/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.io/license.html */ #include "gfx.h" #if GFX_USE_GDISP #define GDISP_DRIVER_VMT GDISPVMT_framebuffer #include "gdisp_lld_config.h" #include "../../../src/gdisp/gdisp_driver.h" typedef struct fbInfo { void * pixels; // The pixel buffer gCoord linelen; // The number of bytes per display line } fbInfo; #include "board_framebuffer.h" typedef struct fbPriv { fbInfo fbi; // Display information } fbPriv; /*===========================================================================*/ /* Driver local routines . */ /*===========================================================================*/ #define PIXIL_POS(g, x, y) ((y) * ((fbPriv *)(g)->priv)->fbi.linelen + (x) * sizeof(LLDCOLOR_TYPE)) #define PIXEL_ADDR(g, pos) ((LLDCOLOR_TYPE *)(((char *)((fbPriv *)(g)->priv)->fbi.pixels)+pos)) /*===========================================================================*/ /* Driver exported functions. */ /*===========================================================================*/ LLDSPEC gBool gdisp_lld_init(GDisplay *g) { // Initialize the private structure if (!(g->priv = gfxAlloc(sizeof(fbPriv)))) gfxHalt("GDISP Framebuffer: Failed to allocate private memory"); ((fbPriv *)g->priv)->fbi.pixels = 0; ((fbPriv *)g->priv)->fbi.linelen = 0; // Initialize the GDISP structure g->g.Orientation = gOrientation0; g->g.Powermode = gPowerOn; g->board = 0; // preinitialize board_init(g, &((fbPriv *)g->priv)->fbi); return gTrue; } #if GDISP_HARDWARE_FLUSH LLDSPEC void gdisp_lld_flush(GDisplay *g) { board_flush(g); } #endif LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) { unsigned pos; #if GDISP_NEED_CONTROL switch(g->g.Orientation) { case gOrientation0: default: pos = PIXIL_POS(g, g->p.x, g->p.y); break; case gOrientation90: pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1); break; case gOrientation180: pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1); break; case gOrientation270: pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x); break; } #else pos = PIXIL_POS(g, g->p.x, g->p.y); #endif PIXEL_ADDR(g, pos)[0] = gdispColor2Native(g->p.color); } LLDSPEC gColor gdisp_lld_get_pixel_color(GDisplay *g) { unsigned pos; LLDCOLOR_TYPE color; #if GDISP_NEED_CONTROL switch(g->g.Orientation) { case gOrientation0: default: pos = PIXIL_POS(g, g->p.x, g->p.y); break; case gOrientation90: pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1); break; case gOrientation180: pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1); break; case gOrientation270: pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x); break; } #else pos = PIXIL_POS(g, g->p.x, g->p.y); #endif color = PIXEL_ADDR(g, pos)[0]; return gdispNative2Color(color); } #if GDISP_NEED_CONTROL LLDSPEC void gdisp_lld_control(GDisplay *g) { switch(g->p.x) { case GDISP_CONTROL_POWER: if (g->g.Powermode == (gPowermode)g->p.ptr) return; switch((gPowermode)g->p.ptr) { case gPowerOff: case gPowerOn: case gPowerSleep: case gPowerDeepSleep: board_power(g, (gPowermode)g->p.ptr); break; default: return; } g->g.Powermode = (gPowermode)g->p.ptr; return; case GDISP_CONTROL_ORIENTATION: if (g->g.Orientation == (gOrientation)g->p.ptr) return; switch((gOrientation)g->p.ptr) { case gOrientation0: case gOrientation180: if (g->g.Orientation == gOrientation90 || g->g.Orientation == gOrientation270) { gCoord tmp; tmp = g->g.Width; g->g.Width = g->g.Height; g->g.Height = tmp; } break; case gOrientation90: case gOrientation270: if (g->g.Orientation == gOrientation0 || g->g.Orientation == gOrientation180) { gCoord tmp; tmp = g->g.Width; g->g.Width = g->g.Height; g->g.Height = tmp; } break; default: return; } g->g.Orientation = (gOrientation)g->p.ptr; return; case GDISP_CONTROL_BACKLIGHT: if ((unsigned)g->p.ptr > 100) g->p.ptr = (void *)100; board_backlight(g, (unsigned)g->p.ptr); g->g.Backlight = (unsigned)g->p.ptr; return; case GDISP_CONTROL_CONTRAST: if ((unsigned)g->p.ptr > 100) g->p.ptr = (void *)100; board_contrast(g, (unsigned)g->p.ptr); g->g.Contrast = (unsigned)g->p.ptr; return; } } #endif #endif /* GFX_USE_GDISP */