/** * This file has a different license to the rest of the uGFX system. * You can copy, modify and distribute this file as you see fit. * You do not need to publish your source modifications to this file. * The only thing you are not permitted to do is to relicense it * under a different license. */ /** * Copy this file into your project directory and rename it as gfxconf.h * Edit your copy to turn on the uGFX features you want to use. * The values below are the defaults. You should delete anything * you are leaving as default. * * Please use spaces instead of tabs in this file. */ #ifndef _GFXCONF_H #define _GFXCONF_H /* The operating system to use. One of these must be defined - preferably in your Makefile */ //#define GFX_USE_OS_CHIBIOS TRUE //#define GFX_USE_OS_WIN32 TRUE //#define GFX_USE_OS_LINUX TRUE //#define GFX_USE_OS_OSX TRUE #define GFX_USE_GDISP TRUE #define GDISP_NEED_VALIDATION TRUE #define GDISP_NEED_CLIP TRUE //#define GDISP_NEED_SCROLL TRUE #define GDISP_NEED_TEXT TRUE #define GDISP_INCLUDE_FONT_UI2 TRUE //#define GDISP_NEED_CONTROL TRUE //#define GDISP_DEFAULT_ORIENTATION GDISP_ROTATE_LANDSCAPE #define GDISP_NEED_MULTITHREAD TRUE #define GFX_USE_GWIN TRUE #define GWIN_NEED_WINDOWMANAGER TRUE #define GWIN_NEED_CONSOLE TRUE #define GWIN_NEED_WIDGET TRUE #define GWIN_NEED_KEYBOARD TRUE #define GFX_USE_GEVENT TRUE #define GFX_USE_GTIMER TRUE #define GFX_USE_GQUEUE TRUE #define GQUEUE_NEED_ASYNC TRUE #define GFX_USE_GINPUT TRUE #define GINPUT_NEED_MOUSE TRUE //#define GINPUT_NEED_KEYBOARD TRUE #endif /* _GFXCONF_H */