Merged in ambihelical/ugfx/ssd1306 (pull request #16)
Further SSD1306 driver improvementsremotes/origin_old/ugfx_release_2.6
commit
ecc6201c74
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@ -33,10 +33,11 @@
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#define SSD1306_HV_PAGE_ADDRESS 0x22
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#define SSD1306_PAM_PAGE_START 0xB0
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#define SSD1306_COMSCANINC 0xC0
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#define SSD1306_COMSCANDEC 0xC8
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#define SSD1306_ROWSCANINC 0xC0
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#define SSD1306_ROWSCANDEC 0xC8
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#define SSD1306_SEGREMAP 0xA0
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#define SSD1306_COLSCANINC 0xA0
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#define SSD1306_COLSCANDEC 0xA1
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#define SSD1306_CHARGEPUMP 0x8D
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@ -105,8 +105,8 @@ LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
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write_cmd(g, SSD1306_SETSTARTLINE | 0);
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write_cmd2(g, SSD1306_ENABLE_CHARGE_PUMP, 0x14);
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write_cmd2(g, SSD1306_MEMORYMODE, 0);
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write_cmd(g, SSD1306_SEGREMAP+1);
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write_cmd(g, SSD1306_COMSCANDEC);
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write_cmd(g, SSD1306_COLSCANDEC);
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write_cmd(g, SSD1306_ROWSCANDEC);
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#if GDISP_SCREEN_HEIGHT == 64
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write_cmd2(g, SSD1306_SETCOMPINS, 0x12);
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#else
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@ -159,35 +159,60 @@ LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
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#if GDISP_HARDWARE_CLEARS
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LLDSPEC void gdisp_lld_clear(GDisplay *g) {
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uint8_t fill = (g->p.color == Black) ? 0 : 0xff;
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uint8_t fill = (gdispColor2Native(g->p.color) == Black) ? 0 : 0xff;
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int bytes = GDISP_SCREEN_WIDTH * GDISP_SCREEN_HEIGHT/8;
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memset(RAM(g), fill, bytes);
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g->flags |= GDISP_FLG_NEEDFLUSH;
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}
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#endif
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#if GDISP_HARDWARE_FILLS
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LLDSPEC void gdisp_lld_fill_area(GDisplay *g) {
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coord_t sy = g->p.y;
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coord_t ey = sy + g->p.cy - 1;
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coord_t sx = g->p.x;
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coord_t ex = g->p.x + g->p.cx - 1;
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if (g->g.Orientation == GDISP_ROTATE_90 || g->g.Orientation == GDISP_ROTATE_270) {
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coord_t tmp;
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tmp = sx; sx = sy; sy = tmp;
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tmp = ex; ex = ey; ey = tmp;
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}
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unsigned spage = sy / 8;
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uint8_t * base = RAM(g) + GDISP_SCREEN_WIDTH * spage;
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uint8_t mask = 0xff << (sy&7);
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unsigned zpages = (ey / 8) - spage;
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coord_t col;
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if (gdispColor2Native(g->p.color)==Black) {
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while (zpages--) {
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for (col = sx; col <= ex; col++)
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base[col] &= ~mask;
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mask = 0xff;
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base += GDISP_SCREEN_WIDTH;
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}
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mask &= (0xff >> (7 - (ey&7)));
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for (col = sx; col <= ex; col++)
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base[col] &= ~mask;
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} else {
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while (zpages--) {
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for (col = sx; col <= ex; col++)
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base[col] |= mask;
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mask = 0xff;
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base += GDISP_SCREEN_WIDTH;
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}
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mask &= (0xff >> (7 - (ey&7)));
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for (col = sx; col <= ex; col++)
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base[col] |= mask;
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}
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}
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#endif
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#if GDISP_HARDWARE_DRAWPIXEL
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LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) {
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coord_t x, y;
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switch(g->g.Orientation) {
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default:
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case GDISP_ROTATE_0:
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x = g->p.x;
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y = g->p.y;
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break;
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case GDISP_ROTATE_90:
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x = g->p.y;
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y = GDISP_SCREEN_HEIGHT-1 - g->p.x;
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break;
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case GDISP_ROTATE_180:
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x = GDISP_SCREEN_WIDTH-1 - g->p.x;
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y = GDISP_SCREEN_HEIGHT-1 - g->p.y;
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break;
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case GDISP_ROTATE_270:
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x = GDISP_SCREEN_WIDTH-1 - g->p.y;
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y = g->p.x;
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break;
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coord_t x = g->p.x;
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coord_t y = g->p.y;
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if (g->g.Orientation == GDISP_ROTATE_90 || g->g.Orientation == GDISP_ROTATE_270) {
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coord_t tmp;
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tmp = x; x = y; y = tmp;
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}
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if (gdispColor2Native(g->p.color) != Black)
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RAM(g)[xyaddr(x, y)] |= xybit(y);
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@ -199,26 +224,11 @@ LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
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#if GDISP_HARDWARE_PIXELREAD
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LLDSPEC color_t gdisp_lld_get_pixel_color(GDisplay *g) {
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coord_t x, y;
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switch(g->g.Orientation) {
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default:
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case GDISP_ROTATE_0:
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x = g->p.x;
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y = g->p.y;
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break;
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case GDISP_ROTATE_90:
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x = g->p.y;
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y = GDISP_SCREEN_HEIGHT-1 - g->p.x;
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break;
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case GDISP_ROTATE_180:
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x = GDISP_SCREEN_WIDTH-1 - g->p.x;
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y = GDISP_SCREEN_HEIGHT-1 - g->p.y;
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break;
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case GDISP_ROTATE_270:
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x = GDISP_SCREEN_WIDTH-1 - g->p.y;
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y = g->p.x;
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break;
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coord_t x = g->p.x;
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coord_t y = g->p.y;
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if (g->g.Orientation == GDISP_ROTATE_90 || g->g.Orientation == GDISP_ROTATE_270) {
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coord_t tmp;
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tmp = x; x = y; y = tmp;
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}
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return (RAM(g)[xyaddr(x, y)] & xybit(y)) ? White : Black;
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}
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@ -252,8 +262,8 @@ LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
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case GDISP_CONTROL_ORIENTATION:
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if (g->g.Orientation == (orientation_t)g->p.ptr)
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return;
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switch((orientation_t)g->p.ptr) {
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/* Rotation is handled by the drawing routines */
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orientation_t orient = (orientation_t)g->p.ptr;
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switch(orient) {
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case GDISP_ROTATE_0:
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case GDISP_ROTATE_180:
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g->g.Height = GDISP_SCREEN_HEIGHT;
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@ -267,7 +277,33 @@ LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
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default:
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return;
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}
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g->g.Orientation = (orientation_t)g->p.ptr;
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// Remap the rows and columns according to orientation. This just
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// eliminates the need to reverse x or y directions in the drawing
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// routines. There is still the need to swap x and y for 90 and 270.
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// However, without these, the hardware fill routine would be much
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// more complicated.
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acquire_bus(g);
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switch(orient) {
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default:
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case GDISP_ROTATE_0:
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write_cmd(g, SSD1306_COLSCANDEC);
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write_cmd(g, SSD1306_ROWSCANDEC);
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break;
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case GDISP_ROTATE_180:
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write_cmd(g, SSD1306_COLSCANINC);
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write_cmd(g, SSD1306_ROWSCANINC);
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break;
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case GDISP_ROTATE_90:
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write_cmd(g, SSD1306_COLSCANDEC);
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write_cmd(g, SSD1306_ROWSCANINC);
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break;
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case GDISP_ROTATE_270:
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write_cmd(g, SSD1306_COLSCANINC);
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write_cmd(g, SSD1306_ROWSCANDEC);
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break;
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}
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release_bus(g);
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g->g.Orientation = orient;
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return;
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case GDISP_CONTROL_CONTRAST:
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@ -19,6 +19,7 @@
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#define GDISP_HARDWARE_PIXELREAD TRUE
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#define GDISP_HARDWARE_CONTROL TRUE
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#define GDISP_HARDWARE_CLEARS TRUE
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#define GDISP_HARDWARE_FILLS TRUE
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#define GDISP_LLD_PIXELFORMAT GDISP_PIXELFORMAT_MONO
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