/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.io/license.html */ /** * Note: this implementation makes a number of design choices... * 1/ We are using the macro definitions for eCos framebuffer driver. If you want to use the * function's instead you could use the g->board variable to store your cyg_fb pointer. * 2/ We assume the initialisation succeeds. It is probably a fatal error if it doesn't. * 3/ We hard-code in this file the pixel format, whether flushing is required and the FRAMEBUF device. * Please adjust them for your hardware. */ // Set this to your frame buffer pixel format. #ifndef GDISP_LLD_PIXELFORMAT #define GDISP_LLD_PIXELFORMAT GDISP_PIXELFORMAT_RGB565 #endif // Uncomment this if your frame buffer device requires flushing ("Synch" in eCos speak) #define GDISP_HARDWARE_FLUSH GFXON #ifdef GDISP_DRIVER_VMT #include // SET THIS HERE!!! // This must also match the pixel format above #define FRAMEBUF fb0 static void board_init(GDisplay *g, fbInfo *fbi) { // Initialize the frame buffer device - we assume everything is going to succeed. CYG_FB_ON(FRAMEBUF); #if (CYG_FB_FLAGS0(FRAMEBUF) & CYG_FB_FLAGS0_MUST_BE_ON) CYG_FB_FILL_BLOCK(FRAMEBUF, 0, 0, CYG_FB_WIDTH(FRAMEBUF), CYG_FB_HEIGHT(FRAMEBUF), CYG_FB_MAKE_COLOUR(FRAMEBUF, 0, 0, 0)); #endif // Set the details of the frame buffer #ifdef CYGHWR_IO_FRAMEBUF_FUNCTIONALITY_VIEWPORT g->g.Width = CYG_FB_VIEWPORT_WIDTH(FRAMEBUF); g->g.Height = CYG_FB_VIEWPORT_HEIGHT(FRAMEBUF); #else g->g.Width = CYG_FB_WIDTH(FRAMEBUF); g->g.Height = CYG_FB_HEIGHT(FRAMEBUF); #endif g->g.Backlight = 100; g->g.Contrast = 50; fbi->linelen = CYG_FB_STRIDE(FRAMEBUF); // bytes per row fbi->pixels = CYG_FB_BASE(FRAMEBUF); // pointer to the memory frame buffer } #if GDISP_HARDWARE_FLUSH static void board_flush(GDisplay *g) { (void) g; // You might want to replace CYG_FB_UPDATE_NOW with CYG_FB_UPDATE_VERTICAL_RETRACE // if you are not using uGFX's auto flush or timer flush mechanisms and frame synchronisation // is important for your display. CYG_FB_SYNCH(FRAMEBUF, CYG_FB_UPDATE_NOW); } #endif #if GDISP_NEED_CONTROL static void board_backlight(GDisplay *g, uint8_t percent) { (void) g; #if (CYG_FB_FLAGS0(FRAMEBUF) & CYG_FB_FLAGS0_BACKLIGHT) cyg_fb_ioctl_backlight backlight; size_t len = sizeof(cyg_fb_ioctl_backlight); if (CYG_FB_IOCTL(FRAMEBUF, CYG_FB_IOCTL_BACKLIGHT_GET, &backlight, &len) || !backlight.fbbl_max) return; if (backlight.fbbl_max == 1) backlight.fbbl_current = percent ? 1 : 0; else backlight.fbbl_current = (((uint32_t)percent)*backlight.fbbl_max)/100; CYG_FB_IOCTL(FRAMEBUF, CYG_FB_IOCTL_BACKLIGHT_SET, &backlight, &len); #endif } static void board_contrast(GDisplay *g, uint8_t percent) { (void) g; (void) percent; } static void board_power(GDisplay *g, gPowermode pwr) { // Not implemented yet. (void) g; (void) pwr; } #endif #endif /* GDISP_DRIVER_VMT */