/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file src/gwin/gwin_radio.h * @brief GWIN Graphic window subsystem header file. * * @defgroup RadioButton RadioButton * @ingroup Widgets * * @brief RadioButton widget. * * @details RadioButtons need to be grouped together. This is archived by passing a group parameter through * @p gwinRadioCreate(). * * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h * @pre GWIN_NEED_RADIO must be set to TRUE in your gfxconf.h * @{ */ #ifndef _GWIN_RADIO_H #define _GWIN_RADIO_H /* This file is included within "src/gwin/gwin_widget.h" */ /** * @brief The Event Type for a Radio Event */ #define GEVENT_GWIN_RADIO (GEVENT_GWIN_CTRL_FIRST+3) /** * @brief A Button Event * @note There are currently no GEventGWinRadio listening flags - use 0 as the flags to @p gwinAttachListener() */ typedef struct GEventGWinRadio { GEventType type; // The type of this event (GEVENT_GWIN_RADIO) GHandle gwin; // The radio button that has been depressed #if GWIN_WIDGET_TAGS WidgetTag tag; // The radio tag #endif uint16_t group; // The group for this radio button } GEventGWinRadio; /** * @brief The internal radio button object flags * @note Used only for writing a custom draw routine. * @{ */ #define GRADIO_FLG_PRESSED (0x00000001<<0) /** @} */ /** * @brief The radio button widget structure * @note Do not use the members directly - treat it as a black-box. */ typedef struct GRadioObject { GWidgetObject w; #if GINPUT_NEED_TOGGLE uint16_t toggle; #endif uint16_t group; } GRadioObject; #ifdef __cplusplus extern "C" { #endif /** * @brief Create a radio widget. * @return NULL if there is no resultant drawing area, otherwise a window handle. * * @param[in] g The GDisplay to display this window on * @param[in] gb The GRadioObject structure to initialise. If this is NULL the structure is dynamically allocated. * @param[in] pInit The initialisation parameters * @param[in] group The group of radio buttons this radio button belongs to. * * @note Only one radio button in any group is ever pressed at one time. Pressing one radio button will * release all others in the group. * @note The drawing color and the background color get set to the current defaults. If you haven't called * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively. * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there * is no default font and text drawing operations will no nothing. * @note A radio button remembers its normal drawing state. If there is a window manager then it is automatically * redrawn if the window is moved or its visibility state is changed. * @note A radio button supports mouse and a toggle input. * @note When assigning a toggle, only one toggle is supported. If you try to assign more than one toggle it will * forget the previous toggle. When assigning a toggle the role parameter must be 0. * * @api */ GHandle gwinGRadioCreate(GDisplay *g, GRadioObject *gb, const GWidgetInit *pInit, uint16_t group); #define gwinRadioCreate(w, pInit, gr) gwinGRadioCreate(GDISP, w, pInit, gr) /** * @brief Press this radio button (and by definition unset any others in the group) * * @param[in] gh The window handle (must be a radio widget) * * @api */ void gwinRadioPress(GHandle gh); /** * @brief Is the radio button currently pressed * @return TRUE if the button is pressed * * @param[in] gh The window handle (must be a radio widget) * * @api */ bool_t gwinRadioIsPressed(GHandle gh); /** * @brief Find the currently pressed radio button in the specified group * @return The handle of the pressed radio button or NULL if none are pressed * * @param[in] group The radio button group to be examined * * @return The handle of the currently pressed radio button * * @api */ GHandle gwinRadioGetActive(uint16_t group); /** * @defgroup Renderings_Radiobutton Renderings * * @brief Built-in rendering functions for the radiobutton widget. * * @details These function may be passed to @p gwinSetCustomDraw() to get different radiobutton drawing styles. * * @note In your custom radiobutton drawing function you may optionally call these * standard functions and then draw your extra details on top. * @note These custom drawing routines don't have to worry about setting clipping as the framework * sets clipping to the object window prior to calling these routines. * * @{ */ /** * @brief The default rendering function for the radiobutton widget * * @param[in] gw The widget object (must be a button radioobject) * @param[in] param A parameter passed in from the user. Ignored by this function. * * @api */ void gwinRadioDraw_Radio(GWidgetObject *gw, void *param); /** * @brief Renders the radiobutton in form of a regular rectangular button * * @param[in] gw The widget object (must be a button radioobject) * @param[in] param A parameter passed in from the user. Ignored by this function. * * @api */ void gwinRadioDraw_Button(GWidgetObject *gw, void *param); /** * @brief Used to render tabbed menus. * * @details Multiple radiobutton widgets can be placed right next to each other and be used to implement * a tabbed menu using this rendering function. * * @note This exists for legacy reasons. Have a look at the @p Tabset widget instead. * * @param[in] gw The widget object (must be a button radioobject) * @param[in] param A parameter passed in from the user. Ignored by this function. * * @api */ void gwinRadioDraw_Tab(GWidgetObject *gw, void *param); /** @} */ #ifdef __cplusplus } #endif #endif /* _GWIN_RADIO_H */ /** @} */