/* * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * This demo shows how to create a static thread and how to terminate it * after some period of time. * A GTimer is used to termiate the thread. * * Note: The GOS API does not provide any function to terminate or kill a thread * as not every operating system allows it to terminate a thread out * from another one. Therefore, we use the parameters to implement a * "fall over the edge" algorithm. */ #include "gfx.h" GTimer gt; gThread thd; #if defined(WIN32) #include static DWORD nres; // On Win32 don't use the C library fprintf or write as they crash. // Maybe we just need to add the multi-thread C library options to the compile. // Instead we use the Win32 API directly as that always works. #define DEBUGWRITE(str) WriteFile(GetStdHandle(STD_ERROR_HANDLE), str, strlen(str), &nres, 0) #else #warning "You must alter this demo to define a DEBUGWRITE macro for your platform." #warning "Be careful of using C library functions as they sometimes crash if they are not expecting stack changes (if possible use a multi-thread aware C library)" #warning "You might flash LED's instead if that is better for your platform." #error "--" #endif /* * Thread function * Prints a message */ gThreadreturn Thread_function(void* param) { /* Cast the paramter into a gBool pointer so we can use it */ gBool* doExit = (gBool*)param; /* Execute this until we shall be terminated */ while (!*doExit) { DEBUGWRITE("Message from Thread\n"); gfxSleepMilliseconds(500); } /* Don't return anything */ return (gThreadreturn)0; } /* * Timer callback function * Will be called when timer expires/fires */ void timerCallback(void* param) { /* Cast the paramter into a gBool pointer so we can use it */ gBool* threadExit = (gBool*)param; /* Ask the Thread to fall over the end */ DEBUGWRITE("Closing thread!\n"); *threadExit = gTrue; } /* * The main function */ int main(void) { gBool exitThread = gFalse; gfxInit(); /* Initialize the timer */ gtimerInit(>); /* Create a static thread from the default heap with normal priority. * We pass a the parameter to the thread which tells the thread whether to return or not */ thd = gfxThreadCreate(NULL, 2048, gThreadpriorityNormal, Thread_function, (void*)&exitThread); /* Start the timer. The callback function will be called once after 2000ms * We will pass the thread handle as a parameter so the timer can ask the thread to terminate */ gtimerStart(>, timerCallback, (void*)&exitThread, gFalse, 2000); while(1) { DEBUGWRITE("Message from main!\n"); gfxSleepMilliseconds(500); } }