Added Fb24bpp driver for RGB888 and BGR888 packed framebuffer displays
This commit is contained in:
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5502aef3e5
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@ -16,6 +16,7 @@ FEATURE: Added GDISP_IMAGE_PNG_Z_BUFFER_SIZE configuration option
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FEATURE: Added GDISP_IMAGE_GIF_BLIT_BUFFER_SIZE configuration option
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FEATURE: Added GDISP_IMAGE_GIF_BLIT_BUFFER_SIZE configuration option
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FIX: Fixed extra dots when drawing anti-aliased fonts with wordwrap
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FIX: Fixed extra dots when drawing anti-aliased fonts with wordwrap
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FEATURE: Increase non-UTF8 font support to 0 to 255 rather than just the true ascii set
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FEATURE: Increase non-UTF8 font support to 0 to 255 rather than just the true ascii set
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FEATURE: Added Fb24bpp driver for RGB888 and BGR888 packed framebuffer displays
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*** Release 2.7 ***
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*** Release 2.7 ***
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57
drivers/gdisp/Fb24bpp/board_fb24bpp_template.h
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57
drivers/gdisp/Fb24bpp/board_fb24bpp_template.h
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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// Set this to your frame buffer pixel format.
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#ifndef GDISP_LLD_PIXELFORMAT
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#define GDISP_LLD_PIXELFORMAT GDISP_PIXELFORMAT_BGR888
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#endif
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// Uncomment this if your frame buffer device requires flushing
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//#define GDISP_HARDWARE_FLUSH TRUE
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#ifdef GDISP_DRIVER_VMT
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static void board_init(GDisplay *g, fbInfo *fbi) {
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// TODO: Initialize your frame buffer device here
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// TODO: Set the details of the frame buffer
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g->g.Width = 640;
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g->g.Height = 480;
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g->g.Backlight = 100;
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g->g.Contrast = 50;
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fbi->linelen = g->g.Width * 3; // bytes per row - you might need to round this up to a dword boundary.
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fbi->pixels = 0; // pointer to the memory frame buffer
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}
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#if GDISP_HARDWARE_FLUSH
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static void board_flush(GDisplay *g) {
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// TODO: Can be an empty function if your hardware doesn't support this
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(void) g;
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}
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#endif
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#if GDISP_NEED_CONTROL
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static void board_backlight(GDisplay *g, uint8_t percent) {
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// TODO: Can be an empty function if your hardware doesn't support this
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(void) g;
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(void) percent;
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}
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static void board_contrast(GDisplay *g, uint8_t percent) {
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// TODO: Can be an empty function if your hardware doesn't support this
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(void) g;
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(void) percent;
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}
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static void board_power(GDisplay *g, powermode_t pwr) {
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// TODO: Can be an empty function if your hardware doesn't support this
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(void) g;
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(void) pwr;
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}
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#endif
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#endif /* GDISP_LLD_BOARD_IMPLEMENTATION */
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2
drivers/gdisp/Fb24bpp/driver.mk
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2
drivers/gdisp/Fb24bpp/driver.mk
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GFXINC += $(GFXLIB)/drivers/gdisp/Fb24bpp
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GFXSRC += $(GFXLIB)/drivers/gdisp/Fb24bpp/gdisp_lld_fb24bpp.c
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31
drivers/gdisp/Fb24bpp/gdisp_lld_config.h
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31
drivers/gdisp/Fb24bpp/gdisp_lld_config.h
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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#ifndef _GDISP_LLD_CONFIG_H
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#define _GDISP_LLD_CONFIG_H
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#if GFX_USE_GDISP
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/*===========================================================================*/
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/* Driver hardware support. */
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/*===========================================================================*/
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#define GDISP_HARDWARE_DRAWPIXEL TRUE
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#define GDISP_HARDWARE_PIXELREAD TRUE
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#define GDISP_HARDWARE_CONTROL TRUE
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// Any other support comes from the board file
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#include "board_fb24bpp.h"
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// This driver supports a packed 24bit per pixel framebuffer
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#ifndef GDISP_LLD_PIXELFORMAT
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#error "GDISP Fb24bpp: You must specify a GDISP_LLD_PIXELFORMAT in your board_fb24bpp.h or your makefile"
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#endif
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#endif /* GFX_USE_GDISP */
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#endif /* _GDISP_LLD_CONFIG_H */
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196
drivers/gdisp/Fb24bpp/gdisp_lld_fb24bpp.c
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196
drivers/gdisp/Fb24bpp/gdisp_lld_fb24bpp.c
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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#include "gfx.h"
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#if GFX_USE_GDISP
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#define GDISP_DRIVER_VMT GDISPVMT_fb24bpp
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#include "gdisp_lld_config.h"
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#include "../../../src/gdisp/gdisp_driver.h"
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typedef struct fbInfo {
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void * pixels; // The pixel buffer
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coord_t linelen; // The number of bytes per display line
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} fbInfo;
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#include "board_fb24bpp.h"
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#if GDISP_LLD_PIXELFORMAT != GDISP_PIXELFORMAT_RGB888 && GDISP_LLD_PIXELFORMAT != GDISP_PIXELFORMAT_BGR888
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#error "GDISP Fb24bpp: Only RGB888 and BGR888 color formats are supported by this driver"
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#endif
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typedef struct fbPriv {
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fbInfo fbi; // Display information
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} fbPriv;
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/*===========================================================================*/
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/* Driver local routines . */
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/*===========================================================================*/
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#define PIXIL_POS(g, x, y) ((y) * ((fbPriv *)(g)->priv)->fbi.linelen + (x) * 3)
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#define PIXEL_ADDR(g, pos) (((uint8_t *)((fbPriv *)(g)->priv)->fbi.pixels)+pos)
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/*===========================================================================*/
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/* Driver exported functions. */
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/*===========================================================================*/
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LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
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// Initialize the private structure
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if (!(g->priv = gfxAlloc(sizeof(fbPriv))))
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gfxHalt("GDISP Fb24bpp: Failed to allocate private memory");
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((fbPriv *)g->priv)->fbi.pixels = 0;
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((fbPriv *)g->priv)->fbi.linelen = 0;
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// Initialize the GDISP structure
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g->g.Orientation = GDISP_ROTATE_0;
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g->g.Powermode = powerOn;
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g->board = 0; // preinitialize
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board_init(g, &((fbPriv *)g->priv)->fbi);
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return TRUE;
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}
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#if GDISP_HARDWARE_FLUSH
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LLDSPEC void gdisp_lld_flush(GDisplay *g) {
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board_flush(g);
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}
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#endif
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LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) {
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unsigned pos;
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uint8_t *p;
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#if GDISP_NEED_CONTROL
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switch(g->g.Orientation) {
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case GDISP_ROTATE_0:
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default:
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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break;
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case GDISP_ROTATE_90:
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pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1);
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break;
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case GDISP_ROTATE_180:
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pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1);
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break;
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case GDISP_ROTATE_270:
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pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x);
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break;
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}
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#else
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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#endif
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p = PIXEL_ADDR(g, pos);
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#if GDISP_LLD_PIXELFORMAT == GDISP_PIXELFORMAT_RGB888
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p[0] = RED_OF(g->p.color);
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p[1] = GREEN_OF(g->p.color);
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p[2] = BLUE_OF(g->p.color);
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#else
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p[0] = BLUE_OF(g->p.color);
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p[1] = GREEN_OF(g->p.color);
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p[2] = RED_OF(g->p.color);
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#endif
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}
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LLDSPEC color_t gdisp_lld_get_pixel_color(GDisplay *g) {
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unsigned pos;
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uint8_t *p;
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#if GDISP_NEED_CONTROL
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switch(g->g.Orientation) {
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case GDISP_ROTATE_0:
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default:
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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break;
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case GDISP_ROTATE_90:
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pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1);
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break;
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case GDISP_ROTATE_180:
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pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1);
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break;
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case GDISP_ROTATE_270:
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pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x);
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break;
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}
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#else
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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#endif
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p = PIXEL_ADDR(g, pos);
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#if GDISP_LLD_PIXELFORMAT == GDISP_PIXELFORMAT_RGB888
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return RGB2COLOR(p[0], p[1], p[2]);
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#else
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return RGB2COLOR(p[2], p[1], p[0]);
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#endif
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}
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#if GDISP_NEED_CONTROL
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LLDSPEC void gdisp_lld_control(GDisplay *g) {
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switch(g->p.x) {
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case GDISP_CONTROL_POWER:
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if (g->g.Powermode == (powermode_t)g->p.ptr)
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return;
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switch((powermode_t)g->p.ptr) {
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case powerOff: case powerOn: case powerSleep: case powerDeepSleep:
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board_power(g, (powermode_t)g->p.ptr);
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break;
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default:
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return;
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}
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g->g.Powermode = (powermode_t)g->p.ptr;
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return;
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case GDISP_CONTROL_ORIENTATION:
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if (g->g.Orientation == (orientation_t)g->p.ptr)
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return;
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switch((orientation_t)g->p.ptr) {
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case GDISP_ROTATE_0:
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case GDISP_ROTATE_180:
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if (g->g.Orientation == GDISP_ROTATE_90 || g->g.Orientation == GDISP_ROTATE_270) {
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coord_t tmp;
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tmp = g->g.Width;
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g->g.Width = g->g.Height;
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g->g.Height = tmp;
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}
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break;
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case GDISP_ROTATE_90:
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case GDISP_ROTATE_270:
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if (g->g.Orientation == GDISP_ROTATE_0 || g->g.Orientation == GDISP_ROTATE_180) {
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coord_t tmp;
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tmp = g->g.Width;
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g->g.Width = g->g.Height;
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g->g.Height = tmp;
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}
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break;
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default:
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return;
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}
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g->g.Orientation = (orientation_t)g->p.ptr;
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return;
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case GDISP_CONTROL_BACKLIGHT:
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if ((unsigned)g->p.ptr > 100) g->p.ptr = (void *)100;
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board_backlight(g, (unsigned)g->p.ptr);
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g->g.Backlight = (unsigned)g->p.ptr;
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return;
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case GDISP_CONTROL_CONTRAST:
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if ((unsigned)g->p.ptr > 100) g->p.ptr = (void *)100;
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board_contrast(g, (unsigned)g->p.ptr);
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g->g.Contrast = (unsigned)g->p.ptr;
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return;
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}
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}
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#endif
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#endif /* GFX_USE_GDISP */
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13
drivers/gdisp/Fb24bpp/readme.txt
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13
drivers/gdisp/Fb24bpp/readme.txt
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To use this driver:
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1. Add in your gfxconf.h:
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a) #define GFX_USE_GDISP TRUE
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2. To your makefile add the following lines:
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include $(GFXLIB)/gfx.mk
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include $(GFXLIB)/drivers/gdisp/Fb24bpp/driver.mk
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3. Add a board_fb24bpp.h to you project directory (or board directory)
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base on one of the templates.
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Note: This driver supports RGB888 and BGR888 packed framebuffer formats.
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@ -9,3 +9,9 @@ To use this driver:
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3. Add a board_framebuffer.h to you project directory (or board directory)
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3. Add a board_framebuffer.h to you project directory (or board directory)
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base on one of the templates.
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base on one of the templates.
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Note: This driver supports framebuffers in byte, word or dword sized pixels.
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It does not support packed pixel formats eg 1, 2, 4, 15 or 24 bits per pixel
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except where the framebuffer format expects those in memory as 1 byte, 2 bytes or 4 bytes per pixel.
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Note: For RGB888 and BGR888 packed framebuffer formats use the Fb24bpp driver instead.
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