added different GUI elements

This commit is contained in:
Tectu 2012-06-26 21:17:50 +02:00
parent cc7943305e
commit f4917beb6a
2 changed files with 14 additions and 1 deletions

13
gui.c
View File

@ -83,9 +83,12 @@ static void guiThread(const uint16_t interval) {
while(TRUE) {
for(node = firstGUI; node; node = node->next) {
// check if GUI element is active
if(*(node->active) == active) {
x = tpReadX();
y = tpReadY();
// we got a button
if(node->type == button) {
if(x >= node->x0 && x <= node->x1 && y >= node->y0 && y <= node->y1)
*(node->state) = 1;
@ -94,6 +97,16 @@ static void guiThread(const uint16_t interval) {
} else {
*(node->state) = 0;
}
// we got a slider
if(node->type == slider) {
}
// we got a keymatrix
if(node->type == keymatrix) {
}
}
}

2
gui.h
View File

@ -22,7 +22,7 @@ static struct guiNode_t {
extern "C" {
#endif
enum {button};
enum {button, slider, keymatrix};
enum {horizontal, vertical};
enum {inactive, active};