// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // //----------------------------------------------------------------------------- #include "gfx.h" #include "doomdef.h" #include "m_misc.h" #include "i_video.h" #include "i_sound.h" #include "d_net.h" #include "g_game.h" #ifdef __GNUG__ #pragma implementation "i_system.h" #endif #include "i_system.h" int mb_used = 6; void I_Tactile ( int on, int off, int total ) { // UNUSED. on = off = total = 0; } ticcmd_t emptycmd; ticcmd_t* I_BaseTiccmd(void) { return &emptycmd; } int I_GetHeapSize (void) { return mb_used*1024*1024; } byte* I_ZoneBase (int* size) { *size = mb_used*1024*1024; return (byte *) gfxAlloc (*size); } // // I_GetTime // returns time in 1/70th second tics // int I_GetTime (void) { systemticks_t tdiv; tdiv = gfxMillisecondsToTicks(1000*256/TICRATE); return (gfxSystemTicks()<<8)/tdiv; } // // I_Init // void I_Init (void) { I_InitSound(); // I_InitGraphics(); } // // I_Quit // void I_Quit (void) { D_QuitNetGame (); I_ShutdownSound(); I_ShutdownMusic(); M_SaveDefaults (); I_ShutdownGraphics(); gfxExit(); } void I_WaitVBL(int count) { gfxSleepMilliseconds(1000/TICRATE); } void I_BeginRead(void) { } void I_EndRead(void) { } byte* I_AllocLow(int length) { byte* mem; mem = (byte *)gfxAlloc (length); memset (mem,0,length); return mem; } // // I_Error // extern boolean demorecording; void I_Error (char *error, ...) { #if 0 va_list argptr; // Message first. va_start (argptr,error); fprintf (stderr, "Error: "); vfprintf (stderr,error,argptr); fprintf (stderr, "\n"); va_end (argptr); fflush( stderr ); #endif // Shutdown. Here might be other errors. if (demorecording) G_CheckDemoStatus(); D_QuitNetGame (); I_ShutdownGraphics(); gfxHalt(error); } #include "doom1_wad.h" #define F1NAME "doom1.wad" #define F1SIZE 4196020 #define F1HANDLE 313 // Some random number > 2 static size_t f1pos; int I_HaveFile(char *fname) { return !strcmp(fname, F1NAME); } int I_FileSize(int handle) { return handle == F1HANDLE ? F1SIZE : 0; } int I_FileRead(int handle, char *buf, int len) { if (handle != F1HANDLE || len <= 0) return 0; if (f1pos + len > F1SIZE) len = F1SIZE - f1pos; memcpy(buf, doom1_wad+f1pos, len); return len; } void I_FilePos(int handle, int pos) { if (handle != F1HANDLE) return; if (pos > F1SIZE) pos = F1SIZE; f1pos = pos; } int I_FileOpenRead(char *fname) { return strcmp(fname, F1NAME) ? -1 : F1HANDLE; } void I_FileClose(int handle) { } void *I_Realloc(void *p, int nsize) { return gfxRealloc(p, 0 /* Oops - we don't know this */, nsize); }