/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file include/gwin/gwin.h * * @defgroup Window Window * @ingroup GWIN * * @details GWIN provides a basic window manager which allows it to easily * create and destroy different windows at runtime. Each window * will have it's own properties such as colors as well as * it's own drawing origin. * * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h * @{ */ #ifndef _GWIN_H #define _GWIN_H #include "gfx.h" #if GFX_USE_GWIN || defined(__DOXYGEN__) /* Forward declaration */ typedef struct GWindowObject *GHandle; /** * @brief A window object structure * @note Do not access the members directly. Treat it as a black-box and use the method functions. * @{ */ typedef struct GWindowObject { #if GWIN_NEED_WINDOWMANAGER // This MUST be the first member of the struct gfxQueueASyncItem wmq; // @< The next window (for the window manager) #endif const struct gwinVMT *vmt; // @< The VMT for this GWIN GDisplay * display; // @< The display this window is on. coord_t x, y; // @< Position relative to parent coord_t width, height; // @< Dimensions of this window color_t color, bgcolor; // @< The current drawing colors uint16_t flags; // @< Window flags (the meaning is private to the GWIN class) #if GDISP_NEED_TEXT font_t font; // @< The current font #endif #if GWIN_NEED_HIERARCHY GHandle parent; // @< The parent widget GHandle sibling; // @< The widget to its left (add right later as well) GHandle child; // @< The child widget #endif } GWindowObject, * GHandle; /** @} */ /** * @brief The structure to initialise a GWIN. * * @note Some gwin's will need extra parameters. * @note The dimensions and position may be changed to fit on the real screen. * * @{ */ typedef struct GWindowInit { coord_t x, y; // @< The initial screen position coord_t width, height; // @< The initial dimension bool_t show; // @< Should the window be visible initially } GWindowInit; /** @} */ /** * @brief A window's minimized, maximized or normal size */ typedef enum { GWIN_NORMAL, GWIN_MAXIMIZE, GWIN_MINIMIZE } GWindowMinMax; #ifdef __cplusplus extern "C" { #endif /*------------------------------------------------- * Window Manager functions *-------------------------------------------------*/ #if GWIN_NEED_WINDOWMANAGER || defined(__DOXYGEN__) // Forward definition struct GWindowManager; /** * @brief Set the window manager for the GWIN system. * * @param[in] gwm The window manager to use. Can be NULL to turn off the existing window manager. * * @note A window manager is responsible for handling when window visibility is changed or * a window is resized for moved. Note that only saved window states will be redrawn. Each * window type can save different information (or none at all). See the documentation on each window * type to see which information it saves (and can therefore be automatically redrawn). * For window types that do not save any state information, the window manager determines what to do. * Generally it will just clear the window to its background color. * * @api */ void gwinSetWindowManager(struct GWindowManager *gwm); #endif /*------------------------------------------------- * Functions that affect all windows *-------------------------------------------------*/ /** * @brief Set the default foreground color for all new GWIN windows * * @param[in] clr The color to be set * * @api */ void gwinSetDefaultColor(color_t clr); /** * @brief Get the default foreground color for all new GWIN windows * * @return The current default color for all new GWIN windows * * @api */ color_t gwinGetDefaultColor(void); /** * @brief Set the default background color for all new GWIN windows * * @param[in] bgclr The background color * * @api */ void gwinSetDefaultBgColor(color_t bgclr); /** * @brief Get the default background color for all new GWIN windows * * @return The current default background color for all new GWIN windows * * @api */ color_t gwinGetDefaultBgColor(void); #if GDISP_NEED_TEXT || defined(__DOXYGEN__) /** * @brief Set the default font for all new GWIN windows * * @param[in] font The new font to be set * * @api */ void gwinSetDefaultFont(font_t font); /** * @brief Get the current default font * * @return The current default font * * @api */ font_t gwinGetDefaultFont(void); #endif /*------------------------------------------------- * Base functions *-------------------------------------------------*/ /** * @brief Create a basic window. * @return NULL if there is no resultant drawing area, otherwise a window handle. * * @param[in] g The GDisplay to display this window on * @param[in] pgw The window structure to initialize. If this is NULL the structure is dynamically allocated. * @param[in] pInit How to initialise the window * * @note The drawing color and the background color get set to the current defaults. If you haven't called * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively. * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there * is no default font and text drawing operations will no nothing. * @note A basic window does not save the drawing state. It is not automatically redrawn if the window is moved or * its visibility state is changed. * * @api */ GHandle gwinGWindowCreate(GDisplay *g, GWindowObject *pgw, const GWindowInit *pInit); #define gwinWindowCreate(pgw, pInit) gwinGWindowCreate(GDISP, pgw, pInit); /** * @brief Destroy a window (of any type). Releases any dynamically allocated memory. * * @param[in] gh The window handle * * @api */ void gwinDestroy(GHandle gh); /** * @brief Get the real class name of the GHandle * @details Returns a string describing the object class. * * @param[in] gh The window * * @return A string describing the object class. * * @api */ const char* gwinGetClassName(GHandle gh); /** * @brief Get an ID that uniquely describes the class of the GHandle * * @param[in] gh The window * * @api */ #define gwinGetClassID(gh) ((void *)((gh)->vmt)) /** * @brief Get the X coordinate of the window * @details Returns the X coordinate of the origin of the window. * The coordinate is relative to the physical screen zero point. * * @param[in] gh The window * * @api */ #define gwinGetScreenX(gh) ((gh)->x) /** * @brief Get the Y coordinate of the window * @details Returns the Y coordinate of the origin of the window. * The coordinate is relative to the physical screen zero point. * * @param[in] gh The window * * @api */ #define gwinGetScreenY(gh) ((gh)->y) /** * @brief Get the width of the window * * @param[in] gh The window * * @api */ #define gwinGetWidth(gh) ((gh)->width) /** * @brief Get the height of the window * * @param[in] gh The window * * @api */ #define gwinGetHeight(gh) ((gh)->height) /** * @brief Set foreground color * @details Set the color which will be used to draw * * @param[in] gh The window * @param[in] clr The color to be set * * @api */ #define gwinSetColor(gh, clr) (gh)->color = (clr) /** * @brief Set background color * @details Set the color which will be used as background * @note gwinClear() must be called to set the background color * * @param[in] gh The window * @param[in] bgclr The background color * * @api */ #define gwinSetBgColor(gh, bgclr) (gh)->bgcolor = (bgclr) /** * @brief Get the foreground color of a window * * @param[in] gh The window * * @api */ #define gwinGetColor(gh) (gh)->color /** * @brief Get the background color of a window * * @param[in] gh The window * * @api */ #define gwinGetBgColor(gh) (gh)->bgcolor /** * @brief Sets whether a window is visible or not * * @param[in] gh The window * @param[in] visible Whether the window should be visible or not * * @note When a window is marked as not visible, drawing operations * on the window do nothing. * @note When a window is marked as visible, it is not automatically * redrawn as many window types don't remember their drawing state. * Widgets such as Buttons, Sliders etc will be redrawn. * @note If there is no window manager in use, when a window is marked * as not visible, nothing is done to remove the window from the screen. * When there is a window manager, it is up to the window manager to * handle what happens. * * @api */ void gwinSetVisible(GHandle gh, bool_t visible); /** * @brief Gets the visibility of a window * @return TRUE if visible * * @param[in] gh The window * * @api */ bool_t gwinGetVisible(GHandle gh); /** * @brief Enable or disable a window * * @param[in] gh The window handle * @param[in] enabled Enable or disable the window * * @note The window is automatically redrawn if it * supports self-redrawing. * * @api */ void gwinSetEnabled(GHandle gh, bool_t enabled); /** * @brief Gets the enabled state of a window * @return TRUE if enabled * * @param[in] gh The window * * @api */ bool_t gwinGetEnabled(GHandle gh); /** * @brief Move a window * * @param[in] gh The window * @param[in] x, y The new position (screen relative) for this window * * @note The final window position may not be the requested position. Windows * are clipped to the screen area and the window manager may also affect the position. * @note The window is redrawn if it is visible. See the comments in @p gwinSetVisible() * with regard to what can be redrawn and what can't. * @note It is up to the window manager to determine what happens with the screen area * uncovered by moving the window. When there is no window manager, nothing * is done with the uncovered area. * * @api */ void gwinMove(GHandle gh, coord_t x, coord_t y); /** * @brief Resize a window * * @param[in] gh The window * @param[in] width, height The new size of the window * * @note The final window size may not be the requested size. Windows * are clipped to the screen area and the window manager may also affect the size. * @note The window is redrawn if it is visible. See the comments in @p gwinSetVisible() * with regard to what can be redrawn and what can't. * @note It is up to the window manager to determine what happens with any screen area * uncovered by resizing the window. When there is no window manager, nothing * is done with the uncovered area. * * @api */ void gwinResize(GHandle gh, coord_t width, coord_t height); /** * @brief Redraw a window * * @param[in] gh The window * * @note This is normally never required as windows and widgets will redraw as required. * Note that some windows are incapable of redrawing themselves as they don't save * their drawing state. * * @api */ void gwinRedraw(GHandle gh); #if GWIN_NEED_HIERARCHY /** * @brief Add a child widget to a parent one * * @param[in] parent The parent window (does not need to be parent yet) * @param[in] child The child window * @param[in] last Should the child window be added to the front or the back of the list? * * @api */ void gwinAddChild(GHandle parent, GHandle child, bool_t last); /** * @brief Remove a child from a parent * * @note Other children of the same parent stay * @note Children of the child are lost, they have to be reassigned manually if necessary. * * @param[in] child The child window * * @api */ void gwinRemoveChild(GHandle child); /** * @brief Redraw only the children of a parent but not the parent itself * * @details This routine does exactly the same as @p gwinRedraw() but does not * issue a redraw of the passed widget but only of it's children. * * @param[in] gh The widget * * @api */ void gwinRedrawChildren(GHandle gh); /** * @brief Get first child of a widget * * @return The first child or NULL if the widget has no children * * @param[in] gh The parent widget * * @api */ GHandle gwinGetFirstChild(GHandle gh); /** * @brief Get the next child of a widget * * @return The next child or NULL if no more childs * * @param[in] gh The parent widget * * @api */ GHandle gwinGetNextChild(GHandle gh); #endif #if GWIN_NEED_WINDOWMANAGER || defined (__DOXYGEN__) /** * @brief Redraw a window * * @param[in] g The display to redraw. Passing NULL will redraw all displays. * @param[in] preserve Should the redraw try to preserve existing screen data for those * windows that can't redraw themselves? * * @note This is normally never required as windows and widgets will redraw as required. * @note Some windows are incapable of redrawing themselves as they don't save * their drawing state. * @note This does not clear the background - just redraws the gwin windows (where possible) * * @api */ void gwinRedrawDisplay(GDisplay *g, bool_t preserve); /** * @brief Minimize, Maximize or Restore a window * @pre GWIN_NEED_WINDOWMANAGER must be TRUE * * @param[in] gh The window * @param[in] minmax The new minimized/maximized state * * @note The final window state may not be the requested state. Window Managers * do not need to implement changing the minmax state. If there is no * window manager this call is ignored. * @note The window is redrawn if it is changed. See the comments in @p gwinSetVisible() * with regard to what can be redrawn and what can't. * @note It is up to the window manager to determine what happens with any screen area * uncovered by resizing the window. * @note When a window is minimised it may be asked to draw the window or the window * manager may draw the minimised window. * * @api */ void gwinSetMinMax(GHandle gh, GWindowMinMax minmax); /** * @brief Get the Minimized/Maximized state of a window * @pre GWIN_NEED_WINDOWMANAGER must be TRUE * * @param[in] gh The window * * @api */ GWindowMinMax gwinGetMinMax(GHandle gh); /** * @brief Raise a window to the top of the z-order * @pre GWIN_NEED_WINDOWMANAGER must be TRUE * * @param[in] gh The window * * @note The window z-order is only supported by some window managers. See the comments * in @p gwinSetVisible() with regard to what can be redrawn and what can't. * * @api */ void gwinRaise(GHandle gh); #endif #if GDISP_NEED_TEXT || defined(__DOXYGEN__) /** * @brief Set the current font for this window. * * @param[in] gh The window handle * @param[in] font The font to use for text functions * * @api */ void gwinSetFont(GHandle gh, font_t font); #endif /*------------------------------------------------- * Drawing functions *-------------------------------------------------*/ /** * @brief Clear the window * @note Uses the current background color to clear the window * * @param[in] gh The window handle * * @api */ void gwinClear(GHandle gh); /** * @brief Set a pixel in the window * @note Uses the current foreground color to set the pixel * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x,y The coordinates of the pixel * * @api */ void gwinDrawPixel(GHandle gh, coord_t x, coord_t y); /** * @brief Draw a line in the window * @note Uses the current foreground color to draw the line * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x0,y0 The start position * @param[in] x1,y1 The end position * * @api */ void gwinDrawLine(GHandle gh, coord_t x0, coord_t y0, coord_t x1, coord_t y1); /** * @brief Draw a box in the window * @note Uses the current foreground color to draw the box * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x,y The start position * @param[in] cx,cy The size of the box (outside dimensions) * * @api */ void gwinDrawBox(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy); /** * @brief Fill an rectangular area in the window * @note Uses the current foreground color to fill the box * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x,y The start position * @param[in] cx,cy The size of the box (outside dimensions) * * @api */ void gwinFillArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy); /** * @brief Fill an area in the window using the supplied bitmap. * @details The bitmap is in the pixel format specified by the low level driver * @note If GDISP_NEED_ASYNC is defined then the buffer must be static * or at least retained until this call has finished the blit. You can * tell when all graphics drawing is finished by @p gdispIsBusy() going FALSE. * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x, y The start filled area * @param[in] cx, cy The width and height to be filled * @param[in] srcx, srcy The bitmap position to start the fill from * @param[in] srccx The width of a line in the bitmap. * @param[in] buffer The pixels to use to fill the area. * * @api */ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t srcx, coord_t srcy, coord_t srccx, const pixel_t *buffer); /*------------------------------------------------- * Circle, ellipse and arc functions *-------------------------------------------------*/ #if GDISP_NEED_CIRCLE || defined(__DOXYGEN__) /** * @brief Draw a circle in the window. * @note Uses the current foreground color to draw the circle * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x, y The center of the circle * @param[in] radius The radius of the circle * * @api */ void gwinDrawCircle(GHandle gh, coord_t x, coord_t y, coord_t radius); /** * @brief Draw a filled circle in the window. * @note Uses the current foreground color to draw the filled circle * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x, y The center of the circle * @param[in] radius The radius of the circle * * @api */ void gwinFillCircle(GHandle gh, coord_t x, coord_t y, coord_t radius); #endif #if GDISP_NEED_ELLIPSE || defined(__DOXYGEN__) /** * @brief Draw an ellipse. * @note Uses the current foreground color to draw the ellipse * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x,y The center of the ellipse * @param[in] a,b The dimensions of the ellipse * * @api */ void gwinDrawEllipse(GHandle gh, coord_t x, coord_t y, coord_t a, coord_t b); /** * @brief Draw an filled ellipse. * @note Uses the current foreground color to draw the filled ellipse * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x,y The center of the ellipse * @param[in] a,b The dimensions of the ellipse * * @api */ void gwinFillEllipse(GHandle gh, coord_t x, coord_t y, coord_t a, coord_t b); #endif #if GDISP_NEED_ARC || defined(__DOXYGEN__) /* * @brief Draw an arc in the window. * @note Uses the current foreground color to draw the arc * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x,y The center point * @param[in] radius The radius of the arc * @param[in] start The start angle (0 to 360) * @param[in] end The end angle (0 to 360) * * @api */ void gwinDrawArc(GHandle gh, coord_t x, coord_t y, coord_t radius, coord_t startangle, coord_t endangle); /* * @brief Draw a filled arc in the window. * @note Uses the current foreground color to draw the filled arc * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x,y The center point * @param[in] radius The radius of the arc * @param[in] start The start angle (0 to 360) * @param[in] end The end angle (0 to 360) * * @api */ void gwinFillArc(GHandle gh, coord_t x, coord_t y, coord_t radius, coord_t startangle, coord_t endangle); #endif /*------------------------------------------------- * Pixel read-back functions *-------------------------------------------------*/ #if GDISP_NEED_PIXELREAD || defined(__DOXYGEN__) /** * @brief Get the color of a pixel in the window. * @return The color of the pixel. * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x,y The position in the window * * @api */ color_t gwinGetPixelColor(GHandle gh, coord_t x, coord_t y); #endif /*------------------------------------------------- * Text functions *-------------------------------------------------*/ #if GDISP_NEED_TEXT || defined(__DOXYGEN__) /** * @brief Draw a text character at the specified position in the window. * @pre The font must have been set. * @note Uses the current foreground color to draw the character * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x,y The position for the text * @param[in] c The character to draw * * @api */ void gwinDrawChar(GHandle gh, coord_t x, coord_t y, char c); /** * @brief Draw a text character with a filled background at the specified position in the window. * @pre The font must have been set. * @note Uses the current foreground color to draw the character and fills the background using the background drawing color * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x,y The position for the text * @param[in] c The character to draw * * @api */ void gwinFillChar(GHandle gh, coord_t x, coord_t y, char c); /** * @brief Draw a text string in the window * @pre The font must have been set. * @note Uses the current foreground color to draw the character * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x,y The position for the text * @param[in] str The string to draw * * @api */ void gwinDrawString(GHandle gh, coord_t x, coord_t y, const char *str); /** * @brief Draw a text string with a filled background in the window * @pre The font must have been set. * @note Uses the current foreground color to draw the character and fills the background using the background drawing color * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x,y The position for the text * @param[in] str The string to draw * * @api */ void gwinFillString(GHandle gh, coord_t x, coord_t y, const char *str); /** * @brief Draw a text string verticly centered within the specified box. * @pre The font must have been set. * @note Uses the current foreground color to draw the character. * @note The specified box does not need to align with the window box * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x,y The position for the text (need to define top-right or base-line - check code) * @param[in] cx,cy The width and height of the box * @param[in] str The string to draw * @param[in] justify Justify the text left, center or right within the box * * @api */ void gwinDrawStringBox(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, const char* str, justify_t justify); /** * @brief Draw a text string verticly centered within the specified filled box. * @pre The font must have been set. * @note Uses the current foreground color to draw the character and fills the background using the background drawing color * @note The entire box is filled. Note this box does not need to align with the window box * @note May leave GDISP clipping to this window's dimensions * * @param[in] gh The window handle * @param[in] x,y The position for the text (need to define top-right or base-line - check code) * @param[in] cx,cy The width and height of the box * @param[in] str The string to draw * @param[in] justify Justify the text left, center or right within the box * * @api */ void gwinFillStringBox(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, const char* str, justify_t justify); #endif /*------------------------------------------------- * Polygon functions *-------------------------------------------------*/ #if GDISP_NEED_CONVEX_POLYGON || defined(__DOXYGEN__) /** * @brief Draw an enclosed polygon (convex, non-convex or complex). * * @note Uses the current foreground color. * * @param[in] gh The window handle * @param[in] tx, ty Transform all points in pntarray by tx, ty * @param[in] pntarray An array of points * @param[in] cnt The number of points in the array * * @api */ void gwinDrawPoly(GHandle gh, coord_t tx, coord_t ty, const point *pntarray, unsigned cnt); /** * @brief Fill a convex polygon * @details Doesn't handle non-convex or complex polygons. * * @note Uses the current foreground color. * * @param[in] gh The window handle * @param[in] tx, ty Transform all points in pntarray by tx, ty * @param[in] pntarray An array of points * @param[in] cnt The number of points in the array * * @note Convex polygons are those that have no internal angles. That is; * you can draw a line from any point on the polygon to any other point * on the polygon without it going outside the polygon. In our case we generalise * this a little by saying that an infinite horizontal line (at any y value) will cross * no more than two edges on the polygon. Some non-convex polygons do fit this criteria * and can therefore be drawn. * @note This routine is designed to be very efficient with even simple display hardware. * * @api */ void gwinFillConvexPoly(GHandle gh, coord_t tx, coord_t ty, const point *pntarray, unsigned cnt); #endif /*------------------------------------------------- * Image functions *-------------------------------------------------*/ #if GDISP_NEED_IMAGE || defined(__DOXYGEN__) /** * @brief Draw the image * @return GDISP_IMAGE_ERR_OK (0) on success or an error code. * * @param[in] gh The window handle * @param[in] img The image structure * @param[in] x,y The window location to draw the image * @param[in] cx,cy The area on the screen to draw * @param[in] sx,sy The image position to start drawing at * * @pre gdispImageOpen() must have returned successfully. * * @note If sx,sy + cx,cy is outside the image boundaries the area outside the image * is simply not drawn. * @note If @p gdispImageCache() has been called first for this frame, this routine will draw using a * fast blit from the cached frame. If not, it reads the input and decodes it as it * is drawing. This may be significantly slower than if the image has been cached (but * uses a lot less RAM) * * @api */ gdispImageError gwinDrawImage(GHandle gh, gdispImage *img, coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t sx, coord_t sy); #endif #ifdef __cplusplus } #endif /*------------------------------------------------- * Additional functionality *-------------------------------------------------*/ /* Include groups */ #if GWIN_NEED_GROUPS || defined(__DOXYGEN__) #include "gwin/ggroup.h" #endif /* Include widgets */ #if GWIN_NEED_WIDGET || defined(__DOXYGEN__) #include "gwin/gwidget.h" #endif /* Include extra window types */ #if GWIN_NEED_CONSOLE || defined(__DOXYGEN__) #include "gwin/console.h" #endif #if GWIN_NEED_GRAPH || defined(__DOXYGEN__) #include "gwin/graph.h" #endif #if GWIN_NEED_IMAGE || defined(__DOXYGEN__) #include "gwin/image.h" #endif #endif /* GFX_USE_GWIN */ #endif /* _GWIN_H */ /** @} */