/* * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "gfx.h" /* The handles for our two Windows */ GHandle GW1, GW2; int main(void) { gCoord i, j; /* Initialize and clear the display */ gfxInit(); gdispClear(GFX_WHITE); /* Create two windows */ { GWindowInit wi; gwinClearInit(&wi); wi.show = gTrue; wi.x = 20; wi.y = 10; wi.width = 200; wi.height = 150; GW1 = gwinWindowCreate(0, &wi); wi.show = gTrue; wi.x = 50; wi.y = 190; wi.width = 150; wi.height = 100; GW2 = gwinWindowCreate(0, &wi); } /* Set fore- and background colors for both windows */ gwinSetColor(GW1, GFX_BLACK); gwinSetBgColor(GW1, GFX_WHITE); gwinSetColor(GW2, GFX_WHITE); gwinSetBgColor(GW2, GFX_BLUE); /* Clear both windows - to set background color */ gwinClear(GW1); gwinClear(GW2); gwinDrawLine(GW1, 5, 30, 150, 110); for(i = 5, j = 0; i < 200 && j < 150; i += 3, j += i/20) gwinDrawPixel(GW1, i, j); /* * Draw two filled circles at the same coordinate * of each window to demonstrate the relative coordinates * of windows */ gwinFillCircle(GW1, 20, 20, 15); gwinFillCircle(GW2, 20, 20, 15); while(1) { gfxSleepMilliseconds(500); } }