Adding demo using textedit with virtual keyboard widget
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3
demos/modules/gwin/textedit_virtual_keyboard/demo.mk
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demos/modules/gwin/textedit_virtual_keyboard/demo.mk
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DEMODIR = $(GFXLIB)/demos/modules/gwin/textedit_virtual_keyboard
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GFXINC += $(DEMODIR)
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GFXSRC += $(DEMODIR)/main.c
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demos/modules/gwin/textedit_virtual_keyboard/gfxconf.h
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demos/modules/gwin/textedit_virtual_keyboard/gfxconf.h
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/*
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* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
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* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _GFXCONF_H
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#define _GFXCONF_H
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/* The operating system to use. One of these must be defined - preferably in your Makefile */
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//#define GFX_USE_OS_CHIBIOS FALSE
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//#define GFX_USE_OS_WIN32 FALSE
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//#define GFX_USE_OS_LINUX FALSE
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//#define GFX_USE_OS_OSX FALSE
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/* GFX sub-systems to turn on */
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#define GFX_USE_GDISP TRUE
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#define GFX_USE_GWIN TRUE
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#define GFX_USE_GINPUT TRUE
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#define GFX_USE_GEVENT TRUE
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#define GFX_USE_GTIMER TRUE
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/* Features for the GDISP sub-system. */
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#define GDISP_NEED_VALIDATION TRUE
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#define GDISP_NEED_CLIP TRUE
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#define GDISP_NEED_TEXT TRUE
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#define GDISP_NEED_TEXT_KERNING TRUE
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#define GDISP_NEED_MULTITHREAD TRUE
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/* GDISP fonts to include */
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#define GDISP_INCLUDE_FONT_UI2 TRUE
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#define GDISP_INCLUDE_FONT_DEJAVUSANS16 TRUE
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/* Features for the GWIN subsystem. */
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#define GWIN_NEED_WINDOWMANAGER TRUE
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#define GWIN_NEED_WIDGET TRUE
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#define GWIN_NEED_CONSOLE TRUE
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#define GWIN_NEED_TEXTEDIT TRUE
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#define GWIN_NEED_BUTTON TRUE
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/* Features for the GINPUT subsystem. */
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#define GINPUT_NEED_MOUSE TRUE
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/* One or both of these */
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#define GINPUT_NEED_KEYBOARD TRUE
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#define GWIN_NEED_KEYBOARD TRUE
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/* Features for the GQUEUE subsystem. */
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#define GFX_USE_GQUEUE TRUE
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#define GQUEUE_NEED_ASYNC TRUE
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#endif /* _GFXCONF_H */
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demos/modules/gwin/textedit_virtual_keyboard/main.c
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demos/modules/gwin/textedit_virtual_keyboard/main.c
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/*
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* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
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* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "gfx.h"
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static GListener gl;
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static GHandle ghTextedit1;
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static GHandle ghTextedit2;
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static GHandle ghTextedit3;
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static GHandle ghKeyboard;
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static void guiCreate(void)
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{
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GWidgetInit wi;
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gwinWidgetClearInit(&wi);
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// TextEdit1
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wi.g.show = TRUE;
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wi.g.x = 10;
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wi.g.y = 20;
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wi.g.width = 200;
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wi.g.height = 35;
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wi.text = "Use the TAB key";
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ghTextedit1 = gwinTexteditCreate(0, &wi, 100);
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// TextEdit2
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wi.g.show = TRUE;
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wi.g.x = 10;
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wi.g.y = 100;
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wi.g.width = 200;
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wi.g.height = 35;
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wi.text = "to switch between";
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ghTextedit2 = gwinTexteditCreate(0, &wi, 20);
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// TextEdit3
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wi.g.show = TRUE;
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wi.g.x = 10;
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wi.g.y = 180;
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wi.g.width = 200;
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wi.g.height = 35;
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wi.text = "the different widgets";
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ghTextedit3 = gwinTexteditCreate(0, &wi, 100);
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// Virtual keyboard
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wi.g.show = TRUE;
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wi.g.x = 0;
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wi.g.y = (gdispGetHeight()/2);
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wi.g.width = gdispGetWidth();
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wi.g.height = gdispGetHeight()/2;
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ghKeyboard = gwinKeyboardCreate(0, &wi);
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}
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int main(void)
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{
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gfxInit();
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gdispClear(Silver);
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gwinSetDefaultFont(gdispOpenFont("DejaVuSans16"));
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gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
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gwinSetDefaultColor(Black);
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gwinSetDefaultBgColor(White);
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geventListenerInit(&gl);
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geventAttachSource(&gl, ginputGetKeyboard(0), 0);
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guiCreate();
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while(1) {
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gfxSleepMilliseconds(500);
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}
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}
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