/* * Copyright (c) Joel Bodenmann aka Tectu * Copyright (c) Andrew Hannam aka inmarket * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * This program was originally contributed by community member "Fleck". * * Some minor changes have been made by the uGFX maintainers. */ #include "gfx.h" #include "mines.h" int main(void) { GEventMouse ev; #if !MINES_SHOW_SPLASH font_t font; #endif gfxInit(); ginputGetMouse(0); minesInit(); #if MINES_SHOW_SPLASH minesShowSplash(); #else font = gdispOpenFont("DejaVuSans16"); gdispDrawString((gdispGetWidth()-gdispGetStringWidth("Touch to start!", font))/2, gdispGetHeight()-25, "Touch to start!", font, White); gdispCloseFont(font); #endif while (TRUE) { ginputGetMouseStatus(0, &ev); if (ev.buttons & GINPUT_MOUSE_BTN_LEFT) { while (ev.buttons & GINPUT_MOUSE_BTN_LEFT) { // Wait until release ginputGetMouseStatus(0, &ev); } minesStart(); } } }