#include #include "zbuffer.h" #include "zgl.h" #include #include static int buffercnt = 0; ostgl_context * ostgl_create_context(const int xsize, const int ysize, const int depth, void **framebuffers, const int numbuffers) { ostgl_context *context; int i; ZBuffer *zb; gl_assert(depth == 16); /* support for other depths must include bpp convertion */ gl_assert(numbuffers >= 1); context = gl_malloc(sizeof(ostgl_context)); gl_assert(context); context->zbs = gl_malloc(sizeof(void*)*numbuffers); context->framebuffers = gl_malloc(sizeof(void*)*numbuffers); gl_assert(context->zbs != NULL && context->framebuffers != NULL); for (i = 0; i < numbuffers; i++) { context->framebuffers[i] = framebuffers[i]; zb = ZB_open(xsize, ysize, ZB_MODE_5R6G5B, 0, NULL, NULL, framebuffers[i]); if (zb == NULL) { fprintf(stderr, "Error while initializing Z buffer\n"); exit(1); } context->zbs[i] = zb; } if (++buffercnt == 1) { glInit(context->zbs[0]); } context->xsize = xsize; context->ysize = ysize; context->numbuffers = numbuffers; return context; } void ostgl_delete_context(ostgl_context *context) { int i; for (i = 0; i < context->numbuffers; i++) { ZB_close(context->zbs[i]); } gl_free(context->zbs); gl_free(context->framebuffers); gl_free(context); if (--buffercnt == 0) { glClose(); } } void ostgl_make_current(ostgl_context *oscontext, const int idx) { GLContext *context = gl_get_context(); gl_assert(idx < oscontext->numbuffers); context->zb = oscontext->zbs[idx]; } void ostgl_resize(ostgl_context *context, const int xsize, const int ysize, void **framebuffers) { int i; for (i = 0; i < context->numbuffers; i++) { ZB_resize(context->zbs[i], framebuffers[i], xsize, ysize); } }