/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ // We need to include stdio.h below. Turn off GFILE_NEED_STDIO just for this file to prevent conflicts #define GFILE_NEED_STDIO_MUST_BE_OFF #include "../../gfx.h" #if GFX_USE_OS_OSX #include #include #include #include #include #include #include #include #include static gfxMutex SystemMutex; void _gosInit(void) { /* No initialization of the operating system itself is needed */ gfxMutexInit(&SystemMutex); } void _gosPostInit(void) { } void _gosDeinit(void) { /* ToDo */ } void gfxSystemLock(void) { gfxMutexEnter(&SystemMutex); } void gfxSystemUnlock(void) { gfxMutexExit(&SystemMutex); } void gfxHalt(const char *msg) { if (msg) fprintf(stderr, "%s\n", msg); exit(1); } void gfxSleepMilliseconds(gDelay ms) { struct timespec ts; switch(ms) { case gDelayNone: gfxYield(); return; case gDelayForever: while(1) sleep(60); return; default: ts.tv_sec = ms / 1000; ts.tv_nsec = (ms % 1000) * 1000000; nanosleep(&ts, 0); return; } } void gfxSleepMicroseconds(gDelay us) { struct timespec ts; switch(us) { case gDelayNone: gfxYield(); return; case gDelayForever: while(1) sleep(60); return; default: ts.tv_sec = us / 1000000; ts.tv_nsec = (us % 1000000) * 1000; nanosleep(&ts, 0); return; } } gTicks gfxSystemTicks(void) { mach_timespec_t ts; clock_serv_t cclock; host_get_clock_service(mach_host_self(), SYSTEM_CLOCK, &cclock); clock_get_time(cclock, &ts); mach_port_deallocate(mach_task_self(), cclock); return ts.tv_sec * 1000UL + ts.tv_nsec / 1000000; } gfxThreadHandle gfxThreadCreate(void *stackarea, size_t stacksz, gThreadpriority prio, DECLARE_THREAD_FUNCTION((*fn),p), void *param) { gfxThreadHandle th; (void) stackarea; (void) stacksz; (void) prio; // Implementing priority with pthreads is a rats nest that is also pthreads implementation dependent. // Only some pthreads schedulers support it, some implementations use the operating system process priority mechanisms. // Even those that do support it can have different ranges of priority and "normal" priority is an undefined concept. // Across different UNIX style operating systems things can be very different (let alone OS's such as Windows). // Even just Linux changes the way priority works with different kernel schedulers and across kernel versions. // For these reasons we ignore the priority. if (pthread_create(&th, 0, fn, param)) return 0; return th; } gThreadreturn gfxThreadWait(gfxThreadHandle thread) { gThreadreturn retval; if (pthread_join(thread, &retval)) return 0; return retval; } void gfxSemInit(gfxSem *pSem, gSemcount val, gSemcount limit) { pthread_mutex_init(&pSem->mtx, 0); pthread_cond_init(&pSem->cond, 0); pthread_mutex_lock(&pSem->mtx); pSem->cnt = val; pSem->max = limit; pthread_mutex_unlock(&pSem->mtx); } void gfxSemDestroy(gfxSem *pSem) { pthread_mutex_destroy(&pSem->mtx); pthread_cond_destroy(&pSem->cond); } gBool gfxSemWait(gfxSem *pSem, gDelay ms) { pthread_mutex_lock(&pSem->mtx); switch (ms) { case gDelayForever: while (!pSem->cnt) pthread_cond_wait(&pSem->cond, &pSem->mtx); break; case gDelayNone: if (!pSem->cnt) { pthread_mutex_unlock(&pSem->mtx); return gFalse; } break; default: { struct timeval now; struct timespec tm; gettimeofday(&now, 0); tm.tv_sec = now.tv_sec + ms / 1000; tm.tv_nsec = now.tv_usec * 1000 + (ms % 1000) * 1000000; while (!pSem->cnt) { // We used to test the return value for ETIMEDOUT. This doesn't // work in some current pthread libraries which return -1 instead // and set errno to ETIMEDOUT. So, we will return gFalse on any error // including a ETIMEDOUT. if (pthread_cond_timedwait(&pSem->cond, &pSem->mtx, &tm)) { pthread_mutex_unlock(&pSem->mtx); return gFalse; } } } break; } pSem->cnt--; pthread_mutex_unlock(&pSem->mtx); return gTrue; } void gfxSemSignal(gfxSem *pSem) { pthread_mutex_lock(&pSem->mtx); if (pSem->cnt < pSem->max) { pSem->cnt++; pthread_cond_signal(&pSem->cond); } pthread_mutex_unlock(&pSem->mtx); } #endif /* GFX_USE_OS_OSX */