/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file src/gwin/gwin_list.h * @brief GWIN list widget header file * * @defgroup List List * @ingroup Widgets * * @brief List Widget. Used to display lists of items. * * @details Provides advanced features such as multi-selection, smooth scrolling and item icons. * * @pre GFX_USE_GDISP must be set to TRUE in your gfxconf.h * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h * @pre GDISP_NEED_TEXT must be set to TRUE in your gfxconf.h * @pre GWIN_NEED_LIST must be set to TRUE in your gfxconf.h * @pre The font you want to use must be enabled in your gfxconf.h * * @{ */ #ifndef _GWIN_LIST_H #define _GWIN_LIST_H // This file is included within "src/gwin/gwin_widget.h" /** * @brief The event type for a list event */ #define GEVENT_GWIN_LIST (GEVENT_GWIN_CTRL_FIRST+4) /** * @brief A list event */ typedef struct GEventGWinList { GEventType type; // The type of this event (GEVENT_GWIN_LIST) GHandle gwin; // The list #if GWIN_WIDGET_TAGS WidgetTag tag; // The list tag #endif int item; // The item that has been selected (or unselected in a multi-select listbox) } GEventGWinList; // A list window typedef struct GListObject { GWidgetObject w; #if GINPUT_NEED_MOUSE coord_t start_mouse_x; coord_t start_mouse_y; coord_t last_mouse_y; #endif #if GINPUT_NEED_TOGGLE uint16_t t_up; uint16_t t_dn; #endif int cnt; // Number of items currently in the list (quicker than counting each time) int top; // Viewing offset in pixels from the top of the list gfxQueueASync list_head; // The list of items } GListObject; /** * @brief Enum to change the behaviour of the scroll bar * * @note Used with @p gwinListSetScroll() * @note @p scrollAlways always show the scrollbar * @note @p scrollAuto show the scrollbar when there are more items on the list then fit on the screen * @note @p scrollSmooth enable touch screen smooth scrolling */ typedef enum scroll_t { scrollAlways, scrollAuto, scrollSmooth } scroll_t; /** * @brief The internal list object flags * @note Used only for writing a custom draw routine. * @{ */ #define GLIST_FLG_MULTISELECT (0x00000001 << 0) #define GLIST_FLG_HASIMAGES (0x00000001 << 1) #define GLIST_FLG_SCROLLALWAYS (0x00000001 << 2) #define GLIST_FLG_SCROLLSMOOTH (0x00000001 << 3) #define GLIST_FLG_ENABLERENDER (0x00000001 << 4) /** @} */ /** * @brief The internal list item structure * @note Used only for writing a custom draw routine. */ typedef struct ListItem { gfxQueueASyncItem q_item; // This must be the first member in the struct uint16_t flags; #define GLIST_FLG_SELECTED 0x0001 uint16_t param; // A parameter the user can specify himself const char* text; #if GWIN_NEED_LIST_IMAGES gdispImage* pimg; #endif } ListItem; #ifdef __cplusplus extern "C" { #endif /** * @brief Create a list widget * * @note The drawing color and the background color get set to the current defaults. If you haven't called * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are Black and White. * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then * there is no default font and text drawing operations will not display anything. * @note A list remembers its normal drawing state. If there is a window manager then it is automatically * redrawn if the window is moved or its visibility state is changed. * @note The list contains no elements after creation. * @note A slider supports mouse, toggle. Note: toggle only works correctly for single-select lists. * @note When assigning a toggle, only one toggle is supported per role. If you try to assign more than * one toggle to a role, it will forget the previous toggle. Two roles are supported: * Role 0 = toggle for down, role 1 = toggle for up * * @param[in] g The GDisplay to display this window on * @param[in] widget The GListObject structure to initialize. If this is NULL, the structure is dynamically allocated. * @param[in] pInit The initialization parameters to use * @param[in] multiselect If TRUE the list is multi-select instead of single-select. * * @return NULL if there is no resulting drawing area, otherwise a window handle. * * @api */ GHandle gwinGListCreate(GDisplay *g, GListObject *widget, GWidgetInit *pInit, bool_t multiselect); #define gwinListCreate(w, pInit, m) gwinGListCreate(GDISP, w, pInit, m) /** * @brief Enable or disable the rendering of the list * * @details Usually the list is being re-rendered when an item is added to the list. This can cause * flickering and performance issues when many items are added at once. This can be prevented * by temporarely disabling the render using this function. * * @param[in] gh The widget handle (must be a list handle) * @param[in] ena TRUE or FALSE * * @api */ void gwinListEnableRender(GHandle gh, bool_t ena); /** * @brief Change the behaviour of the scroll bar * * @note Current possible values: @p scrollAlways, @p scrollAuto and @p scrollSmooth * * @param[in] gh The widget handle (must be a list handle) * @param[in] flag The behaviour to be set * * @api */ void gwinListSetScroll(GHandle gh, scroll_t flag); /** * @brief Add an item to the list * * @note The ID you get returned is not static. If items get removed from the list, the list items get * reordered. * * @param[in] gh The widget handle (must be a list handle) * @param[in] item The string which shall be displayed in the list afterwards * @param[in] useAlloc If set to TRUE, the string will be dynamically allocated. A static buffer must be passed otherwise * * @return The current ID of the item. The ID might change if you remove items from the middle of the list * * @api */ int gwinListAddItem(GHandle gh, const char* item, bool_t useAlloc); /** * @brief Get the name behind an item with a given ID * * @param[in] gh The widget handle (must be a list handle) * @param[in] item The item ID * * @return The string of the list item or NULL on error * * @api */ const char* gwinListItemGetText(GHandle gh, int item); /** * @brief Get the ID of an item with a given name * * @param[in] gh The widget handle (must be a list handle) * @param[in] text The item name * * @return The id of the list item or -1 on error * * @api */ int gwinListFindText(GHandle gh, const char* text); /** * @brief Set the custom parameter of an item with a given ID * * @param[in] gh The widget handle (must be a list handle) * @param[in] item The item ID * @param[in] param The parameter to be set * * @api */ void gwinListItemSetParam(GHandle gh, int item, uint16_t param); /** * @brief Get the custom parameter of an item with a given ID * * @param[in] gh The widget handle (must be a list handle) * @param[in] item The item ID * * @return The parameter * * @api */ uint16_t gwinListItemGetParam(GHandle gh, int item); /** * @brief Delete all the items of the list * * @param[in] gh The widget handle (must be a list handle) * * @api */ void gwinListDeleteAll(GHandle gh); /** * @brief Delete an item from the list * * @param[in] gh The widget handle (must be a list handle) * @param[in] item The item ID * * @api */ void gwinListItemDelete(GHandle gh, int item); /** * @brief Get the amount of items within the list * * @param[in] gh The widget handle (must be a list handle) * * @return The amount of items in the list * * @api */ int gwinListItemCount(GHandle gh); /** * @brief Check if an item with a given ID is selected * * @param[in] gh The widget handle (must be a list handle) * @param[in] item The item ID * * @return TRUE if the item is selected, FALSE otherwise * * @api */ bool_t gwinListItemIsSelected(GHandle gh, int item); /** * @brief Get the ID of the selected item * * @param[in] gh The widget handle (must be a list handle) * * @return The ID of the selected list item for a single-select list. * * @note It always returns -1 (nothing selected) for a multi-select list. * Instead use @p gwinListItemIsSelected() to get the selection status * for a multi-select list. * * @api */ int gwinListGetSelected(GHandle gh); /** * @brief Get the text of the selected item * * @param[in] gh The widget handle (must be a list handle) * * @return The test of the selected list item for a single-select list. * * @note It always returns NULL (nothing selected) for a multi-select list. * * @api */ const char* gwinListGetSelectedText(GHandle gh); /** * @brief Set whether a specific item is selected or not * * @param[in] gh The widget handle (must be a list handle) * @param[in] item The item ID * @param[in] doSelect TRUE to select the item or FALSE to deselect the item * * @note Changing the selection using this api call will NOT send the list selection * change event. * @note With a single select list selecting an item with this call will deselect * any existing selected item. De-selecting an item with this call will not * cause a new item to be automatically selected. * @note De-selecting an item that is not selected will not effect any items that * are selected, even in single-select mode. * @api */ void gwinListSetSelected(GHandle gh, int item, bool_t doSelect); /** * @brief Scroll the list so the specified item is in view * * @param[in] gh The widget handle (must be a list handle) * @param[in] item The item ID * * @note This will typically scroll the selected item to the top of the list * unless the item is in the last page of list items. * * @api */ void gwinListViewItem(GHandle gh, int item); #if GWIN_NEED_LIST_IMAGES || defined(__DOXYGEN__) /** * @brief Set the image for a list item * * @pre GWIN_NEED_LIST_IMAGES must be set to true in your gfxconf.h * * @param[in] gh The widget handle (must be a list handle) * @param[in] item The item ID * @param[in] pimg The image to be displayed or NULL to turn off the image for this list item. * * @note The image should be up to 4 x (the font height) and a width of (the font height). * The 1st (top) part of the image is displayed for a selected item. * The 2nd part of the image is displayed for an unselected item. * The 3rd part of the image is displayed for a disabled selected item. * The 4th part of the image is displayed for a disabled unselected item. * If the image is less than 4 times the font height then the image use is collapsed * into the available height. For example, an image that equals the font height will use * the same image for all four states. * @note The image is only displayed while it is open. It is up to the application to open * the image. * @note The same image can be used on more than one list item. * @note Images are aligned with the top (not the baseline) of the list item. * @note When any item in the list has an image attached, space is allocated to display * the images even if the image is closed or has been removed by calling @p gwinListItemSetImage() * with a NULL image or by calling @p gwinListItemDelete(). The only way to turn-off the image area * for this list is to call gwinListDeleteAll(). * */ void gwinListItemSetImage(GHandle gh, int item, gdispImage *pimg); #endif /** * @defgroup Renderings_List Renderings * * @brief Built-in rendering functions for the list widget. * * @details These function may be passed to @p gwinSetCustomDraw() to get different list drawing styles. * * @note In your custom list drawing function you may optionally call these * standard functions and then draw your extra details on top. * @note These custom drawing routines don't have to worry about setting clipping as the framework * sets clipping to the object window prior to calling these routines. * * @{ */ /** * @brief The default rendering function for the list widget * * @param[in] gw The widget object (must be a list object) * @param[in] param A parameter passed in from the user. Ignored by this function. * * @api */ void gwinListDefaultDraw(GWidgetObject* gw, void* param); /** @} */ #ifdef __cplusplus } #endif #endif // _GWIN_LIST_H /** @} */