Adding GWIN container demo

ugfx_release_2.6
Joel Bodenmann 2014-05-11 22:22:13 +02:00
parent e28e572ea8
commit f5765fab92
3 changed files with 146 additions and 0 deletions

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DEMODIR = $(GFXLIB)/demos/modules/gwin/container
GFXINC += $(DEMODIR)
GFXSRC += $(DEMODIR)/main.c

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/**
* This file has a different license to the rest of the uGFX system.
* You can copy, modify and distribute this file as you see fit.
* You do not need to publish your source modifications to this file.
* The only thing you are not permitted to do is to relicense it
* under a different license.
*/
/**
* Copy this file into your project directory and rename it as gfxconf.h
* Edit your copy to turn on the uGFX features you want to use.
* The values below are the defaults. You should delete anything
* you are leaving as default.
*
* Please use spaces instead of tabs in this file.
*/
#ifndef _GFXCONF_H
#define _GFXCONF_H
/* The operating system to use. One of these must be defined - preferably in your Makefile */
//#define GFX_USE_OS_CHIBIOS TRUE
//#define GFX_USE_OS_WIN32 TRUE
//#define GFX_USE_OS_LINUX TRUE
//#define GFX_USE_OS_OSX TRUE
///////////////////////////////////////////////////////////////////////////
// GDISP //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GDISP TRUE
#define GDISP_NEED_VALIDATION TRUE
#define GDISP_NEED_CLIP TRUE
#define GDISP_NEED_TEXT TRUE
#define GDISP_INCLUDE_FONT_UI2 TRUE
#define GDISP_NEED_MULTITHREAD TRUE
///////////////////////////////////////////////////////////////////////////
// GWIN //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GWIN TRUE
#define GWIN_NEED_WINDOWMANAGER TRUE
#define GWIN_NEED_CONSOLE TRUE
#define GWIN_CONSOLE_USE_HISTORY TRUE
#define GWIN_CONSOLE_HISTORY_AVERAGING TRUE
#define GWIN_CONSOLE_HISTORY_ATCREATE TRUE
#define GWIN_CONSOLE_ESCSEQ TRUE
#define GWIN_CONSOLE_USE_BASESTREAM TRUE
#define GWIN_NEED_GRAPH TRUE
#define GWIN_NEED_WIDGET TRUE
#define GWIN_NEED_BUTTON TRUE
#define GWIN_BUTTON_LAZY_RELEASE TRUE
#define GWIN_NEED_CONTAINERS TRUE
#define GWIN_NEED_CONTAINER TRUE
///////////////////////////////////////////////////////////////////////////
// GEVENT //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GEVENT TRUE
///////////////////////////////////////////////////////////////////////////
// GTIMER //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GTIMER TRUE
///////////////////////////////////////////////////////////////////////////
// GQUEUE //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GQUEUE TRUE
#define GQUEUE_NEED_ASYNC TRUE
#define GQUEUE_NEED_GSYNC TRUE
///////////////////////////////////////////////////////////////////////////
// GINPUT //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GINPUT TRUE
#define GINPUT_NEED_MOUSE TRUE
#endif /* _GFXCONF_H */

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#include "gfx.h"
static GHandle ghContainer;
static GHandle ghButton;
static void createWidgets(void) {
GWidgetInit wi;
// Apply some default values for GWIN
gwinWidgetClearInit(&wi);
// Apply the container parameters
wi.g.show = FALSE;
wi.g.width = 200;
wi.g.height = 150;
wi.g.y = 10;
wi.g.x = 10;
wi.text = "Container";
ghContainer = gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER);
wi.g.show = TRUE;
// Apply the button parameters
wi.g.width = 120;
wi.g.height = 30;
wi.g.y = 10;
wi.g.x = 10;
wi.text = "Button";
wi.g.parent = ghContainer;
ghButton = gwinButtonCreate(0, &wi);
// Make the container become visible - therefore all its children
// become visible as well
gwinShow(ghContainer);
}
int main(void) {
// Initialize the display
gfxInit();
// Attach the mouse input
gwinAttachMouse(0);
// Set the widget defaults
gwinSetDefaultFont(gdispOpenFont("*"));
gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
gdispClear(White);
// Create the widget
createWidgets();
while(1) {
gfxSleepMilliseconds(1000);
}
return 0;
}