/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file include/gdisp/lld/emulation.c * @brief GDISP emulation routines for stuff the driver dosen't support * * @addtogroup GDISP * * @details Even though this is a software emulation of a low level driver * most validation doesn't need to happen here as eventually * we call a real low level driver routine and if validation is * required - it will do it. * * @{ */ #ifndef GDISP_EMULATION_C #define GDISP_EMULATION_C #if GFX_USE_GDISP /* Include the low level driver information */ #include "gdisp/lld/gdisp_lld.h" /* Declare the GDISP structure */ GDISPDriver GDISP; #if !GDISP_HARDWARE_CLEARS void gdisp_lld_clear(color_t color) { gdisp_lld_fill_area(0, 0, GDISP.Width, GDISP.Height, color); } #endif #if !GDISP_HARDWARE_LINES void gdisp_lld_draw_line(coord_t x0, coord_t y0, coord_t x1, coord_t y1, color_t color) { int16_t dy, dx; int16_t addx, addy; int16_t P, diff, i; #if GDISP_HARDWARE_FILLS || GDISP_HARDWARE_SCROLL // speed improvement if vertical or horizontal if (x0 == x1) { if (y1 > y0) gdisp_lld_fill_area(x0, y0, 1, y1-y0+1, color); else gdisp_lld_fill_area(x0, y1, 1, y0-y1+1, color); return; } if (y0 == y1) { if (x1 > x0) gdisp_lld_fill_area(x0, y0, x1-x0+1, 1, color); else gdisp_lld_fill_area(x1, y0, x0-x1+1, 1, color); return; } #endif if (x1 >= x0) { dx = x1 - x0; addx = 1; } else { dx = x0 - x1; addx = -1; } if (y1 >= y0) { dy = y1 - y0; addy = 1; } else { dy = y0 - y1; addy = -1; } if (dx >= dy) { dy *= 2; P = dy - dx; diff = P - dx; for(i=0; i<=dx; ++i) { gdisp_lld_draw_pixel(x0, y0, color); if (P < 0) { P += dy; x0 += addx; } else { P += diff; x0 += addx; y0 += addy; } } } else { dx *= 2; P = dx - dy; diff = P - dy; for(i=0; i<=dy; ++i) { gdisp_lld_draw_pixel(x0, y0, color); if (P < 0) { P += dx; y0 += addy; } else { P += diff; x0 += addx; y0 += addy; } } } } #endif #if !GDISP_HARDWARE_FILLS void gdisp_lld_fill_area(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color) { #if GDISP_HARDWARE_SCROLL gdisp_lld_vertical_scroll(x, y, cx, cy, cy, color); #elif GDISP_HARDWARE_LINES coord_t x1, y1; x1 = x + cx - 1; y1 = y + cy; for(; y < y1; y++) gdisp_lld_draw_line(x, y, x1, y, color); #else coord_t x0, x1, y1; x0 = x; x1 = x + cx; y1 = y + cy; for(; y < y1; y++) for(x = x0; x < x1; x++) gdisp_lld_draw_pixel(x, y, color); #endif } #endif #if !GDISP_HARDWARE_BITFILLS void gdisp_lld_blit_area_ex(coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t srcx, coord_t srcy, coord_t srccx, const pixel_t *buffer) { coord_t x0, x1, y1; x0 = x; x1 = x + cx; y1 = y + cy; buffer += srcy*srccx+srcx; srccx -= cx; for(; y < y1; y++, buffer += srccx) for(x=x0; x < x1; x++) gdisp_lld_draw_pixel(x, y, *buffer++); } #endif #if GDISP_NEED_CLIP && !GDISP_HARDWARE_CLIP void gdisp_lld_set_clip(coord_t x, coord_t y, coord_t cx, coord_t cy) { #if GDISP_NEED_VALIDATION if (x >= GDISP.Width || y >= GDISP.Height || cx < 0 || cy < 0) return; if (x < 0) x = 0; if (y < 0) y = 0; if (x+cx > GDISP.Width) cx = GDISP.Width - x; if (y+cy > GDISP.Height) cy = GDISP.Height - y; #endif GDISP.clipx0 = x; GDISP.clipy0 = y; GDISP.clipx1 = x+cx; GDISP.clipy1 = y+cy; } #endif #if GDISP_NEED_CIRCLE && !GDISP_HARDWARE_CIRCLES void gdisp_lld_draw_circle(coord_t x, coord_t y, coord_t radius, color_t color) { coord_t a, b, P; a = 0; b = radius; P = 1 - radius; do { gdisp_lld_draw_pixel(x+a, y+b, color); gdisp_lld_draw_pixel(x+b, y+a, color); gdisp_lld_draw_pixel(x-a, y+b, color); gdisp_lld_draw_pixel(x-b, y+a, color); gdisp_lld_draw_pixel(x+b, y-a, color); gdisp_lld_draw_pixel(x+a, y-b, color); gdisp_lld_draw_pixel(x-a, y-b, color); gdisp_lld_draw_pixel(x-b, y-a, color); if (P < 0) P += 3 + 2*a++; else P += 5 + 2*(a++ - b--); } while(a <= b); } #endif #if GDISP_NEED_CIRCLE && !GDISP_HARDWARE_CIRCLEFILLS void gdisp_lld_fill_circle(coord_t x, coord_t y, coord_t radius, color_t color) { coord_t a, b, P; a = 0; b = radius; P = 1 - radius; do { gdisp_lld_draw_line(x-a, y+b, x+a, y+b, color); gdisp_lld_draw_line(x-a, y-b, x+a, y-b, color); gdisp_lld_draw_line(x-b, y+a, x+b, y+a, color); gdisp_lld_draw_line(x-b, y-a, x+b, y-a, color); if (P < 0) P += 3 + 2*a++; else P += 5 + 2*(a++ - b--); } while(a <= b); } #endif #if GDISP_NEED_ELLIPSE && !GDISP_HARDWARE_ELLIPSES void gdisp_lld_draw_ellipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) { int dx = 0, dy = b; /* im I. Quadranten von links oben nach rechts unten */ long a2 = a*a, b2 = b*b; long err = b2-(2*b-1)*a2, e2; /* Fehler im 1. Schritt */ do { gdisp_lld_draw_pixel(x+dx, y+dy, color); /* I. Quadrant */ gdisp_lld_draw_pixel(x-dx, y+dy, color); /* II. Quadrant */ gdisp_lld_draw_pixel(x-dx, y-dy, color); /* III. Quadrant */ gdisp_lld_draw_pixel(x+dx, y-dy, color); /* IV. Quadrant */ e2 = 2*err; if(e2 < (2*dx+1)*b2) { dx++; err += (2*dx+1)*b2; } if(e2 > -(2*dy-1)*a2) { dy--; err -= (2*dy-1)*a2; } } while(dy >= 0); while(dx++ < a) { /* fehlerhafter Abbruch bei flachen Ellipsen (b=1) */ gdisp_lld_draw_pixel(x+dx, y, color); /* -> Spitze der Ellipse vollenden */ gdisp_lld_draw_pixel(x-dx, y, color); } } #endif #if GDISP_NEED_ELLIPSE && !GDISP_HARDWARE_ELLIPSEFILLS void gdisp_lld_fill_ellipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) { int dx = 0, dy = b; /* im I. Quadranten von links oben nach rechts unten */ long a2 = a*a, b2 = b*b; long err = b2-(2*b-1)*a2, e2; /* Fehler im 1. Schritt */ do { gdisp_lld_draw_line(x-dx,y+dy,x+dx,y+dy, color); gdisp_lld_draw_line(x-dx,y-dy,x+dx,y-dy, color); e2 = 2*err; if(e2 < (2*dx+1)*b2) { dx++; err += (2*dx+1)*b2; } if(e2 > -(2*dy-1)*a2) { dy--; err -= (2*dy-1)*a2; } } while(dy >= 0); while(dx++ < a) { /* fehlerhafter Abbruch bei flachen Ellipsen (b=1) */ gdisp_lld_draw_pixel(x+dx, y, color); /* -> Spitze der Ellipse vollenden */ gdisp_lld_draw_pixel(x-dx, y, color); } } #endif #if GDISP_NEED_ARC && !GDISP_HARDWARE_ARCS #include /* * @brief Internal helper function for gdispDrawArc() * * @note DO NOT USE DIRECTLY! * * @param[in] x, y The middle point of the arc * @param[in] start The start angle of the arc * @param[in] end The end angle of the arc * @param[in] radius The radius of the arc * @param[in] color The color in which the arc will be drawn * * @notapi */ static void _draw_arc(coord_t x, coord_t y, uint16_t start, uint16_t end, uint16_t radius, color_t color) { if (/*start >= 0 && */start <= 180) { float x_maxI = x + radius*cos(start*M_PI/180); float x_minI; if (end > 180) x_minI = x - radius; else x_minI = x + radius*cos(end*M_PI/180); int a = 0; int b = radius; int P = 1 - radius; do { if(x-a <= x_maxI && x-a >= x_minI) gdisp_lld_draw_pixel(x-a, y-b, color); if(x+a <= x_maxI && x+a >= x_minI) gdisp_lld_draw_pixel(x+a, y-b, color); if(x-b <= x_maxI && x-b >= x_minI) gdisp_lld_draw_pixel(x-b, y-a, color); if(x+b <= x_maxI && x+b >= x_minI) gdisp_lld_draw_pixel(x+b, y-a, color); if (P < 0) { P = P + 3 + 2*a; a = a + 1; } else { P = P + 5 + 2*(a - b); a = a + 1; b = b - 1; } } while(a <= b); } if (end > 180 && end <= 360) { float x_maxII = x+radius*cos(end*M_PI/180); float x_minII; if(start <= 180) x_minII = x - radius; else x_minII = x+radius*cos(start*M_PI/180); int a = 0; int b = radius; int P = 1 - radius; do { if(x-a <= x_maxII && x-a >= x_minII) gdisp_lld_draw_pixel(x-a, y+b, color); if(x+a <= x_maxII && x+a >= x_minII) gdisp_lld_draw_pixel(x+a, y+b, color); if(x-b <= x_maxII && x-b >= x_minII) gdisp_lld_draw_pixel(x-b, y+a, color); if(x+b <= x_maxII && x+b >= x_minII) gdisp_lld_draw_pixel(x+b, y+a, color); if (P < 0) { P = P + 3 + 2*a; a = a + 1; } else { P = P + 5 + 2*(a - b); a = a + 1; b = b - 1; } } while (a <= b); } } void gdisp_lld_draw_arc(coord_t x, coord_t y, coord_t radius, coord_t startangle, coord_t endangle, color_t color) { if(endangle < startangle) { _draw_arc(x, y, startangle, 360, radius, color); _draw_arc(x, y, 0, endangle, radius, color); } else { _draw_arc(x, y, startangle, endangle, radius, color); } } #endif #if GDISP_NEED_ARC && !GDISP_HARDWARE_ARCFILLS /* * @brief Internal helper function for gdispDrawArc() * * @note DO NOT USE DIRECTLY! * * @param[in] x, y The middle point of the arc * @param[in] start The start angle of the arc * @param[in] end The end angle of the arc * @param[in] radius The radius of the arc * @param[in] color The color in which the arc will be drawn * * @notapi */ static void _fill_arc(coord_t x, coord_t y, uint16_t start, uint16_t end, uint16_t radius, color_t color) { if (/*start >= 0 && */start <= 180) { float x_maxI = x + radius*cos(start*M_PI/180); float x_minI; if (end > 180) x_minI = x - radius; else x_minI = x + radius*cos(end*M_PI/180); int a = 0; int b = radius; int P = 1 - radius; do { if(x-a <= x_maxI && x-a >= x_minI) gdisp_lld_draw_line(x, y, x-a, y-b, color); if(x+a <= x_maxI && x+a >= x_minI) gdisp_lld_draw_line(x, y, x+a, y-b, color); if(x-b <= x_maxI && x-b >= x_minI) gdisp_lld_draw_line(x, y, x-b, y-a, color); if(x+b <= x_maxI && x+b >= x_minI) gdisp_lld_draw_line(x, y, x+b, y-a, color); if (P < 0) { P = P + 3 + 2*a; a = a + 1; } else { P = P + 5 + 2*(a - b); a = a + 1; b = b - 1; } } while(a <= b); } if (end > 180 && end <= 360) { float x_maxII = x+radius*cos(end*M_PI/180); float x_minII; if(start <= 180) x_minII = x - radius; else x_minII = x+radius*cos(start*M_PI/180); int a = 0; int b = radius; int P = 1 - radius; do { if(x-a <= x_maxII && x-a >= x_minII) gdisp_lld_draw_line(x, y, x-a, y+b, color); if(x+a <= x_maxII && x+a >= x_minII) gdisp_lld_draw_line(x, y, x+a, y+b, color); if(x-b <= x_maxII && x-b >= x_minII) gdisp_lld_draw_line(x, y, x-b, y+a, color); if(x+b <= x_maxII && x+b >= x_minII) gdisp_lld_draw_line(x, y, x+b, y+a, color); if (P < 0) { P = P + 3 + 2*a; a = a + 1; } else { P = P + 5 + 2*(a - b); a = a + 1; b = b - 1; } } while (a <= b); } } void gdisp_lld_fill_arc(coord_t x, coord_t y, coord_t radius, coord_t startangle, coord_t endangle, color_t color) { if(endangle < startangle) { _fill_arc(x, y, startangle, 360, radius, color); _fill_arc(x, y, 0, endangle, radius, color); } else { _fill_arc(x, y, startangle, endangle, radius, color); } } #endif #if GDISP_NEED_TEXT && !GDISP_HARDWARE_TEXT #include "mcufont.h" #endif #if GDISP_NEED_TEXT && !GDISP_HARDWARE_TEXT static void gdisp_lld_draw_char_callback(int16_t x, int16_t y, uint8_t count, uint8_t alpha, void *state) { color_t color = *(color_t*)state; if (alpha == 255) { if (count == 1) gdisp_lld_draw_pixel(x, y, color); else gdisp_lld_fill_area(x, y, count, 1, color); } #if GDISP_NEED_ANTIALIAS else { while (count--) { color_t oldColor; oldColor = gdisp_lld_get_pixel_color(x, y); oldColor = gdispBlendColor(color, oldColor, alpha); gdisp_lld_draw_pixel(x, y, oldColor); x++; } } #endif } void gdisp_lld_draw_char(coord_t x, coord_t y, uint16_t c, font_t font, color_t color) { mf_render_character(font, x, y, c, gdisp_lld_draw_char_callback, &color); } #endif #if GDISP_NEED_TEXT && !GDISP_HARDWARE_TEXTFILLS typedef struct { int16_t x0; int16_t y0; int16_t x1; int16_t y1; int16_t x; int16_t y; color_t fg; color_t bg; } gdisp_lld_fill_char_state_t; static void gdisp_lld_fill_char_callback(int16_t x, int16_t y, uint8_t count, uint8_t alpha, void *state) { gdisp_lld_fill_char_state_t *s = state; if (y > s->y && s->x != s->x0) { /* Fill background to the end of current line */ gdisp_lld_fill_area(s->x, s->y, s->x1 - s->x, 1, s->bg); s->y++; s->x = s->x0; } if (y > s->y) { /* Fill background for given number of full lines */ gdisp_lld_fill_area(s->x0, s->y, s->x1 - s->x0, y - s->y, s->bg); s->y = y; } if (x > s->x) { /* Fill background from previous X position */ gdisp_lld_fill_area(s->x, s->y, x - s->x, 1, s->bg); s->x = x; } if (!count) return; if (y == s->y) { s->x += count; if (s->x == s->x1) { s->x = s->x0; s->y++; } } /* Draw the foreground */ if (alpha == 255 || alpha == 0) { if (count == 1) gdisp_lld_draw_pixel(x, y, alpha ? s->fg : s->bg); else gdisp_lld_fill_area(x, y, count, 1, alpha ? s->fg : s->bg); } #if GDISP_NEED_ANTIALIAS else { while (count--) { color_t color; color = gdispBlendColor(s->fg, s->bg, alpha); gdisp_lld_draw_pixel(x, y, color); x++; } } #endif } void gdisp_lld_fill_char(coord_t x, coord_t y, uint16_t c, font_t font, color_t color, color_t bgcolor) { gdisp_lld_fill_char_state_t state; state.x0 = x; state.y0 = y; state.x1 = x + mf_character_width(font, c) + font->baseline_x; state.y1 = y + font->height; state.x = x; state.y = y; state.fg = color; state.bg = bgcolor; mf_render_character(font, x, y, c, gdisp_lld_fill_char_callback, &state); gdisp_lld_fill_char_callback(state.x0, state.y1, 0, 0, &state); } #endif #if GDISP_NEED_CONTROL && !GDISP_HARDWARE_CONTROL void gdisp_lld_control(unsigned what, void *value) { (void)what; (void)value; /* Ignore everything */ } #endif #if GDISP_NEED_QUERY && !GDISP_HARDWARE_QUERY void *gdisp_lld_query(unsigned what) { (void) what; return (void *)-1; } #endif #if GDISP_NEED_MSGAPI void gdisp_lld_msg_dispatch(gdisp_lld_msg_t *msg) { switch(msg->action) { case GDISP_LLD_MSG_NOP: break; case GDISP_LLD_MSG_INIT: gdisp_lld_init(); break; case GDISP_LLD_MSG_CLEAR: gdisp_lld_clear(msg->clear.color); break; case GDISP_LLD_MSG_DRAWPIXEL: gdisp_lld_draw_pixel(msg->drawpixel.x, msg->drawpixel.y, msg->drawpixel.color); break; case GDISP_LLD_MSG_FILLAREA: gdisp_lld_fill_area(msg->fillarea.x, msg->fillarea.y, msg->fillarea.cx, msg->fillarea.cy, msg->fillarea.color); break; case GDISP_LLD_MSG_BLITAREA: gdisp_lld_blit_area_ex(msg->blitarea.x, msg->blitarea.y, msg->blitarea.cx, msg->blitarea.cy, msg->blitarea.srcx, msg->blitarea.srcy, msg->blitarea.srccx, msg->blitarea.buffer); break; case GDISP_LLD_MSG_DRAWLINE: gdisp_lld_draw_line(msg->drawline.x0, msg->drawline.y0, msg->drawline.x1, msg->drawline.y1, msg->drawline.color); break; #if GDISP_NEED_CLIP case GDISP_LLD_MSG_SETCLIP: gdisp_lld_set_clip(msg->setclip.x, msg->setclip.y, msg->setclip.cx, msg->setclip.cy); break; #endif #if GDISP_NEED_CIRCLE case GDISP_LLD_MSG_DRAWCIRCLE: gdisp_lld_draw_circle(msg->drawcircle.x, msg->drawcircle.y, msg->drawcircle.radius, msg->drawcircle.color); break; case GDISP_LLD_MSG_FILLCIRCLE: gdisp_lld_fill_circle(msg->fillcircle.x, msg->fillcircle.y, msg->fillcircle.radius, msg->fillcircle.color); break; #endif #if GDISP_NEED_ELLIPSE case GDISP_LLD_MSG_DRAWELLIPSE: gdisp_lld_draw_ellipse(msg->drawellipse.x, msg->drawellipse.y, msg->drawellipse.a, msg->drawellipse.b, msg->drawellipse.color); break; case GDISP_LLD_MSG_FILLELLIPSE: gdisp_lld_fill_ellipse(msg->fillellipse.x, msg->fillellipse.y, msg->fillellipse.a, msg->fillellipse.b, msg->fillellipse.color); break; #endif #if GDISP_NEED_ARC case GDISP_LLD_MSG_DRAWARC: gdisp_lld_draw_circle(msg->drawarc.x, msg->drawarc.y, msg->drawarc.radius, msg->drawarc.startangle, msg->drawarc.endangle, msg->drawarc.color); break; case GDISP_LLD_MSG_FILLARC: gdisp_lld_fill_circle(msg->fillarc.x, msg->fillarc.y, msg->fillarc.radius, msg->fillarc.startangle, msg->fillarc.endangle, msg->fillarc.color); break; #endif #if GDISP_NEED_TEXT case GDISP_LLD_MSG_DRAWCHAR: gdisp_lld_draw_char(msg->drawchar.x, msg->drawchar.y, msg->drawchar.c, msg->drawchar.font, msg->drawchar.color); break; case GDISP_LLD_MSG_FILLCHAR: gdisp_lld_fill_char(msg->fillchar.x, msg->fillchar.y, msg->fillchar.c, msg->fillchar.font, msg->fillchar.color, msg->fillchar.bgcolor); break; #endif #if GDISP_NEED_PIXELREAD case GDISP_LLD_MSG_GETPIXELCOLOR: msg->getpixelcolor.result = gdisp_lld_get_pixel_color(msg->getpixelcolor.x, msg->getpixelcolor.y); break; #endif #if GDISP_NEED_SCROLL case GDISP_LLD_MSG_VERTICALSCROLL: gdisp_lld_vertical_scroll(msg->verticalscroll.x, msg->verticalscroll.y, msg->verticalscroll.cx, msg->verticalscroll.cy, msg->verticalscroll.lines, msg->verticalscroll.bgcolor); break; #endif #if GDISP_NEED_CONTROL case GDISP_LLD_MSG_CONTROL: gdisp_lld_control(msg->control.what, msg->control.value); break; #endif #if GDISP_NEED_QUERY case GDISP_LLD_MSG_QUERY: msg->query.result = gdisp_lld_query(msg->query.what); break; #endif } } #endif #endif /* GFX_USE_GDISP */ #endif /* GDISP_EMULATION_C */ /** @} */