#ifndef GUI_H #define GUI_H struct buttonStruct_t { uint16_t x0; uint16_t y0; uint16_t x1; uint16_t y1; uint8_t *state; }; /* * Description: starts main GUI thread which keeps X and Y coordinates of touchpad updated for guiDraw() threads * * param: * - updateInterval: update interval in milliseconds until next coordinates read-out * * return: none */ void guiInit(uint16_t updateIntervl); /* * Description: draws button and creates thread which keeps pressed/unpressed state up-to-date * * param: * - x0, y0, x1, y1: coordinates where button gets drawn * - str: string written centered into button * - fontColor: color of string * - buttonColor: color of button * - state: pointer to variable which keeps state (1 = pressed, 0 = unpressed) * * return: pointer to created thread */ Thread *guiDrawButton(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, unsigned char *str, uint16_t fontColor, uint16_t buttonColor, uint8_t *state); #endif