Joel Bodenmann
b98c178a77
Updating /demos/3rdparty/doom demo
2015-06-21 18:57:10 +02:00
inmarket
14fa749f36
Fix doom demo to prevent ARM compilers throwing away part of the WAD file.
2014-02-19 08:07:21 +10:00
inmarket
5f8ca40ef0
Remove replaced doom demo makefile
2014-02-19 00:20:30 +10:00
inmarket
6dd606fc2f
Add demo makefiles and update example master makefiles to match.
2014-02-19 00:19:38 +10:00
Joel Bodenmann
6515373b2a
removing casts of gfxAlloc() return value as that is the whole idea behind having a void pointer
2014-02-02 12:59:36 +01:00
inmarket
fcc6c165b9
Break huge wad structure up for easier compiling.
2013-12-29 11:39:14 +10:00
inmarket
40b2bb6c24
Bug in I_sprintf in doom demo
2013-12-25 16:50:29 +10:00
inmarket
0345dadebf
Fixes to DOOM demo to remove some operating system dependancies.
...
Also now has working input (although not perfect) - Needs mouse or touch.
Also now supports screen size doubling when the screen is significantly larger than doom's screen.
2013-12-24 19:58:18 +10:00
inmarket
39adfff2a9
demo - DOOM the game.
...
Runs but not quite functional yet (requires user input to be completed).
Shareware WAD file. Please read README.txt and DOOMLIC.txt
2013-12-24 01:00:14 +10:00