/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ #ifndef _GDISP_LLD_BOARD_H #define _GDISP_LLD_BOARD_H /* * Set various display properties. These properties mostly depend on the exact controller chip you get. * The defaults should work for most controllers. */ //#define GDISP_SCREEN_HEIGHT 130 // The visible display height //#define GDISP_SCREEN_WIDTH 130 // The visible display width //#define GDISP_RAM_X_OFFSET 0 // The x offset of the visible area //#define GDISP_RAM_Y_OFFSET 2 // The y offset of the visible area //#define GDISP_SLEEP_POS 50 // The position of the sleep mode partial display //#define GDISP_INITIAL_CONTRAST 50 // The initial contrast percentage //#define GDISP_INITIAL_BACKLIGHT 100 // The initial backlight percentage static GFXINLINE void init_board(GDisplay *g) { (void) g; } static GFXINLINE void post_init_board(GDisplay *g) { (void) g; } static GFXINLINE void setpin_reset(GDisplay *g, bool_t state) { (void) g; (void) state; } static GFXINLINE void set_backlight(GDisplay *g, uint8_t percent) { (void) g; (void) percent; } static GFXINLINE void acquire_bus(GDisplay *g) { (void) g; } static GFXINLINE void release_bus(GDisplay *g) { (void) g; } static GFXINLINE void write_index(GDisplay *g, uint16_t index) { (void) g; (void) index; } static GFXINLINE void write_data(GDisplay *g, uint16_t data) { (void) g; (void) data; } #endif /* _GDISP_LLD_BOARD_H */