/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ #ifndef _GDISP_LLD_CONFIG_H #define _GDISP_LLD_CONFIG_H #if GFX_USE_GDISP /*===========================================================================*/ /* Driver hardware support. */ /*===========================================================================*/ // Calling gdispGFlush() is optional for this driver but can be used by the // application to force a display update. eg after streaming. #define GDISP_HARDWARE_FLUSH GFXON #define GDISP_HARDWARE_CONTROL GFXON //#define GDISP_WIN32_STREAMING_TEST #ifdef GDISP_WIN32_STREAMING_TEST // These streaming routines are here only to debug the high level gdisp // code for streaming controllers. They are slow, inefficient and have // lots of debugging turned on. #define GDISP_HARDWARE_STREAM_WRITE GFXON #define GDISP_HARDWARE_STREAM_READ GFXON #define GDISP_HARDWARE_STREAM_POS GFXON #else // The proper way on the Win32. These routines are nice and fast. #define GDISP_HARDWARE_DRAWPIXEL GFXON #define GDISP_HARDWARE_FILLS GFXON #define GDISP_HARDWARE_PIXELREAD GFXON #define GDISP_HARDWARE_SCROLL GFXON // Bit-blits on Win32 are currently only supported for True-Color bit-depths greater than 8 bits // Note: At the time this file is included we have not calculated all our color // definitions so we need to do this by hand. #if !defined(GDISP_PIXELFORMAT) #define GDISP_HARDWARE_BITFILLS GFXON #elif (GDISP_PIXELFORMAT & 0x2000) && (((GDISP_PIXELFORMAT & 0x0F00)>>8)+((GDISP_PIXELFORMAT & 0x00F0)>>4)+((GDISP_PIXELFORMAT & 0x000F))) > 8 #define GDISP_HARDWARE_BITFILLS GFXON #endif #endif #define GDISP_LLD_PIXELFORMAT GDISP_PIXELFORMAT_BGR888 // This function allows you to specify the parent window for any ugfx display windows created. // Passing a NULL will reset window creation to creating top level windows. // Note: In order to affect any static displays it must be called BEFORE gfxInit(). // Note: Creating a window under a parent causes the Mouse to be disabled by default (rather than enabled as for a top window) void gfxEmulatorSetParentWindow(void *hwnd); #if GINPUT_NEED_MOUSE // This function allows you to inject mouse events into the ugfx mouse driver void gfxEmulatorMouseInject(GDisplay *g, uint16_t buttons, gCoord x, gCoord y); // This function enables you to turn on/off normal mouse functions on a ugfx Win32 display window. void gfxEmulatorMouseEnable(GDisplay *g, gBool enabled); // This function enables you to capture mouse events on a ugfx Win32 display window. // Passing NULL turns off the capture void gfxEmulatorMouseCapture(GDisplay *g, void (*capfn)(void * hWnd, GDisplay *g, uint16_t buttons, gCoord x, gCoord y)); #endif #endif /* GFX_USE_GDISP */ #endif /* _GDISP_LLD_CONFIG_H */