/* Microcontroller graphic demo by Pascal Piazzalunga * admin@serveurperso.com http://www.serveurperso.com * https://www.youtube.com/watch?v=wyuJ-dqS2to * Ported to stm32/ChibiOS/glx by Chris Baird. * It's spinnin' bubbles, man. * -- * Licencing? Ask Pascal. Let's assume it is freely-distributable and * modifiable, provided his name is kept in the source. * -- * Chris Baird,, April 2013 */ #include #include "ch.h" #include "hal.h" #include "gfx.h" /* ---------------------------------------------------------------------- */ #define N 1024 /* Number of dots */ #define SCALE 8192 #define INCREMENT 512 /* INCREMENT = SCALE / sqrt(N) * 2 */ #define PI2 6.283185307179586476925286766559 #define background RGB2COLOR(0,0,0) uint16_t width, height; int16_t sine[SCALE+(SCALE/4)]; int16_t *cosi = &sine[SCALE/4]; /* cos(x) = sin(x+90d)... */ void initialize (void) { uint16_t i; /* if you change the SCALE*1.25 back to SCALE, the program will * occassionally overrun the cosi array -- however this actually * produces some interesting effects as the BUBBLES LOSE CONTROL!!!! */ for (i = 0; i < SCALE+(SCALE/4); i++) //sine[i] = (-SCALE/2) + (int)(sinf(PI2 * i / SCALE) * sinf(PI2 * i / SCALE) * SCALE); sine[i] = (int)(sinf(PI2 * i / SCALE) * SCALE); } void matrix (int16_t xyz[3][N], color_t col[N]) { static uint32_t t = 0; int16_t x = -SCALE, y = -SCALE; uint16_t i, s, d; uint8_t red,grn,blu; #define RED_COLORS (32) #define GREEN_COLORS (64) #define BLUE_COLORS (32) for (i = 0; i < N; i++) { xyz[0][i] = x; xyz[1][i] = y; d = sqrtf(x * x + y * y); /* originally a fastsqrt() call */ s = sine[(t * 30) % SCALE] + SCALE; xyz[2][i] = sine[(d + s) % SCALE] * sine[(t * 10) % SCALE] / SCALE / 2; red = (cosi[xyz[2][i] + SCALE / 2] + SCALE) * (RED_COLORS - 1) / SCALE / 2; grn = (cosi[(xyz[2][i] + SCALE / 2 + 2 * SCALE / 3) % SCALE] + SCALE) * (GREEN_COLORS - 1) / SCALE / 2; blu = (cosi[(xyz[2][i] + SCALE / 2 + SCALE / 3) % SCALE] + SCALE) * (BLUE_COLORS - 1) / SCALE / 2; col[i] = ((red << 11) + (grn << 5) + blu); x += INCREMENT; if (x >= SCALE) x = -SCALE, y += INCREMENT; } t++; } void rotate (int16_t xyz[3][N], uint16_t angleX, uint16_t angleY, uint16_t angleZ) { uint16_t i; int16_t tmpX, tmpY; int16_t sinx = sine[angleX], cosx = cosi[angleX]; int16_t siny = sine[angleY], cosy = cosi[angleY]; int16_t sinz = sine[angleZ], cosz = cosi[angleZ]; for (i = 0; i < N; i++) { tmpX = (xyz[0][i] * cosx - xyz[2][i] * sinx) / SCALE; xyz[2][i] = (xyz[0][i] * sinx + xyz[2][i] * cosx) / SCALE; xyz[0][i] = tmpX; tmpY = (xyz[1][i] * cosy - xyz[2][i] * siny) / SCALE; xyz[2][i] = (xyz[1][i] * siny + xyz[2][i] * cosy) / SCALE; xyz[1][i] = tmpY; tmpX = (xyz[0][i] * cosz - xyz[1][i] * sinz) / SCALE; xyz[1][i] = (xyz[0][i] * sinz + xyz[1][i] * cosz) / SCALE; xyz[0][i] = tmpX; } } void draw(int16_t xyz[3][N], color_t col[N]) { static uint16_t oldProjX[N] = {0}; static uint16_t oldProjY[N] = {0}; static uint8_t oldDotSize[N] = {0}; uint16_t i, projX, projY, projZ, dotSize; for (i = 0; i < N; i++) { projZ = SCALE - (xyz[2][i] + SCALE) / 4; projX = width / 2 + (xyz[0][i] * projZ / SCALE) / 25; projY = height / 2 + (xyz[1][i] * projZ / SCALE) / 25; dotSize = 3 - (xyz[2][i] + SCALE) * 2 / SCALE; gdispDrawCircle (oldProjX[i], oldProjY[i], oldDotSize[i], background); if (projX > dotSize && projY > dotSize && projX < width - dotSize && projY < height - dotSize) { gdispDrawCircle (projX, projY, dotSize, col[i]); oldProjX[i] = projX; oldProjY[i] = projY; oldDotSize[i] = dotSize; } } } /* ---------------------------------------------------------------------- */ int16_t angleX = 0, angleY = 0, angleZ = 0; int16_t speedX = 0, speedY = 0, speedZ = 0; int16_t xyz[3][N]; color_t col[N]; int main (void) { int pass = 0; halInit(); chSysInit(); gdispInit(); chThdSleepMilliseconds (10); gdispClear (background); /* glitches.. */ chThdSleepMilliseconds (10); gdispClear (background); /* glitches.. */ chThdSleepMilliseconds (10); gdispClear (background); /* glitches.. */ width = (uint16_t)gdispGetWidth(); height = (uint16_t)gdispGetHeight(); initialize(); for (;;) { matrix(xyz, col); rotate(xyz, angleX, angleY, angleZ); draw(xyz, col); angleX += speedX; angleY += speedY; angleZ += speedZ; if (pass > 400) speedY = 1; if (pass > 800) speedX = 1; if (pass > 1200) speedZ = 1; pass++; if (angleX >= SCALE) angleX -= SCALE; else if (angleX < 0) angleX += SCALE; if (angleY >= SCALE) angleY -= SCALE; else if (angleY < 0) angleY += SCALE; if (angleZ >= SCALE) angleZ -= SCALE; else if (angleZ < 0) angleZ += SCALE; } } /* ---------------------------------------------------------------------- */