/* ChibiOS/RT - Copyright (C) 2012 Joel Bodenmann aka Tectu This file is part of ChibiOS/GFX. ChibiOS/GFX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. ChibiOS/GFX is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "glcd.h" #define MARKSIZE 5 // half static uint16_t x, y; // origins in graph static uint16_t grid_X, grid_Y; //grids void graphDrawSystem(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t gridX, uint16_t gridY, uint16_t color) { uint16_t i, length; volatile uint16_t off; x = x0; y = y0; grid_X = gridX; grid_Y = gridY; // X-Axis length = x1 - x0; lcdDrawLine(x0, y0, x1, y0, color); lcdDrawLine(x1, y0, x1-5, y0+5, color); lcdDrawLine(x1, y0, x1-5, y0-5, color); for(i=1; i<(length / grid_X); i++) { off = x0 + i * grid_X; lcdDrawLine(off, y0-MARKSIZE, off, y0+MARKSIZE, color); } // Y-Axis length = y0 - y1; lcdDrawLine(x0, y0, x0, y1, color); lcdDrawLine(x0, y1, x0-5, y1+5, color); lcdDrawLine(x0, y1, x0+5, y1+5, color); for(i=1; i<(length / grid_Y); i++) { off = y0 + i * grid_Y; lcdDrawLine(x0-MARKSIZE, off, x0+MARKSIZE, off, color); } } void graphDrawDots(int coord[][2], uint16_t entries, uint16_t radius, uint16_t color) { uint16_t i; for(i = 0; i < entries; i++) lcdDrawCircle(coord[i][0]+x, y-coord[i][1], radius, 1, color); } void graphDrawNet(int coord[][2], uint16_t entries, uint16_t radius, uint16_t lineColor, uint16_t dotColor) { uint16_t i; for(i = 0; i < entries; ++i) lcdDrawLine(coord[i-1][0]+x, y-coord[i-1][1], coord[i][0]+x, y-coord[i][1], lineColor); for(i = 0; i < entries; ++i) if(radius != 0) lcdDrawCircle(coord[i][0]+x, y-coord[i][1], radius, 1, dotColor); }