Add alpha blending support
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@ -3649,8 +3649,35 @@ void gdispGDrawBox(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, co
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}
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#endif
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color_t gdispBlendColor(color_t fg, color_t bg, uint8_t alpha)
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{
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#if GDISP_PIXELFORMAT == GDISP_PIXELFORMAT_RGB888
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// Special alpha hacked version.
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// Note: this will still work with real RGB888
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color_t gdispBlendColor(color_t fg, color_t bg, uint8_t alpha)
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{
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uint16_t fg_ratio = alpha + 1;
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uint16_t bg_ratio = 256 - alpha;
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uint16_t a, r, g, b;
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a = ALPHA_OF(fg) * fg_ratio;
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r = RED_OF(fg) * fg_ratio;
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g = GREEN_OF(fg) * fg_ratio;
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b = BLUE_OF(fg) * fg_ratio;
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a += ALPHA_OF(bg) * bg_ratio;
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r += RED_OF(bg) * bg_ratio;
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g += GREEN_OF(bg) * bg_ratio;
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b += BLUE_OF(bg) * bg_ratio;
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a >>= 8;
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r >>= 8;
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g >>= 8;
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b >>= 8;
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return ARGB2COLOR(a, r, g, b);
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}
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#else
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color_t gdispBlendColor(color_t fg, color_t bg, uint8_t alpha)
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{
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uint16_t fg_ratio = alpha + 1;
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uint16_t bg_ratio = 256 - alpha;
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uint16_t r, g, b;
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@ -3668,7 +3695,8 @@ color_t gdispBlendColor(color_t fg, color_t bg, uint8_t alpha)
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b >>= 8;
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return RGB2COLOR(r, g, b);
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}
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}
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#endif
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color_t gdispContrastColor(color_t color) {
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uint16_t r, g, b;
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@ -330,9 +330,14 @@ typedef uint16_t colorformat;
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// Special hack to allow alpha on RGB888
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#if GDISP_PIXELFORMAT == GDISP_PIXELFORMAT_RGB888
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#define GFXTRANSPARENT (0xFF000000)
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#define COLOR_BITS_A 8
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#define COLOR_SHIFT_A 24
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#define ALPHA_OF(c) (((c)>>24) ^ 0xFF)
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#define EXACT_ALPHA_OF(c) ALPHA_OF((c))
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#define AHTML2COLOR(h) ((h) ^ 0xFF000000)
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#define ARGB2COLOR(a,r,g,b) ((((COLOR_TYPE)(((a) ^ 0xFF) & 0xFF)) << 24) | RGB2COLOR_R(r) | RGB2COLOR_G(g) | RGB2COLOR_B(b))
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#define RGB2COLOR_A(a) (((COLOR_TYPE)(((a) ^ 0xFF) & 0xFF)) << 24)
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#define ARGB2COLOR(a,r,g,b) (RGB2COLOR_A(a) | RGB2COLOR_R(r) | RGB2COLOR_G(g) | RGB2COLOR_B(b))
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#define GFXTRANSPARENT (0xFF000000)
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#endif
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//-------------------------
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