/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file src/gdisp/gdisp.c * @brief GDISP Driver code. * * @addtogroup GDISP * @{ */ #include "gfx.h" #if GFX_USE_GDISP #ifdef GDISP_NEED_TEXT #include "mcufont.h" #endif /* Include the low level driver information */ #include "gdisp/lld/gdisp_lld.h" /*===========================================================================*/ /* Driver local variables. */ /*===========================================================================*/ #if GDISP_NEED_MULTITHREAD || GDISP_NEED_ASYNC static gfxMutex gdispMutex; #endif #if GDISP_NEED_ASYNC #define GDISP_THREAD_STACK_SIZE 256 /* Just a number - not yet a reflection of actual use */ #define GDISP_QUEUE_SIZE 8 /* We only allow a short queue */ static gfxQueue gdispQueue; static gfxMutex gdispMsgsMutex; static gfxSem gdispMsgsSem; static gdisp_lld_msg_t gdispMsgs[GDISP_QUEUE_SIZE]; static DECLARE_THREAD_STACK(waGDISPThread, GDISP_THREAD_STACK_SIZE); #endif /*===========================================================================*/ /* Driver local functions. */ /*===========================================================================*/ #if GDISP_NEED_ASYNC static DECLARE_THREAD_FUNCTION(GDISPThreadHandler, arg) { (void)arg; gdisp_lld_msg_t *pmsg; while(1) { /* Wait for msg with work to do. */ pmsg = (gdisp_lld_msg_t *)gfxQueueGet(&gdispQueue, TIME_INFINITE); /* OK - we need to obtain the mutex in case a synchronous operation is occurring */ gfxMutexEnter(&gdispMutex); gdisp_lld_msg_dispatch(pmsg); /* Mark the message as free */ pmsg->action = GDISP_LLD_MSG_NOP; gfxMutexExit(&gdispMutex); } return 0; } static gdisp_lld_msg_t *gdispAllocMsg(gdisp_msgaction_t action) { gdisp_lld_msg_t *p; while(1) { /* To be sure, to be sure */ /* Wait for a slot */ gfxSemWait(&gdispMsgsSem, TIME_INFINITE); /* Find the slot */ gfxMutexEnter(&gdispMsgsMutex); for(p=gdispMsgs; p < &gdispMsgs[GDISP_QUEUE_SIZE]; p++) { if (p->action == GDISP_LLD_MSG_NOP) { /* Allocate it */ p->action = action; gfxMutexExit(&gdispMsgsMutex); return p; } } gfxMutexExit(&gdispMsgsMutex); /* Oops - none found, try again */ gfxSemSignal(&gdispMsgsSem); } } #endif /*===========================================================================*/ /* Driver exported functions. */ /*===========================================================================*/ /* Our module initialiser */ #if GDISP_NEED_MULTITHREAD void _gdispInit(void) { /* Initialise Mutex */ gfxMutexInit(&gdispMutex); /* Initialise driver */ gfxMutexEnter(&gdispMutex); gdisp_lld_init(); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_ASYNC void _gdispInit(void) { unsigned i; gfxThreadHandle hth; /* Mark all the Messages as free */ for(i=0; i < GDISP_QUEUE_SIZE; i++) gdispMsgs[i].action = GDISP_LLD_MSG_NOP; /* Initialise our Queue, Mutex's and Counting Semaphore. * A Mutex is required as well as the Queue and Thread because some calls have to be synchronous. * Synchronous calls get handled by the calling thread, asynchronous by our worker thread. */ gfxQueueInit(&gdispQueue); gfxMutexInit(&gdispMutex); gfxMutexInit(&gdispMsgsMutex); gfxSemInit(&gdispMsgsSem, GDISP_QUEUE_SIZE, GDISP_QUEUE_SIZE); hth = gfxThreadCreate(waGDISPThread, sizeof(waGDISPThread), NORMAL_PRIORITY, GDISPThreadHandler, NULL); if (hth) gfxThreadClose(hth); /* Initialise driver - synchronous */ gfxMutexEnter(&gdispMutex); gdisp_lld_init(); gfxMutexExit(&gdispMutex); } #else void _gdispInit(void) { gdisp_lld_init(); } #endif #if GDISP_NEED_MULTITHREAD bool_t gdispIsBusy(void) { return FALSE; } #elif GDISP_NEED_ASYNC bool_t gdispIsBusy(void) { return !gfxQueueIsEmpty(&gdispQueue); } #endif #if GDISP_NEED_MULTITHREAD void gdispClear(color_t color) { gfxMutexEnter(&gdispMutex); gdisp_lld_clear(color); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_ASYNC void gdispClear(color_t color) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_CLEAR); p->clear.color = color; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if GDISP_NEED_MULTITHREAD void gdispDrawPixel(coord_t x, coord_t y, color_t color) { gfxMutexEnter(&gdispMutex); gdisp_lld_draw_pixel(x, y, color); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_ASYNC void gdispDrawPixel(coord_t x, coord_t y, color_t color) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_DRAWPIXEL); p->drawpixel.x = x; p->drawpixel.y = y; p->drawpixel.color = color; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if GDISP_NEED_MULTITHREAD void gdispDrawLine(coord_t x0, coord_t y0, coord_t x1, coord_t y1, color_t color) { gfxMutexEnter(&gdispMutex); gdisp_lld_draw_line(x0, y0, x1, y1, color); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_ASYNC void gdispDrawLine(coord_t x0, coord_t y0, coord_t x1, coord_t y1, color_t color) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_DRAWLINE); p->drawline.x0 = x0; p->drawline.y0 = y0; p->drawline.x1 = x1; p->drawline.y1 = y1; p->drawline.color = color; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if GDISP_NEED_MULTITHREAD void gdispFillArea(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color) { gfxMutexEnter(&gdispMutex); gdisp_lld_fill_area(x, y, cx, cy, color); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_ASYNC void gdispFillArea(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_FILLAREA); p->fillarea.x = x; p->fillarea.y = y; p->fillarea.cx = cx; p->fillarea.cy = cy; p->fillarea.color = color; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if GDISP_NEED_MULTITHREAD void gdispBlitAreaEx(coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t srcx, coord_t srcy, coord_t srccx, const pixel_t *buffer) { gfxMutexEnter(&gdispMutex); gdisp_lld_blit_area_ex(x, y, cx, cy, srcx, srcy, srccx, buffer); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_ASYNC void gdispBlitAreaEx(coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t srcx, coord_t srcy, coord_t srccx, const pixel_t *buffer) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_BLITAREA); p->blitarea.x = x; p->blitarea.y = y; p->blitarea.cx = cx; p->blitarea.cy = cy; p->blitarea.srcx = srcx; p->blitarea.srcy = srcy; p->blitarea.srccx = srccx; p->blitarea.buffer = buffer; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if (GDISP_NEED_CLIP && GDISP_NEED_MULTITHREAD) void gdispSetClip(coord_t x, coord_t y, coord_t cx, coord_t cy) { gfxMutexEnter(&gdispMutex); gdisp_lld_set_clip(x, y, cx, cy); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_CLIP && GDISP_NEED_ASYNC void gdispSetClip(coord_t x, coord_t y, coord_t cx, coord_t cy) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_SETCLIP); p->setclip.x = x; p->setclip.y = y; p->setclip.cx = cx; p->setclip.cy = cy; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if (GDISP_NEED_CIRCLE && GDISP_NEED_MULTITHREAD) void gdispDrawCircle(coord_t x, coord_t y, coord_t radius, color_t color) { gfxMutexEnter(&gdispMutex); gdisp_lld_draw_circle(x, y, radius, color); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_CIRCLE && GDISP_NEED_ASYNC void gdispDrawCircle(coord_t x, coord_t y, coord_t radius, color_t color) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_DRAWCIRCLE); p->drawcircle.x = x; p->drawcircle.y = y; p->drawcircle.radius = radius; p->drawcircle.color = color; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if (GDISP_NEED_CIRCLE && GDISP_NEED_MULTITHREAD) void gdispFillCircle(coord_t x, coord_t y, coord_t radius, color_t color) { gfxMutexEnter(&gdispMutex); gdisp_lld_fill_circle(x, y, radius, color); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_CIRCLE && GDISP_NEED_ASYNC void gdispFillCircle(coord_t x, coord_t y, coord_t radius, color_t color) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_FILLCIRCLE); p->fillcircle.x = x; p->fillcircle.y = y; p->fillcircle.radius = radius; p->fillcircle.color = color; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if (GDISP_NEED_ELLIPSE && GDISP_NEED_MULTITHREAD) void gdispDrawEllipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) { gfxMutexEnter(&gdispMutex); gdisp_lld_draw_ellipse(x, y, a, b, color); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_ELLIPSE && GDISP_NEED_ASYNC void gdispDrawEllipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_DRAWELLIPSE); p->drawellipse.x = x; p->drawellipse.y = y; p->drawellipse.a = a; p->drawellipse.b = b; p->drawellipse.color = color; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if (GDISP_NEED_ELLIPSE && GDISP_NEED_MULTITHREAD) void gdispFillEllipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) { gfxMutexEnter(&gdispMutex); gdisp_lld_fill_ellipse(x, y, a, b, color); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_ELLIPSE && GDISP_NEED_ASYNC void gdispFillEllipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_FILLELLIPSE); p->fillellipse.x = x; p->fillellipse.y = y; p->fillellipse.a = a; p->fillellipse.b = b; p->fillellipse.color = color; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if (GDISP_NEED_ARC && GDISP_NEED_MULTITHREAD) void gdispDrawArc(coord_t x, coord_t y, coord_t radius, coord_t start, coord_t end, color_t color) { gfxMutexEnter(&gdispMutex); gdisp_lld_draw_arc(x, y, radius, start, end, color); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_ARC && GDISP_NEED_ASYNC void gdispDrawArc(coord_t x, coord_t y, coord_t radius, coord_t start, coord_t end, color_t color) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_DRAWARC); p->drawarc.x = x; p->drawarc.y = y; p->drawarc.radius = radius; p->drawarc.start = start; p->drawarc.end = end; p->drawarc.color = color; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if (GDISP_NEED_ARC && GDISP_NEED_MULTITHREAD) void gdispFillArc(coord_t x, coord_t y, coord_t radius, coord_t start, coord_t end, color_t color) { gfxMutexEnter(&gdispMutex); gdisp_lld_fill_arc(x, y, radius, start, end, color); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_ARC && GDISP_NEED_ASYNC void gdispFillArc(coord_t x, coord_t y, coord_t radius, coord_t start, coord_t end, color_t color) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_FILLARC); p->fillarc.x = x; p->fillarc.y = y; p->fillarc.radius = radius; p->fillarc.start = start; p->fillarc.end = end; p->fillarc.color = color; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if GDISP_NEED_ARC void gdispDrawRoundedBox(coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t radius, color_t color) { if (2*radius > cx || 2*radius > cy) { gdispDrawBox(x, y, cx, cy, color); return; } gdispDrawArc(x+radius, y+radius, radius, 90, 180, color); gdispDrawLine(x+radius+1, y, x+cx-2-radius, y, color); gdispDrawArc(x+cx-1-radius, y+radius, radius, 0, 90, color); gdispDrawLine(x+cx-1, y+radius+1, x+cx-1, y+cy-2-radius, color); gdispDrawArc(x+cx-1-radius, y+cy-1-radius, radius, 270, 360, color); gdispDrawLine(x+radius+1, y+cy-1, x+cx-2-radius, y+cy-1, color); gdispDrawArc(x+radius, y+cy-1-radius, radius, 180, 270, color); gdispDrawLine(x, y+radius+1, x, y+cy-2-radius, color); } #endif #if GDISP_NEED_ARC void gdispFillRoundedBox(coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t radius, color_t color) { coord_t radius2; radius2 = radius*2; if (radius2 > cx || radius2 > cy) { gdispFillArea(x, y, cx, cy, color); return; } gdispFillArc(x+radius, y+radius, radius, 90, 180, color); gdispFillArea(x+radius+1, y, cx-radius2, radius, color); gdispFillArc(x+cx-1-radius, y+radius, radius, 0, 90, color); gdispFillArc(x+cx-1-radius, y+cy-1-radius, radius, 270, 360, color); gdispFillArea(x+radius+1, y+cy-radius, cx-radius2, radius, color); gdispFillArc(x+radius, y+cy-1-radius, radius, 180, 270, color); gdispFillArea(x, y+radius, cx, cy-radius2, color); } #endif #if (GDISP_NEED_TEXT && GDISP_NEED_MULTITHREAD) void gdispDrawChar(coord_t x, coord_t y, uint16_t c, font_t font, color_t color) { gfxMutexEnter(&gdispMutex); gdisp_lld_draw_char(x, y, c, font, color); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_TEXT && GDISP_NEED_ASYNC void gdispDrawChar(coord_t x, coord_t y, uint16_t c, font_t font, color_t color) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_DRAWCHAR); p->drawchar.x = x; p->drawchar.y = y; p->drawchar.c = c; p->drawchar.font = font; p->drawchar.color = color; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if (GDISP_NEED_TEXT && GDISP_NEED_MULTITHREAD) void gdispFillChar(coord_t x, coord_t y, uint16_t c, font_t font, color_t color, color_t bgcolor) { gfxMutexEnter(&gdispMutex); gdisp_lld_fill_char(x, y, c, font, color, bgcolor); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_TEXT && GDISP_NEED_ASYNC void gdispFillChar(coord_t x, coord_t y, uint16_t c, font_t font, color_t color, color_t bgcolor) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_FILLCHAR); p->fillchar.x = x; p->fillchar.y = y; p->fillchar.c = c; p->fillchar.font = font; p->fillchar.color = color; p->fillchar.bgcolor = bgcolor; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if (GDISP_NEED_PIXELREAD && (GDISP_NEED_MULTITHREAD || GDISP_NEED_ASYNC)) color_t gdispGetPixelColor(coord_t x, coord_t y) { color_t c; /* Always synchronous as it must return a value */ gfxMutexEnter(&gdispMutex); c = gdisp_lld_get_pixel_color(x, y); gfxMutexExit(&gdispMutex); return c; } #endif #if (GDISP_NEED_SCROLL && GDISP_NEED_MULTITHREAD) void gdispVerticalScroll(coord_t x, coord_t y, coord_t cx, coord_t cy, int lines, color_t bgcolor) { gfxMutexEnter(&gdispMutex); gdisp_lld_vertical_scroll(x, y, cx, cy, lines, bgcolor); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_SCROLL && GDISP_NEED_ASYNC void gdispVerticalScroll(coord_t x, coord_t y, coord_t cx, coord_t cy, int lines, color_t bgcolor) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_VERTICALSCROLL); p->verticalscroll.x = x; p->verticalscroll.y = y; p->verticalscroll.cx = cx; p->verticalscroll.cy = cy; p->verticalscroll.lines = lines; p->verticalscroll.bgcolor = bgcolor; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if (GDISP_NEED_CONTROL && GDISP_NEED_MULTITHREAD) void gdispControl(unsigned what, void *value) { gfxMutexEnter(&gdispMutex); gdisp_lld_control(what, value); gfxMutexExit(&gdispMutex); } #elif GDISP_NEED_CONTROL && GDISP_NEED_ASYNC void gdispControl(unsigned what, void *value) { gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_CONTROL); p->control.what = what; p->control.value = value; gfxQueuePut(&gdispQueue, &p->qi, TIME_IMMEDIATE); } #endif #if (GDISP_NEED_MULTITHREAD || GDISP_NEED_ASYNC) && GDISP_NEED_QUERY void *gdispQuery(unsigned what) { void *res; gfxMutexEnter(&gdispMutex); res = gdisp_lld_query(what); gfxMutexExit(&gdispMutex); return res; } #endif /*===========================================================================*/ /* High Level Driver Routines. */ /*===========================================================================*/ void gdispDrawBox(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color) { /* No mutex required as we only call high level functions which have their own mutex */ coord_t x1, y1; x1 = x+cx-1; y1 = y+cy-1; if (cx > 2) { if (cy >= 1) { gdispDrawLine(x, y, x1, y, color); if (cy >= 2) { gdispDrawLine(x, y1, x1, y1, color); if (cy > 2) { gdispDrawLine(x, y+1, x, y1-1, color); gdispDrawLine(x1, y+1, x1, y1-1, color); } } } } else if (cx == 2) { gdispDrawLine(x, y, x, y1, color); gdispDrawLine(x1, y, x1, y1, color); } else if (cx == 1) { gdispDrawLine(x, y, x, y1, color); } } #if GDISP_NEED_CONVEX_POLYGON void gdispDrawPoly(coord_t tx, coord_t ty, const point *pntarray, unsigned cnt, color_t color) { const point *epnt, *p; epnt = &pntarray[cnt-1]; for(p = pntarray; p < epnt; p++) gdispDrawLine(tx+p->x, ty+p->y, tx+p[1].x, ty+p[1].y, color); gdispDrawLine(tx+p->x, ty+p->y, tx+pntarray->x, ty+pntarray->y, color); } void gdispFillConvexPoly(coord_t tx, coord_t ty, const point *pntarray, unsigned cnt, color_t color) { const point *lpnt, *rpnt, *epnts; fixed lx, rx, lk, rk; coord_t y, ymax, lxc, rxc; epnts = &pntarray[cnt-1]; /* Find a top point */ rpnt = pntarray; for(lpnt=pntarray+1; lpnt <= epnts; lpnt++) { if (lpnt->y < rpnt->y) rpnt = lpnt; } lx = rx = FIXED(rpnt->x); y = rpnt->y; /* Work out the slopes of the two attached line segs */ lpnt = rpnt <= pntarray ? epnts : rpnt-1; while (lpnt->y == y) { lx = FIXED(lpnt->x); lpnt = lpnt <= pntarray ? epnts : lpnt-1; if (!cnt--) return; } rpnt = rpnt >= epnts ? pntarray : rpnt+1; while (rpnt->y == y) { rx = rpnt->x<<16; rpnt = rpnt >= epnts ? pntarray : rpnt+1; if (!cnt--) return; } lk = (FIXED(lpnt->x) - lx) / (lpnt->y - y); rk = (FIXED(rpnt->x) - rx) / (rpnt->y - y); while(1) { /* Determine our boundary */ ymax = rpnt->y < lpnt->y ? rpnt->y : lpnt->y; /* Scan down the line segments until we hit a boundary */ for(; y < ymax; y++) { lxc = NONFIXED(lx); rxc = NONFIXED(rx); /* * Doesn't print the right hand point in order to allow polygon joining. * Also ensures that we draw from left to right with the minimum number * of pixels. */ if (lxc < rxc) { if (rxc - lxc == 1) gdispDrawPixel(tx+lxc, ty+y, color); else gdispDrawLine(tx+lxc, ty+y, tx+rxc-1, ty+y, color); } else if (lxc > rxc) { if (lxc - rxc == 1) gdispDrawPixel(tx+rxc, ty+y, color); else gdispDrawLine(tx+rxc, ty+y, tx+lxc-1, ty+y, color); } lx += lk; rx += rk; } if (!cnt--) return; /* Replace the appropriate point */ if (ymax == lpnt->y) { lpnt = lpnt <= pntarray ? epnts : lpnt-1; while (lpnt->y == y) { lx = FIXED(lpnt->x); lpnt = lpnt <= pntarray ? epnts : lpnt-1; if (!cnt--) return; } lk = (FIXED(lpnt->x) - lx) / (lpnt->y - y); } else { rpnt = rpnt >= epnts ? pntarray : rpnt+1; while (rpnt->y == y) { rx = FIXED(rpnt->x); rpnt = rpnt >= epnts ? pntarray : rpnt+1; if (!cnt--) return; } rk = (FIXED(rpnt->x) - rx) / (rpnt->y - y); } } } #endif #if GDISP_NEED_TEXT typedef struct { font_t font; color_t color; } gdispDrawString_state_t; /* Callback to render characters. */ static uint8_t gdispDrawString_callback(int16_t x, int16_t y, mf_char character, void *state) { gdispDrawString_state_t *s = state; uint8_t w; gdispDrawChar(x, y, character, s->font, s->color); w = mf_character_width(s->font, character); return w; } void gdispDrawString(coord_t x, coord_t y, const char *str, font_t font, color_t color) { /* No mutex required as we only call high level functions which have their own mutex */ gdispDrawString_state_t state; state.font = font; state.color = color; mf_render_aligned(font, x, y, MF_ALIGN_LEFT, str, 0, gdispDrawString_callback, &state); } #endif #if GDISP_NEED_TEXT typedef struct { coord_t y0; coord_t prev_x; font_t font; color_t color; color_t bgcolor; bool_t rightalign; } gdispFillString_state_t; /* Callback to render characters. */ static uint8_t gdispFillString_callback(int16_t x, int16_t y, mf_char character, void *state) { gdispFillString_state_t *s = state; uint8_t w; int16_t right_edge; w = mf_character_width(s->font, character); right_edge = x + w + s->font->baseline_x; if (!s->rightalign) { if (s->prev_x < x) { /* Fill any space between characters */ gdispFillArea(s->prev_x, s->y0, x - s->prev_x, s->font->height, s->bgcolor); } else if (s->prev_x > x) { /* Uh, looks like there is some kerning going on. If we would * just call gdispFillChar() here, it would overwrite part of * the previous character. Instead, fill background separately. */ gdispFillArea(s->prev_x, s->y0, right_edge - s->prev_x, s->font->height, s->bgcolor); gdispDrawChar(x, y, character, s->font, s->color); s->prev_x = right_edge; return w; } s->prev_x = right_edge; } else { /* When rendering right-aligned text, the characters are drawn * from right to left. */ if (s->prev_x > right_edge) { /* Fill any space between characters */ gdispFillArea(right_edge, s->y0, s->prev_x - right_edge, s->font->height, s->bgcolor); } else if (s->prev_x < right_edge) { gdispFillArea(x, s->y0, s->prev_x - x, s->font->height, s->bgcolor); gdispDrawChar(x, y, character, s->font, s->color); s->prev_x = x; return w; } s->prev_x = x; } gdispFillChar(x, y, character, s->font, s->color, s->bgcolor); return w; } void gdispFillString(coord_t x, coord_t y, const char *str, font_t font, color_t color, color_t bgcolor) { /* No mutex required as we only call high level functions which have their own mutex */ gdispFillString_state_t state; state.y0 = y; state.prev_x = x; state.font = font; state.color = color; state.bgcolor = bgcolor; state.rightalign = false; x += font->baseline_x; mf_render_aligned(font, x, y, MF_ALIGN_LEFT, str, 0, gdispFillString_callback, &state); } #endif #if GDISP_NEED_TEXT void gdispDrawStringBox(coord_t x, coord_t y, coord_t cx, coord_t cy, const char* str, font_t font, color_t color, justify_t justify) { /* No mutex required as we only call high level functions which have their own mutex */ gdispDrawString_state_t state; state.font = font; state.color = color; /* Select the anchor position */ if (justify == justifyLeft) x += font->baseline_x; else if (justify == justifyCenter) x += (cx + 1) / 2; else if (justify == justifyRight) x += cx; mf_render_aligned(font, x, y, justify, str, 0, gdispDrawString_callback, &state); } #endif #if GDISP_NEED_TEXT void gdispFillStringBox(coord_t x, coord_t y, coord_t cx, coord_t cy, const char* str, font_t font, color_t color, color_t bgcolor, justify_t justify) { /* No mutex required as we only call high level functions which have their own mutex */ gdispFillString_state_t state; int16_t min_x, max_x; min_x = x; max_x = x + cx; state.y0 = y + (cy - font->height + 1) / 2; state.prev_x = x; state.font = font; state.color = color; state.bgcolor = bgcolor; state.rightalign = false; /* Fill above the text */ if (state.y0 > y) { gdispFillArea(x, y, cx, state.y0 - y, bgcolor); } /* Fill below the text */ if (state.y0 + font->height < y + cy) { gdispFillArea(x, state.y0 + font->height, cx, (y + cy) - (state.y0 + font->height), bgcolor); } /* Select the anchor position */ if (justify == justifyLeft) { x += font->baseline_x; } else if (justify == justifyCenter) { x += (cx + 1) / 2; } else if (justify == justifyRight) { state.rightalign = true; state.prev_x = x + cx; x += cx; } /* Render */ mf_render_aligned(font, x, state.y0, justify, str, 0, gdispFillString_callback, &state); /* Fill any space left */ if (!state.rightalign && state.prev_x < max_x) { gdispFillArea(state.prev_x, state.y0, max_x - state.prev_x, state.font->height, bgcolor); } else if (state.rightalign && state.prev_x > min_x) { gdispFillArea(min_x, state.y0, state.prev_x - min_x, state.font->height, bgcolor); } } #endif #if GDISP_NEED_TEXT coord_t gdispGetFontMetric(font_t font, fontmetric_t metric) { /* No mutex required as we only read static data */ switch(metric) { case fontHeight: return font->height; case fontDescendersHeight: return font->height - font->baseline_y; case fontLineSpacing: return font->line_height; case fontCharPadding: return 0; case fontMinWidth: return font->min_x_advance; case fontMaxWidth: return font->max_x_advance; } return 0; } #endif #if GDISP_NEED_TEXT coord_t gdispGetCharWidth(char c, font_t font) { /* No mutex required as we only read static data */ return mf_character_width(font, c); } #endif #if GDISP_NEED_TEXT coord_t gdispGetStringWidth(const char* str, font_t font) { /* No mutex required as we only read static data */ return mf_get_string_width(font, str, 0, 0); } #endif color_t gdispBlendColor(color_t fg, color_t bg, uint8_t alpha) { uint16_t fg_ratio = alpha + 1; uint16_t bg_ratio = 256 - alpha; uint16_t r, g, b; r = RED_OF(fg) * fg_ratio; g = GREEN_OF(fg) * fg_ratio; b = BLUE_OF(fg) * fg_ratio; r += RED_OF(bg) * bg_ratio; g += GREEN_OF(bg) * bg_ratio; b += BLUE_OF(bg) * bg_ratio; r /= 256; g /= 256; b /= 256; return RGB2COLOR(r, g, b); } #if (!defined(gdispPackPixels) && !defined(GDISP_PIXELFORMAT_CUSTOM)) void gdispPackPixels(pixel_t *buf, coord_t cx, coord_t x, coord_t y, color_t color) { /* No mutex required as we only read static data */ #if defined(GDISP_PIXELFORMAT_RGB888) #error "GDISP: Packed pixels not supported yet" #elif defined(GDISP_PIXELFORMAT_RGB444) #error "GDISP: Packed pixels not supported yet" #elif defined(GDISP_PIXELFORMAT_RGB666) #error "GDISP: Packed pixels not supported yet" #elif #error "GDISP: Unsupported packed pixel format" #endif } #endif #endif /* GFX_USE_GDISP */ /** @} */