/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file src/gwin/gwin_frame.h * @brief GWIN Graphic window subsystem header file. * * @defgroup Frame Frame * @ingroup Containers * * @details A frame is a rectangular window that can have optional border as well as buttons to * close, maximize and minimize it. The main purpose of this widget is to contain children. * * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h * @pre GWIN_NEED_FRAME must be set to TRUE in your gfxconf.h * @{ */ #ifndef _GWIN_FRAME_H #define _GWIN_FRAME_H /* This file is included from src/gwin/gwin_container.h */ /** * @brief Flags for gwinFrameCreate() * @{ */ #define GWIN_FRAME_BORDER 0x00000000 // Deprecated. A border is always shown with a frame window now. #define GWIN_FRAME_CLOSE_BTN 0x00000001 #define GWIN_FRAME_MINMAX_BTN 0x00000002 /** @} */ typedef GContainerObject GFrameObject; #ifdef __cplusplus extern "C" { #endif /** * @brief Create a frame widget * * @details This widget provides a window like we know it from desktop systems. * * @param[in] g The GDisplay to display this window on * @param[in] fo The GFrameObject structure to initialize. If this is NULL the structure is dynamically allocated. * @param[in] pInit The initialization parameters * @param[in] flags Some flags, see notes. * * @note Possible flags are: GWIN_FRAME_CLOSE_BTN, GWIN_FRAME_MINMAX_BTN. * @note These frame buttons are processed internally. The close button will invoke a gwinDestroy() which will * destroy the window itself and EVERY child it contains (also children of children). * * @return NULL if there is no resulting widget. A valid GHandle otherwise. * * @api */ GHandle gwinGFrameCreate(GDisplay *g, GFrameObject *fo, GWidgetInit *pInit, uint32_t flags); #define gwinFrameCreate(fo, pInit, flags) gwinGFrameCreate(GDISP, fo, pInit, flags); /** * @brief The custom draw routines for a frame window * @details These function may be passed to @p gwinSetCustomDraw() to get different frame drawing styles * * @param[in] gw The widget object (in this case a frame) * @param[in] param A parameter passed in from the user * * @note In your own custom drawing function you may optionally call these * standard functions and then draw your extra details on top. * * @note gwinFrameDraw_Std() will fill the client area with the background color.
* gwinFrameDraw_Transparent() will not fill the client area at all.
* gwinFrameDraw_Image() will tile the image throughout the client area.
* All these drawing functions draw the frame itself the same way. * * @note The standard functions below ignore the param parameter except for @p gwinFrameDraw_Image(). * @note The image custom draw function @p gwinFrameDraw_Image() uses param to pass in the gdispImage pointer. * The image must be already opened before calling @p gwinSetCustomDraw(). * * @api * @{ */ void gwinFrameDraw_Std(GWidgetObject *gw, void *param); void gwinFrameDraw_Transparent(GWidgetObject *gw, void *param); void gwinFrameDraw_Image(GWidgetObject *gw, void *param); /** @} */ #ifdef __cplusplus } #endif #endif /* _GWIN_FRAME_H */ /** @} */