From f1508cba2c8edf3511c03f97482948fd8a4f15b4 Mon Sep 17 00:00:00 2001 From: Joel Bodenmann Date: Mon, 3 Feb 2014 19:34:01 +0100 Subject: [PATCH] whitespaces --- src/ginput/mouse.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/ginput/mouse.c b/src/ginput/mouse.c index 4c66426f..d79d1994 100644 --- a/src/ginput/mouse.c +++ b/src/ginput/mouse.c @@ -109,7 +109,7 @@ static struct MouseConfig_t { float dx, dx0, dx1, dx2, dy0, dy1, dy2; /* Compute all the required determinants */ - dx = ((float)(points[0].x - points[2].x)) * ((float)(points[1].y - points[2].y)) + dx = ((float)(points[0].x - points[2].x)) * ((float)(points[1].y - points[2].y)) - ((float)(points[1].x - points[2].x)) * ((float)(points[0].y - points[2].y)); dx0 = ((float)(cross[0].x - cross[2].x)) * ((float)(points[1].y - points[2].y)) @@ -119,18 +119,18 @@ static struct MouseConfig_t { - ((float)(cross[0].x - cross[2].x)) * ((float)(points[1].x - points[2].x)); dx2 = cross[0].x * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y) - - cross[1].x * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) + - cross[2].x * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y); + cross[1].x * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) + + cross[2].x * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y); dy0 = ((float)(cross[0].y - cross[2].y)) * ((float)(points[1].y - points[2].y)) - ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].y - points[2].y)); - dy1 = ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].x - points[2].x)) + dy1 = ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].x - points[2].x)) - ((float)(cross[0].y - cross[2].y)) * ((float)(points[1].x - points[2].x)); dy2 = cross[0].y * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y) - - cross[1].y * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) + - cross[2].y * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y); + cross[1].y * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) + + cross[2].y * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y); /* Now, calculate all the required coefficients */ c->ax = dx0 / dx;