/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file include/gwin/frame.h * @brief GWIN Graphic window subsystem header file. * * @defgroup Frame Frame * @ingroup GWIN * * @details A frame is a rectangular window that can have optional border as well as buttons to * close, maximize and minimize it. The main purpose of this widget is to contain children. * * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h * @pre GWIN_NEED_FRAME must be set to TRUE in your gfxconf.h * @{ */ #ifndef _GWIN_FRAME_H #define _GWIN_FRAME_H #include "gwin/class_gwin.h" // Flags for gwinFrameCreate() #define GWIN_FRAME_BORDER (GWIN_FIRST_CONTROL_FLAG << 0) #define GWIN_FRAME_CLOSE_BTN (GWIN_FIRST_CONTROL_FLAG << 1) #define GWIN_FRAME_MINMAX_BTN (GWIN_FIRST_CONTROL_FLAG << 2) typedef struct GFrameObject { GWidgetObject w; GListener gl; // internal listener for the buttons // These could probably be removed... I have to think harder later GHandle btnClose; GHandle btnMin; GHandle btnMax; } GFrameObject; /** * @brief Create a frame widget * * @details This widget provides a window like we know it from desktop systems. You usually use this together with * gwinAddChild(). * * @param[in] g The GDisplay to display this window on * @param[in] fo The GFrameObject structure to initialize. If this is NULL the structure is dynamically allocated. * @param[in] pInit The initialization parameters * @param[in] flags Some flags, see notes. * * @note Possible flags are: GWIN_FRAME_BORDER, GWIN_FRAME_CLOSE_BTN, GWIN_FRAME_MINMAX_BTN. * Whether the close or the minimize maximize buttons are used, the boarder is automatically invoked. * @note These frame buttons are processed internally. The close button will invoke a gwinDestroy() which will * destroy the window itself and EVERY child it contains (also children of children). * * @return NULL if there is no resulting widget. A valid GHandle otherwise. * * @api */ GHandle gwinGFrameCreate(GDisplay *g, GFrameObject *fo, GWidgetInit *pInit, uint16_t flags); #define gwinFrameCreate(fo, pInit, flags) gwinGFrameCreate(GDISP, fo, pInit, flags); #endif /* _GWIN_FRAME_H */ /** @} */