/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file src/gwin/gwin_checkbox.h * @brief GWIN Graphic window subsystem header file. * * @defgroup Checkbox Checkbox * @ingroup Widgets * * @brief CheckBox widget. * * @details GWIN allows it to easily create a group of checkbox buttons. * * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h * @pre GWIN_NEED_CHECKBOX must be set to TRUE in your gfxconf.h * @{ */ #ifndef _GWIN_CHECKBOX_H #define _GWIN_CHECKBOX_H /* This file is included within "src/gwin/gwin_widget.h" */ /*===========================================================================*/ /* Driver constants. */ /*===========================================================================*/ #define GEVENT_GWIN_CHECKBOX (GEVENT_GWIN_CTRL_FIRST+2) /*===========================================================================*/ /* Type definitions */ /*===========================================================================*/ typedef struct GEventGWinCheckbox { GEventType type; // The type of this event (GEVENT_GWIN_CHECKBOX) GHandle gwin; // The checkbox that has been depressed (actually triggered on release) #if GWIN_WIDGET_TAGS WidgetTag tag; // The checkbox tag #endif bool_t isChecked; // Is the checkbox currently checked or unchecked? } GEventGWinCheckbox; /** * @brief The internal checkbox flags * @note Used only for writing a custom draw routine. * @{ */ #define GCHECKBOX_FLG_CHECKED (0x00000001<<0) /** @} */ /* A Checkbox window */ typedef struct GCheckboxObject { GWidgetObject w; #if GINPUT_NEED_TOGGLE uint16_t toggle; #endif } GCheckboxObject; #ifdef __cplusplus extern "C" { #endif /** * @brief Create a checkbox window. * @return NULL if there is no resultant drawing area, otherwise a window handle. * * @param[in] g The GDisplay to display this window on * @param[in] gb The GCheckboxObject structure to initialise. If this is NULL, the structure is dynamically allocated. * @param[in] pInit The initialization parameters to use * * @note The drawing color and the background color get set to the current defaults. If you haven't called * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively. * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there * is no default font and text drawing operations will no nothing. * @note A checkbox remembers its normal drawing state. If there is a window manager then it is automatically * redrawn if the window is moved or its visibility state is changed. * @note A checkbox supports mouse and a toggle input. * @note When assigning a toggle, only one toggle is supported. If you try to assign more than one toggle it will * forget the previous toggle. When assigning a toggle the role parameter must be 0. * * @api */ GHandle gwinGCheckboxCreate(GDisplay *g, GCheckboxObject *gb, const GWidgetInit *pInit); #define gwinCheckboxCreate(gb, pInit) gwinGCheckboxCreate(GDISP, gb, pInit) /** * @brief Set the state of a checkbox * * @param[in] gh The window handle (must be a checkbox window) * @param[in] isChecked TRUE to set the check, FALSE to uncheck. * * @api */ void gwinCheckboxCheck(GHandle gh, bool_t isChecked); /** * @brief Get the state of a checkbox * @return TRUE if the checkbox is currently checked * * @param[in] gh The window handle (must be a checkbox window) * * @api */ bool_t gwinCheckboxIsChecked(GHandle gh); /** * @defgroup Renderings_Checkbox Renderings * * @brief Built-in rendering functions for the checkbox widget. * * @details These function may be passed to @p gwinSetCustomDraw() to get different checkbox drawing styles. * * @note In your custom checkbox drawing function you may optionally call these * standard functions and then draw your extra details on top. * @note These custom drawing routines don't have to worry about setting clipping as the framework * sets clipping to the object window prior to calling these routines. * * @{ */ /** * @brief Renders a square checkbox where the text is on the right side of the checkbox. * * @param[in] gw The widget (must be a checkbox) * @param[in] param A parameter passed in from the user. Ignored by this function. * * @api */ void gwinCheckboxDraw_CheckOnLeft(GWidgetObject *gw, void *param); /** * @brief Renders a square checkbox where the text is on the left side of the checkbox. * * @param[in] gw The widget (must be a checkbox) * @param[in] param A parameter passed in from the user. Ignored by this function. * * @api */ void gwinCheckboxDraw_CheckOnRight(GWidgetObject *gw, void *param); /** * @brief Renders a checkbox in form of a rectangular button with the text inside of it. * * @details This behaves like a button that can be toggled. * * @param[in] gw The widget (must be a checkbox) * @param[in] param A parameter passed in from the user. Ignored by this function. * * @api */ void gwinCheckboxDraw_Button(GWidgetObject *gw, void *param); /** @} */ #ifdef __cplusplus } #endif #endif /* _GWIN_CHECKBOX_H */ /** @} */