* @pre It must have been initialised first with @p gaudioRecordInit()
*
* @api
*/
void gaudioRecordStart(void);
/**
* @brief Stop the audio recording.
*
* @note All audio recording data that has not yet been retrieved is automatically
* returned to the free-list.
* @api
*/
void gaudioRecordStop(void);
/**
* @brief Get a filled audio buffer from the recording list
* @return A GAudioData pointer or NULL if the timeout is exceeded
*
* @params[in] ms The maximum amount of time in milliseconds to wait for data if some is not currently available.
*
* @note After processing the audio data, your application must return the buffer to the free-list so that
* it can be used to record more audio into. This can be done via the play list using @p gaudioPlay() or
* directly using @p gaudioReleaseBuffer().
* @api
*/
GAudioData *gaudioRecordGetData(delaytime_t ms);
#if GFX_USE_GEVENT || defined(__DOXYGEN__)
/**
* @brief Turn on sending results to the GEVENT sub-system.
* @details Returns a GSourceHandle to listen for GEVENT_AUDIO_RECORD events.
*
* @note Audio recording will not use the GEVENT system unless this is
* called first. This saves processing time if the application does
* not want to use the GEVENT sub-system for audio recording.
* Once turned on it can only be turned off by calling @p gaudioRecordInit() again.
* @note The audio input is capable of signaling via this and other methods
* at the same time.
*
* @return The GSourceHandle
*
* @api
*/
GSourceHandle gaudioRecordGetSource(void);
#endif
#endif
#ifdef __cplusplus
}
#endif
#endif /* GFX_USE_GAUDIO */
#endif /* _GAUDIO_H */
/** @} */

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GFXSRC += $(GFXLIB)/src/gaudio/gaudio.c

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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gaudio/sys_options.h
* @brief GAUDIO - Audio subsystem options header file.
*
* @addtogroup GAUDIO
* @{
*/
#ifndef _GAUDIO_OPTIONS_H
#define _GAUDOUT_OPTIONS_H
/**
* @name GAUDIO Functionality to be included
* @{
*/
/**
* @brief Audio Play capability is needed
*/
#ifndef GAUDIO_NEED_PLAY
#define GAUDIO_NEED_PLAY FALSE
#endif
/**
* @brief Audio Recording capability is needed
*/
#ifndef GAUDIO_NEED_RECORD
#define GAUDIO_NEED_RECORD FALSE
#endif
/**
* @}
*
* @name GAUDIO Optional Sizing Parameters
* @{
*/
/** @} */
#endif /* _GAUDIO_OPTIONS_H */
/** @} */

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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gaudio/sys_rules.h
* @brief GAUDIO safety rules header file.
*
* @addtogroup GAUDIO
* @{
*/
#ifndef _GAUDIO_RULES_H
#define _GAUDIO_RULES_H
#if GFX_USE_GAUDIO
#if !GAUDIO_NEED_PLAY && !GAUDIO_NEED_RECORD
#error "GAUDIO: GAUDIO_NEED_PLAY and/or GAUDIO_NEED_RECORD is required if GFX_USE_GAUDIO is TRUE"
#endif
#if !GFX_USE_GQUEUE
#if GFX_DISPLAY_RULE_WARNINGS
#warning "GAUDIO: GFX_USE_GQUEUE is required if GFX_USE_GAUDIO is TRUE. It has been turned on for you."
#endif
#undef GFX_USE_GQUEUE
#define GFX_USE_GQUEUE TRUE
#endif
#if !GQUEUE_NEED_ASYNC
#if GFX_DISPLAY_RULE_WARNINGS
#warning "GAUDIO: GQUEUE_NEED_ASYNC is required if GFX_USE_GAUDIO is TRUE. It has been turned on for you."
#endif
#undef GQUEUE_NEED_ASYNC
#define GQUEUE_NEED_ASYNC TRUE
#endif
#if !GQUEUE_NEED_GSYNC
#if GFX_DISPLAY_RULE_WARNINGS
#warning "GAUDIO: GQUEUE_NEED_GSYNC is required if GFX_USE_GAUDIO is TRUE. It has been turned on for you."
#endif
#undef GQUEUE_NEED_GSYNC
#define GQUEUE_NEED_GSYNC TRUE
#endif
#if GFX_USE_GEVENT && !GFX_USE_GTIMER
#if GFX_DISPLAY_RULE_WARNINGS
#warning "GAUDIO: GFX_USE_GTIMER is required if GFX_USE_GAUDIO and GFX_USE_GEVENT are TRUE. It has been turned on for you."
#endif
#undef GFX_USE_GTIMER
#define GFX_USE_GTIMER TRUE
#endif
#endif
#endif /* _GAUDIO_RULES_H */
/** @} */

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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gaudout/gaudout.c
* @brief GAUDOUT sub-system code.
*
* @addtogroup GAUDOUT
* @{
*/
#include "gfx.h"
#if GFX_USE_GAUDOUT || defined(__DOXYGEN__)
#include "src/gaudout/driver.h"
static gfxQueueASync playlist;
static gfxQueueGSync freelist;
static uint16_t PlayFlags;
#define PLAYFLG_USEEVENTS 0x0001
#define PLAYFLG_PLAYING 0x0002
#if GFX_USE_GEVENT
static GTimer PlayTimer;
static void PlayTimerCallback(void *param) {
(void) param;
GSourceListener *psl;
GEventAudioOut *pe;
psl = 0;
while ((psl = geventGetSourceListener((GSourceHandle)(&aud), psl))) {
if (!(pe = (GEventAudioOut *)geventGetEventBuffer(psl))) {
// This listener is missing - save this.
psl->srcflags |= GAUDOUT_LOSTEVENT;
continue;
}
pe->type = GEVENT_AUDIO_OUT;
pe->flags = psl->srcflags;
psl->srcflags = 0;
if ((PlayFlags & PLAYFLG_PLAYING))
pe->flags |= GAUDOUT_PLAYING;
if (!gfxQueueGSyncIsEmpty(&freelist))
pe->flags |= GAUDOUT_FREEBLOCK;
geventSendEvent(psl);
}
}
#endif
void _gaudoutInit(void)
{
gfxQueueASyncInit(&playlist);
gfxQueueGSyncInit(&freelist);
#if GFX_USE_GEVENT
gtimerInit(&PlayTimer);
#endif
}
void _gaudoutDeinit(void)
{
/* ToDo */
#if GFX_USE_GEVENT
gtimerDeinit(&PlayTimer);
#endif
}
bool_t gaudioAllocBuffers(unsigned num, size_t size) {
GAudioData *paud;
if (num < 1)
return FALSE;
// Round up to a multiple of 4 to prevent problems with structure alignment
size = (size + 3) & ~0x03;
// Allocate the memory
if (!(paud = gfxAlloc((size+sizeof(GAudioData)) * num)))
return FALSE;
// Add each of them to our free list
for(;num--; paud = (GAudioData *)((char *)(paud+1)+size)) {
paud->size = size;
gfxQueueGSyncPut(&freelist, (gfxQueueGSyncItem *)paud);
}
return TRUE;
}
void gaudioReleaseBuffer(GAudioData *paud) {
gfxQueueGSyncPut(&freelist, (gfxQueueGSyncItem *)paud);
}
GAudioData *gaudioGetBuffer(delaytime_t ms) {
return (GAudioData *)gfxQueueGSyncGet(&freelist, ms);
}
bool_t gaudioPlayInit(uint16_t channel, uint32_t frequency, ArrayDataFormat format) {
gaudioPlayStop();
gaudout_lld_deinit();
return gaudout_lld_init(channel, frequency, format);
}
void gaudioPlay(GAudioData *paud) {
if (paud)
gfxQueueASyncPut(&playlist, (gfxQueueASyncItem *)paud);
PlayFlags |= PLAYFLG_PLAYING;
gaudout_lld_start();
}
void gaudioPlayPause(void) {
gaudout_lld_stop();
}
void gaudioPlayStop(void) {
GAudioData *paud;
gaudout_lld_stop();
while((paud = (GAudioData *)gfxQueueASyncGet(&playlist)))
gfxQueueGSyncPut(&freelist, (gfxQueueGSyncItem *)paud);
PlayFlags &= ~PLAYFLG_PLAYING;
}
bool_t gaudioPlaySetVolume(uint8_t vol) {
return gaudout_lld_set_volume(vol);
}
#if GFX_USE_GEVENT || defined(__DOXYGEN__)
GSourceHandle gaudioPlayGetSource(void) {
if (!gtimerIsActive(&PlayTimer))
gtimerStart(&PlayTimer, PlayTimerCallback, 0, TRUE, TIME_INFINITE);
PlayFlags |= PLAYFLG_USEEVENTS;
return (GSourceHandle)&PlayFlags;
}
#endif
/**
* Routines provided for use by drivers.
*/
GAudioData *gaudoutGetDataBlockI(void) {
return (GAudioData *)gfxQueueASyncGetI(&playlist);
}
void gaudoutReleaseDataBlockI(GAudioData *paud) {
gfxQueueGSyncPutI(&freelist, (gfxQueueGSyncItem *)paud);
#if GFX_USE_GEVENT
if (PlayFlags & PLAYFLG_USEEVENTS)
gtimerJabI(&PlayTimer);
#endif
}
void gaudoutDoneI(void) {
PlayFlags &= ~PLAYFLG_PLAYING;
#if GFX_USE_GEVENT
if (PlayFlags & PLAYFLG_USEEVENTS)
gtimerJabI(&PlayTimer);
#endif
}
#endif /* GFX_USE_GAUDOUT */
/** @} */

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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gaudout/sys_defs.h
*
* @addtogroup GAUDOUT
*
* @brief Module to output audio data (under development)
*
* @{
*/
#ifndef _GAUDOUT_H
#define _GAUDOUT_H
#include "gfx.h"
#if GFX_USE_GAUDOUT || defined(__DOXYGEN__)
/* Include the driver defines */
#include "gaudout_lld_config.h"
/*===========================================================================*/
/* Type definitions */
/*===========================================================================*/
/**
* @brief Contains Audio Data Samples
* @note This structure is followed immediately by the sample data itself.
* When allocating the buffers for the sample data put this structure
* at the beginning of the buffer.
*/
typedef struct GAudioData {
gfxQueueASyncItem next; // @< Used for queuing the buffers
size_t size; // @< The size of the buffer area following this structure (in bytes)
size_t len; // @< The length of the data in the buffer area (in bytes)
} GAudioData;
// Event types for GAUDOUT
#define GEVENT_AUDIO_OUT (GEVENT_GAUDOUT_FIRST+0)
/**
* @brief The Audio output event structure.
* @{
*/
typedef struct GEventAudioOut_t {
#if GFX_USE_GEVENT || defined(__DOXYGEN__)
/**
* @brief The type of this event (GEVENT_AUDIO_OUT)
*/
GEventType type;
#endif
/**
* @brief The event flags
*/
uint16_t flags;
/**
* @brief The event flag values.
* @{
*/
#define GAUDOUT_LOSTEVENT 0x0001 /**< @brief The last GEVENT_AUDIO_OUT event was lost */
#define GAUDOUT_PLAYING 0x0002 /**< @brief The audio out system is currently playing */
#define GAUDOUT_FREEBLOCK 0x0004 /**< @brief An audio buffer has been freed */
/** @} */
} GEventAudioOut;
/** @} */
/*===========================================================================*/
/* External declarations. */
/*===========================================================================*/
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Allocate some audio buffers and put them on the free list
* @return TRUE is it succeeded. FALSE on allocation failure.
*
* @param[in] num The number of buffers to allocate
* @param[in] size The size (in bytes) of each buffer
*
* @api
*/
bool_t gaudioAllocBuffers(unsigned num, size_t size);
/**
* @brief Get an audio buffer from the free list
* @return A GAudioData pointer or NULL if the timeout is exceeded
*
* @params[in] ms The maximum amount of time in milliseconds to wait for a buffer if one is not available.
*
* @api
*/
GAudioData *gaudioGetBuffer(delaytime_t ms);
/**
* @brief Release a buffer back to the free list
*
* @param[in] paud The buffer to put (back) on the free-list.
*
* @note This call should be used to return any buffers that were taken from
* the free-list once they have been finished with. It can also be used
* to put new buffers onto the free-list. Just make sure the "size" field
* of the GAudioData structure has been filled in first.
*
* @api
*/
void gaudioReleaseBuffer(GAudioData *paud);
/**
* @brief Set the audio device to play on the specified channel and with the specified
* sample frequency.
* @return TRUE is successful, FALSE if the driver doesn't accept those parameters.
*
* @param[in] channel The audio output channel to use.
* @param[in] frequency The audio sample rate in samples per second
* @param[in] format The audio sample format
*
* @note Some channels are mono, and some are stereo. See your driver config file
* to determine which channels to use and whether they are stereo or not.
* @note Only one channel can be playing at a time. Calling this will stop any
* currently playing channel.
*
* @api
*/
bool_t gaudioPlayInit(uint16_t channel, uint32_t frequency, ArrayDataFormat format);
/**
* @brief Play the specified sample data.
* @details The sample data is output to the audio channel. On completion the buffer is returned to the free-list.
* @pre @p gaudioPlayInit must have been called first to set the channel and sample frequency.
*
* @param[in] paud The audio sample buffer to play. It can be NULL (used to restart paused audio)
*
* @note Calling this will cancel any pause.
* @note Before calling this function the len field of the GAudioData structure must be
* specified (in bytes).
* @note For stereo channels the sample data is interleaved in the buffer.
* @note This call returns before the data has completed playing. Subject to available buffers (which
* can be obtained from the free-list), any number of buffers may be played. They will be queued
* for playing in the order they are supplied to this routine and played when previous buffers are
* complete. In this way continuous playing can be obtained without audio gaps.
*
* @api
*/
void gaudioPlay(GAudioData *paud);
/**
* @brief Pause any currently playing sounds.
*
* @note If nothing is currently playing this routine does nothing. To restart playing call @p gaudioPlay()
* with or without a new sample buffer.
* @note Some drivers will not respond until a buffer boundary.
*
* @api
*/
void gaudioPlayPause(void);
/**
* @brief Stop any currently playing sounds.
*
* @note This stops any playing sounds and returns any currently queued buffers back to the free-list.
* @note Some drivers will not respond until a buffer boundary.
*
* @api
*/
void gaudioPlayStop(void);
/**
* @brief Set the output volume.
* @return TRUE if successful.
*
* @param[in] 0->255 (0 = muted)
*
* @note Some drivers may not support this. They will return FALSE.
* @note For stereo devices, both channels are set to the same volume.
*
* @api
*/
bool_t gaudioPlaySetVolume(uint8_t vol);
#if GFX_USE_GEVENT || defined(__DOXYGEN__)
/**
* @brief Turn on sending results to the GEVENT sub-system.
* @details Returns a GSourceHandle to listen for GEVENT_AUDIO_OUT events.
*
* @note The audio output will not use the GEVENT system unless this is
* called first. This saves processing time if the application does
* not want to use the GEVENT sub-system for audio output.
* Once turned on it can only be turned off by calling @p gaudioPlayInit() again.
* @note The audio output is capable of signalling via this method and other methods
* at the same time.
*
* @return The GSourceHandle
*
* @api
*/
GSourceHandle gaudioPlayGetSource(void);
#endif
#ifdef __cplusplus
}
#endif
#endif /* GFX_USE_GAUDOUT */
#endif /* _GAUDOUT_H */
/** @} */

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@ -1 +0,0 @@
GFXSRC += $(GFXLIB)/src/gaudout/gaudout.c

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@ -1,32 +0,0 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gaudout/sys_options.h
* @brief GAUDOUT - Audio Output subsystem options header file.
*
* @addtogroup GAUDOUT
* @{
*/
#ifndef _GAUDOUT_OPTIONS_H
#define _GAUDOUT_OPTIONS_H
/**
* @name GAUDOUT Functionality to be included
* @{
*/
/**
* @}
*
* @name GAUDOUT Optional Sizing Parameters
* @{
*/
/** @} */
#endif /* _GAUDOUT_OPTIONS_H */
/** @} */

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@ -1,44 +0,0 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gaudout/sys_rules.h
* @brief GAUDOUT safety rules header file.
*
* @addtogroup GAUDOUT
* @{
*/
#ifndef _GAUDOUT_RULES_H
#define _GAUDOUT_RULES_H
#if GFX_USE_GAUDOUT
#if !GFX_USE_GQUEUE
#if GFX_DISPLAY_RULE_WARNINGS
#warning "GAUDOUT: GFX_USE_GQUEUE is required if GFX_USE_GAUDOUT is TRUE. It has been turned on for you."
#endif
#undef GFX_USE_GQUEUE
#define GFX_USE_GQUEUE TRUE
#endif
#if !GQUEUE_NEED_ASYNC
#if GFX_DISPLAY_RULE_WARNINGS
#warning "GAUDOUT: GQUEUE_NEED_ASYNC is required if GFX_USE_GAUDOUT is TRUE. It has been turned on for you."
#endif
#undef GQUEUE_NEED_ASYNC
#define GQUEUE_NEED_ASYNC TRUE
#endif
#if !GQUEUE_NEED_GSYNC
#if GFX_DISPLAY_RULE_WARNINGS
#warning "GAUDOUT: GQUEUE_NEED_GSYNC is required if GFX_USE_GAUDOUT is TRUE. It has been turned on for you."
#endif
#undef GQUEUE_NEED_GSYNC
#define GQUEUE_NEED_GSYNC TRUE
#endif
#endif
#endif /* _GAUDOUT_RULES_H */
/** @} */

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@ -38,8 +38,7 @@ typedef uint16_t GEventType;
#define GEVENT_GINPUT_FIRST 0x0100 // GINPUT events range from 0x0100 to 0x01FF
#define GEVENT_GWIN_FIRST 0x0200 // GWIN events range from 0x0200 to 0x02FF
#define GEVENT_GADC_FIRST 0x0300 // GADC events range from 0x0300 to 0x033F
#define GEVENT_GAUDIN_FIRST 0x0340 // GAUDIN events range from 0x0340 to 0x037F
#define GEVENT_GAUDOUT_FIRST 0x0380 // GAUDOUT events range from 0x0380 to 0x03BF
#define GEVENT_GAUDIO_FIRST 0x0340 // GAUDIO events range from 0x0340 to 0x037F
#define GEVENT_USER_FIRST 0x8000 // Any application defined events start at 0x8000
// This object can be typecast to any GEventXxxxx type to allow any sub-system (or the application) to create events.

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@ -44,13 +44,9 @@ extern void _gosDeinit(void);
extern void _gadcInit(void);
extern void _gadcDeinit(void);
#endif
#if GFX_USE_GAUDIN
extern void _gaudinInit(void);
extern void _gaudinDeinit(void);
#endif
#if GFX_USE_GAUDOUT
extern void _gaudoutInit(void);
extern void _gaudoutDeinit(void);
#if GFX_USE_GAUDIO
extern void _gaudioInit(void);
extern void _gaudioDeinit(void);
#endif
#if GFX_USE_GMISC
extern void _gmiscInit(void);
@ -88,11 +84,8 @@ void gfxInit(void)
#if GFX_USE_GADC
_gadcInit();
#endif
#if GFX_USE_GAUDIN
_gaudinInit();
#endif
#if GFX_USE_GAUDOUT
_gaudoutInit();
#if GFX_USE_GAUDIO
_gaudioInit();
#endif
}
@ -103,11 +96,8 @@ void gfxDeinit(void)
initDone = FALSE;
// We deinitialise the opposite way as we initialised
#if GFX_USE_GAUDOUT
_gaudoutDeinit();
#endif
#if GFX_USE_GAUDIN
_gaudinDeinit();
_gaudioDeinit();
#endif
#if GFX_USE_GADC
_gadcDeinit();