/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file src/gwin/gwin_progressbar.h * @brief GWIN Graphic window subsystem header file. * * @defgroup Progressbar Progressbar * @ingroup Widgets * * @brief ProgressBar widget. * * @pre GFX_USE_GWIN must be set to GFXON in your gfxconf.h * @pre GWIN_NEED_PROGRESSBAR must be set to GFXON in your gfxconf.h * @{ */ #ifndef _GWIN_PROGRESSBAR_H #define _GWIN_PROGRESSBAR_H /* This file is included within src/gwin/gwin_widget.h */ // A progressbar window typedef struct GProgressbarObject { GWidgetObject w; gCoord dpos; int min; int max; int res; int pos; #if GWIN_PROGRESSBAR_AUTO GTimer gt; #endif } GProgressbarObject; /** * @brief Create a progressbar window. * @return NULL if there is no resultant drawing area, otherwise a window handle. * * @param[in] g The GDisplay to display this window on * @param[in] gb The GProgressbarObject structure to initialise. If this is NULL the structure is dynamically allocated. * @param[in] pInit The initialization parameters to use * * @note The drawing color and the background color get set to the current defaults. If you haven't called * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are GFX_WHITE and GFX_BLACK respectively. * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there * is no default font and text drawing operations will no nothing. * @note A progressbar remembers its normal drawing state. If there is a window manager then it is automatically * redrawn if the window is moved or its visibility state is changed. * @note The initial progressbar range is from 0 to 100 with an initial position of 0. * @note A progressbar does not take any GINPUT inputs. * * @api */ GHandle gwinGProgressbarCreate(GDisplay *g, GProgressbarObject *gb, const GWidgetInit *pInit); #define gwinProgressbarCreate(w, pInit) gwinGProgressbarCreate(GDISP, w, pInit) /** * @brief Set the progressbar range. * * @param[in] gh The window handle (must be a progressbar window) * @param[in] min The minimum value * @param[in] max The maximum value * * @note The defaults are 0 and 100 * @note Sets the position to the minimum value. * @note The progressbar is not automatically drawn. Call gwinProgressbarDraw() after changing the range. * * @api */ void gwinProgressbarSetRange(GHandle gh, int min, int max); /** * @brief Set the progressbar position. * * @param[in] gh The window handle (must be a progressbar window) * @param[in] pos The new position * * @note If the new position is outside the progressbar range then the position * is set to the closest end of the range. * @note The progressbar is not automatically drawn. Call gwinProgressbarDraw() after changing the position. * * @api */ void gwinProgressbarSetPosition(GHandle gh, int pos); /** * @brief Set the resolution for the incrementation and decrementation of the progressbar * * @note Default is set to 1 * * @param[in] gh The window handle (must be a progressbar window) * @param[in] res The resolution to be set * * @api */ void gwinProgressbarSetResolution(GHandle gh, int res); /** * @brief Increment the progressbar value * * @details Increments by the resolution set through gwinProgressbarSetResolution() * * @param[in] gh The window handle (must be a progressbar window) * * @api */ void gwinProgressbarIncrement(GHandle gh); /** * @brief Decrement the progressbar value * * @details Decrements by the resolution set through gwinProgressbarSetResolution() * * @param[in] gh The window handle (must be a progressbar window) * * @api */ void gwinProgressbarDecrement(GHandle gh); /** * @brief Get the current progressbar position. * @return The progressbar position * * @param[in] gh The window handle (must be a progressbar window) * * @note The use of a listener to get the progressbar position is recommended if you * want continuous updates on the progressbar position. * * @api */ #define gwinProgressbarGetPosition(gh) (((GProgressbarObject *)(gh))->pos) /** * @brief Reset the progressbar to the minimum position * * @param[in] gh The window handle (must be a progressbar window) * * @api */ #define gwinProgressbarReset(gh) gwinProgressbarSetPosition(gh, ((GProgressbarObject *)(gh))->min) #if GWIN_PROGRESSBAR_AUTO || defined(__DOXYGEN__) /** * @brief Automatically increments the progress bar * * @note The delay is generated using the GTIMER module which is based on software/virtual timer. * Therefore, the delay is totally unprecise. * * @note The progressbar incrementation starts at the current level. It is not reset to the minimum value. * * @note An event is generated once the maximum value has been reached (ToDo) * * @param[in] gh The window handle (must be a progressbar window) * @param[in] delay The incrementation delay (in milliseconds) * * @api */ void gwinProgressbarStart(GHandle gh, gDelay delay); /** * @brief Stop the timer which is started by @p gwinProgressbarStart() * * @param[in] gh The window handle (must be a progressbar window) * * @api */ void gwinProgressbarStop(GHandle gh); #endif /* GWIN_PROGRESSBAR_AUTO */ /** * @defgroup Renderings_Progressbar Renderings * * @brief Built-in rendering functions for the progressbar widget. * * @details These function may be passed to @p gwinSetCustomDraw() to get different progressbar drawing styles. * * @note In your custom progressbar drawing function you may optionally call these * standard functions and then draw your extra details on top. * @note These custom drawing routines don't have to worry about setting clipping as the framework * sets clipping to the object window prior to calling these routines. * * @{ */ /** * @brief The default rendering function for the progressbar widget * * @param[in] gw The widget object (must be a progressbar object) * @param[in] param A parameter passed in from the user. Ignored by this function. * * @api */ void gwinProgressbarDraw_Std(GWidgetObject *gw, void *param); #if GDISP_NEED_IMAGE || defined(__DOXYGEN__) /** * @brief Renders a progressbar using an image. * * @param[in] gw The widget object (must be a progressbar handle) * @param[in] param A parameter passed in from the user. Must be an image handle. See note below. * * @note The image must be already opened before calling @p gwinSetCustomDraw(). * @note The image is tiled to fill the active area of the progressbar. The normal colors * apply to the border and inactive area and the dividing line between the active * and inactive areas. No checking is done to compare the dimensions of the progressbar * to the size of the image. Note text is drawn on top of the image. * * @pre GDISP_NEED_IMAGE must be set to GFXON * * @api */ void gwinProgressbarDraw_Image(GWidgetObject *gw, void *param); #endif /* GDISP_NEED_IMAGE */ /** @} */ #endif /* _GWIN_PROGRESSBAR_H */ /** @} */