New streaming demo
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demos/modules/gdisp/gdisp_streaming/gfxconf.h
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demos/modules/gdisp/gdisp_streaming/gfxconf.h
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/**
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* This file has a different license to the rest of the GFX system.
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* You can copy, modify and distribute this file as you see fit.
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* You do not need to publish your source modifications to this file.
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* The only thing you are not permitted to do is to relicense it
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* under a different license.
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*/
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#ifndef _GFXCONF_H
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#define _GFXCONF_H
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/* The operating system to use - one of these must be defined */
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//#define GFX_USE_OS_CHIBIOS TRUE
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//#define GFX_USE_OS_WIN32 FALSE
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//#define GFX_USE_OS_POSIX FALSE
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/* GFX sub-systems to turn on */
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#define GFX_USE_GDISP TRUE
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#define GFX_USE_GMISC TRUE
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/* Features for the GDISP sub-system. */
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#define GDISP_NEED_VALIDATION TRUE
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#define GDISP_NEED_CLIP FALSE
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#define GDISP_NEED_TEXT FALSE
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#define GDISP_NEED_CIRCLE FALSE
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#define GDISP_NEED_ELLIPSE FALSE
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#define GDISP_NEED_ARC FALSE
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#define GDISP_NEED_SCROLL FALSE
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#define GDISP_NEED_PIXELREAD FALSE
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#define GDISP_NEED_CONTROL TRUE
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#define GDISP_NEED_MULTITHREAD FALSE
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#define GDISP_NEED_STREAMING TRUE
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/* Builtin Fonts */
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#define GDISP_INCLUDE_FONT_UI2 FALSE
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#define GFX_USE_GMISC TRUE
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#define GMISC_NEED_FIXEDTRIG FALSE
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#define GMISC_NEED_FASTTRIG FALSE
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#define GMISC_NEED_INVSQRT TRUE
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#endif /* _GFXCONF_H */
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demos/modules/gdisp/gdisp_streaming/main.c
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demos/modules/gdisp/gdisp_streaming/main.c
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/*
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* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
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* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
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* Derived from the 2011 IOCCC submission by peter.eastman@gmail.com
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "gfx.h"
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#include <math.h>
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#define Lightgrey ()
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#define Midgrey ()
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#define Darkgrey (HTML2COLOR(0x303030))
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#define BALLCOLOR1 Red
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#define BALLCOLOR2 Yellow
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#define WALLCOLOR HTML2COLOR(0x303030)
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#define BACKCOLOR HTML2COLOR(0xC0C0C0)
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#define FLOORCOLOR HTML2COLOR(0x606060)
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#define SHADOW (255-255*0.2)
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int main(void) {
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coord_t width, height, x, y, i, l, m, n, floor;
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color_t colour;
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float ii, spin, o, spinspeed, h, f, g;
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gfxInit();
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gdispSetOrientation(GDISP_ROTATE_90);
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width = gdispGetWidth();
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height = gdispGetHeight();
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i=height/5+height%2+1;
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ii = 1.0/i;
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floor=height/5-1;
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spin=0.0;
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l=width/2;
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m=height/4;
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n=.01*width;
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o=0.0;
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spinspeed=0.1;
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while(1) {
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// Draw one frame
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gdispStreamStart(0, 0, width, height);
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for (y=0; h = (m-y)*ii, y<height; y++) {
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for (x=0; x < width; x++) {
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g=(l-x)*ii;
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f=-.3*g+.954*h;
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if (g*g < 1-h*h) {
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/* The inside of the ball */
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if ((((int)(9-spin+(.954*g+.3*h)*invsqrt(1-f*f))+(int)(2+f*2))&1))
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colour = BALLCOLOR1;
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else
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colour = BALLCOLOR2;
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} else {
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// The background (walls and floor)
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if (y > height-floor) {
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if (x < height-y || height-y > width-x)
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colour = WALLCOLOR;
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else
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colour = FLOORCOLOR;
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} else if (x<floor || x>width-floor)
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colour = WALLCOLOR;
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else
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colour = BACKCOLOR;
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// The ball shadow is darker
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if (g*(g+.4)+h*(h+.1) < 1)
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colour = gdispBlendColor(colour, Black, SHADOW);
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}
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gdispStreamColor(colour); /* pixel to the LCD */
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}
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}
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gdispStreamStop();
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// Motion
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spin += spinspeed;
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m += o;
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o = m > height-1.75*floor ? -.04*height : o+.002*height;
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n = (l+=n)<i || l>width-i ? spinspeed=-spinspeed,-n : n;
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}
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}
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