Merge branch 'master' into freertos
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commit
f0873bde35
@ -69,11 +69,11 @@ typedef HANDLE gfxThreadHandle;
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#define gfxSystemTicks() GetTickCount()
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#define gfxMillisecondsToTicks(ms) (ms)
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#define gfxMutexInit(pmutex) *(pmutex) = CreateMutex(0, FALSE, 0)
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#define gfxMutexDestory(pmutex) CloseHandle(*(pmutex))
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#define gfxMutexDestroy(pmutex) CloseHandle(*(pmutex))
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#define gfxMutexEnter(pmutex) WaitForSingleObject(*(pmutex), INFINITE)
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#define gfxMutexExit(pmutex) ReleaseMutex(*(pmutex))
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#define gfxSemInit(psem, val, limit) *(psem) = CreateSemaphore(0, val, limit, 0)
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#define gfxSemDestory(psem) CloseHandle(*(psem))
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#define gfxSemDestroy(psem) CloseHandle(*(psem))
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#define gfxSemSignal(psem) ReleaseSemaphore(*(psem), 1, 0)
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#define gfxSemSignalI(psem) ReleaseSemaphore(*(psem), 1, 0)
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#define gfxSemCounterI(psem) gfxSemCounter(psem)
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@ -109,7 +109,7 @@ static struct MouseConfig_t {
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float dx, dx0, dx1, dx2, dy0, dy1, dy2;
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/* Compute all the required determinants */
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dx = ((float)(points[0].x - points[2].x)) * ((float)(points[1].y - points[2].y))
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dx = ((float)(points[0].x - points[2].x)) * ((float)(points[1].y - points[2].y))
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- ((float)(points[1].x - points[2].x)) * ((float)(points[0].y - points[2].y));
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dx0 = ((float)(cross[0].x - cross[2].x)) * ((float)(points[1].y - points[2].y))
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@ -119,18 +119,18 @@ static struct MouseConfig_t {
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- ((float)(cross[0].x - cross[2].x)) * ((float)(points[1].x - points[2].x));
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dx2 = cross[0].x * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y) -
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cross[1].x * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) +
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cross[2].x * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y);
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cross[1].x * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) +
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cross[2].x * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y);
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dy0 = ((float)(cross[0].y - cross[2].y)) * ((float)(points[1].y - points[2].y))
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- ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].y - points[2].y));
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dy0 = ((float)(cross[0].y - cross[2].y)) * ((float)(points[1].y - points[2].y))
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- ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].y - points[2].y));
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dy1 = ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].x - points[2].x))
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dy1 = ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].x - points[2].x))
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- ((float)(cross[0].y - cross[2].y)) * ((float)(points[1].x - points[2].x));
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dy2 = cross[0].y * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y) -
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cross[1].y * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) +
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cross[2].y * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y);
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dy2 = cross[0].y * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y) -
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cross[1].y * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) +
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cross[2].y * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y);
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/* Now, calculate all the required coefficients */
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c->ax = dx0 / dx;
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@ -172,6 +172,7 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param) {
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const gfxQueueASyncItem* qi;
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int item, i;
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coord_t iheight;
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(void) x;
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iheight = gdispGetFontMetric(gw->g.font, fontHeight) + VERTICAL_PADDING;
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@ -202,8 +203,7 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param) {
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// a mouse down has occurred over the list area
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static void MouseDown(GWidgetObject* gw, coord_t x, coord_t y) {
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const gfxQueueASyncItem* qi;
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int item, i, pgsz;
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int pgsz;
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coord_t iheight;
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(void) x;
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