Tidy up MCU mouse defines
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@ -8,15 +8,20 @@
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#ifndef _LLD_GMOUSE_MCU_BOARD_H
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#define _LLD_GMOUSE_MCU_BOARD_H
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// We directly define the jitter settings
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// Resolution and Accuracy Settings
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#define GMOUSE_MCU_PEN_CALIBRATE_ERROR 8
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#define GMOUSE_MCU_PEN_CLICK_ERROR 6
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#define GMOUSE_MCU_PEN_MOVE_ERROR 4
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#define GMOUSE_MCU_FINGER_CALIBRATE_ERROR 14
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#define GMOUSE_MCU_FINGER_CLICK_ERROR 18
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#define GMOUSE_MCU_FINGER_MOVE_ERROR 14
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#define GMOUSE_MCU_Z_MIN 0
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#define GMOUSE_MCU_Z_MAX 4095
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#define GMOUSE_MCU_Z_TOUCHON 3090
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#define GMOUSE_MCU_Z_TOUCHOFF 400
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// Now board specific settings...
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// How much extra data to allocate at the end of the GMouse structure for the board's use
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#define GMOUSE_MCU_BOARD_DATA_SIZE 0
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#define ADC_NUM_CHANNELS 2
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#define ADC_BUF_DEPTH 1
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@ -36,13 +41,6 @@ static const ADCConversionGroup adcgrpcfg = {
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ADC_SQR3_SQ2_N(ADC_CHANNEL_IN8) | ADC_SQR3_SQ1_N(ADC_CHANNEL_IN9)
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};
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#define BOARD_DATA_SIZE 0 // How many extra bytes to add on the end of the mouse structure for the board's use
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#define Z_MIN 0 // The minimum Z reading
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#define Z_MAX 4095 // The maximum Z reading (12 bits)
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#define Z_TOUCHON 3090 // Values between this and Z_MAX are definitely pressed
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#define Z_TOUCHOFF 400 // Values between this and Z_MIN are definitely not pressed
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static bool_t init_board(GMouse *m, unsigned driverinstance) {
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(void) m;
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@ -71,7 +69,7 @@ static void read_xyz(GMouse *m, GMouseReading *prd) {
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prd->z = samples[0];
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// Take a shortcut and don't read x, y if we know we are definitely not touched.
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if (prd->z >= Z_TOUCHOFF) {
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if (prd->z >= GMOUSE_MCU_Z_TOUCHOFF) {
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// Get the x reading
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palSetPad(GPIOB, GPIOB_DRIVEA);
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@ -8,15 +8,20 @@
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#ifndef _LLD_GMOUSE_MCU_BOARD_H
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#define _LLD_GMOUSE_MCU_BOARD_H
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// We directly define the jitter settings
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// Resolution and Accuracy Settings
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#define GMOUSE_MCU_PEN_CALIBRATE_ERROR 8
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#define GMOUSE_MCU_PEN_CLICK_ERROR 6
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#define GMOUSE_MCU_PEN_MOVE_ERROR 4
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#define GMOUSE_MCU_FINGER_CALIBRATE_ERROR 14
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#define GMOUSE_MCU_FINGER_CLICK_ERROR 18
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#define GMOUSE_MCU_FINGER_MOVE_ERROR 14
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#define GMOUSE_MCU_Z_MIN 0
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#define GMOUSE_MCU_Z_MAX 1
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#define GMOUSE_MCU_Z_TOUCHON 1
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#define GMOUSE_MCU_Z_TOUCHOFF 0
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// Now board specific settings...
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// How much extra data to allocate at the end of the GMouse structure for the board's use
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#define GMOUSE_MCU_BOARD_DATA_SIZE 0
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#define ADC_NUM_CHANNELS 2
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#define ADC_BUF_DEPTH 1
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@ -45,13 +50,6 @@ static const ADCConversionGroup adc_x_config = {
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ADC_SQR3_SQ2_N(ADC_CHANNEL_IN10) | ADC_SQR3_SQ1_N(ADC_CHANNEL_IN11)
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};
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#define BOARD_DATA_SIZE 0 // How many extra bytes to add on the end of the mouse structure for the board's use
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#define Z_MIN 0 // The minimum Z reading
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#define Z_MAX 1 // The maximum Z reading
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#define Z_TOUCHON 1 // Values between this and Z_MAX are definitely pressed
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#define Z_TOUCHOFF 0 // Values between this and Z_MIN are definitely not pressed
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static inline void setup_z(void) {
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palSetPadMode(GPIOC, 0, PAL_MODE_INPUT_PULLDOWN);
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palSetPadMode(GPIOC, 1, PAL_MODE_INPUT);
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@ -15,11 +15,6 @@
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// Get the hardware interface
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#include "gmouse_lld_MCU_board.h"
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// If the board file doesn't specify how many extra bytes it wants - assume 0
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#ifndef BOARD_DATA_SIZE
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#define BOARD_DATA_SIZE 0
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#endif
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const GMouseVMT const GMOUSE_DRIVER_VMT[1] = {{
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{
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GDRIVER_TYPE_TOUCH,
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@ -28,13 +23,13 @@ const GMouseVMT const GMOUSE_DRIVER_VMT[1] = {{
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// Extra flags for testing only
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//GMOUSE_VFLG_DEFAULTFINGER|GMOUSE_VFLG_CAL_EXTREMES - Possible
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//GMOUSE_VFLG_NOPOLL|GMOUSE_VFLG_DYNAMICONLY|GMOUSE_VFLG_SELFROTATION|GMOUSE_VFLG_CAL_LOADFREE - unlikely
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sizeof(GMouse)+BOARD_DATA_SIZE,
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sizeof(GMouse) + GMOUSE_MCU_BOARD_DATA_SIZE,
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_gmouseInitDriver, _gmousePostInitDriver, _gmouseDeInitDriver
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},
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Z_MAX, // z_max
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Z_MIN, // z_min
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Z_TOUCHON, // z_touchon
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Z_TOUCHOFF, // z_touchoff
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GMOUSE_MCU_Z_MAX, // z_max
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GMOUSE_MCU_Z_MIN, // z_min
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GMOUSE_MCU_Z_TOUCHON, // z_touchon
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GMOUSE_MCU_Z_TOUCHOFF, // z_touchoff
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{ // pen_jitter
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GMOUSE_MCU_PEN_CALIBRATE_ERROR, // calibrate
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GMOUSE_MCU_PEN_CLICK_ERROR, // click
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@ -8,26 +8,20 @@
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#ifndef _LLD_GMOUSE_MCU_BOARD_H
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#define _LLD_GMOUSE_MCU_BOARD_H
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// Either define your jitter settings here or define them in the config include file
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#if 0
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#include "gmouse_lld_MCU_config.h"
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#else
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#define GMOUSE_MCU_PEN_CALIBRATE_ERROR 2
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#define GMOUSE_MCU_PEN_CLICK_ERROR 2
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#define GMOUSE_MCU_PEN_MOVE_ERROR 2
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#define GMOUSE_MCU_FINGER_CALIBRATE_ERROR 4
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#define GMOUSE_MCU_FINGER_CLICK_ERROR 4
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#define GMOUSE_MCU_FINGER_MOVE_ERROR 4
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#endif
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// Resolution and Accuracy Settings
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#define GMOUSE_MCU_PEN_CALIBRATE_ERROR 8
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#define GMOUSE_MCU_PEN_CLICK_ERROR 6
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#define GMOUSE_MCU_PEN_MOVE_ERROR 4
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#define GMOUSE_MCU_FINGER_CALIBRATE_ERROR 14
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#define GMOUSE_MCU_FINGER_CLICK_ERROR 18
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#define GMOUSE_MCU_FINGER_MOVE_ERROR 14
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#define GMOUSE_MCU_Z_MIN 0 // The minimum Z reading
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#define GMOUSE_MCU_Z_MAX 100 // The maximum Z reading
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#define GMOUSE_MCU_Z_TOUCHON 80 // Values between this and Z_MAX are definitely pressed
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#define GMOUSE_MCU_Z_TOUCHOFF 70 // Values between this and Z_MIN are definitely not pressed
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// Now board specific settings...
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#define BOARD_DATA_SIZE 0 // How many extra bytes to add on the end of the mouse structure for the board's use
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#define Z_MIN 0 // The minimum Z reading
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#define Z_MAX 100 // The maximum Z reading
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#define Z_TOUCHON 80 // Values between this and Z_MAX are definitely pressed
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#define Z_TOUCHOFF 70 // Values between this and Z_MIN are definitely not pressed
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// How much extra data to allocate at the end of the GMouse structure for the board's use
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#define GMOUSE_MCU_BOARD_DATA_SIZE 0
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static bool_t init_board(GMouse *m, unsigned driverinstance) {
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}
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