/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file src/gaudout/driver.h * @brief GAUDOUT - Audio Output driver header file. * * @defgroup Driver Driver * @ingroup GAUDOUT * @{ */ #ifndef _GAUDOUT_LLD_H #define _GAUDOUT_LLD_H #include "gfx.h" #if GFX_USE_GAUDOUT || defined(__DOXYGEN__) /*===========================================================================*/ /* Type definitions */ /*===========================================================================*/ /*===========================================================================*/ /* External declarations. */ /*===========================================================================*/ #ifdef __cplusplus extern "C" { #endif /** * @brief Get a block of audio data to play * @return A pointer to the GAaudioData structure or NULL if none is currently available * * @note Defined in the high level GAUDOUT code for use by the GAUDOUT drivers. * * @iclass * @notapi */ GAudioData *gaudoutGetDataBlockI(void); /** * @brief Release a block of audio data after playing * * @param[in] paud The GAudioData block to be released. * * @note Defined in the high level GAUDOUT code for use by the GAUDOUT drivers. * * @iclass * @notapi */ void gaudoutReleaseDataBlockI(GAudioData *paud); /** * @brief Initialise the driver * @return TRUE if the channel and frequency are valid. * * @param[in] channel The channel to use (see the driver for the available channels provided) * @param[in] frequency The sample frequency to use * @param[in] format The sample format * * @note The driver will always have been stopped and de-init before this is called. * * @api */ bool_t gaudout_lld_init(uint16_t channel, uint32_t frequency, ArrayDataFormat format); /** * @brief De-Initialise the driver * * @note The audio output will always have been stopped first by the high level layer. * @note This may be called before a @p gaudout_lld_init() has occurred. * * @api */ void gaudout_lld_deinit(void); /** * @brief Start the audio output playing * * @note This may be called at any stage including while the driver * is already playing. The driver should check for data blocks * to play using @p gaudoutGetDataBlockI(). * * @api */ void gaudout_lld_start(void); /** * @brief Stop the audio output playing. * * @note Some drivers may only stop playing at a data block boundary. * @note This may be called before a @p gaudout_lld_init() has occurred. * * @api */ void gaudout_lld_stop(void); /** * @brief Set the output volume. * @return TRUE if successful. * * @param[in] 0->255 (0 = muted) * * @note Some drivers may not support this. They will return FALSE. * @note For stereo devices, both channels are set to the same volume. * * @api */ bool_t gaudout_lld_set_volume(uint8_t vol); #ifdef __cplusplus } #endif #endif /* GFX_USE_GAUDOUT */ #endif /* _GAUDOUT_LLD_H */ /** @} */